256,051 Commits over 3,990 Days - 2.67cph!
Fix not being able to change note on the flute properly
Mark tambourine play as non-looping
Fixed an IK target on the drumkit (a#)
Fix NRE in HTNPlayer.OnKilled
Fixed official server exception reporting
Fixed NRE in NPCPlayerApex.OnKilled
Fixed further errors and most noticeable visual issues
Possibly fixed NRE in debug.gesture
Show instruments in crafting menu in build
Added Hero table
Heroes from manifest
Mobile fixes and warnings
build
Change the command server port offset to reduce the chance of colliding with something else
Revert last change for acoustic guitar
Add option for bone aligner to use hard coded values
added hold auto-drinking to the water catcher drink button. scene2prefab, lootpanels scene.
[D11] Scale fix on Sentry + Red Door / LOD fix on Pipe_Pile_b
Fixed large number of prefab throwing errors
[D11] Remove burnt info from BBQ/Furnace/Campfire
[D11] Updated EntityMenu from codegen
projectversion.txt update
Reduced the popping when a deploy animation completes (affects guitars only)
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Changed instruments file path to /instruments/
Fixed and regen all shaders
Updated rust/std conversion tool to fix fog support, transparency, emission
Updated ASE Lit shader template to match HDRP/Lit; now has feature toggles in material + fixed a lot of issues
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Updated custom/lit set shadergui to include receive SSR settings
Scene backup.
Softened the red wall2 light & its emissive texture
core art for sliders
Fixed possible compilation error while preparing to play a custom stage
removed some debug stuff
Merge branch 'master' of SpaceUsurperUnity
Fixed workshop campaign stages not unlocking correctly
Fixed long plugin names overflowing
Fixed replay sidebar time text for endless mode
Fix for workshop authors sometimes being [unknown]
Better error message for unrecognised FSM action types
Even better json parse failure handling
crossfire new cores, tweaked pixel colors, boss disconnect effects, etc
removed powerup position options
new crossfire menu core
fix typo
build fix
Fixed NRE when SubmitScoresInEditor is true
Make sure we load archived replays after steam inits
Merge branch 'master' of SpaceUsurperUnity
Fixed case where button press would get consumed twice
Reordered workshop items, added a divider
Workshop update blog draft
Renamed workshop campaign list title
Workshop medal UI tweaks
Don't show leaderboards on gameover in local custom levels
Disable achievement unlocking from custom level scripts
Don't show progress for local custom campaigns
Fixed UI element disappearing in workshop menu
All stages in a local custom campaign are unlocked
Don't show progress for local custom campaigns
Fixed UI element disappearing in workshop menu
All stages in a local custom campaign are unlocked
Deployed cd29af6d with MkDocs version: 1.0.4
Few fixes, show server details on the hub, made the hub look a bit nicer
Don't show leaderboards on gameover in local custom levels
Disable achievement unlocking from custom level scripts
Renamed workshop campaign list title
Workshop medal UI tweaks
Workshop update blog draft
Reordered workshop items, added a divider
ServerTime component renders auto-updating server time (24 hour)
Fix avatars when not in debug mode
Experimenting with a relative aim mode for KB+M
Fixed case where button press would get consumed twice
Fixed NRE when SubmitScoresInEditor is true
Make sure we load archived replays after steam inits
Merge branch 'master' of SpaceUsurperUnity