253,383 Commits over 3,990 Days - 2.65cph!

5 Years Ago
list and table spacing blog ul styles build
5 Years Ago
Added SubscribeDownloadAsync for workshop item SubscribeDownloadAsync has flag state fix Merge pull request #333 from kamyker/ws-download-progress SubscribeDownloadAsync for workshop item
5 Years Ago
[D11] [#3121] Fixed Shipping containers and portacabin colours.
5 Years Ago
Merge from instruments
5 Years Ago
Uncomment achievement award
5 Years Ago
deleted plastic private files
5 Years Ago
Fix for client side entity cache
5 Years Ago
[D11] Fixed LOD and Texture issues on various launch site assets.
5 Years Ago
[D11] [Graphics] [#3193] Holo sight is now working as intended
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Potential entity cache fix
5 Years Ago
network++
5 Years Ago
[D11] Tweaked Icon sizes down
5 Years Ago
merge from instruments
5 Years Ago
[D11] Icon build size made smaller
5 Years Ago
updated modules, added textures/mat
5 Years Ago
Fix non-driveable warning not showing up in the UI
5 Years Ago
Fixing vehicle lift bugs
5 Years Ago
Better vehicle snap system, handles multiple occupants
5 Years Ago
Remove some logs
5 Years Ago
Merge release stuff
5 Years Ago
Faster rotation snap
5 Years Ago
Prevent vehicle "dragging" behind lift changes due to the kinematic snap zone
5 Years Ago
Disable synced autoplay playback when in teams (was really ping reliant and the new autoplay loops aren't designed for this anyway)
5 Years Ago
Quick test of behaviour on a rotating platform
5 Years Ago
Fix distance calculation, adjust trigger area
5 Years Ago
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5 Years Ago
Fix for not being able to download workshop models. Since most meshes now have read/write enabled for memory reasons we can't read the mesh to output the .obj. To fix, there's a new process under Tools/Workshop/Export Workshop Models that outputs all of the skinnable meshes as .obj into the StreamingAssets folder and stores the path to it on the Skinnable object. Then instead of creating the .obj at run time we can just copy the file to the desired directory at run-time.
5 Years Ago
Base vehicle position on distance instead of collider contains. Remove LiftAreaTrigger on client
5 Years Ago
Simplified the vehicle lift state system to only what the new lift interaction needs. Protocol++
5 Years Ago
Added midi codes to the tambourine notes
5 Years Ago
Merge from instruments
5 Years Ago
Fix autoplay not stopping notes correctly after it's looped
5 Years Ago
Moved to the right branch
5 Years Ago
Primary Fire now has to be released in order to reload the chainsaw
5 Years Ago
Launch site merge fix + iteration wip Also unsaved stuff apparently
5 Years Ago
Fix driveable state set
5 Years Ago
Move vehicle snap to its own script, make a smaller snap area
5 Years Ago
Don't report "active agent" navmesh errors
5 Years Ago
Junkyard iteration + merge prefab
5 Years Ago
DListView.GetSelectedLine now also returns the actual line panel, not just an index Updated anguage files for Dupes section
5 Years Ago
[D11] Localisation logger updated to remove entries it finds if they've previously been logged. Added some final missing translations to json file.
5 Years Ago
Added Dupes section to main menu to allow deletion of dupes in-game Fixed deletiing Saves not deleting the associated image file Minor fixes to main menu when not running in-engine Display an error message when failing to download demos from workshop
5 Years Ago
Backup
5 Years Ago
[D11] More Localisation work. Trimmed translations from json file (triple underscores to indicate not for translation), fixed some loading screen translations not being actually translated. Added code to help debug missing code-based translations.
5 Years Ago
[D11] Icon size shrinking, fixing a few LOD and texture issues.
5 Years Ago
[D11] Changed hemp plant LOD
5 Years Ago
[D11][UI] Fixed issue with server messages overlapping.
5 Years Ago
[D11] [#1314] Forgot to checkin this meta file..
5 Years Ago
Merge from main