256,498 Commits over 4,018 Days - 2.66cph!

5 Years Ago
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5 Years Ago
Some initial cleanup/ground work.
5 Years Ago
Triggers for instruments branch
5 Years Ago
[D11][UI] Added fade effect to options and coins screen
5 Years Ago
Slight tidy
5 Years Ago
added 2 remaining note clips to rigged trumpet and instrument animator
5 Years Ago
[D11][#2860] Cherrypick 40769 NP toolkit changes
5 Years Ago
Added missing animation slots on Instrument Animator
5 Years Ago
Fixed wrong collider layer and incorrect bounds on piano, xylophone, drum kit Mountable instruments can now be destroyed
5 Years Ago
Clean out some old sound definitions
5 Years Ago
Xylophone audio note positions Piano audio note positions
5 Years Ago
Don't spawn view models for held instruments Added deploy sound defs for all of the new held instruments Added mount sound defs for all the new mountable instruments
5 Years Ago
misc Merge branch 'master' of SpaceUsurperUnity some new achievements Merge branch 'master' of SpaceUsurperUnity added tentacle achievement, renamed achvs xulgon achievement, player powerup params tracked for stage too
5 Years Ago
Cleaning up bugs, working on item support and editing UI. Save socket info on the item instead of the module so we can handle double socket items. Some renaming.
5 Years Ago
Added support for an instrument animator, hooked up on trumpet. Identical animator configuration and parameters to regular player animator.
5 Years Ago
Can override playing position of a note for better spatial audio (setup on drums)
5 Years Ago
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5 Years Ago
Hooked up tambourine sound
5 Years Ago
Fixed sleeping bag cooldowns getting out of sync when closing and reopening the death screen with escape
5 Years Ago
Scene & profiles
5 Years Ago
Added LitBlendLayer and LitBlendLayer-Spec
5 Years Ago
Added Biome Tint SF
5 Years Ago
Updated ASE to 1.7.0.009
5 Years Ago
Changed how source locations are accessed
5 Years Ago
Tambourine audio + sound defs
5 Years Ago
Prevent duplicate player tokens from being generated
5 Years Ago
[D11] 13 Assets from Structures\launch_site added vertex shader LODs
5 Years Ago
[D11] + Junkyard objects removed/scene to prefab
5 Years Ago
rigged trumpet, added to holdtype prefab
5 Years Ago
Baking log files, better feedback when a bake fails
5 Years Ago
tambourine anim loop fix
5 Years Ago
Rocket factory exterior. Fixed stretched uvs on second LOD
5 Years Ago
# win32/win64 chromium 77
5 Years Ago
Flashlight has limited energy with gmod_suit set to 1 Reworked sprint logic to work better Fixed prediction errors with no energy sprint and gmod_suit 1
5 Years Ago
Diesel engine baked LOD
5 Years Ago
Fix vehicle modules not being added on client. Vehicles are driveable again.
5 Years Ago
[D11] + Compound issues resolved
5 Years Ago
[D11] [UI] Fixed snapping on map screen when panning while zooming.
5 Years Ago
Added IDeployable. ItemModDeployable checks for and uses IDeployable. Changed TC auto auth to use IDeployable. Wip codelock stuff
5 Years Ago
[D11] [UI] Removed debug logs from map virtual cursor.
5 Years Ago
[D11] [UI] "Focus" input action fixed on map screen and now correctly focuses cursor and map position to player.
5 Years Ago
[D11] Add cmd line flag "+d11pvptest" to server to help with PvP testing
5 Years Ago
Fix for dangling compute buffer crash
5 Years Ago
Fix opening pairing notifications when the app is closed (needs some more work)
5 Years Ago
Bit of tidy up, caching some hair stuff on wearable.
5 Years Ago
[D11] More delayed ent fixes
5 Years Ago
Merge from main
5 Years Ago
Removing shadow setting, RendererInfo resets it.
5 Years Ago
Major refactor to make the module manager a sub-entity, letting it do its own entity methods etc. Also setting up for the module inventory being the major determiner of which modules are on the vehicle. Some things currently a little broken, but all is compiling.
5 Years Ago
2019.3.0b6