198,809 Commits over 4,140 Days - 2.00cph!

7 Years Ago
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7 Years Ago
New console command to fill a container under cursor (eg. fill_container Berries) Disabled Evaluate Single Entity Per Type on Find something to eat - if multiple units are hungry at the same time and at the same location (eg. waking up in the morning) they would all share the closest food item in a basket and only one would be successful because they would occupy the interaction This change should make multiple units eat from a basket of berries at the same time
7 Years Ago
Cleanup
7 Years Ago
Fixed those occasional ragdoll rootbone errors.
7 Years Ago
Fixed a HitInfo constructor not assigning PointStart (should fix some blocking irregularities)
7 Years Ago
Scene & prefab stuff.
7 Years Ago
Added stone splat to sand
7 Years Ago
Spawn population tweaks
7 Years Ago
Forestside splat tweaks
7 Years Ago
Forest size tweaks
7 Years Ago
▅█▆'█ ▆█▄▉ ▍▆▇▊ ▇▍▊▉ ▇▊▍▄ ▌▅▉▊ █▉ ▍▆▄▅ ▉▅▋▍▆█ ▌▆▍▋█▍ ▉▌▌▅▄ ▋█▆ ▅▅▌█▍▍▌ (▉▄▋▉▌▉▌▊).
7 Years Ago
First try at improving scientist awareness of shooting allies.
7 Years Ago
Backup
7 Years Ago
Register at Crafting Station checks if someone is already using it. Nuked machine process value. EntityValueConsideration is now just consume value. Food AI should now choose better between eating from dispenser and picking up items. Current Goal and Last Goal Plan should now only clear from a break that doesn't set a new GPV. Fixed GoalPlanVariant.CalculateScore inconsitency causing AI to get stuck sometimes.
7 Years Ago
Slight improvement to Scientist voice com.
7 Years Ago
Optimized TryWakeUpDormantAgents
7 Years Ago
arctic pop cave colors/reflectivity tweaks
7 Years Ago
Even more on ducked behaviour for Scientists
7 Years Ago
wip forest pop
7 Years Ago
More on ducked behaviour for Scientists.
7 Years Ago
Tweaks to retreat cover vs flanking cover for Scientists.
7 Years Ago
Scientists should not move when crouched.
7 Years Ago
stunstick glow
7 Years Ago
updated forest population rules in Temperate
7 Years Ago
better melee tip hiding
7 Years Ago
move base Warmup call to correct method
7 Years Ago
quality settings
7 Years Ago
backup
7 Years Ago
Shit loads more error fixes
7 Years Ago
more modal wip
7 Years Ago
another highlighter optimization
7 Years Ago
Cherry picking 25268
7 Years Ago
backup
7 Years Ago
fixed task list not displaying with certain resolutions
7 Years Ago
backup
7 Years Ago
Smoother cliff transition
7 Years Ago
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7 Years Ago
Reduced oasis size in arid biome Removed forests below a few meters altitude in temperate, tundra and arctic biomes
7 Years Ago
More fixes
7 Years Ago
Cleaning up some entity description stuff Added MotionBlur graphics option Added new Low quality setting
7 Years Ago
skin approval
7 Years Ago
Cherry picking 25247
7 Years Ago
Arctic forests use snow splat again Removed stone splat from sand (to be added via rocks)
7 Years Ago
Forest rocks add stone splat around them
7 Years Ago
Cover point tweaks
7 Years Ago
Drop box loot panel
7 Years Ago
Scientists now move back to spawn if they've been out of range of it for a long enough time.
7 Years Ago
Merge from main
7 Years Ago
Fixed a shit load of the easy errors
7 Years Ago
more opportunity stuff