253,473 Commits over 3,990 Days - 2.65cph!
Fixed water_tower_collapsed read-only mesh collider errors on water_well_c
Retry string download 3 times before calling it a day
Check Steam valid before trying to cancel ticket
Make sure audiomixer goes in audio.bundle so there's only one version of it
[D11] + Couple of more tweaks
[D11] LOD tweaks to launch site assets
Changed FoliageGrid to use BatchRendererGroup
updated WIP module textures
if audioclip has "engine-model" in the name, import DecompressOnLoad, because apparently we're procedurally creating sounds at runtime and the sources can't be streamed from disk
[D11] Tugboat LOD Distance
Removing LeanAudio to make sure we never use it
Recovered charcoal_refinery
[D11] Substation LOD Distances
[D11] Washing Machine distance checks
Removing collider_batch.prefab (missing script) @andre might want to check this is okay
Fixed missing script on player_ragdoll
[D11] LOD Distances on misc items.
Recovered small_refinery_static changes.
Harbor 2 WIP.
[D11][UI] Visual tweeks to inventory skin picker and ignore has skins in beta builds
Tweaked seat mounting to take into account facing direction, making it a bit easier to get into the seat you want to get into
Tweaked rhib driver standing position so you can access fuel again
[D11] Ore Nodes Vertex painted and LOD Groups set up for each stage
[D11][UI] Fixed issues with right stick navigation with repairbench
Fixed full keyboard mode right border
[D11] Bus Stop LOD Distances
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Added music stage back to compound level
Truck models/prefabs submesh fix
Enable sustain on piano
Possible Exception fix on InstrumentViewModel
Added support for sustain pedals on MIDI keyboards
Fix some weirdness on horses
Fix alt looking so you can't flip your head upside down anymore (hopefully)
Fixed IKNoteTarget drawer not appearing
Play deploy animation when mounting a piano
Remove some placeholder tambourine and cowbell stuff
Move instruments audio group so that it's not underneath game sounds
Align wheel colliders to the middle of wheels instead of edges, to better align with visuals
updated WIP module textures/mat, getting latest
Wheel negative extension fix
Make notebindings non-serialized, pass in Binding info when required
Vehicle garage UI display is now conditional on whether there's a vehicle on the platform. Less cluttered