252,592 Commits over 3,990 Days - 2.64cph!
Added globals to gmod realm
interface/class split in steamworks realm
Better sidebar building
Sidebar tree catering
Remove active class from details too
Function/Member/Type blocks set category
removed page.Priority
Update Navigate.ts
Don't update the page if it's the same, make sure address is valid
Simplified PrintTitle
[D11] Replaced ItemFootstepSound with extend class ItemModWearableFootwear
Fix Faceposer forcing hidden flexes to 0
This caused problems with DME eyelids
Fixed faceposer tool forcing hidden "useless" flex controllers to 0 causing problems with other flexcontrollers, such as eyelid control on TF2 player models
Added a couple test replays
Making sure replay validation works offline
Merge remote-tracking branch 'origin/master'
Increased potato grow time, but lowered optimal condition values.
Some initial potato consumable stats: lowered hyrdration benefit, restores health more slowly.
Removed hardiness bonus from plant properties as it's no longer needed.
Fixed a bug with value remapping breaking some optimal condition calcs.
redo of rock_wall_gravel mesh (used for cave ladders)
[D11] + Increase in bandit_town SLOD distance
[D11] + Fix to bandit_camp rotation issues
[D11] Fix for incorrect stairs at the launch site
Some extra profiling markers - OccusionCulling, WaterRuntime, TMP_UpdateManager, D11DynamicInstancingGPU
Changed far way tree system to use batch render groups (and a major cleanup while I'm at it)
Added optimal quality values to plant properties, so they can be set per growable type, eg potatoes could grow more easily in worse conditions. (all set to 1 at the moment though)
Fixed some client #ifdef errors.
[D11] Optimised Fire rocket particles.
[D11] Rock biome color fix.
▆▄▇▊▋ ▄▌▍▅ ▌▇ █▉▋▉▍█▉▋ ▋▇▆▋▇ ▅▌▅▆▇▉▇▉
Upgrade MeshColliderCookingOptions to the new default value that includes UseFastMidphase when preprocessing prefabs (hopefully temporary)
Hooked everything back up to start testing.
[D11] Fix for Hackable crate having no text and countdown timer
[D11] Optimised survey charge prefab.
Jobified instance copy. Changed the scope of FoliageGroup. No longer using FoliageKey, instead using FoliagePlacement as a key.
[D11] Optimised survey charge particle effect.
[D11] Distance check added to SceneLOD update
Fixed map cache texture resolution backwards compatibility on 2019.3 (only affected maps over 4k)
[D11] Changes to Grass to match new terrain better.
▍▍▉ ▊█▌▊▍ █▊▄▉▌█▋ ▅▉▌▇▇█▌ ▇█▋▋▅▉▉▇▅ ▌▊▇▆▄▇, ▊█▄▄▌ ▌ ▆▋▊ ▄▌▊▄▍
[D11] Null check in AnimalAnimation
[D11] Optimised fire & smoke particle materials.
[D11][#3037] Removed delay between attempting to join a server and the connecting popup
Updated cave_roots_ivy assets to HDRP
▆▍▊▅ ▆▋██ ▉▄▌ ▄▄▌▌▋▊█ ▅▉▉
set cmake RUNTIME_LIBRARY_DIRECTORY defaults too
remove target_sources from interface
lesser required cmake version
more constructors for Vector/QAngle
remove example
.
examples
▊█▆ ▅▄▇ ▆▍▍▆▅▅ ▊▆▇▊▉▇
▍▊▌▍ ▇▆▉ ▄▋▅▆▊▋▊▋ ▄▄ /▉▇█ ▇▆ ▌ ▉▍▌ █▄▍▋█▉ ▉▊█▍▋▋▄▍ ▉▍▉▅▋▇█ █▇▉ .▅ ▋▆▅▄▋ ▌▇ ▍█▌▉▄▄▊ ▊▅▄▆ /▌▇▇ ██ ▍█ - ▊▋ ▌▊▇▍▊ █▉▊▆█▊▊▄ ▇▋▊▅ ▍▌██ ▄▅█▆▉ ▆▌ ▆▌▅▊ ▅▄▉▆ ▅▌ /▌▊▉ ▍█ ▋█▉▋ ▍▉▌▇ ▍▉▆▆▌█▍▋▅▅▋ ▇▇▆▍▉▍▌█
Changed item description "Potato Seed" to "Seed Potato" cus that's what they're actually called.