194,415 Commits over 4,079 Days - 1.99cph!
tweaked tutorial marker arrow
Rocket factory layout changes
Added makeshift walkways
Replaced some of the lifts with staircases
Material tweaks to make the area easier to navigate
Added interior lights
Doing a quick Entity test.
Scenario progress
Compile fix
adding tutorial marker stuff
ConditionGroups editor side WIP
added AiSettings.GenerateSquad flag to control if AI should make a random squad or use the map default
tutorial can restore AI settings to continue game as normal after tutorial stages
AntiHack.Log only prints to server console on debuglevel 2 or higher
updates to world double barrel shotgun rigged source
First pass on flee behaviour.
updates to vm source files
chromium javascript bindings
More scenario editor progress
launcher movement back to 1
merged wip tutorial/ai stuff to main, left tutorial forced on AI games for testing
trying out launcher movement increase 1->2
Forgotten UnityEngine.Profiling
Allow changing to nav_disable at runtime to stop all AI ticking.
Added Deaggro range stat to NPC.
When target is outside deaggro range, it's "out of range".
When target is outside aggro range but inside the deaggro range, it's in "vision range"
When NPC is roaming, if outside max roam range without a target, navigate to spawn.
NPC behaviour in Apex now returns to spawn when leash is tight, becomes invinsible for a time and forgets it's enemy target.
Added NPC Leash fact and sensing.
Melee swing misses should affect stamina too.
Spawn positions are now memorized by NPCs.
Options menu is accessible again.
Item stuff.
Merged from main to branch latest version of melee system.
adding random rotation to top tile to break the pattern repetition