256,581 Commits over 4,018 Days - 2.66cph!
[D11] + Train yard removal of objects and scene to prefab
Wrong material set on skin variant
ProceduralCliffTest scene + test assets
Skin material replacements
TerrainAnchor extents / offset are scaled by object scale
Fixed LODGroups not getting cleaned up
[D11] + Supermarket objects removed/scene to prefab
Lightpost_a,b - baked LODs rework
[D11] Disable movement anti-hack related to latency
set a couple of files to binary
Enable instancing flag on fridge.mat
Updated prefabs that unity decided to modify during a build
[D11] Merge from art optimisation - includes fixes for some issues brought up in the last merge, and reverting sewer_tunnel_tjunction_600x600
Launch site Floodlights - baked LODs rework
Updated PS4 plugin for SDK 6.5
[D11][UI][#2499] Display message when buying credits
Play regular benchmark demo as part of benchmarking
Show current date/time when benchmarking
Fixed incorrect materials on rocket factory and launchsite warehouses
[D11] + Removal of objects in Radtown/Scene to prefab
[D11] Client netdebug console command.
Make model settings collapsible in inspector
More work on the configurable module models for Thai. Nearly done now.
[D11] Added up/down movement to debugcamera
Launch site Rocket Crane - baked LODs rework
[D11][UI] Hooked up server admin topup messages. Fixed issue where product description would display on opening buy coins screen
merge from map_improvments
Fixed light toggle button not affecting the held flashlight
Hold playing animations while a note is being held down
Implemented SocketIsFree method
Better system for sockets
Bit of a hack to get module sockets working again, will fix this properly soon
Send the player token with the pairing notification
Set player token from notification payload
Adjusted wheel collider positions to match Thai's new models
replaced missing element in chassis3