256,540 Commits over 4,018 Days - 2.66cph!
30% darker albedo on tier2 metal doors
[D11] Latest delayed ent/cached ent code... still WIP
[D11] [UI] Removed duplicate code from map virtual cursor.
anim and override updates, re-populated slots on main player animator
Restored most of HL2 suit stuff, disabled by default via gmod_suit convar
[D11][UI] Visual changes to the front end, Enabled player info widget in all screens that need it, fixed issue with controls screen
[D11] [UI] Further WIP Map control changes. (Focus and Zoom input still WIP).
[D11][UI] Visual tweaks to the option menu and implemented all option to as nested prefabs
[D11] Junkyard objects removed/scene to prefab
[D11] Added Vertex shading LODs/optimised 19 prefabs in launch site scene
GravGunPunt is no longer called for NULL entities (on client)
Fixed an issue which caused weapons to go invisible under very specific circumstances
Fixed renderer resetting and skin issue
Fix server list not rendering on changes
Properly killing LODGroup
Updated terrain revamp scene to use PlaceCliffs
Early exit if a "good enough" solution has been found (at least X meters long + Y cliffs deep)
Safety exit if recursion goes too deep
Rescaled RetryMultiplier again
Sewer Drainwalls - baked LODs rework
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Added rough initial decor sockets to all v3 cliff prefabs
Supermarket / better distance LOD
[D11] fix some more guids that got trashed in a merge
Fix for AOT issue in LightLoop
[D11] Changes isDelayable to hashset
Rename DecalRecycle to Decal
Strip HDRP DecalProjector from effect decals
added inventory.quickcraftdelay as convar
Sphere tank - complete LOD rework of the monument
Updated NP toolkit plugin
Better distance lighthouse LODs
Bradley loot crate spawn probability tweaks
[D11] [UI] Removed debug lines from map virtual cursor code.
HQM Horse shoe price increase
Outpost vender now sells horse roadsign armor