193,248 Commits over 4,049 Days - 1.99cph!
More tests for "crash on exit"
Supplies Component now uses a float value for food.
Added a calculation of this food value relative to the group size.
Inverted some Machine Process Capacity curves.
Distance Consideration now returns reverse value removing the need to change every single distance curve in the entire AI.
Skip OnDisable / OnDestroy in a bunch of plugin components
Another attempt at fixing "crash on exit"
Fixed a lot of build errors and added standalone build testing.
Fixed unit indicators showing during building placement
Added role selector to tribe listing UI
Added LeanTween
Generic role selector component, used by tracker, info widget, map marker and member listing UI
Skip nearly all OnDisable / OnDestroy when closing the game
Conditon & Consideration editor clenaup
Fixed memory leak in SellOrderEntry (vending machine UI)
Consideration response curves are held in the wrapper, displayed in designer nodes
Unit indicators are disabled duringbuilding placement
Don't show building addons in building UI
Fixed radial indicator not being properly positioned
Fixed effects not showing tutorial
Adjusted a bunch of stat considerations to use sigmoid-ish curves instead of linear
Potentially fixed bandana crafting issues
water_well_e scene progress backup
Work on scientist behaviour.
Fixed banned user check being slow with 20,000 banned users
Cooking is a starting unlock
meat rack ap rotation changes
Fixed role assignment window not scrolling
Holding tab for overlay hides other unit indicators
Hopefully fixed unit indicators getting stuck in the wrong state
Water_well_e mini scene wip
Use db for blueprints and deathlog storage