253,051 Commits over 3,990 Days - 2.64cph!
[D11] [#3115] Fire arrows correct for Compound Bow and crossbow.
Setup beard replacement prefabs etc.
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Wooden wall around test map, prevent driving accidentally out of bounds
Merge from Main->Vehicles
Undo prefab unlink commit. Let's try Jarryd's new fix instead.
Potentially fixed nested prefabs becoming corrupted after playing in editor
Stops PrefabPreProcess running ProcessNestedPrefabs in editor if we're not bundling, since running that removes components from the asset on disk and not on the copy of the prefab.
Unlinked the Fuel_tank_vehicle prefab from the modular_car_fuel_storage entity. The prefab link was causing the model to become corrupted when the game was run with the entity in a scene. This properly fixes the "Object GameObject (named 'fuel_tank') has multiple entries of the same Object component. Removing it!" error.
Merge from instruments (typo fix)
Fix typo in xylobone name (will need phrase rebuild)
Merge support for natively playing .mid files
Rename sustainPedal convar to processSustainPedal and default to On
Expose sustain pedal option in Experimental settings
Rename midiInput convar to processMidiInput
processMidiInput now defaults to on
Moved MIDI Input toggle from Experimental section to Controls section in options
Put Craggy back to daytime
Merge from misc_optimisations
Remove MidiStateUpdater (no longer needed)
Merge from Main->Vehicles.
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Add support for temporarily banning players
There's a new, optional parameter at the end of ban/banid that controls the expiry date
It can be something like (one of these) 5m, 2w, 3d for relative time, or a unix timestamp, which is what's saved to bans.cfg
Fixed copying text from TextEntry with new lines cutting off copied text by the amount of new lines
Apply special TextEntry hack for Panel.GetValue from Panel.GetText to get rid of the 8k char limit
CreateMaterial calls with existing names will now update the existing material instead of just returning it
Failed server downloads (0 nyte files in download/ folder) will no longer prevent server downloads from working for that file
Set up to replace wearables instead of meshes.
Fixed copying hair wearables multiple times.
Added - don't run eye controller on local player in first person
TTT: fix infinite traitor selection loop in case of bad cvar value
See also PR #1624 , but this is simpler.
Bootil's JSON functions support wirting NaNs and Infinity (as nulls), as well as reading nulls (as empty strings) which all now also applies to GMod's JSON functions
util.TableToJSON now properly writes boolean keys
Bootil's JSON functions support wirting NaNs and Infinity (as nulls), as well as reading nulls (as empty strings) which all now also applies to GMod's JSON functions
util.TableToJSON now properly writes boolean keys
Yet another ragdoll crash fix (trigger_remove)
Don't draw the Suit Power HUD with gmod_suit 0
Don't automatically open notifications when the app isn't in the foreground
Team tab cleanup, with styled-components too
Show queued players (if any) in the server info area
Pass through style prop on some core components (fixes styled-components extending)
Automatically close the bottom drawer when clicking on something
Updates team member list on chat screen, fixed a few other styles
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