255,397 Commits over 3,990 Days - 2.67cph!

5 Years Ago
[D11][UI][#3009] Fixed issue with giving stackable items to a full container. Fixed sfx playing on startup
5 Years Ago
[D11] Particle system optimisations
5 Years Ago
[D11] + content\props - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc (Not finished)
5 Years Ago
Merge from /main/comp
5 Years Ago
Switch build fixes
5 Years Ago
[D11] Updates server cache sync error message
5 Years Ago
[D11] Updates server cache sync error message
5 Years Ago
[D11] + prefabs\plants - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
5 Years Ago
[D11][#3025] Fixed issue with take all ignoring empty belt space.[#3049] fixed issue with skiping audio trigger for selected item description
5 Years Ago
vm pan flute source
5 Years Ago
vm pan flute
5 Years Ago
Added a unflattening test.
5 Years Ago
Show reports if a decent number of them hit
5 Years Ago
Item dropped/pickup notices with long item names now uses the same truncated appearance as the crafting notifications.
5 Years Ago
[D11] + prefabs\misc - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
5 Years Ago
Change footstep check from swimming to head under water, to maintain surface sound effects
5 Years Ago
Bundle loading tweaks
5 Years Ago
[D11] Change server default fps to 30
5 Years Ago
[D11] Change server default fps to 30
5 Years Ago
[D11] Merge with main
5 Years Ago
Can't steal building-blocked christmas tree decorations
5 Years Ago
Merge from main
5 Years Ago
player flute running anim fix
5 Years Ago
[D11][UI][#3023] Fixed issue with crafting screen not setting correct item selected
5 Years Ago
[PS4][TRC] Compiled to 6.5sdk and bug fix DTLS_shutdown
5 Years Ago
[D11][UI] Added representative wheel to big wheel loot panel
5 Years Ago
Don't play footstep sounds when swimming
5 Years Ago
+ Assets\prefabs\clothes + assets\prefabs\IO + assets\prefabs\clothes LOD Checked
5 Years Ago
Fixed smoke signal effect not appearing most of the time
5 Years Ago
extra anchors on some cliffs to ensure no gaps
5 Years Ago
Improvements to baker. Testing baking of larger chunks.
5 Years Ago
Put skinnables in skinnables.preload.bundle On assetbundle load, async preload any bundles with "preload" in the name Added Filesystem.LoadAllFromBundle<t> Removed GameManifest.skinnables- load from bundle instead
5 Years Ago
Foliage spawns stones temporary settings - will rework when new art is ready for these
5 Years Ago
Another terrain anchor gizmo fix
5 Years Ago
Re-pathed small stones prefabs inside foliage_v3 prior to edits
5 Years Ago
Updated test cliffs anchors to have their pivots at the bottom
5 Years Ago
[D11] Asset fix
5 Years Ago
Time BuildFileIndex
5 Years Ago
Initial load of the bundles async + in parallel
5 Years Ago
[D11] [UI] More Localisation fixes in various prefabs/scenes.
5 Years Ago
Memoize a bunch of components for perf, update build settings
5 Years Ago
cowbell player anim update
5 Years Ago
[D11][PS4][TRC] Crossvoice compiled with sdk 6.5. Fix to some connection stuff. Improved DTLS buffer management.
5 Years Ago
drumkit ik updates
5 Years Ago
rotated cowbell for player
5 Years Ago
Added Rust Editor/Use Bundles Added Rust Editor/Set Bundle Path
5 Years Ago
Fixed some jerry can guitar notes missing animation slots
5 Years Ago
[D11] Fixes typo
5 Years Ago
[DTLS] Fixes to stack overrun ( ps4 crash depending on certain conditions ). Network stats + compression tweaks.
5 Years Ago
[D11] [UI] Pie menu Localisation fixes.