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135,135 Commits over 4,444 Days - 1.27cph!

30 Minutes Ago
fixes from 2p testing - leaderboard crash error fix - local player double dart throw fix again - fix UI showing up on opponent's screen somehow
37 Minutes Ago
merge from spraycan_reskin_refactor
55 Minutes Ago
All skin pickers now grey out and mark the currently applied skin, added to repair bench and crafting menu Uses the same style as in the charm picker General cleanup https://files.facepunch.com/cipeaX/2026/June/26_21-18-RemarkableAcornbarnacle.mp4
1 Hour Ago
compiler fixes
1 Hour Ago
fix debug cam double dart throw tune up prefab with better sockets move mountable to accomodate new mat return dartboard to normal size, increase zoom default to compensate reduce size of reticle centerdot to accomodate smaller bullseye
3 Hours Ago
Sat console textures and Lods and prefab
3 Hours Ago
- More toast work - Custom dismount position setup - More test UI
4 Hours Ago
Fixed charm store previews not displaying the correct charms on the default weapon when holding the same item type https://files.facepunch.com/raul/1b2611b1/Unity_s3H09gzaXy.mp4
4 Hours Ago
Fix wrong motion vector results from alpha-clipped materials
4 Hours Ago
Restore TAA history weight attenuation from high velocity
5 Hours Ago
merge from main
5 Hours Ago
set up world model rig/anims for binoculars
6 Hours Ago
raidwindow_paintable_sign_fix -> main
6 Hours Ago
Merge from apartment_complex_monument/apartment_complex_audio
6 Hours Ago
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
6 Hours Ago
Ambience zones for the elevators
Merge from apartment_complex_monument
Today
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft Clear preferred charm when selecting blueprints if not owning them https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
Merge from apartment_complex_monument/conversation_fixes
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
Today
Merge from apartment_complex_monument
Scene2prefab
Today
gamesroom shotgun trap - updated greybox model & material
Today
Added new sounds to the industrial double doors :minecraft-door:
Apartment complex b shadowproxy
Today
Fixed an issue that was causing all additional lights to sample the shadow atlas using NGSS even when the light was set to have no shadows enabled
Merge from apartment_complex_monument
Merge from main
Merge from apartment_complex_monument/conversation_fixes
Today
Arm weight IK, needs more param tweaks
Restore thank you message change
Merge from apartment_complex_monument
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
Today
switched to a strategy pattern to move type switching out of the hot loop
Today
merge from main
Today
Merge from satellite_art
Today
Merge from playermaintainedmonuments
Today
Recycler merge fix
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
Today
unifying SDF shapes into a single struct
Today
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
Today
Add blur optimized pass ColdOverlay RRP volume fix
Today
Merge from satellite_crash
- More crappy UI - Animator changes
Minor 3p animation fixes
Allow player 2 to be filled by the same player for solo play (regression)
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
Today
implement actual turn in place on the player animation controller with blend trees
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system