198,700 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Weapon stuff
8 Years Ago
Merged from main
8 Years Ago
Fixed units chopping down trees while holding sticks (they now drop what they're holding if they can't equip a needed tool) -Bug 835
8 Years Ago
bradley pathfinding bradley weapons tonne of movement fixes and work
8 Years Ago
Building map stuff
8 Years Ago
Building map colour coding handles units within floors
8 Years Ago
Basic owned building map colour tint
8 Years Ago
Locked independent join/create party logic behind the hunting unlock -Units can still quit parties independently
8 Years Ago
Stat fix.
8 Years Ago
UI polygons can be colour tinted. Moved building map code.
8 Years Ago
Various
8 Years Ago
Fixed emission related shader compilation error in standard-packed shader Changed texel density grad texture to srgb to match overlay reference Added deferred mesh decal shader to texel density view Replaced temporary reference overlay with final Fixed texel density scale
8 Years Ago
Added a new Leave Party via flags plan
8 Years Ago
Item stuff
8 Years Ago
Fixed some bad projectile damage types
8 Years Ago
Fixed Knowledge Overlay showing duplicate labels for units Fixed issue allowing PlayerCamera map to game transition to be triggered multiple times Fixed tooltips not working on the map view Fixed PlayerCamera zoom to game view transition not working when player selected a different unit on the map
8 Years Ago
Music intensity doesn't drop during loading screen Gunshots and explosions bump music intensity more if you're closer to them Fix footsteps not playing on ore nodes Fix footsteps not playing on steep inclines Walk/run footsteps are chosen by movement speed not sprint key state (no sprint steps when going up steep hills) Mix tweaks
8 Years Ago
UI texture filtering.
8 Years Ago
More item work
8 Years Ago
Removed old HEM from components that used it.
8 Years Ago
Tweaked texel density gradient texture + overlay Added core and speedtree shaders
8 Years Ago
AI now prefers to advance units furthest at the back when default moving
8 Years Ago
Icons
8 Years Ago
Squad.GenerateRandom() now takes a board parameter and uses the spawn locations from it to randomise the unit positions as well now. AI squads now use random positioning too.
8 Years Ago
Make sure load in background is enabled for all NPC sounds
8 Years Ago
more icon updates
8 Years Ago
Fixed map transition pausing/unpausing the game during camera movement
8 Years Ago
Map screen POI boilerplate
8 Years Ago
Added terrain shader support to texel density visualization
8 Years Ago
Integration of cover system (wip).
8 Years Ago
Exploration grid should only be padded for player tribe
8 Years Ago
Fixed Player.CreateGroup not passing controller
8 Years Ago
added some notifications when sales are made.
8 Years Ago
Fixed awful merge
8 Years Ago
Made the exploration grid work properly. Fixed grid rect constructor
8 Years Ago
Added trophy to truck icon
8 Years Ago
Fixed keyboard + menu widget icon map transitions
8 Years Ago
cleanup
8 Years Ago
Various Player semantics cleanup (refer to Tribe as Group) WIP clouds of war texture padding stuf
8 Years Ago
grabber chain mat change
8 Years Ago
8 Years Ago
- Added console command for immunity - Controller of drug zone is replicated - Drug zone serialization working
8 Years Ago
Water no longer spawns a world model when dropped out of its item container
8 Years Ago
8 Years Ago
Grabber anim setup so it plays shoot anim properly
8 Years Ago
Updated racebar to use avatar trucks
8 Years Ago
InfluenceAndTerritory only creates exploration grid with extra padding when the group is the player tribe
8 Years Ago
Fixed shader compile error
8 Years Ago
more logging to show which units are being outside the grid
8 Years Ago
Fixed show texel density foliage out of sync Fixed texel density sampling noise Added texel density support to a few more shaders