256,051 Commits over 3,990 Days - 2.67cph!

5 Years Ago
Fix not being able to change note on the flute properly
5 Years Ago
Mark tambourine play as non-looping
5 Years Ago
cowbell fix
5 Years Ago
Fixed an IK target on the drumkit (a#)
5 Years Ago
merge from main
5 Years Ago
battery fixes
5 Years Ago
Fix NRE in HTNPlayer.OnKilled
5 Years Ago
Fixed official server exception reporting
5 Years Ago
Fixed NRE in NPCPlayerApex.OnKilled
5 Years Ago
Fixed further errors and most noticeable visual issues
5 Years Ago
Possibly fixed NRE in debug.gesture
5 Years Ago
Show instruments in crafting menu in build
5 Years Ago
Added Hero table Heroes from manifest
5 Years Ago
Mobile fixes and warnings build
5 Years Ago
Change the command server port offset to reduce the chance of colliding with something else
5 Years Ago
Revert last change for acoustic guitar Add option for bone aligner to use hard coded values
5 Years Ago
added hold auto-drinking to the water catcher drink button. scene2prefab, lootpanels scene.
5 Years Ago
[D11] Scale fix on Sentry + Red Door / LOD fix on Pipe_Pile_b
5 Years Ago
Fixed large number of prefab throwing errors
5 Years Ago
[D11] Remove burnt info from BBQ/Furnace/Campfire
5 Years Ago
merge from main
5 Years Ago
[D11] Updated EntityMenu from codegen
5 Years Ago
projectversion.txt update
5 Years Ago
Reduced the popping when a deploy animation completes (affects guitars only)
5 Years Ago
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5 Years Ago
Changed instruments file path to /instruments/
5 Years Ago
Fixed and regen all shaders
5 Years Ago
Updated rust/std conversion tool to fix fog support, transparency, emission
5 Years Ago
Updated ASE Lit shader template to match HDRP/Lit; now has feature toggles in material + fixed a lot of issues
5 Years Ago
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5 Years Ago
Updated custom/lit set shadergui to include receive SSR settings
5 Years Ago
Fixed NRE in ASE
5 Years Ago
Scene backup. Softened the red wall2 light & its emissive texture
5 Years Ago
Devblog polish
5 Years Ago
core art for sliders Fixed possible compilation error while preparing to play a custom stage removed some debug stuff Merge branch 'master' of SpaceUsurperUnity Fixed workshop campaign stages not unlocking correctly Fixed long plugin names overflowing Fixed replay sidebar time text for endless mode Fix for workshop authors sometimes being [unknown] Better error message for unrecognised FSM action types Even better json parse failure handling crossfire new cores, tweaked pixel colors, boss disconnect effects, etc removed powerup position options new crossfire menu core fix typo build fix Fixed NRE when SubmitScoresInEditor is true Make sure we load archived replays after steam inits Merge branch 'master' of SpaceUsurperUnity Fixed case where button press would get consumed twice Reordered workshop items, added a divider Workshop update blog draft Renamed workshop campaign list title Workshop medal UI tweaks Don't show leaderboards on gameover in local custom levels Disable achievement unlocking from custom level scripts Don't show progress for local custom campaigns Fixed UI element disappearing in workshop menu All stages in a local custom campaign are unlocked
5 Years Ago
Don't show progress for local custom campaigns Fixed UI element disappearing in workshop menu All stages in a local custom campaign are unlocked
5 Years Ago
Deployed cd29af6d with MkDocs version: 1.0.4
5 Years Ago
Few fixes, show server details on the hub, made the hub look a bit nicer
5 Years Ago
Don't show leaderboards on gameover in local custom levels Disable achievement unlocking from custom level scripts
5 Years Ago
Renamed workshop campaign list title Workshop medal UI tweaks
5 Years Ago
Workshop update blog draft
5 Years Ago
merge from main
5 Years Ago
Reordered workshop items, added a divider
5 Years Ago
ServerTime component renders auto-updating server time (24 hour) Fix avatars when not in debug mode
5 Years Ago
More
5 Years Ago
Scene & more mat fixes.
5 Years Ago
Experimenting with a relative aim mode for KB+M
5 Years Ago
Fixed case where button press would get consumed twice
5 Years Ago
Fixed NRE when SubmitScoresInEditor is true Make sure we load archived replays after steam inits Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Scene backup