195,816 Commits over 4,110 Days - 1.99cph!
Removed some debug logging again
increased strength of eyebrows on male light texture a little
Hungry and Well Fed statuses now affect xp gain.
Game over/complete UI screen shows objectives, allows continued play if the scenario supports it
updated player preview lighting
halloween asset pack for testing
A bit of love for the XP system.
Some more AI safeguarding.
EAC startup / initialize fix for Windows
setup placeholder unit customisation panel
explosions play on mousehover
Customisation editor starts in a demo map
Animals react to gunshots.
Slightly better animal movement.
More on animal AI.
UICusomisationButton now has hover/clicked events
UnitCustomisationEditorState now listed for the events and handles shit there.
Cust. button prefab update
DTree_Node.Clear no longer errors before any sub-elements are added
Bear rug, Rug and Table can no longer be picked up when building blocked
Bear rug, Rug and Table requires hammer to be picked up
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
New Objective: Befriend A Tribe (added to Washed Up)
Axes and spears are now gifts (Improved versions are more valuable gifts)
New TribeDiplomacyTrigger type for detecting diplomacy changes
Can no longer breed with people from other tribes
Fixed some issues with gifting items
Update gang mission package icon
Gang client notifications working, but should probably be moved
Allow persistent notifications
Triggers for landmarks on Craggy.
Debug log entry on the trigger script.
Added new morph cache component
deleted some faces of the inner mouth to avoid clipping some head types
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
Pass through "show task complete message" info
Toned down female eyelash material
Female dark texture updates
Fixed oaks getting bad material colors
Various post tweaks, biome colors
Working on user visible events on gang missions
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
New foliage mats to biome libs
Oak spawns (replace pines for now, to test)
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials