252,641 Commits over 3,990 Days - 2.64cph!

5 Years Ago
misc player/status collide callbacks, Convert rework fix AddBullet while iterating error more convert flagged cantBeIgnored bullets
5 Years Ago
Diff button works
5 Years Ago
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5 Years Ago
Add lerpAngle to lerp rotation of cargoship and CH47 markers
5 Years Ago
tighten up piano tuning
5 Years Ago
Proper lerp (and it's reusable)
5 Years Ago
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Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
5 Years Ago
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Fix client compile
5 Years Ago
[D11] Optimised Flame turret fire particles.
5 Years Ago
[D11] Optimised Flamethrower fire particles.
5 Years Ago
cherry-pick subrect case insensitivity
5 Years Ago
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5 Years Ago
[D11] Rotation fix for Range Halls at Launch Site
5 Years Ago
[D11] + Overhauled the wooden cabins in the bandit camp
5 Years Ago
updated dashboard
5 Years Ago
[D11] Extra Terrain Materials
5 Years Ago
[D11][Art][#3521] Terrain gradually gets darker
5 Years Ago
[D11] Optimised Hobobarrel fire particles.
5 Years Ago
Fixed Bullet.IsTouchingPlayer() missing method exception Update AotHint.cs
5 Years Ago
updating vehicle sources
5 Years Ago
more driver position /seat /dashboard tweak
5 Years Ago
[D11] Reduced the size of the Prevent_building blockers in the launch site
5 Years Ago
[D11] Lock position on wooden door fixed
5 Years Ago
Stages can now specify supported player counts Legacy support for old single-player stages
5 Years Ago
$WORKSPACE fix
5 Years Ago
Don't commit .user file new Changelist style
5 Years Ago
[D11] Even more Z fighting Fixes
5 Years Ago
[D11] Reduced the size of the Prevent_building blockers in water treatment plant and junkyard
5 Years Ago
[D11] Optimised large furnace fire particles.
5 Years Ago
[D11] Trainyard SLOD textured + Distances changed
5 Years Ago
RichText: Default color to black, not 0, 0, 0, 0
5 Years Ago
mine material tweaks adding some extra texture maps to ensure old style shaders look good
5 Years Ago
Fixed CNavArea.ConnectTo crashing the game when we could not compute a direction between the 2 nav areas
5 Years Ago
[D1] Optimised furnace fire particles.
5 Years Ago
updated collider of timbermine entrance justincase'
5 Years Ago
timbermine entrance model has more forgiving padding to attach cliffs to Prefabed the objects on SavasIsland_new that are shared between normal and koth modes
5 Years Ago
Merge branch 'master' into multiplayer Testing being able to control with keyboard + one controller
5 Years Ago
Steam to SteamBranch
5 Years Ago
backup
5 Years Ago
[D11] Reduced the size of the Prevent_building blocker in the trainyard adjusted the Prevent_building blocker in the airport
5 Years Ago
[D11] Fixed issue with road piece spawning twice