199,086 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fixed knowledge overlay showing disabled entities
7 Years Ago
Fixed NRE in CraftingWidgetIndicator.OnMouseOver
7 Years Ago
Spicebush prefab settings
7 Years Ago
DM ignores entities that are not enabled
7 Years Ago
Merge from main
7 Years Ago
Save
7 Years Ago
Crafting station UI indicator fixes
7 Years Ago
Disabled core/foliage translucency for indirect lighting; requires indirect shadowing to work properly
7 Years Ago
Merge from main
7 Years Ago
Moved some utility stuff out of CraftableParameters and into CraftingUtility CraftingWidget now only shows items that can be crafted at the target station
7 Years Ago
New crafting UI, crafting station order creation
7 Years Ago
knockback unit experiments
7 Years Ago
Removed redundant Hapis APC path files
7 Years Ago
Default zone bounds
7 Years Ago
Fixed itemcontainerentity
7 Years Ago
more
7 Years Ago
more
7 Years Ago
wip charge/push refactor
7 Years Ago
Fuck that i'm a moron
7 Years Ago
Zone.OnValidate sets gameplayBounds center
7 Years Ago
Added CraftingStation component AI Crafting module prep Fixed entities being saved as invisible Zone defines a set of bounds Testbox fuckery that is totally important
7 Years Ago
Fixed foliage shader face culling defaulting to back Moved derive tangents to coreutils
7 Years Ago
biter attack def
7 Years Ago
Added support to filter out raycasts results from the wrong domain.
7 Years Ago
Added two-sided lighting option to core/foliage and core/generic; moved + cull to top Added shadow bias and intensity control to core/foliage Fixed tint not applied on translucency in core/foliage Replaced core brdf luminance function; touched relevant shaders
7 Years Ago
don't do physics enabling or disabling if there isn't a Rigidbody
7 Years Ago
Fixed TargetSettingsName NRE
7 Years Ago
▄▇▍▄▋ ▋▄▇▅▅▄▍▋▄_██▅▄▊▇▋▊▄▆ ▉▉█▄▇ ! ▉▄▇▄▊ ▍▋▄▊▅ ▌▌▊▆▊ ▌▊ ▋▍▌▍▍█▉▌▍▇ ▇▋▉▅▆▍▄ ▊▄▊▍▄▄ (▊█▉▌▋▉ ▅█▇▇▌▌█▆ █▉ ▊▌▅▋▉█)
7 Years Ago
Nuked core/generic(SRM)
7 Years Ago
Adjusted reflection quality 1 World reflection quality defaults to 2
7 Years Ago
change to AI advancement ordering
7 Years Ago
Misc convar description spelling Misc options menu spelling
7 Years Ago
Campfire FX tweaks, fixed duplicate FX being spawned
7 Years Ago
It is no longer possible for people to skin animals that are on the meat rack (or held by any other container)
7 Years Ago
Cleaned up BaseEntity enable/visual state persistence
7 Years Ago
Buildings can be deconstructed, no longer destroy deposited items
7 Years Ago
biter dmg increased 3->4 career gen tweaks
7 Years Ago
Bed can be repaired Bed can be picked up with hammer + building priv
7 Years Ago
Refactored stockpile restriction stuff to support all entity types
7 Years Ago
Fixed session navmesh bake not working properly Disabled combat music event Nuked old TargetFilter.FindRaidInteraction Campfire has spit addon by default, requires rocks to build and requires construction Fixed building AI not supporting construction
7 Years Ago
career unit health bars now show equipped mods (placeholder)
7 Years Ago
Deleted duplicate Unit_MiniFrame prefab, dunno why it's there so hopefully nothing breaks
7 Years Ago
full merge from main
7 Years Ago
Reapplied changes
7 Years Ago
Potential fix for another "_MainTex" UI error
7 Years Ago
steam.inf
7 Years Ago
Cherry picking from main
7 Years Ago
Fixed client entity building ID not resetting when pooled
7 Years Ago
Cherry picking 25518 for bawng
7 Years Ago
LR desc fix