252,902 Commits over 3,990 Days - 2.64cph!
[D11] Fix for Incorrect Cornplant Material
[D11] Fix to Helicopter Rotors shadowing as a square.
[D11] Crash fix & some unused DTLS memory released
potential fix for scene2prefab->update all messing up terrain
merged from Lunar_2020_new
Added pooling to firework shells (+ updated scripts to support that)
[D11] Continued Material Tweaks
same as hdrp but on ring_road
Only generate plant display string when inspecting a plant for the first time, not on load.
add real avatar to the header
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
[D11][UI] Fix for Start screen text overlap
▅▉▍▊▍▆ ▇▍▉▇ ▆▇▇█▊'▇ ▋▅▄█-▍ █▇▅▆▊ ▋▆▇█▇▅▊
added a dithered edge alpha cutout to roads
Gene serialization and randomization improvements.
Reduced glossiness paramter on road materials (HDRP texture backport far too glossy on main)
Adding the stacknavigation header with avatar across views
Enabled trilinear filtering on the new road textures
[D11][UI][#3474] Removed the admin only tag from the map screen teleport navigation option. (option will not display for non admin)
[D11] Incorrect Material Tweaks
[D11] Bandit Town Cabin Rotation Fix
[D11] Fixes oxygen sprite to be 128x128
[D11] Fixes oxygen sprite to be 128x128
█▇▆▇▍▊▇ █▅▇ ▄▋▋ ▋▍█▅▆▋ ▅ ▉▋▉ ▇▅ ▉▇▇▆▊▇▆
all units shake when cores hit
[D11] reduces hudicons to 170x170
[D11] reduces hudicons to 170x170
PathInterpolator.GetTangent uses Vector3.Slerp instead of Vector3.Lerp
[D11] reduces GameTypes sheet so icons are 128
[D11] reduces GameTypes sheet so icons are 128
[D11][Art][#3459] Third person guitar model can't be seen while in first person
[D11] Resizes map icons sheet so icons are 127x127
[D11] Resizes map icons sheet so icons are 127x127
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
[D11][UI][#3489] Fixed nav bar overlapping text
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
[D11] Fixes asset bundle path for editor emulated asset bundles on editor builds
[D11] Fix for gas station Cave material error
merge from Lunar_2020_new
Fixed powerup icon depth sorting
Merge branch 'master' of SpaceUsurperUnity
Fixed navigating past locked campaigns
More composter prefab setup
▍▌▍▊▄█ ▉▇█▅▌ + ▉▊▆▉▋▍ ▊▅▊▊ ▇▌▊▄██▋->▅▌▅█▇▇ ▄▉▇▋▋▅▌▋█▄. ▉▍▄▊▄ ▋▍█▌ ▅▉▉▄▆▉™
Ceiling lights now check+refresh growables not plants. Fixes. Manifest.
fix octopus redux paths, etc
octopus unclenches correctly if you wait
tweaked bubbles
octopus diamond shot new shoot effects
fixed redux paths