reporust_rebootcancel

139,293 Commits over 4,352 Days - 1.33cph!

6 Minutes Ago
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21 Minutes Ago
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21 Minutes Ago
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29 Minutes Ago
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1 Hour Ago
Merge from 3p_spectator_improvements
1 Hour Ago
Merge from main
2 Hours Ago
merge from camera_fog_fix
2 Hours Ago
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2 Hours Ago
further reduce fogging in cameras
3 Hours Ago
set crypt building skin to 10472 and set up steam item and temp icon
3 Hours Ago
industrial shelving texture pass updates
3 Hours Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
3 Hours Ago
merge from main
3 Hours Ago
Set up inputs for new RRP compatible standard shader
3 Hours Ago
Missing rooftop objects
3 Hours Ago
part3
3 Hours Ago
Part2
3 Hours Ago
Apartment complex b fixes Split the roof into multiple objects
3 Hours Ago
setting up crossbow bowless vm prefab and anims
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
remove unused uniform
4 Hours Ago
fix vfog density map not using configured shore distance falloff
5 Hours Ago
Merge from viewmodel_early_disable_fix
5 Hours Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
5 Hours Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
5 Hours Ago
Various fixes.
5 Hours Ago
Bunch of more inconsistency fixes.
5 Hours Ago
minimum setup required to run a test with ocean
5 Hours Ago
setting up crossbow bowless viewmodel prefab, rig and anims
5 Hours Ago
Merge from mfm2
6 Hours Ago
Merge from viewmodel_early_disable_fix
6 Hours Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
6 Hours Ago
Updating skinning for nomad hazmat
6 Hours Ago
attempt 2
Today
wip/test merge from main
Today
parts of /nature folder ok
Today
merge from main
Today
Updated FIrewood Holder Stack Prop to fix shading issue
Merge from PlayerRigUpdate2
Today
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
Today
Refactor and additional fix
Today
merge from droppeditem_improvements (compile fix)
Today
merge from droppeditem_improvements (compile fix)
Today
Don't open or process light radial menu if map is open
Today
compile fixes
Today
effects folder ok
Today
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Today
building folder ok
Today
props folder ok
Today
merge main -> rust_relay_server