reporust_rebootcancel

139,779 Commits over 4,383 Days - 1.33cph!

15 Minutes Ago
Add mortar recoil and target distance randomness.
26 Minutes Ago
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
56 Minutes Ago
Fix invisible colliders on mortar, fix mount trigger,
58 Minutes Ago
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2 Hours Ago
Don't crossfade sweep anims, just layer the lower anim on top.
4 Hours Ago
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
5 Hours Ago
Add apartment lock to manifest
5 Hours Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
5 Hours Ago
Codegen command name
5 Hours Ago
Scaled to match mortar tube.
5 Hours Ago
Mortar ammo stuff.
5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
Order fix
6 Hours Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
6 Hours Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
6 Hours Ago
merge from split_dump_command
Today
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
Today
Merge from workbench_upgrades
Today
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
- item search bar setup - sell order creator setup
Today
Rollback the rollback
Today
Merge from main
Today
Merge from cleanup
Today
Convert some of the apartments furniture into entities
Today
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
Today
Commands for `rentroom {room}` and `checkoutroom`
Today
merge from mortar
Today
Merge: from main
Today
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
Today
Continued
Today
merge from main
Today
merge from fix_privaddfriend_vis
Today
add vis priv fix to turrets as well
Today
merge from main
Today
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
Today
Today
salvaged axe refresh deploy anim updated
Today
Move all the upgrade item mods to a dedicated folder.
Today
Vital icons pass
- Virtual Icon setup - Renames - Spacers
Today
Workbench.Upgrades pass
Today
Today
Bunch of small, misc cleanup
Today
Merge from parent
Today
exported updated crossbow bowless vm anims
Today
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
Today
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
Today
Merge: from main
Today
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
Today
same again