130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
        
        
        
        
        
            
            
            
                
                tweaked crouchwalk animations, jumping animations
added climb left / right animations
                
                
                
                
             
         
        
            
            
            
                
                Updated to use new BuildInfo.json system
Added buildinfo server command
Updated GoogleAnalytics
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
            
            
            
                
                Run skin manifest JSON deserialization in a thread
                
                
                
                
             
         
        
        
            
            
            
                
                Some skin cache tweaks (uses .cache file extension, supports loading from cache even if no source image exists)
                
                
                
                
             
         
        
            
            
            
                
                Removed unused prefab instantiate from Skin.ReadDefaults
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Added position / rotation to entity find commands
Added find_radius console command (returns info about entities in radius around player)
                
                
                
                
             
         
        
            
            
            
                
                Added find_self console command
                
                
                
                
             
         
        
        
        
            
            
            
                
                miner hat model properly becomes emissive when on
Animals will no longer randomly get stuck when fleeing
Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
                
                
                
                
             
         
        
            
            
            
                
                rocket wagon model, LODs, COL,Prefabs 
                
                
                
                
             
         
        
            
            
            
                
                launch_site prepping/scene management
                
                
                
                
             
         
        
            
            
            
                
                Fixed culled ragdolls remaining invisible after culling is disabled
                
                
                
                
             
         
        
            
            
            
                
                Fixed entity network group sometimes not updating (invisible animals)
                
                
                
                
             
         
        
            
            
            
                
                BaseNpc kill optimization
                
                
                
                
             
         
        
            
            
            
                
                Removed bullshit ref keywords from NetworkVisibilityGrid
                
                
                
                
             
         
        
            
            
            
                
                Added FindInvokes method to InvokeHandler
                
                
                
                
             
         
        
            
            
            
                
                Include list of active invoke method names in entity info (find_entity etc)
                
                
                
                
             
         
        
            
            
            
                
                Merged factory level with launch_site level, organization
Monument & Building splats
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed research table lens normals