252,682 Commits over 3,990 Days - 2.64cph!
Fixed an optimisation messing up gene display in some situations
Whitespace fix in editor
Fixed anchors blurring the screen
tsconfig update
Ignore the input from sticks for a short period after closing Pie Menus.
Exposed as a ClientVar: pieMenuSticksBlockingSec
RichText: Fixed clickable text becoming unclickable if the currently rendering text ranges start with a clickable text
RichText: Use clickable text font height for clickable text overlay panels
Added Panel.SetUnderlineFont( font ), sets the clickable text font for RichText panels
RichText: Fixed selection being offset from cursor with clickable text using a different font to the rest of the text
RichText: Skip newline as first character when copying text (from GO branch)
[D11] More Fixes for Z fighting Materials
lowered L96 turret damage
[D11] Applying missing scripts to the rocks.
More gene encoding/transfer work.
Exception throwing template
Started work on fixing json single player references
Added Stage.ForEachPlayer() whitelisted method
Added Stage.AveragePlayerPos
Fixed playerAware func params include
Octopus stage multiplayer compatibility
Couple of fixes for scene to prefab (ignore bounding sphere override if it's disabled, and check for existence of lods)
[D11] Fix for Hemp Plant LOD2
[D11] Tuna Can Lamp Scale fix + LOD distance tweaks. + Flamethrower Glass MAT tweaked
Fixed some loading issues
[D11] Added a distance check to rowboats.
Subtracting
46562 (ring road once again on 3k maps)
reduce horse roadsign armor research cost
Auto turret menu background video
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disabled dashboard lights
Use correct background color for map, fix lerping triggering on map load
Disable TailLights for now
Check if on vehicle, fixes menu NRE
Send health values to client after adding modules
Send map image background color with the map image
Almost working map marker lerping
Fixed SkinnedMeshRenderers not showing damage texture
Fix motd showing when you kill a sleeper
more dash polish, changed some item descriptions
dash backblast effect
adjust dash sound as charges run out
error sfx when trying to dash while invuln