252,887 Commits over 3,990 Days - 2.64cph!
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maxSpeedLimit for laser asteroids
Merge branch 'master' of SpaceUsurperUnity
prospector laser endcap, laser changes
inactive but dangerous laser no longer hits player
Craters map - new build
Placed monument nodes
Updated material assignments in procmap and world_setup_v3 for road meshes
Expose IsFollowing, GetFollowerCount, and EnumerateFollowingList in SteamFriends
Fix EnumerateFollowingList and rename to GetFollowingList
Merge pull request #356 from trdwll/ISteamFriends-add-methods
Expose IsFollowing, GetFollowerCount, and EnumerateFollowingList
merge from Lunar_2020_new
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Turn current state into a bitmask so a player can be in multiple states (eg. in base + mounted)
Update time tracking to support the player being in multiple states
Stop velocity showing in inspector
Set up LOD Groups for all modules
Adjusted lod groups to the usual 25/13/1 setup
Added managed wrapper for nn::friends
Merge branch 'master' of SpaceUsurperUnity
Friends wrapper almost done
Attempting to implement nickname / avatar fetching on switch
Upload nickname as common data
Merge branch 'master' of SpaceUsurperUnity
Set up LODs for all chassis types
enable steamworks.publish
Simplified colliders on 2module_passengers
Fixed panel never dropping with damage on 2module_passengers
Simplified colliders on 2module_flatbed and 2module_fuel_tank
Simplified colliders on 1module_storage
Simplified colliders on 1module_rear_seats, plus fixed some missing physics material assignments.
xulgon gun order behaviour fixed
xulgon speech fix
fix xulgon laserline length
added powerup for invasion ship1 side gun
pixel chunk global velocity property
Simplified colliders on 1module_flatbed
Simplified colliders on 1module_engine
Simplified colliders on 1module_cockpit_with_engine
Monument check now checks topology and bounds rather than a flat distance check
Modular Cars inventory loadout edit
Finished simplifying 1module_cockpit.
More code review, profiler samples and convar checking in main menu
Fixed conditional add as well
Code review:
Check null player in LootContainer:OnKilled
Remove exception in BasePlayer:UpdateRichPresenceState
Increase movement threshold
Better load balancing
BuildingAuth check
Fixed conditional removal not saving to the prefab, + new features
Working on simplifying colliders on modules
merge from /Lunar_2020_new/Lunar_2020_premerge
merge from Lunar_2020_new
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