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117,112 Commits over 3,987 Days - 1.22cph!

13 Minutes Ago
Parent merge
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Merge from main
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More save+load work Fixed swings starting at wrong rotation briefly
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Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
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HBHF emission polish & light radiation.
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Cherrypick easter2025/cinematic
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Merge from easter2025
3 Hours Ago
Progress / lotsa material and texture performance optimizations.
4 Hours Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
4 Hours Ago
Viewmodel setup
5 Hours Ago
Increase coarse cull epsilon, and improve debug logs
5 Hours Ago
Spawn at the correct position + rotation
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merge into aux5
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test
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Scene change
5 Hours Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
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Proper throw setup with eye position validation and racyast before throwing
Today
merge from premium_servers
Today
subtracting disable_premium
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gantry kit
Today
Merge from vram_budget: Improve texture selection
Today
Change 4883 texture metadata for streaming
Today
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
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Various fixes to the texture optimisation tools
Today
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
Today
Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
Today
merge from main
Today
Increase static bite hitbox
Today
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
Today
updated scientist outbreak sprayer anims