256,512 Commits over 4,018 Days - 2.66cph!
Remove the old building info and entity info code - new IO entity auth method
Added baking step to workshop upload (WIP)
Merge branch 'master' of SpaceUsurperUnity
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Pixi webgl map bullshit that doesn't work yet
Skeleton arms and cursed cauldron LOD optimization
sliders trap
Merge branch 'master' of SpaceUsurperUnity
core designs
Fuel tanks / Additional LODs
Fixed subroutine codegen after deserialization
Fixed Condition action deserialization
Big DataPath refactor
Merge branch 'master' of SpaceUsurperUnity
Fixed some regressions after refactoring
Giant excavator, fixing some prefabs that lost RendererLOD scripts when saved last time
Fix for delayed entity creation
Setting up WebGL and Pixi
Revert "Testing RN maps"
This reverts commit a629f34d1139f842b3e16a4929baf7941392de5a.
Setting up WebGL and Pixi
Xylobones audio files and sound defs
30% darker albedo on tier2 metal doors
[D11] Latest delayed ent/cached ent code... still WIP
[D11] [UI] Removed duplicate code from map virtual cursor.
anim and override updates, re-populated slots on main player animator
Restored most of HL2 suit stuff, disabled by default via gmod_suit convar
[D11][UI] Visual changes to the front end, Enabled player info widget in all screens that need it, fixed issue with controls screen
[D11] [UI] Further WIP Map control changes. (Focus and Zoom input still WIP).
[D11][UI] Visual tweaks to the option menu and implemented all option to as nested prefabs
[D11] Junkyard objects removed/scene to prefab
[D11] Added Vertex shading LODs/optimised 19 prefabs in launch site scene
GravGunPunt is no longer called for NULL entities (on client)
Fixed an issue which caused weapons to go invisible under very specific circumstances
Fixed renderer resetting and skin issue
Fix server list not rendering on changes
Properly killing LODGroup
Updated terrain revamp scene to use PlaceCliffs
Early exit if a "good enough" solution has been found (at least X meters long + Y cliffs deep)
Safety exit if recursion goes too deep
Rescaled RetryMultiplier again
Sewer Drainwalls - baked LODs rework
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Added rough initial decor sockets to all v3 cliff prefabs
Supermarket / better distance LOD