reporust_rebootcancel

142,155 Commits over 4,413 Days - 1.34cph!

3 Hours Ago
Add version printout to the server log file, was only on client before
3 Hours Ago
More lighting
4 Hours Ago
Add queen bed entity to large apartment
4 Hours Ago
Create queen sized apartment bed
4 Hours Ago
Add single bed to medium apartment
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
merge from main
5 Hours Ago
blowpipe charm position changes
6 Hours Ago
Lighting progress
More WIP changes
Another attempt at a fix
Today
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
Today
Updated door animaiton and animator scale to be -0.5 on close again
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
Today
Lighting progress
Today
Fixing floating screws for industrial door mesh
Today
industrial garage door - fixed vehicle phys box missing reference to removed from client
Today
Wire tool tests
Today
Add apartment bed entity to medium apartment
Today
Create apartment bed entity
Today
remove passthrough from twitch rivals computer desk
Today
Add single locker entity to small apartment
Today
Make variant of locker loot panel for the single locker
Adjust door chainlink colliders to overlap like they do on original garage door
Today
Add single width locker entity for the small apartment
Today
update apartment_complex_monument/prototype
Setup various things on the door prefab for the new skinned mesh renderer
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
Today
Adding industrial torch work model fbx
Today
set attachment anchor on C4 HeldEntity prefab
Today
Add more destroy calls for the mortar shell visual just to be sure its fully gone
Today
apartment fridge
Today
Adding industrial torch rig
Populated wearable replacements on movember moustache
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
Merge from main
Today
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
Today
subtract pickup changes
Today
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
Today
Fix playable NREs when a player dies on mortars
Today
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
Today
anim updates to new 00 sweep and attack animations
Today
Merge from subtract_new_navmesh
Today
Merge from main
Today
Fixed wire isolation not working on player boats
Today
Add chest offset IK, enable it for mortar to fix clipping issues
Today
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Today
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Today
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars