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[D11][Art][#3459] Third person guitar model can't be seen while in first person
[D11] Resizes map icons sheet so icons are 127x127
[D11] Resizes map icons sheet so icons are 127x127
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
[D11][UI][#3489] Fixed nav bar overlapping text
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
[D11] Fixes asset bundle path for editor emulated asset bundles on editor builds
[D11] Fix for gas station Cave material error
merge from Lunar_2020_new
Fixed powerup icon depth sorting
Merge branch 'master' of SpaceUsurperUnity
Fixed navigating past locked campaigns
More composter prefab setup
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Ceiling lights now check+refresh growables not plants. Fixes. Manifest.
fix octopus redux paths, etc
octopus unclenches correctly if you wait
tweaked bubbles
octopus diamond shot new shoot effects
fixed redux paths
cherrypicking Lunar 2020 menu (45645) to Lunar_2020_new
Lunar 2020 menu background video
Fixed 1mod storage item ref
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Update protobuf generate batch script to stay open if there was an error
Add spawnhere command to spawn entities at the player's position and rotation (or a given world rotation)
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Extra debug, and add one-frame wait to module add on the server as well.
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Additional debugging for the live server
Ocotillo bushes / dry and green variants / LODs / impostors / prefabs
Fixed road_asphalt_2 missing spec map assignment
Increased supermarket and gas station target count from 2 to 3
Abandoned cabins (swamp_c) is now a tier 0 monument
BaseBoat.generate_paths is false by default when running in the editor (load times)
RustNative update (plain topology terrain generation)
Deleting Linux RustNative
enable steamworks.publish