252,587 Commits over 3,990 Days - 2.64cph!
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[D11] + Replaced missing helicopter in Airfield
Added sprinkler gibs model
Adjusted physics code re playtest feedback, setting up vehicles to:
- Come to rest naturally at initial spawn
- Continue rolling freely if driver bails out while the vehicle is moving at significant speed
- Keep still, apply "handbrake" if driver exits while relatively stationary
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Storage module now drops contents on death
Fixed dev tools/menu blur using delta time and not unscaled delta time (fixes blur staying on while demo is in slow motion)
Can now call cinematic_play with the same animation that is currently playing and it will revert to frame 0 of the animation
Fixed cinematic_play defaulting to a massive speed if no speed variable was provided
Save map markers in PlayerState so they don't get erased when you get killed (while offline)
Updated vehicle lift icon as well
Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
Icon positioning adjustments
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list
Add support to the item icon slot UI for more than just showing container slots. Now showing vehicle module and chassis info in UI slots.
Fix label disappearing from item info panels at some window sizes
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Updated icons for all chassis and modules
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Merge from hdrp/hdrp-7.2.0
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Merge from Main -> Vehicles
Updated some prefabs and materials
Switched physical sky and camera + phys lux values (testing)
Added Category, field output, DryRun
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[D11] Z fighting on train tracks at the harbor
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[D11] Optimised Fire rocket explosion particles.
Sidebar node address, trimleft
Styles fixup
[D11] Z fighting fix again
steamworks.DownloadUGC doesn't fail with 2 or more files downloading concurrently
Added sprinkler model and materials
Added globals to gmod realm
interface/class split in steamworks realm
Better sidebar building
Sidebar tree catering
Remove active class from details too
Function/Member/Type blocks set category
removed page.Priority
Update Navigate.ts
Don't update the page if it's the same, make sure address is valid
Simplified PrintTitle
[D11] Replaced ItemFootstepSound with extend class ItemModWearableFootwear
Fix Faceposer forcing hidden flexes to 0
This caused problems with DME eyelids
Fixed faceposer tool forcing hidden "useless" flex controllers to 0 causing problems with other flexcontrollers, such as eyelid control on TF2 player models
Added a couple test replays
Making sure replay validation works offline
Merge remote-tracking branch 'origin/master'