134,697 Commits over 4,293 Days - 1.31cph!

9 Years Ago
Increased density of position samples (but not calculating path to all of them).
9 Years Ago
AI Planner: Idling being less stupid, more vivid memory of recent targets and better equipped to deal with unseen attackers.
9 Years Ago
Rocket factory dressing / added overgrowth inside rocket factory / moss
9 Years Ago
Fixed up some server vs client stuff in ai.
9 Years Ago
Fixed bow sometimes spamming RPCs to server
9 Years Ago
Rocket factory / added moss inside the rocket factory building
9 Years Ago
Deployables only decay when they're outside (no roof / overhang above them) Decay timer no longer resets when objects are interacted with (e.g. opening storage containers, still resets when repaired)
9 Years Ago
Test
9 Years Ago
Some more cleanup of ai code.
9 Years Ago
Fixed hair inset shadows Fixed hair temporalAA filtering
9 Years Ago
Merge from decay_tweaks
9 Years Ago
Fixed ShadeVertexLights overload issuing wrong path; touched affected shaders
9 Years Ago
Cherry picking shader changes from /main/hair
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
merge from main
9 Years Ago
Fixed boostrap not updating the loading screen text
9 Years Ago
Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
9 Years Ago
Overgrowth texture desaturation on the yellow range and overall brightness increase Terrain grass texture sat increase mid yellow/red Grass splat color tweaks, Overgrowth tint color tweaks
9 Years Ago
Dropped items despawn about two times slower
9 Years Ago
Seeds are considered "common" instead of "rare" and despawn faster when dropped
9 Years Ago
Corpse despawn time scales with the rarity of the contained items
9 Years Ago
3rd person player anim tweaks
9 Years Ago
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9 Years Ago
compiled global dll
9 Years Ago
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9 Years Ago
merge from main
9 Years Ago
merge from foli
9 Years Ago
backup
9 Years Ago
Foliage properties backup
9 Years Ago
attenuation of wind on flowers and small foliage tweaks to grass meshes to fake more coverage displacement value stored in Blue channel
9 Years Ago
increased coverage on grass blade models
9 Years Ago
Merge from main
9 Years Ago
backup
9 Years Ago
Use vertex color B channel to scale displacement
9 Years Ago
Merged from main/humanoidNPC branch.
9 Years Ago
Launch site warehouse LOD/COL/prefabs
9 Years Ago
Rocket factory grounds, replaced game objects with prefabs
9 Years Ago
Tinting and placement improvements
9 Years Ago
Enabled foliage distance fadeout (toggled via vcolor.b like displacement)
9 Years Ago
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
9 Years Ago
Tweak
9 Years Ago
Launch site warehouse awning and tweaks
9 Years Ago
Dressing backup
9 Years Ago
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
9 Years Ago
Dropped items displace grass around them
9 Years Ago
Washed lube off dropped items
9 Years Ago
Dressing backup
9 Years Ago
Rocket factory door LOD/COL/Prefab
9 Years Ago
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component