256,512 Commits over 4,018 Days - 2.66cph!

5 Years Ago
Remove the old building info and entity info code - new IO entity auth method
5 Years Ago
Added baking step to workshop upload (WIP) Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Fixes, scene & s2p
5 Years Ago
Scene backup
5 Years Ago
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5 Years Ago
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5 Years Ago
Pixi webgl map bullshit that doesn't work yet
5 Years Ago
Skeleton arms and cursed cauldron LOD optimization
5 Years Ago
sliders trap Merge branch 'master' of SpaceUsurperUnity core designs
5 Years Ago
Fuel tanks / Additional LODs
5 Years Ago
Fixed subroutine codegen after deserialization Fixed Condition action deserialization Big DataPath refactor Merge branch 'master' of SpaceUsurperUnity Fixed some regressions after refactoring
5 Years Ago
Scene
5 Years Ago
Scene2Prefab excavator
5 Years Ago
Giant excavator, fixing some prefabs that lost RendererLOD scripts when saved last time
5 Years Ago
Fix for delayed entity creation
5 Years Ago
Scene & prefab tweaks.
5 Years Ago
Backup
5 Years Ago
Setting up WebGL and Pixi
5 Years Ago
Revert "Testing RN maps" This reverts commit a629f34d1139f842b3e16a4929baf7941392de5a.
5 Years Ago
Setting up WebGL and Pixi
5 Years Ago
Xylobones audio files and sound defs
5 Years Ago
Testing RN maps
5 Years Ago
30% darker albedo on tier2 metal doors
5 Years Ago
Backup
5 Years Ago
[D11] Latest delayed ent/cached ent code... still WIP
5 Years Ago
[D11] [UI] Removed duplicate code from map virtual cursor.
5 Years Ago
anim and override updates, re-populated slots on main player animator
5 Years Ago
Restored most of HL2 suit stuff, disabled by default via gmod_suit convar
5 Years Ago
[D11][UI] Visual changes to the front end, Enabled player info widget in all screens that need it, fixed issue with controls screen
5 Years Ago
[D11] [UI] Further WIP Map control changes. (Focus and Zoom input still WIP).
5 Years Ago
[D11][UI] Visual tweaks to the option menu and implemented all option to as nested prefabs
5 Years Ago
[D11] Junkyard objects removed/scene to prefab
5 Years Ago
[D11] Added Vertex shading LODs/optimised 19 prefabs in launch site scene
5 Years Ago
GravGunPunt is no longer called for NULL entities (on client) Fixed an issue which caused weapons to go invisible under very specific circumstances
5 Years Ago
Fixed renderer resetting and skin issue
5 Years Ago
Fix server list not rendering on changes
5 Years Ago
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5 Years Ago
Scene2Prefab
5 Years Ago
Properly killing LODGroup
5 Years Ago
Workshop skin fixes
5 Years Ago
Cherry picking 40786
5 Years Ago
+ fixed the campfire
5 Years Ago
Updated terrain revamp scene to use PlaceCliffs
5 Years Ago
Early exit if a "good enough" solution has been found (at least X meters long + Y cliffs deep) Safety exit if recursion goes too deep Rescaled RetryMultiplier again
5 Years Ago
Sewer Drainwalls - baked LODs rework
5 Years Ago
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5 Years Ago
Added rough initial decor sockets to all v3 cliff prefabs
5 Years Ago
Settings update
5 Years Ago
Remove unused
5 Years Ago
Supermarket / better distance LOD