130,190 Commits over 4,232 Days - 1.28cph!
Auto killed boats now wont drop loot
Prevents oil rigs having dead scientist drops around
scientist_boat_ai -> naval_update
- Scientist boats can now save/load properly in all contexts
- Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver
- Fix oilrig scientist boat manager loading error
- Simplify scientist boat loading
Fixed small ramp not cancelling animation when colliding with a player boat
Mark the cannon base as IsDynamic
Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
building planner rolled out mesh for 3p view
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santa_prop(scientist) repose
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local BBS pos/rot change as part of larger wip changes
tweaked heart balloon text position
Cleaned out baked digital counter from the textures.
made metallic version of single balloon that doesnt use SSS
Fixed zipline editor NRE caused by floating city 4
removed redundant w_blueprint prefab
removed old textures/mats to avoid confusion
updated anims to fix clipping issues
Add serialization for lastEditLocalPos and lastEditLocalRot.
Should allow copy pasted boats to dock & edit without fucking up.
Also gonna need it for future changes.
Protobuf gen.
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
Boat planner
- Set up viewmodel
- Set up dropped worldmodel
- prefab updates
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Hide boat building UI if there's a finished boat.
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naval_update -> scientist_boat_ai
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
Add head animation support to the cannon
- Support local offset
- Setup with default 50 cal reload animation for now
Restored TwitchdropsTransformGroupManager
merge from skinviewer_tacticalgloves
Fixing skinning for 50 cal left mesh