252,553 Commits over 3,990 Days - 2.64cph!

5 Years Ago
Merge from cinematic_tools
5 Years Ago
A benchmark for FoliageGrid
5 Years Ago
Add headshots
5 Years Ago
Add headshots
5 Years Ago
Reworked fertilizer consumption and some optimisation.
5 Years Ago
DisableClipping now returns the previous state of Clipping Applied the above DFrame's Shadow, DNumberScratch's popup, Drag'n'drop rendering and Derma_DrawBackgroundBlur
5 Years Ago
Parent classes fixes
5 Years Ago
All consolidated into one BRG, bug fixes etc.
5 Years Ago
[D11] 3D asset optimisations
5 Years Ago
buildcubemaps no longer crashes the game in main menu
5 Years Ago
Internal Sytle
5 Years Ago
Can copy/paste images into edit
5 Years Ago
[D11] Restart and return to frontend at end of demo [TEMP]
5 Years Ago
misc tweaks Fixed weird camera behaviour at non-FullHD More UI tweaking Merge remote-tracking branch 'origin/master' into multiplayer Added a couple test replays Making sure replay validation works offline Merge remote-tracking branch 'origin/master' Merge branch 'master' into multiplayer Added RectStyle ScriptableAsset RectStyle previews Fixed live style editing Added animated co-op main menu UI
5 Years Ago
Don't include number of reports on ban shit on twitter
5 Years Ago
Added Fluid Splitter model and materials + gibs
5 Years Ago
Page hash fix
5 Years Ago
Find in global class if previous isn't . or : enum styles
5 Years Ago
Monuments HDRP upgrade (power sub stations)
5 Years Ago
merge from main
5 Years Ago
ProjectVersion.txt
5 Years Ago
Monuments HDRP upgrade (quarries)
5 Years Ago
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5 Years Ago
automatically disable clientside entity caching for demo recording
5 Years Ago
gene bonus balance tweaks
5 Years Ago
Removed old lighting prefab used in monument scenes
5 Years Ago
Monuments HDRP upgrade (ice lakes, lighthouse, harbor1, military tunnels, compound, bandit town) Decentralizing rocks/cliff placement from certain scenes into nested prefabs to avoid data loss in the future Added missing monument topology to caves
5 Years Ago
Fix a bonus being applied twice in yield calc.
5 Years Ago
Prediction function warning
5 Years Ago
Moved to a singular BRG for the whole grid
5 Years Ago
Summary, Syntax - member lists on type pages Styles
5 Years Ago
yield pool serialization
5 Years Ago
more wip yield changes
5 Years Ago
Fixed several client-only projectile instantiates calling SetActive instead of AwakeFromInstantiate (this would leak with pooling, although none of these currently appear to be using pooling)
5 Years Ago
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
5 Years Ago
SetFlag invalidates network cache even if called without sending a network update SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)
5 Years Ago
Cache pages download to disk for faster startup (mainly when testing) Tag functions c# highlighting improvements Don't upload these files Update .gitignore
5 Years Ago
Yield pool basic implementation
5 Years Ago
[D11][3450] Adjusted outline shader.
5 Years Ago
[D11][3450] Scrap piles now have a *temporary* outline shader applied.
5 Years Ago
merge from main
5 Years Ago
merge from shotguntrap_cave_fix
5 Years Ago
protocol++
5 Years Ago
[D11] Demo record/playback for DTLS
5 Years Ago
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5 Years Ago
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5 Years Ago
Disable official server check
5 Years Ago
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5 Years Ago
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