252,581 Commits over 3,990 Days - 2.64cph!
Close the report dialog when escape is pressed
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Ignore the reported player's steamid (no self-associations)
Open the connection first...
Parse the EF connection string to get the SQL connection string out
Add an API to collect player associations and stick them in a queue
Dump player associations from the queue into the DB
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TimeAgo fixes
More recent changes
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Fixed batchgroup clearing
Caves: fixed severed prefabs, redid the occlusion volume stuff as a result in those scenes.
Caves and caves dressing scene2prefab
Fix missing dispose of the player state database
New pine tree saplings
Dead pine trees
Merged most of each cells update into a single process, removing some cause of update delay and spikes.
Entity.StopSound now also sort of works with direct paths
Move certain S_RegisterSound to developer 1
[D11] + Bandit Camp - Fixed random items floating in the air, removed duplicate items from scene, fixed assets culling for no reason.
$decalfadeduration now works on world brushes & displacements
[D11] Smoothing groups on wooden crates fix
[D11][#3589] Fixed issue with moving position of pie menus
Water requirement gene balance tweak
Sidebar order
Fixed sticking ? after every param in generic
Made our own TimeAgo
inlinecode hilight in editor
Sidebar sorting fix
Styles
[D11] rocket_factory_silo LOD3 materials and smoothing group fix
Sidebar fixes
Changelist again
Missing protobuf file from FarAwayTree refactor
merge from skeleton optimizations/Hitbox System
Potato world population spawning.
Update SteamworksRealm.cs
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Search realm fixes
Sidebar cleanup
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[D11] + Fixed issue of missing wall in the bandit camp
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[D11] + Manifest updated for new prefab
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[D11] + Replaced missing helicopter in Airfield
Added sprinkler gibs model
Adjusted physics code re playtest feedback, setting up vehicles to:
- Come to rest naturally at initial spawn
- Continue rolling freely if driver bails out while the vehicle is moving at significant speed
- Keep still, apply "handbrake" if driver exits while relatively stationary