253,671 Commits over 3,990 Days - 2.65cph!
Asset bundles skip bundling anything in a /resources/ folder
More specific prefab/so bundling
Demo playback now loops with a progress indicator
SoundBuilder is now LoopBuilder, supports all notes
Added vm strum anims, added logic to controllers, reduced recentlyplayed values
Moved FileSystem_Warmup back to where it should be
Merge from hair_morph_meshes
move hq sound fade audiofilter to a separate component so we can enable/disable it instead of just skipping processing
WIP jumpTo zoom, broke pinching though
disable player icon as a temp fix for the windows build
[D11] + Airfield LOD's tweaked
[D11] LOD Check Building Core Elements
[D11] Tweaked LOD distances on droppable items
[D11] Fixes entity cache sync errors
[D11] Fixes entity cache sync errors
Assigned hair shapes to shared/content.bundle
Don't throw exceptions in UnityEngine.Application.logMessageReceived
Move Server Tile to Components
Moving Team and Other server info to components
refactor CSS in Server Hero
Include localization files
[D11][UI] Changes to water catcher lootpanel
[D11] Mining Quarries, Military Tunnels, Radtown and Water Treatment Plant SLOD Textures.
Adjusted LOD ranges to old values.
Replaced male eyebrow LOD1 skinned mesh renderer on hairset
[D11] Fixed floating verts on few SLODS
Actually working this time
Getting rid of error on the touchable opacity
Bundles: add prefabs first