252,562 Commits over 3,990 Days - 2.64cph!
merge from shotguntrap_cave_fix
[D11] Demo record/playback for DTLS
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Disable official server check
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Collect playerstats batches into db table
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Stats submission API, lock down the playerinfo APIs to official servers only
Cockpit icon update to latest model
Module/chassis item description edits
Added UI infobox data for vehicle chassis and modules
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updated textures, tweak conditional
adding WIP module
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Merge from Main -> Vehicles
Merge CraggyEaseOfUse -> Main. Adds a Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
Example function linking poc
Unity intentionally updating a bunch of metas again to bug me (bunch of different icons)
Close the report dialog when escape is pressed
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Ignore the reported player's steamid (no self-associations)
Open the connection first...
Parse the EF connection string to get the SQL connection string out
Add an API to collect player associations and stick them in a queue
Dump player associations from the queue into the DB
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TimeAgo fixes
More recent changes
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Fixed batchgroup clearing
Caves: fixed severed prefabs, redid the occlusion volume stuff as a result in those scenes.
Caves and caves dressing scene2prefab
Fix missing dispose of the player state database
New pine tree saplings
Dead pine trees
Merged most of each cells update into a single process, removing some cause of update delay and spikes.
Entity.StopSound now also sort of works with direct paths
Move certain S_RegisterSound to developer 1