255,894 Commits over 3,990 Days - 2.67cph!
batteries now store energy in rustWattHours instead of a static output amount and time
less drain on batteries results in less energy usage so they last longer
Adding a KDTree system to split up monument into consistently sized chunks, also some utilities for batching.
fix error when killing ship3 on storm/tentacle
fix error when killing ship3 on storm/tentacle
Added teleportlos console command
Finally fixed the duplicate team chat log
[D11] Assets\Prefabs\Deployable LODs
D11][UI][#2772] Fixed prefab pre-process on glass decals
Settings screen, add an setting to toggle the news section on hub, remove old camera permission stuff
[D11] upgrade the foliage shaders again. Need to do this for the billboards as well, but this was just an attempt to fix the wind animation, but it doesn't fix it. Deleted some of the legacy cginc files but some of the others are still being included so will delete them as other stuff is updated.
[D11][UI][#2918] Fixed issue with crafting screen navigation, [#2939] fixed issue with crafting icons not refreshing after running out of ingredients. Fixed issues with selected item colour
[D11][UI] Added crafting category icons and added them to the crafting screen. Added missing translation in crafting screen
Fixed missing dune meshes at water_well_a
water_well_a S2P
[D11] [UI] WIP fixing up the construction/planner rotate issues.
[D11] + Fences_Walls - Adjusted all sections of walls so that in theory they should transition through LOD's at the same time
Fixed sedan_a_wrecked broken prefab
[D11] + Crate_normal_2 LOD server fix
[D11][UI] Fixed issue with navbar displaying queue. Compile Fix
[D11][UI] Changes to the big wheel loot panel
merge from map_improvments
Only scale from Spine_4 up when equipping an instrument
Reset scale of instrument to one on deploy
Realigned guitars
▉▄▅▍▄▍▆▇ █▍▊▌ ▉▅▆▅█▉▄▉▉. ▌█▇▊▋█▌ ▋▄ ▇▆█▊▉▄▅ █▇█ ▊▄▅▅▊ ▆▉▋▍ ▅▋ ▌█▊█▋▉▋, ▇▆▉ █▉█ ▉▇█▌ ▊▅▄▄▅▉ ▍█▊▆: ▋▇▆▊▌▉▇█▌▋▆.▌█▇▄▄▍▅█▋▊ ▇▌ ▊#▅ ▋▅ ▊▊▌ ▊▍▄▇▄▄ ▍▌ ▉▍▄▅ █#▊
Show the selected server in the drawer, update add server page to always show the full image because people put branding on them
Doubled minimum note fade out time (0.05s - 0.1s)
Refactored note bindings to be a binding per regular and sharp note, rather than combining both into a single binding. Fixes some issues when quickly playing something like C -> C#
Campfire fire and smoke FX now always go straight up, even when placed on slopes
█▆▍▊▇▋▉ ▇▋▋▅▅▇▄▄▇ ▍▋▌▆▋▇█▆
Eliminated ModularCarSocket. ModularVehicleSocket might have well always have wheel info and simplify things.
Add header image and url to server info command
Code review: Major refactor of modular vehicle scripts to make them less reliant on generics. Some cleanup etc still to go.
▌▋█▊▄▇▇ ▌▄▌▉▆▍█ ▉▆▌▊▋ ▇▄▅▉
Remove unneeded pass by ref
Added a new cluster root that sits above the regular marker container to force clusters to appear above regular markers
Marker data for palm trees
disabled majority of halloween content