194,086 Commits over 4,079 Days - 1.98cph!
Quarry rock tinting fixes / mining_quarry_c dressing and overgrowth / disabled building inside the watchtower
Fixed some wall stacking exploits
Tribe cohesion ruonding reduced from 0.25 to 0.1
Added DeployVolumeEntityBoundsReverse (check deploy volumes of neigbouring entities against our bounds)
Added additional deploy volumes to floors
added a fallback time to tree felling so that stuck trees still end up giving logs
more career match summary screen wip
Mining quarry fixed biome tinting
Tribe creation/customisation cleanup and prep for leader only w/random tribe
Testbox runs testbox scenario
Scenarios can define a list of console commands to execute on start
Attempt to fix the furnace error
Mining quarry tweaked LOD distances / object position fixes / rock tinting / scene2prefab
junkyard - cant jump on top of container bridge
Merged from animal behaviour branch.
Better deaggro behaviour in animals.
Fixed roofs having ridiculous stability
Fixed half height walls providing better stability than full height walls
Improved the way overlapping building privileges are handled
wip career mode match summary screen
Quarry rocks LOD/COL/prefabs
Watchtower_a LOD/COL/prefabs
junkyard viewing platform now available
One more for good measure
Added a 10 second fallback to InStationaryState on the Animation component, units are sometimes getting stuck in this state
Fixed a bad target on the find to container to fill filter, should make units be a bit less aggressive with the constant berry harvesting
Before crafting a recommended item, a unit will check that the number of identical items in the group is less than the number of units with the same role (this prevents cooks filling up a basket, placing it and then making a new basket because they no longer have a basket over and over again)
Renamed Bows unlock to hunting - triggers after crafting a spear or wooden club and unlocks bows, arrows and the hunter role
Fixed unlock definitions marked as not game valid appearing in ui
Fixed roles not getting correctly unlocked via unlock definitions
Fixed roles unlocked during gameplay not becoming clickable in the role selection foldout
ItemContainer now shows what's in the container on the tooltip (not currently visible, tooltip text is being truncated)
Stricter bed placement - half height wall exploit
Added another rock spawner to the outcrop on the left of the starting camp
Disabled physics on the rock spawners, stops rocks ending up underground
Fixed eat from dispenser filter not looking for resources (was ignoring berry bushes)
Crafting Table now gets unlocked after building the basic hut
Bow and arrow now gets unlocked after crafting a wooden club or spear (was tied to whittling skill)
Stone Axe and Rabbit Trap now get unlocked after building a crafting table
Tribe tracker role tooltip improvements
Role descs