253,061 Commits over 3,990 Days - 2.64cph!
adding vehicle source files
updated modules / textures
Merge from /main/hdrp/foliage-impostors
Cleaned swamp trees
Rebaked and cleaned swamp hero trees
Rebaked and cleaned up all tree impostors
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Rebaked and cleaned up reeds, bushes and hemp
Rebaked and cleaned up ipostors on palm_tree impostors
Faster baking of multiple impostors
Fixed impostor baking on smaller objects
Added multi-selection impostor baking
fixed polestar_treeset gibs read & write errors
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updated damage texture, cleanup ressources
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Remove a debug draw line that was accidentally left in TreeEntity
Disabled unused passes in Foliage and Foliage billboard
Fixed impostor baking to match new foliage
Sub/unsub for demos/saves/dupes
Update main_menu.properties
In-game WS save/dupe/demo updating
Steam workshop updating, and UI changes to enable that
Added full support of ISteamUGC for Dupes/Saves/Demos
Upgraded steamworks.Publish to support ISteamUGC and Workshop item updating
Updated "Publish Creation" UI to reflect changes above
Fixed your own hidden addons showing up as "Hidden addon" in menus
updated damage texture/mat
certain gm_load errors are displayed nicely to client instead of printing to console
Add stack trace to non halting errors of the remaining Lua functions
Subscribe/unsubscribe stuff for demos/saves/dupes in main menu
Removed Forward passes from foliage shaders
[D11] Allow forcing server.identity from the command line.
Permits using server.identity before Init_Config and stops it being overriden later.
Render complexity shader compile fix
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Another attempt to fix nested parenting trigger issues
[D11] Reverting Decal Material changes.
Speech bubbles now support loading custom textures
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[D11] Fix for floating assets at Launch site
[D11] Glass Shop Diffusion Profile correction.
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