reporust_rebootcancel

141,411 Commits over 4,383 Days - 1.34cph!

Just Now
merge rust_relay_server -> main
Just Now
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Just Now
merge main -> rust_relay_server
Just Now
tweaked relay server restart method
7 Minutes Ago
Mortar animation and camera updates
12 Minutes Ago
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23 Minutes Ago
Merge from workbench_upgrades
26 Minutes Ago
Upgrade items initial inventory sounds
27 Minutes Ago
Adding military idle animation set
Rin
58 Minutes Ago
Initial Mortar Ammo damage pass
1 Hour Ago
merge from fields_mismatch_cleanup
1 Hour Ago
missing nonserialized attribute
1 Hour Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
1 Hour Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
1 Hour Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
1 Hour Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
1 Hour Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
1 Hour Ago
exported updated 3p ak47 and rock run anims
1 Hour Ago
Merge from main
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
made AttemptRestart a little bit more robust
1 Hour Ago
merge from automated_testing
1 Hour Ago
Test list
1 Hour Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
ensure sendThread can start up if disabled from start
2 Hours Ago
better property mismatch logging
2 Hours Ago
merge from main
2 Hours Ago
merge from automated_testing
2 Hours Ago
CI testlist
2 Hours Ago
Excluded some prefabs from BaseCombatEntity tests Test list
2 Hours Ago
Test list
2 Hours Ago
Sprinkler tests cleanup and fixes
3 Hours Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
3 Hours Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
4 Hours Ago
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5 Hours Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
6 Hours Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
6 Hours Ago
Subtract 150051 (introduced stepping issues)
Today
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binoculars_fix -> main
Ensure range transform respects ui scale
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
Today
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
Player seed work
Today
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Today
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