reporust_rebootcancel

124,176 Commits over 4,171 Days - 1.24cph!

1 Hour Ago
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1 Hour Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
Codegen
1 Hour Ago
merge from naval_update
1 Hour Ago
Codegen
1 Hour Ago
merge from main
2 Hours Ago
merge from cargopath_map_smooth2
2 Hours Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
2 Hours Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
2 Hours Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
2 Hours Ago
Set a purchase limit for general tab items so multiple cannot be purchased
2 Hours Ago
merge from cargo_oilrig_path_fix
3 Hours Ago
merge from modding_can_throw -> main
3 Hours Ago
more progress
3 Hours Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
3 Hours Ago
Cleanup & spawn fixes.
3 Hours Ago
Spawns
3 Hours Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
3 Hours Ago
merge from fix_sam_site_reload -> main
3 Hours Ago
merge from hackweek_crosshair_customization
3 Hours Ago
Fix crosshair not getting initialized correctly with the settings
3 Hours Ago
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3 Hours Ago
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4 Hours Ago
Cargoship path no longer goes around oil rigs
4 Hours Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
4 Hours Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
5 Hours Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
5 Hours Ago
merge from modding_drone_tax -> main
5 Hours Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
5 Hours Ago
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing
5 Hours Ago
merge from modding_drone_tax -> main
6 Hours Ago
Reapply proto changes Only send delivery fee in network data, don't save to disk
6 Hours Ago
Cherrypick CS 113029
6 Hours Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
Today
Fixed warmup method not waiting before calling PostWarmupPage
Today
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
Today
merge from modding_max_hp -> main
Today
- fix ent commands sometimes showing "no command found" - modified setmaxhealth command to work with new maxHealthOverride - clamp maxHP after overriding it - fix compile errors
Today
Code review: - Use ForceMode.VelocityChange - Scale by bike performance fraction - Max 10 bunnyhop multiplier force - Recalibrated bunnyhop force values during testing - Cleanup of old and new input state checks
Today
merge from main -> modding_max_hp
Today
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
Today
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Today
Halloween Wallpaper - Final textures, WIP Icon placeholder
Today
Merge from main
Today
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
Today
Boat building station triggers setup. Cleanup.
Today
merge from fix_turret_interference_order -> main