256,509 Commits over 4,018 Days - 2.66cph!
[D11] [UI] Removed debug logs from map virtual cursor.
[D11] [UI] "Focus" input action fixed on map screen and now correctly focuses cursor and map position to player.
[D11] Add cmd line flag "+d11pvptest" to server to help with PvP testing
Fix for dangling compute buffer crash
Fix opening pairing notifications when the app is closed (needs some more work)
Bit of tidy up, caching some hair stuff on wearable.
[D11] More delayed ent fixes
Removing shadow setting, RendererInfo resets it.
Major refactor to make the module manager a sub-entity, letting it do its own entity methods etc. Also setting up for the module inventory being the major determiner of which modules are on the vehicle. Some things currently a little broken, but all is compiling.
[D11][UI] Altered front end header bars to be more consistent
Dropped a LOD on a majority of industrial buildings, watch towers, overpasses
Updated junkpile_a prefab's car wreck
Fixed overrides on harbor_a train crane breaking recent changes
culling compound tarps way sooner
truck cabin material assignment fixes
Improved launchsite office buildings baked LODs visuals, shorter LODchain
Fixed tambourine animations
Fixed incorrectly assigned animations on cowbell
Disable repeat animations and increase idle delay on trumpet
Enabled animation flags for drum kit
Fixed IK targets PropertyAttribute taking input over the following control in the inspector
Allow hand layer animations on static instruments
Disable repeat animations and add an animation idle delay, used on flute for better state management
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New "fun" category for Items
Move all instruments into new category
Instruments inventory loadout option
Add an option to IO entities so paired devices can be cleared (generates a new token for it)
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Mountables can now loop an animation
Smarter way of doing local volumes.
S2P.
Entity pairing notification, moved new entities to electrical category too
Remove an old change that isn't required anymore
Require hammer or wire tool to rename
Update protos, entity now loads its info when subscribed to
New entity info command, allow it to have different payloads per entity type
Remove buildings code, entities list is now in server
Remove the old building info and entity info code - new IO entity auth method
Added baking step to workshop upload (WIP)
Merge branch 'master' of SpaceUsurperUnity