252,895 Commits over 3,990 Days - 2.64cph!
Skin fixes on various prefabs
[D11] + Issue 3410 - Dropbox should no longer be blocking the path and missing rowboat has been returned
[D11][UI][#3495] Added translation to loading screen text.
merge from Lunar_2020_new/Lunar_2020_premerge
merge from Lunar_2020_new
[D11] Fix for Poke Tables at Bandit Camp being rotated
Subtracting
45544 cc rohan
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EmissionScaledByLight takes HDR colors (RGB > 1) into account (regression from
33595 cc diogo, LightEx was changed to use HDR colors instead of intensities > 1)
[D11] Fix for Sedan at compound rotated incorrectly
New editor UI options for conditionals
reduced implosion core look speed
fixed intro damage powerup appearance
storm fixes etc
merged from Lunar_2020_new
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Add ImmortalExceptDecay protection type
Decay modules before decaying chassis
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Add spawnat to spawn with world position and angles (instead of a direction vector)
Removed waterlogged ReturnToSpawn. We can use decay for that instead
Added basic chassis decay
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Fixed standalone build errors
Get local player username on switch
Fixed exception when storing a replay
Merge branch 'master' of SpaceUsurperUnity
floating mine shoot pattern
mech boss rotate direction based on playerpos
fuse enemies dont wait random times
tweaked fuse spokes bullet amount
more fuse enemy tweaks
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Don't zoom item icon UI if the slot is not selectable
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Remove health from chassis as discussed. Updated vehicle lift editing panel.
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Fix not being able to wake up if player died while chat was open
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Remove test repel trigger
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typo on AvailableLanguages
Merge pull request #354 from trdwll/typo-fix
typo on AvailableLanguages