130,359 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
        
        
        
        
            
            
            
                
                Exception reporter doesn't report errors, because Unity throws too many of them.
                
                
                
                
             
         
        
            
            
            
                
                Tag current changeset id in exception reporting
                
                
                
                
             
         
        
        
            
            
            
                
                damaged textures, material setup, sizes
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory progress / backup
                
                
                
                
             
         
        
            
            
            
                
                broken tile detail meshes
progress backup on office interiors
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
            
            
            
                
                office lift texture set + mats
                
                
                
                
             
         
        
            
            
            
                
                office plastic_panels_b texture set + mats
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
                
                
                
                
             
         
        
            
            
            
                
                Remaining caves (for now)
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
        
        
            
            
            
                
                Less abrupt interior ambient shifts.
Menial LOD & trigger stuff. Q.Q
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed post subsurface d3d9 shader compile error
Added core env brdf lut generator + default asset
Added indirect diffuse and specular support to core brdf base pass
Added deferred extension params for gbuffer extension
Added core/hair shader (wip)
Updated core/generic shader
Updated core/skin shader property names to match core/generic
Renamed core brdf files; moved shaders to "core/" on selection menu
                
                
                
                
             
         
        
            
            
            
                
                Reassigned maps to skin materials
Disabled spec map post processor until after merge
                
                
                
                
             
         
        
            
            
            
                
                Merge from shading revamp
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                vent door model & animation, controller, prefabs