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142,048 Commits over 4,413 Days - 1.34cph!

Just Now
update export with fix's to IK positions
30 Minutes Ago
Adding extra mortar anim for sweep and reload attack at 00
37 Minutes Ago
empty_country_fix -> main
40 Minutes Ago
merge from main -> apartment_complex_monument
44 Minutes Ago
Fix countries not being shown in the drop down country selection window
1 Hour Ago
merge from rfreceiver_modding_fix
2 Hours Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
2 Hours Ago
merge from steaminventory_newitem
2 Hours Ago
merge from main
2 Hours Ago
mortar projectile flight sound implementation
3 Hours Ago
Fix shop name input being at a weird position when opening the dialog window
3 Hours Ago
Ensure 'remove all' popup closes if you disconenct
3 Hours Ago
Support UI popup with empty string titles
3 Hours Ago
Fix dodgy shadow on apply, modify and discard buttons
3 Hours Ago
Fix broken open transition
4 Hours Ago
empty_country_list_fix -> main
4 Hours Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
4 Hours Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
4 Hours Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
4 Hours Ago
merge from efficiency_desc
4 Hours Ago
Efficiency upgrade description change, on the right branch this time
5 Hours Ago
Fixed not being able to connect a wire to a door controller when the door is open
5 Hours Ago
Subtract new navmesh
5 Hours Ago
Readd god rock & anvil rock to craggy
5 Hours Ago
Fixed efficiency description to a generic now that it includes explosives /satchels
5 Hours Ago
Codegen
5 Hours Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
5 Hours Ago
remove computer station passthrough, slightly move input plug to line up better with model
5 Hours Ago
Reapply Antihack.cs #if SERVER changes
6 Hours Ago
merge from main -> fix_foundation_clipping_rocks
6 Hours Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
Today
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
Today
Fixed barrels and shelves showing the new hidden base redirect item in store pages
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
Today
Fixed the mess with ice throne showing as Ice King Pack
Today
merge from storepage_abyss_fix
Today
merge from storepage_frontier_fix
Today
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
Today
Various kiosk fixes
Today
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Today
Kiosk lighting
increase max player sprinkle
Today
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
Final volume checks
Today
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Today
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
Today
Missed one more DigitalClockAlarm pooling issue
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
Today
Garage door industrial animations