252,902 Commits over 3,990 Days - 2.64cph!

5 Years Ago
[D11] Fix for Incorrect Cornplant Material
5 Years Ago
[D11] Fix to Helicopter Rotors shadowing as a square.
5 Years Ago
[D11] Crash fix & some unused DTLS memory released
5 Years Ago
potential fix for scene2prefab->update all messing up terrain
5 Years Ago
merged from Lunar_2020_new
5 Years Ago
Added pooling to firework shells (+ updated scripts to support that)
5 Years Ago
[D11] Continued Material Tweaks
5 Years Ago
Merge from main
5 Years Ago
same as hdrp but on ring_road
5 Years Ago
Only generate plant display string when inspecting a plant for the first time, not on load.
5 Years Ago
add real avatar to the header
5 Years Ago
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
5 Years Ago
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
5 Years Ago
[D11][UI] Fix for Start screen text overlap
5 Years Ago
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5 Years Ago
added a dithered edge alpha cutout to roads
5 Years Ago
Gene serialization and randomization improvements.
5 Years Ago
Reduced glossiness paramter on road materials (HDRP texture backport far too glossy on main)
5 Years Ago
Adding the stacknavigation header with avatar across views
5 Years Ago
Enabled trilinear filtering on the new road textures
5 Years Ago
[D11][UI][#3474] Removed the admin only tag from the map screen teleport navigation option. (option will not display for non admin)
5 Years Ago
[D11] Incorrect Material Tweaks
5 Years Ago
[D11] Bandit Town Cabin Rotation Fix
5 Years Ago
[D11] Fixes oxygen sprite to be 128x128
5 Years Ago
[D11] Fixes oxygen sprite to be 128x128
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
all units shake when cores hit
5 Years Ago
[D11] reduces hudicons to 170x170
5 Years Ago
[D11] reduces hudicons to 170x170
5 Years Ago
PathInterpolator.GetTangent uses Vector3.Slerp instead of Vector3.Lerp
5 Years Ago
[D11] reduces GameTypes sheet so icons are 128
5 Years Ago
[D11] reduces GameTypes sheet so icons are 128
5 Years Ago
[D11][Art][#3459] Third person guitar model can't be seen while in first person
5 Years Ago
[D11] Resizes map icons sheet so icons are 127x127
5 Years Ago
[D11] Resizes map icons sheet so icons are 127x127
5 Years Ago
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
5 Years Ago
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
5 Years Ago
[D11][UI][#3489] Fixed nav bar overlapping text
5 Years Ago
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
5 Years Ago
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
5 Years Ago
[D11] Fixes asset bundle path for editor emulated asset bundles on editor builds
5 Years Ago
[D11] Fix for gas station Cave material error
5 Years Ago
merge from Lunar_2020_new
5 Years Ago
tweaked igniter collider
5 Years Ago
Fixed powerup icon depth sorting Merge branch 'master' of SpaceUsurperUnity Fixed navigating past locked campaigns
5 Years Ago
More composter prefab setup
5 Years Ago
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5 Years Ago
Ceiling lights now check+refresh growables not plants. Fixes. Manifest.
5 Years Ago
fix octopus redux paths, etc octopus unclenches correctly if you wait tweaked bubbles octopus diamond shot new shoot effects fixed redux paths