255,370 Commits over 3,990 Days - 2.67cph!
[D11] [UI] Fixed localisation helper not checking inactive objects. More localisation fixes across prefabs.
[D11][UI] Improved gambling wheel win icon
Don't send login notifications to yourself
Fix login notifications being sent when you die?
[D11] [UI] More localisation fixes across various prefabs/scenes.
[D11] Military_Tunnel SLOD
When bundle is preloaded, add results to object cache
Show error properly if can't load a bundle
Preload specifically
Wait for preloading to finish in bootstrap
Start of RuCo Branch
Adding Vue Scroll Reveal
Adding the D11 Newsletter
Modal styles
autoplay youtube
fade in
form styling
media queries
FAQ addition
updating url
Footer styling
footer styles
button styles
transition scrolls appears
footer updates
errors
Privacy policy, routing and FAQ
styles and header
legal text
final changes to the console site
Translation and rotation fixed for cave models in a specific prefab. Caused by missing user data in the transition to 3ds max from unity
restructuring prefab hierarchy to fix a bug where LOD's were not loading correctly
·[D11][TRX] 6.5SKD FIX for FLZMA2
Do PrefabPoolWarmup before WorldSetup
Converted items.asset to bundle load
Removed unsued classes
S2P lootpanel.recycler
Phrases
[D11][TRC][PS4] {PS4} [TRC 4027] - Check Errors - TEST|4A4P4AC Compiling ssl/crypto to 6.5 sdk. Also lowered DTLS worker threads for clients ( probably doesn't even need the 4 i've given it )
merge from long_itemnames_notifications
Use a fresh steam ticket for changing notification settings
Catch exceptions from websocket constructor so the server still boots if it fails
[D11] [UI] Fixed server issue with UITranslateText.
merge from PlayerPresentation
Player presentation example assets
Enabled collision detection for greybox cliffs using decor topology
PlaceCliffs fixes and improvements
Fix for a rotation issue in caves entrance a
[D11] Launch Site SLOD + Sphere Tank SLOD
[D11] [UI] More localisation fixes in vending machines and leaderboards.
merge from RebindSkinnedMeshRenderer
[D11] [UI] Loading Screen Localisation Fixes.
[D11] [UI] More localisation fixes.
check root bone is valid
correctly transfer bounds
[D11[ Compound SLOD scene fix and SLOD for Satellite
NRE fix for cowbell & tuba viewmodels
[D11] Undo accidental prefab pools in PC editor
[D11] Undo accidental prefab pools in PC editor
[D11] [UI] More localisation fixes.
Updated asset fiddler to ignore editor and package folders
Build timing
Ensure incremental il2cpp is enabled
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
More guitar deploy changes
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misc
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
remove GA gameobject
Lowered view yaw clamp on piano and xylophone and nudged the eye pos back slightly
Remove some unused placeholder guitar sfx
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Testing a guitar deploy fix