reporust_rebootcancel

142,010 Commits over 4,413 Days - 1.34cph!

4 Minutes Ago
Various kiosk fixes
17 Minutes Ago
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18 Minutes Ago
Kiosk lighting
25 Minutes Ago
increase max player sprinkle
24 Minutes Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
26 Minutes Ago
Final volume checks
37 Minutes Ago
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38 Minutes Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
42 Minutes Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
47 Minutes Ago
Missed one more DigitalClockAlarm pooling issue
54 Minutes Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
1 Hour Ago
Garage door industrial animations
1 Hour Ago
merge from game_room_dlc -> darts_game
1 Hour Ago
merge from main
1 Hour Ago
only show 5 leaderboard spots
1 Hour Ago
merge from fix_storage_adapter_invisible -> main
1 Hour Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
1 Hour Ago
Kiosk lighting WIP.
1 Hour Ago
Fixing chicken suit skeleton skin
1 Hour Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
1 Hour Ago
Compile fix
1 Hour Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
2 Hours Ago
Ninja suit skinning fix
2 Hours Ago
Fixed electric furnace gibs not being skinned
2 Hours Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
2 Hours Ago
Merge from main
2 Hours Ago
Merge from workbench_upgrades
2 Hours Ago
merge from main
2 Hours Ago
Make entityComponent.baseEntity work in OnEnable
2 Hours Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
2 Hours Ago
Fix
3 Hours Ago
merge from mortar_prototype
3 Hours Ago
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3 Hours Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
3 Hours Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
3 Hours Ago
Readd navmesh agent to realmed remove
3 Hours Ago
merge rust_relay_server -> main
3 Hours Ago
merge main -> rust_relay_server
3 Hours Ago
Movember moustache partial fix
3 Hours Ago
Added allocation free encryption
4 Hours Ago
Fixed DigitalClockAlarm pooling issue
4 Hours Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
4 Hours Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
4 Hours Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
4 Hours Ago
Test result stacktraces are now populated correctly with captured errors
5 Hours Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
5 Hours Ago
Fix new scientists hovering slightly above ghostship floor
5 Hours Ago
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5 Hours Ago
Fixed editor performance after merging child animator system
5 Hours Ago
merge from dont_bake_on_load