194,198 Commits over 4,079 Days - 1.98cph!

7 Years Ago
An unsaved change
7 Years Ago
Added a Use Attachment Points field to Container that parents items to attachment points in the container hierarchy. Recursively looks for a transform named "AP_XX" to parent to (eg. AP_06 or AP_12)
7 Years Ago
Hooked up two meshes to particle system shape components to stop chopped down birch trees from spamming warnings while playing - this was done on the prefabs directly, there could be changes needed on the TreeModelEditor to prevent this happening in future
7 Years Ago
Very first base AI + merges
7 Years Ago
Target keyword can now be used in Goal Plan Variant descriptions - fixes a bunch of in-game text showing {Target}
7 Years Ago
Fixed "Winter is Coming" objective having a time limit... UI Tweaks
7 Years Ago
Marked take branch interactions on trees as Require Item Pick Up (branches were flying away when taken from trees)
7 Years Ago
fix for tree minigame always going right and never left
7 Years Ago
merge
7 Years Ago
tree minigame rotates each X less tree minigame X starts relative to the initial strike position rather than randomly tree minigame picks one direction to rotate never goes the other way
7 Years Ago
fix trail material
7 Years Ago
Merged from main
7 Years Ago
switch coold down material to amplify
7 Years Ago
update unlit particle shader switch star material from shaderforge to amplify
7 Years Ago
GPU instancing enabled for Arena_Frame_A_Mat.mat
7 Years Ago
tweak chat bubble size behavior
7 Years Ago
Autonomous eating on stick.
7 Years Ago
textures
7 Years Ago
added bulletproof glass window insert
7 Years Ago
enabled gpu instancing on Crowd_Opponent.mat
7 Years Ago
Mats.
7 Years Ago
Let's see if jenkins prefers it like this.
7 Years Ago
Fixed UIIngameHUD
7 Years Ago
satchels that hit other satchels will attach to the first satchels parent instead of falling off timed explosives no longer act as garrys mod style thrusters on vehicles if a satchel becomes a dud it falls off the object it was attached to when it moves satchels that have fallen off their parent are always pickuppable ( no short fuse game)
7 Years Ago
Hapis progress
7 Years Ago
Added Building.GetDominatingBuildingPrivilege
7 Years Ago
disabled round time in local games/ai
7 Years Ago
removing useless speech bubble from the main scene
7 Years Ago
updating font stuff for speech bubble
7 Years Ago
tests
7 Years Ago
Finally got Apex updated.
7 Years Ago
.
7 Years Ago
Manifest
7 Years Ago
Adjusted building block order in the radial menu
7 Years Ago
undo
7 Years Ago
More UI crap
7 Years Ago
Added half height walls (needs new models)
7 Years Ago
Hapis progress
7 Years Ago
client server manifest UI scene to maps bundle Random other things.
7 Years Ago
Cherrypick the Apex update
7 Years Ago
Updated Apex
7 Years Ago
.
7 Years Ago
UI animation fixes
7 Years Ago
NRE fix
7 Years Ago
DataAsset name caching fixes (display, type, debug)
7 Years Ago
Merge from main
7 Years Ago
FIxed editor NRE in PrefabAttribute when modifying certain prefabs
7 Years Ago
Merge from main
7 Years Ago
Foundations can be attached to other foundations with a half height offset Foundation and floor placement guides no longer jitter when attaching them to other foundations or floors
7 Years Ago
more