130,507 Commits over 4,232 Days - 1.28cph!
Fixing skinning for ammo box on 50 cal single rig
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- set boat/building planner to use viewmodel renderer
mat/texture/folder organisation
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
set 3p boat & building planner, added 3p anims
Merge from naval_missions
removed all textures/materials
Remove using from MapMarkerMissionProvider
Increased deep sea exit portal depth, matches the entrance portal
When entering the deep sea, we now teleport the players inside the portal instead of at the edge
Small engine detailed colliders.
Merge from naval_missions
Updated Prefab to re-include sensor rotation
Fix steering wheel art not getting removed from server.
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
Client now requests update to what available missions they have when:
- Accepting a new mission
- Opening the map
- Toggling visibility of mission provider markers in map
- Deep sea opens whilst map is open
Requests are RPC rate limited
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
Fixing skinning for 50 cal right rig
Set all ghost ship lights to important, trying to fix the flickering shadows
Fix "look rotation vector is zero" error spam
Fix NRE's in demo mode causing weather to get stuck in stormy
Fixing 50 cal front left mesh vertex offset
Fix naval scientist corpse using normal scientist skin
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
Renamed boat planner to Boat Building Plan
Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
enabled mip streaming on birthday_balloons_clumps_transluceny.png
enabled mip streaming on sofa textures
added RW to FX balloon string meshes
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
Merge from cardinal_snapped_placement_test
Revert a ddraw debug duration back from my testing.
added new rust birthday balloons to crate tools prefab
Cannon animation and viewmodel camera pass
Steering wheel material changes