201,654 Commits over 4,171 Days - 2.01cph!
Swamp bank test, maybe I made smartobject_test really bad for testing and more of a biome vignette. Whatves!
* GitSync
* Fixed Linux build error
* Possible fix for Linux autorefresh
* GitSync
* Fixed OSX Build error
* Removed 2 obsolete/no longer user Steamworks API files
* Fixed util.KeyValuesToTable incorrectly interpreting keys starting with
Weeping swamp tester for Bill.
OSX build fix (hopefully)
- More whitebox level work
Server fix
Fixed scale of hazmat parts (were causing big hitboxes)
Added a string extension that lets us color strings. Might be nice for more readable debug logging? Testing on GameManager.
Added TribeSpawn topology layer
Cleaning up FoliageTools a bit
Cleared out smartobject_test
Added swamp_test scene
Fixed an offset on the toptier door, removed hatch
Started ui refactor. Moved item info + files into one folder per item.
shifted environment prefabs.
Crafted items use skin properly
- Started filling whitebox level with spawns
made court area bigger, added new ground and added new lighting and camera settings
made court area bigger, added new ground and added new lighting and camera settings
-activities all use autoproperties for consistency
-adapted to the new format (ie. can now define activity raising in editor, as an action)
Allow less text in the console
Cleanup source files in root
Deleting boots items (left overs)
Heightmap generation improvements
Moved GMPublish to the latest version of the Steam API as well
removed debug.log
added trash pile
added oil barrel
Removed some unnecessary geo from the hide pants
Added female hoodie models and prefabs (blue, black, green, red)