198,728 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Missed a bit
8 Years Ago
Saved all DSE owning assets,, fixed ConditionSettingsWrapper.OnValidate bug causing dirty flag to get unset
8 Years Ago
option UI tweak
8 Years Ago
fixed leash timer on Duke.
8 Years Ago
Better leash behaviour
8 Years Ago
Proper commit this time.
8 Years Ago
Added some debug info to behaviour
8 Years Ago
Duke Prefab fixes Manifest
8 Years Ago
A little NPC corpse gen tweaking
8 Years Ago
More scenario editor Added some JSON type converters
8 Years Ago
First pass on multiple speed states for NPCs.
8 Years Ago
Pre npc conversion backup.
8 Years Ago
Condition groups are now working. Removed Conditions from DSE and related editors (hopefully).
8 Years Ago
protocol++
8 Years Ago
tweaked tutorial marker arrow
8 Years Ago
Minor fix
8 Years Ago
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8 Years Ago
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8 Years Ago
more tutorial
8 Years Ago
Rocket factory layout changes Added makeshift walkways Replaced some of the lifts with staircases Material tweaks to make the area easier to navigate Added interior lights
8 Years Ago
Doing a quick Entity test.
8 Years Ago
Scenario progress Compile fix
8 Years Ago
tutorial turn 3 wip
8 Years Ago
adding tutorial marker stuff
8 Years Ago
ConditionGroups editor side WIP
8 Years Ago
Corpse stuff
8 Years Ago
8 Years Ago
added AiSettings.GenerateSquad flag to control if AI should make a random squad or use the map default tutorial can restore AI settings to continue game as normal after tutorial stages
8 Years Ago
AntiHack.Log only prints to server console on debuglevel 2 or higher
8 Years Ago
updates to world double barrel shotgun rigged source
8 Years Ago
Set Goblin flee time.
8 Years Ago
admire source files
8 Years Ago
First pass on flee behaviour.
8 Years Ago
updates to vm source files
8 Years Ago
chromium javascript bindings
8 Years Ago
Fixed MapSettingsEditor
8 Years Ago
More scenario editor progress
8 Years Ago
MapSettings WIP
8 Years Ago
launcher movement back to 1
8 Years Ago
file cleaning
8 Years Ago
merged wip tutorial/ai stuff to main, left tutorial forced on AI games for testing
8 Years Ago
merged from main
8 Years Ago
trying out launcher movement increase 1->2
8 Years Ago
more
8 Years Ago
Forgotten UnityEngine.Profiling
8 Years Ago
Allow changing to nav_disable at runtime to stop all AI ticking.
8 Years Ago
More server profiling
8 Years Ago
Manifest NPCs
8 Years Ago
Added Deaggro range stat to NPC. When target is outside deaggro range, it's "out of range". When target is outside aggro range but inside the deaggro range, it's in "vision range" When NPC is roaming, if outside max roam range without a target, navigate to spawn.
8 Years Ago
Server profiling tweaks