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129,964 Commits over 4,232 Days - 1.28cph!

5 Minutes Ago
Dont allow ai turrets to move if ai.move is false
6 Minutes Ago
sound import setting tweaks
7 Minutes Ago
Dont move scientist boats if Ai.Move is false
8 Minutes Ago
Change scientist boat spawn edge margin from 300 -> 900
9 Minutes Ago
Early exit out our update loop if there are no connections inside a large radius
12 Minutes Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
14 Minutes Ago
naval_update -> scientist_boat_ai
29 Minutes Ago
merge from main/naval-Update
1 Hour Ago
Fixed boats stopping if the player is on the edge of the plank
1 Hour Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
1 Hour Ago
Merge from floating_cities
1 Hour Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
3 Hours Ago
Fix elevators on floating city not working after a server restart
3 Hours Ago
merge from force_scene_deep_sea -> naval_update
3 Hours Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
3 Hours Ago
Re-add deepsea.cs convar file because plastic - codegen
3 Hours Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
4 Hours Ago
hooked up event birthday balloons with new prefab
4 Hours Ago
balloon icons and set their health low
5 Hours Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
6 Hours Ago
Bunch of wip dock and edit work
Arctic Hazmat repose/lods
Today
merge from naval_update/deep_sea
Today
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
Today
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
Today
removed boat planner folder (files are now in planner folder)
Today
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
Today
Tropical 4 underwater treatment.
Today
Tropical 3 underwater treatment.
Today
Tropical1 underwater treatment
Today
merge from naval_update/deep_sea
Today
Set ghost ship prefabs as globally networked in deep sea realm by default
Today
Tropical2 underwater treatment.
Today
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
Today
Offshore spawn stuff
Today
Build area must be free of players and entities for dock & edit to work
pt_boat_turrets -> naval_update
Covered another case ^
Today
Update MustPlaceOnBoat error text
Can't try to fire whilst reloading
Masked out the rear 50 cal turret body animation
Today
merge from boat_building
Today
Merge from parent
Today
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
Today
Moved position of red handle on explosives box to improve clearance with code lock
More pivot cleanup
Fix another screwed up pivot on the front turret
Today
merge from main
Today
merge from naval_update/deep_sea