198,730 Commits over 4,140 Days - 2.00cph!
More resource and item stuff.
Icons.
Resource and gathering stuff
Fix NRE with CharacterMotor ref
Get in trouble for hurting characters
Fixed knowledge overlay widgets staying visible for items that are equipped while the knowledge overlay is active
Finally fixed rotation logic on objects, there's no longer a deadzone when the mouse is close to the origin of the object
Improved building rotation placement logic
-reduced deadzone when mouse is hovering over centre of a unit (was 1 unit, now 0.1)
-added more plane fallbacks to account for mousing over skybox and weird camera angles when rotating objects
A bunch of refactoring etc re character health
Join Party logic seems to be working without dithering, requires more testing
Reworked leave Party conditions
-removed flag checks (will probably replace these with standalone goals)
-uses considerations for Health/Food/Sleep instead of hard thresholds
Started work on joining party logic, disabled for now
Decoupling hit damage from hit force
Music sync tweaks
Sound level tweaks
Command queue now stores outgoing client input history
added initial Replay.proto definition
Test pre-baked navigation on launch site.
Test ai on launch site.
Fixed position samples always following the terrain (wasn't supporting buildings).
Fixed player camera module not being switched correctly when zooming out to the map view
Removed persisted data type in MapCamera
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the any key is the best key
Fixed selecting units on the map not triggering the new transition
attempt at cutscene skipping
Added texture density visualizer (graphics.showtexeldensity)
Added BuffString() which returns Min-Max buff range as a formatted string and can be referenced from descriptions with %b.
Updated healer attack description.
More map transition improvements
some jail assets + furniture updated