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130,507 Commits over 4,232 Days - 1.28cph!

6 Minutes Ago
Fixing skinning for ammo box on 50 cal single rig
10 Minutes Ago
3p update
26 Minutes Ago
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27 Minutes Ago
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28 Minutes Ago
- set boat/building planner to use viewmodel renderer
31 Minutes Ago
mat/texture/folder organisation
34 Minutes Ago
merge from main
34 Minutes Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
44 Minutes Ago
set 3p boat & building planner, added 3p anims
45 Minutes Ago
Merge from naval_missions
45 Minutes Ago
removed all textures/materials
45 Minutes Ago
Remove using from MapMarkerMissionProvider
1 Hour Ago
merge from main
1 Hour Ago
merge from deep_sea
1 Hour Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
1 Hour Ago
Small engine detailed colliders.
1 Hour Ago
Merge from naval_missions
1 Hour Ago
Post merge fixes
2 Hours Ago
Updated Prefab to re-include sensor rotation
2 Hours Ago
Fix steering wheel art not getting removed from server.
2 Hours Ago
Merge from naval_update
2 Hours Ago
Merge from parent
2 Hours Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
2 Hours Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
3 Hours Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
3 Hours Ago
Fixing skinning for 50 cal right rig
3 Hours Ago
Updated screen material
3 Hours Ago
merge from naval_update
4 Hours Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
4 Hours Ago
Merge from main
4 Hours Ago
Fix "look rotation vector is zero" error spam
4 Hours Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
4 Hours Ago
Fixing 50 cal front left mesh vertex offset
4 Hours Ago
Fix naval scientist corpse using normal scientist skin
4 Hours Ago
merge from boat_building
4 Hours Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
4 Hours Ago
merge from naval_update
4 Hours Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
4 Hours Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
4 Hours Ago
enabled mip streaming on sofa textures
4 Hours Ago
merge from main
4 Hours Ago
added RW to FX balloon string meshes
4 Hours Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
4 Hours Ago
Merge from cardinal_snapped_placement_test
4 Hours Ago
Revert a ddraw debug duration back from my testing.
4 Hours Ago
Merge from deploy_edit
5 Hours Ago
added new rust birthday balloons to crate tools prefab
5 Hours Ago
Cannon animation and viewmodel camera pass
6 Hours Ago
merge from main
6 Hours Ago
Steering wheel material changes