253,512 Commits over 3,990 Days - 2.65cph!
Moved some instrument animation stuff to animation file
Fixed NRE in LootPanelOven.Switch
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
Better debug output when exception in NoteBinding.FindButton
Fixed some exceptions in KeyboardMidi if json files are wrong (show warnings instead)
Added some quick hitboxes to playermodel, adding hit tests.
Harbor var1 merge fix & iteration
Road cone material using translucency again because it's cool
Don't report "Could not allocate memory" exceptions
Make the map name more noticeable in the missing map error when loading saves
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TTT: Added sphere option to .fgd to dispaly radius of ttt_traitor_button in Hammer (Community)
Fix for demo icons being black
Goes with the engine changes
Change DImageButton's example image
To be different from DImage in derma_controls
New "publish creation" UI
Updated language files
Fix errors from addons on spawnmenu creation
Open the tool UI on the first open, not on creation to avoid errors from addons
Get rid of steamworks.VoteInfo
steamworks.FileInfo already has this info
Merge branch 'master' of garrysmod
New "Publish creation" menu
Display a message when a save fails to download from Workshop
[D11] LOD distance tweaks to assets in launch site
[D11] Tweak to localisation helper
[D11] + Issue 3159 - Broken Wind Turbine - Fix
[D11] +Trainyard LOD's tweaked
Get rid of steamworks.VoteInfo usage in base game and make it alias of steamworks.FileInfo
steamworks.FileInfo now returns the vote info as well (same key names as VoteInfo)
[D11] + Lighthouse LOD's tweaked
[D11] LOD distance tweaks to launch site assets
Merge from /main/monument-mesh-opt (yolo)
Fixed a few more pink materials in military tunnel hapis
[D11] Clothing LOD Updates.
[D11 UI] - Tweaked the placement of the loading bar
[D11] Few LOD Tweaks in the Junkyard
[D11] + Water_treatment_plants more LOD's tweaked
Fixed train_wagon_e pink outlines on military tunnel hapis
[D11] Fixed Powerplant LOD Distances
Open currently selected tool UI on first spawnmenu open, not on creation, to avoid errors from opening the context panel too soon
Change DImageButton default preview image to be different from DImage
[D11] adds convar to disable delayed entities (server side)
Gas station missing scene setup.
Gas station merge fix & iteration.
cave_steps_down.prefab fix
Some unsaved excavator apparently
[D11] Fixed missing localisation flags and updated localisation file.
[D11] Renames world.networkcache to cliententitycaching ... somehow this change hasn't made it from 2019.1
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[D11] Adds define warnings and fixes ogd counter
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[D11] Adds in a routine to display missing defines
Switching back to .net 4.x (we're using lots of shit)