reporust_rebootcancel

105,536 Commits over 3,806 Days - 1.16cph!

Today
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
Today
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
Today
Movement improvements.
Today
Fixed bug where admins in god mode take 1 bleed damage on fall
Yesterday
Fixed paddling and above ground pools showing power usage 0
Yesterday
merge from localization
Yesterday
Disabled the duplicate translation error for now, need a better solution
Yesterday
Fixed random typos reported on Crowdin
Yesterday
Fixed typos in seed item descriptions
Yesterday
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Yesterday
PlaceCliffsUniform improvements
Yesterday
merge from fix_reserved_slot_kick -> main
Yesterday
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
Yesterday
Rock formation density improvements
Yesterday
traveling_vendor_fixes -> main
Yesterday
Attempt to fix get path index ahead NRE
Yesterday
More work on ziggurat interior
Yesterday
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
Yesterday
Motion iteration
Yesterday
world_update_2 -> Aux2
Yesterday
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Yesterday
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
Yesterday
Fixed death screen 'Respawn' button text being truncated in Finnish
Yesterday
Set prevent building radius to is trigger on new divesites
Yesterday
Removed 'doorway_desc' unused phrase from a bunch of prefabs
Yesterday
Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
Yesterday
world_update_2 -> Aux2
Yesterday
radtown_npc_drivethrough -> world_update_2
Yesterday
Adjusted entry triggers at radtown to increase reliability
Yesterday
Minor fixes, removed unused phrases
Yesterday
merge from main
Yesterday
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Yesterday
Bradley now sucessfully enters and exists splines when at the end/start of radtown
Yesterday
Phrase update
Yesterday
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Yesterday
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Yesterday
merge from localization
Yesterday
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
Yesterday
merge from main
Yesterday
Viewmodel overrides.
Yesterday
Added FlextText to RustText converter (similar to TMP -> RustText)
Yesterday
Fixed wallpaper store page wainscoting preview not cycling through variations
Yesterday
Localized all store pages
Yesterday
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
Yesterday
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
Yesterday
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Yesterday
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Yesterday
Missing file
Yesterday
Conditional first person FX stuff.
Yesterday
merge from main