198,903 Commits over 4,140 Days - 2.00cph!
Metas. Scene and item fix.
Brute-force organizing icons part 1
sandbox
system flash is ok
use launcher exe for sub-process
Fixed network extrapolation not being allowed to go further than the last tick delta
Improved network extrapolation velocity estimate
Invalidate workshop skin cache when new skins have been found by the server (no more server restart required to apply newly released skins to items)
Adjust network lerp record time as need when increasing the lerp convars
Allow vis.lerp when playing back a demo
update WIP opportunity panel
Various item & spell things.
Fixed max mana and max stamina values not getting sent to client (fixed mana and stamina bars not appearing correctly after changing gear)
Increased max windx zones to 8; max range to 1000m
Touched relevant shaders
Reset windx zone manager on join server
Updated wind.prefab
Added WindZoneEx and manager components to feed wind animation (up to 4 dir or sph zones atm)
Updated wind.prefab with new components; tweaked default WindZone to match previous anim
Touched relevant shaders
Nuked GlobalWind component
Fixed rand/biome tinting on core/foliage billboard to match main shader
switching to the news tabs resets the scroll view to the top of the list (newest items)
increased MaxTeamRating for AI teams.
added a news item for strong opponent team.
removed "start" week from news feed week headers
fixed bug with NewsItem parsing text as week not week+1
player owned mod items no longer show buy button when browswing market
Decode URI paths before handling asset requests
Same file ext -> mime type behaviour as awesomium imp for asset requests
tweaked chainsaw position when attacking
Finishing setting up the 3 of the crafted cloth tiers, stats & placeholder look.
Grinding through items WIP
added news events and notifcations
news tab now shows notification highlight icon when new news items are posted
Audio options show value as %
Cleaned up some Form.Bind stuff
Removed BoneFollower (improved performance, better foundation for future features)
When creating world objects of projectiles, set their position / parenting before sending out the network update (this may fix all sorts of oddities)
Network++
Fixed probex errors when switching server
Fixed probex on standalone build
Restored water probex reflections
Oaks / photoscanned bark / prefab settings / additional LOD levels / tundra variants
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)
Switched birch tree render lod scripts to tree lod
update detail unit panel so the mod tooltip works