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105,088 Commits over 3,806 Days - 1.15cph!

6 Minutes Ago
Spline translator returns global position by default. Requires spline argument rather than spline data Travelling vendor sets up spline translator on first entry to radtown
23 Minutes Ago
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
3 Hours Ago
Fixed tooltip characters briefly appearing as blocks when opening
3 Hours Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
Today
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Today
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
Today
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
Today
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Wolves will not bother howling if their prey is unreachable
Today
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Today
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
Yesterday
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
Yesterday
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Yesterday
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
Yesterday
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
Yesterday
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
Yesterday
Merge from world_update_2
Yesterday
Fixed ocean water depth on map sometimes being misleading
Yesterday
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
Yesterday
Update: Take marker telemetry every measurement - Also avoid activating markers during Setup/Shutdown - Also avoid trying to convert Undefined sampler type to "seconds" Without these changes perf telemetry was too coarse(1 total value for all measurements * iters) Tests: Ran it for existing bench tests
Yesterday
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
Yesterday
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
Yesterday
gibs and guides for frontier gates and walls
Yesterday
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
Yesterday
player update. exported rifle stance walking anims
Yesterday
Bugfix: Don't record GC data from Warmup runs Fallout from my first patch Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
Yesterday
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Yesterday
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Yesterday
merge from LocomotivePushFix
Yesterday
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Yesterday
merge from nametags_random_colour
Yesterday
merge from wallpaper
Yesterday
Ensure vendor test scene spawns a radtown
Yesterday
Added spline for vendor and bradley to follow S2P
Yesterday
Monument markers converted to RustText Added PermanentMarker TMP fontasset
Yesterday
Localized dropdowns "Unknown" option
Yesterday
Localized active boosts tooltip (teas)
Yesterday
Added LanguageSwitcher editor tool to switch current language in edit mode
Yesterday
Add budgeted queue for pathfinding requests
Yesterday
Added control point/ tangent editor tools to world spline inspector
Yesterday
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
Yesterday
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Yesterday
set up anim event for 3p reload shells ejecting
Yesterday
Added ziggurat blockouts with interior
Yesterday
Clean: fix 2 Pool obsolete warnings Tests: none, trivial changes
Yesterday
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