252,616 Commits over 3,990 Days - 2.64cph!

5 Years Ago
DefineParameterAttribute now supported on properties Callbacks like onHitPlayer now know about the correct player Fixed all usages of Bullet.IsTouchingPlayer() in base campaigns Bullet.HitPlayer() / Bullet.DamagePlayer() legacy support Fixed CallMethod not caring about parameters being non-optional
5 Years Ago
Boot out player interaction if they're using the lift when it loses power
5 Years Ago
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5 Years Ago
Remove obsolete method, exit Modular Car inventory loadout, edit test map
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
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5 Years Ago
Show some helpful messages when a notification fails to send
5 Years Ago
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5 Years Ago
Added GetPositiveGeneCount and GetNegativeGeneCount to GrowableGenes. Basic initial "market" value calculation based on plant type base value and the type/number of gene modifiers it has.
5 Years Ago
Loosen up the map panning, tighten the overpanning clamping
5 Years Ago
Fix some ServerHeader image weirdness
5 Years Ago
Fix jumpToPlayer warning when switching servers
5 Years Ago
Lerp tweaks
5 Years Ago
Intro stage co-op support Tentacle stage co-op support Claw stage co-op support Using conditionally whitelisted members for some legacy singleplayer stuff
5 Years Ago
Whitelisted methods can now be conditional
5 Years Ago
Fixed vignette NRE on game over Mech stage co-op support Fuse stage co-op support Trench stage co-op support Onion stage co-op support Hunter stage co-op support
5 Years Ago
Fixed timeattack progress Unpause vignette now supports multiple players Fixed enemy attacks sometimes targeting dead players
5 Years Ago
[D11][#3169] Show popup when failing to connect to Rustworks.
5 Years Ago
Disabled some debug drawing Fixed keyboard / mouse input in co-op
5 Years Ago
[D11][#2997] Do not mark the player as hostile for setting fire to their own corpse. Check we are not hostile when trying to respawn at outpost
5 Years Ago
[D11] Upgraded construction distance while snapping
5 Years Ago
Added a temperature based water requirement multiplier to properties. Water requirement calculation now uses it. WIP refactoring some related stuff.
5 Years Ago
[D11][Art][#3193] Holographic Sight glass material
5 Years Ago
Scene
5 Years Ago
[D11][Animation][#2470] Player model light sources activating when triggered
5 Years Ago
misc player/status collide callbacks, Convert rework fix AddBullet while iterating error more convert flagged cantBeIgnored bullets
5 Years Ago
Diff button works
5 Years Ago
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5 Years Ago
Add lerpAngle to lerp rotation of cargoship and CH47 markers
5 Years Ago
tighten up piano tuning
5 Years Ago
Proper lerp (and it's reusable)
5 Years Ago
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Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
5 Years Ago
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Fix client compile
5 Years Ago
[D11] Optimised Flame turret fire particles.
5 Years Ago
[D11] Optimised Flamethrower fire particles.
5 Years Ago
cherry-pick subrect case insensitivity
5 Years Ago
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5 Years Ago
[D11] Rotation fix for Range Halls at Launch Site
5 Years Ago
[D11] + Overhauled the wooden cabins in the bandit camp
5 Years Ago
updated dashboard
5 Years Ago
[D11] Extra Terrain Materials