252,708 Commits over 3,990 Days - 2.64cph!
[D11] Tuna Can Lamp Scale fix + LOD distance tweaks. + Flamethrower Glass MAT tweaked
Fixed some loading issues
[D11] Added a distance check to rowboats.
Subtracting
46562 (ring road once again on 3k maps)
reduce horse roadsign armor research cost
Auto turret menu background video
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disabled dashboard lights
Use correct background color for map, fix lerping triggering on map load
Disable TailLights for now
Check if on vehicle, fixes menu NRE
Send health values to client after adding modules
Send map image background color with the map image
Almost working map marker lerping
Fixed SkinnedMeshRenderers not showing damage texture
Fix motd showing when you kill a sleeper
more dash polish, changed some item descriptions
dash backblast effect
adjust dash sound as charges run out
error sfx when trying to dash while invuln
Disable headlights by default for now
Remove "Recorded:" prefix
Store and display demo recorded time in demo hud
Cleaned up engine audio update method
Send throttle input value to client, for use with audio. Protocol++.
Show filename and timescale on demo HUD text
Added demo.togglehud command for input binding
tweak tail light prefab hierachy
updated module, adding lights
light model/texture mat etc
Added a crappy replacement for missing font underline
Update DefaultUnderline font to match Default's weight so that RichText URLs don't break text selection/look weird
Include WorkshopID for the "There is no file to mount" error message
Minigun models/textures/materials (world and viewmodel)
Back/forward works
Speedy links in body
Regen console system to fix missing convars
Sleep and Retry when trying to access unity log