117,112 Commits over 3,987 Days - 1.22cph!
More save+load work
Fixed swings starting at wrong rotation briefly
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Fixed arc calculation getting inverted after loading a save
Vine mountables now save and load
HBHF emission polish & light radiation.
Cherrypick easter2025/cinematic
Progress / lotsa material and texture performance optimizations.
Swapped fully to using a server projectile instead so we can use all of the projectile systems
Increase coarse cull epsilon, and improve debug logs
Spawn at the correct position + rotation
Hook up 3p anims
Move animation files into vine swinging folder
Change chair.static to use vine swinging anim for easier testing, animations appear broken
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Proper throw setup with eye position validation and racyast before throwing
merge from premium_servers
subtracting disable_premium
Merge from vram_budget: Improve texture selection
Change 4883 texture metadata for streaming
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
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Various fixes to the texture optimisation tools
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
Increase static bite hitbox
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
updated scientist outbreak sprayer anims