198,809 Commits over 4,140 Days - 2.00cph!

7 Years Ago
anim work
7 Years Ago
Only a few errors left
7 Years Ago
Fixed decor normal / gradient alignment randomly flipping forward direction Fixed terrain modifier scale only scaling radius, not fade distance Removed random multiplier from terrain splat modifier since it messes up some things
7 Years Ago
merge from visuals
7 Years Ago
small change to cave gravel mat sat dish rock LODs don't swap to the wrong material
7 Years Ago
caves splats are now exported + material changes on some rocks
7 Years Ago
added mapid to LeagueFixtureResult protobuf, serialize it
7 Years Ago
vm anim updates
7 Years Ago
set OpportunityGenerationChance to 0 until it works
7 Years Ago
merged back to main
7 Years Ago
Merge from main
7 Years Ago
psst
7 Years Ago
NRE check when preventing Scientists from hurting Scientists. Bradley no longer target Scientists.
7 Years Ago
Merge from visuals_experiment
7 Years Ago
fixed application of stat value change threshold
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
higher icebergs ad icesheets densities in arctic
7 Years Ago
more
7 Years Ago
Scientists don't hurt each other.
7 Years Ago
lower rock splat amount via material bias
7 Years Ago
Entities can flagged as inaccessible in a Unit's knowledge data. This can be checked in DM filtering and is set via navigation failure in SetDestination
7 Years Ago
refactored roster view tab UI to a new UITeamView, works for any team. clicking teams in league now pushes a modal version
7 Years Ago
Added files that didn't get checked in
7 Years Ago
Perform all filtering before increasing count of evaluated candidates. Added new RegisteredBuildingItems entity source for filtering.
7 Years Ago
Fixed floating decor rocks
7 Years Ago
Scientist voice com only limit replies when not in a squad.
7 Years Ago
Cherry picking 25305
7 Years Ago
Reject rivers that start too close to other rivers
7 Years Ago
Merged hapis_7 to save157
7 Years Ago
Improved awareness of allies stepping into an npc's line of fire. More optimization when trying to wake up dormant agents.
7 Years Ago
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7 Years Ago
actually enable single entity on food AI
7 Years Ago
Fixed a debug tools wrapper NRE
7 Years Ago
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7 Years Ago
Smoother river terrain adjustments
7 Years Ago
Some more stone splat on beaches
7 Years Ago
Cleanup
7 Years Ago
adding wip logo stuff (nothing implemented yet)
7 Years Ago
fixed NRE in GoalPlan. Food AI uses single entity mode again but checks SmartObject viability. Cooked food AI uses same pattern as Eat Something.
7 Years Ago
skightly more trees in temperate field topo
7 Years Ago
apparently I deleted a comment and didn't save it last night
7 Years Ago
Added medium beachside rocks
7 Years Ago
Backup
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed bug in TryWakeUpDormantAgents introduced in yesterday's optimization. Applied ally awareness again on Scientists.
7 Years Ago
pop changes backup
7 Years Ago
Reworked defend ally goal plan (just makes unit run to ally under attack, doesn't check for perception, other combat modules should take over once the unit gets into range) Added a condition type to check for a unit's role Added a bravery effect for defenders to make them more likely to stay and fight Added a PlayerDisabledRole activity
7 Years Ago
Unsaved change