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[D11] Revert signpost changes from
43341
[D11] Quick Tire LOD tweaks
merge from surgeonoutfit_fix
[D11] Removed from streaming assets
[D11] Disable access to RenderInfo.exe
[D11] Wooden signs removed from Compound
[D11] Move contents of StreamingAssets\maps outside of unity project
Merge in the main_merge branch
latest cliff generation and cliff prefabs
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[D11] Junkyard SLOD textured
[D11] Compound SLOD Texture
Fixed Surgeon Outfit displaying both male and female meshes at the same time
[D11] Airfield, Bandit Camp, Water Well A-E SLOD's with textures.
[D11] Power substation SLOD with texture
added skinned male_eyebrows_lod1
Rename sleeping bag skin with newline in it
[D11] Override XB1 Manifest
[D11] fix some corrupted prefabs (corrupted by UnityYamlMerge)
Fixed PlayerModel references
[D11] + Slod unhidden for Compound
[D11] + Rest of Compound assets LOD tweaked
Fixed a few post merge errors.
Disable asset bundle preloading
[D11] Trainyard_1 SLOD and texture for SLOD
Added primitive screencapture to .png sequence
[D11] Harbor2 + Launch Site SLODs textured
chat menu global mute setup
[D11][UI] Altered splitting panel UI {#3051] Fixed issue with sounds not playing when splitting items, fixed crash with sleeping bags
[D11] + Military_tunnel_1 - Removal of driftwood issue
interface options UI toggle for global mute
If client disconnects due to exception in RPC, send the exception to server in disconnect reason
Fixed serialized field in ifdef in BaseCombatEntity, BaseNPC, AiManagedAgent
Initial global chat mute functionality/convar. Team chat & server messages still appear if global is muted.
Load initial bundles synchronously
Changing the styledbutton type
NewsTile, Start of NavigationFooter, Active State on Navigation
Increased texture streaming budget
[D11] Force server save on server startup
[D11] Satellite dish SLOD set up with textures and materials
foliage spawn settings, spawners
Merge compile fix from instruments