reporust_rebootcancel

130,190 Commits over 4,232 Days - 1.28cph!

4 Minutes Ago
Recursion fix (woops)
6 Minutes Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
22 Minutes Ago
scientist_boat_ai -> naval_update
23 Minutes Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
30 Minutes Ago
Fixed small ramp not cancelling animation when colliding with a player boat
48 Minutes Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
1 Hour Ago
building planner rolled out mesh for 3p view
3 Hours Ago
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3 Hours Ago
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4 Hours Ago
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4 Hours Ago
very wip test
4 Hours Ago
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4 Hours Ago
santa_prop(scientist) repose
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Missed file
4 Hours Ago
local BBS pos/rot change as part of larger wip changes
5 Hours Ago
Pilot hazmat repose
5 Hours Ago
tweaked heart balloon text position
5 Hours Ago
Cleaned out baked digital counter from the textures.
5 Hours Ago
made metallic version of single balloon that doesnt use SSS
6 Hours Ago
Fixed zipline editor NRE caused by floating city 4
6 Hours Ago
Krieg Hazmat pose
Today
merge from naval_update
Today
removed redundant w_blueprint prefab
Today
removed old textures/mats to avoid confusion
Today
updated anims to fix clipping issues
Today
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
Today
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
Today
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
Today
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Today
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Kick hazmat repose
Today
merge from boat_building
Today
▆▄▅▇▆ █▅▅▉▋▊▇ ▌▅▊▄▉▄▄▄▇▌▌.▇▄█▇▌▇▅▉▆▆█▋ (▇▉▌▋▋█ ▌▉▅▄ ▇▇ ▄▌█▉▉ █▅▅▇▆▋▇▌▅▇▌█ ▅█▄▇█▆▉ ▋▆ ▇▉▉▇▊▇+▋▅▆▄▌▊), ▄▋▅▆▇▅▋▉ ▍▉▅▄▅▄▊▆▍▊▉▍▋ ▇▅▉▊▍ ▉█▉ ▊▌▇▍▋▄▊ ▌▄ ▄▅▌▆ ▇▋██▆▊▊█▅ ▊█▍▌▋▊ - ▉▊▇▉▆ ▍▆▊▌▄ ▇▍▍▇▍ ▉▇▅▉
Today
Sunglasses repose
Today
▅█▋▍▇ ▋▆▅▆▍▆▋█ ▅▆▌▋▋▍ ▆▅ ▇█▊▌_▅▊▊▌▉▌ ▋██ ▄▆▌█.█▉▍▇▇▍▍▉ ▊▄▊▆▆▊▄▋▋, ▋▄▄▄▅▅▊ ▇▋▅█▆▄▄▍ ▍▆▇▇▇▋
Today
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Today
▊▊▊▇▄▅ / ▍▊▍▌▄ █▇▉▅ ▍█▍▌ ▄▋▊▍ ▊▉▆▄▋ ▍▄▋▍ ▆▇▍
Today
Hide boat building UI if there's a finished boat.
Today
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Today
Added tactical gloves
Today
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naval_update -> scientist_boat_ai
Today
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
Today
Restored TwitchdropsTransformGroupManager
Today
merge from main
Today
merge from skinviewer_tacticalgloves
Today
Fixing skinning for 50 cal left mesh