194,198 Commits over 4,079 Days - 1.98cph!
Tutorial/Objectives fixes and cleanup
Added some trash to roads
State components now get enabled/disabled in Enter() and Exit(). Look here first for any new bugs.
Removed a lot of the vehicle spawns.
Added tutorials.complete_all console commmand
Fixed some issues with tutorial persistence and the objectives UI
UI animations work
Fixed potential NRE in AbilityCommandGenerationMethods.GiftItemsAbilityPlan when debug selecting a non-human Unit
Can now enter any building
changed bone names in basket
wip environment, fix shader
tweak particle shader sorting
tweak ui
Added a GetEntity method to Blackboard to get the entity or parent entity of a component depending on key.
People now manage to cook a corpse on a spit
Subtracted disabled decal instancing; get it ready to merge when crash gets patched
Removed / disabled lots of stuff
Merge from /main
chromium = 1
Merged DistanceConsideration and BlackboardDistanceConsideration.
Merged Weapon Management goal into Fight goal. Added momentum to Fight goal.
Various food AI improvements.
turn 4 tweaks
turn 5 wip
added numpad 0/1 keys to editor only DevTools to speed up gametime 10x to run through tutorial quicker
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Tool tips for spawnmenu editing
gave basket bones to attack things to
Added channel description to nature/foliage shader biome mask label
srcds will print p2p address to console when p2p is enabled
tool folder renamed tools
Fixed NRE in MenuScene when quitting from game to menu
Minor Distance consideration performance tweak
Renamed Lost&Found to "Tutorial". Removed empty objectives
Fixed various Items/Container/ItemContainer methods not checking Item.CanBeUsedAs
Updated materials in prefabs
Locked players during intro
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings