140,934 Commits over 4,383 Days - 1.34cph!
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue
Sad-noises-about-C#-generics, couldn't figure how to automate it
Tests: none, inspected IL, no box instructions generated
updated wood stove prefab and mesh
merge rust_relay_server -> main
Ensure relay startup values are cached, even if disabled
Add timeline playback, fix base layer not showing all clips.
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Swap sweep animations to the non-temp versions
merge from fix_dynamic_occlusion_pausing -> main
Evict players once they have rent due for >24hrs
- once you catch up on rent the timer resets
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
isFKey goes from F1 to F24
Parachute fbx and skinning update
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
merge back load animation blending
industrial large furnace - updated LODs, baked LOD3, added collider
Darts viewmodel block out animation files
Updating horse mask burst cloth settings
wood stove fbx update and rug lods added
Updating horse mask burst cloth
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
Updating heavy plate skinning
updated apartment wood stove with lods
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
Fix an nre with country phrases
Fix conenct modal nt showing ping
set useFlatBackCharm on viewmodels that need it
Switched active input handling to new input system only
Updated input system package to 1.19
Dunno why the package manager is recommending 1.11.2 as the last version
Fixes no domain reload breaking InputSystemUIInputModule
setup flatback variants for some other larger charms
Add ping display to connection and session modal
Cherry pick anim inspector
- Add translation layer for each of the server browser names
- Remove a bunch of excess name conversion stuff
- Add to server browser
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
prototype upgrade textures
Replaced all the old input system calls to use the new input sytem API (113 files)
Merge from workbench_upgrades
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
Entities can now block item moves client side before checking with server.
Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
Setup clearance for io tablle
Updated binoculars following refresh merge
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main