reporust_rebootcancel

141,244 Commits over 4,383 Days - 1.34cph!

1 Hour Ago
Added another female/light player seed
1 Hour Ago
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
1 Hour Ago
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2 Hours Ago
project_generation_proto_files -> main
2 Hours Ago
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2 Hours Ago
merge from mainmenu_bits
2 Hours Ago
image changes
2 Hours Ago
Store cart blur
2 Hours Ago
include proto files in project generation extensions so you can search for proto files in rider
2 Hours Ago
Fixed steam DLC page using the wrong media for backgrounds
2 Hours Ago
Tweaked friend list background blur
3 Hours Ago
Restored DLC store tiles description texts
3 Hours Ago
Fixed steam inventory tab scrollbar
3 Hours Ago
Item type on steam inventory button now using the same font/styling as item type on store tiles
3 Hours Ago
Removed the shitty blur from the store pages, use the new spread version Consistency pass over all store page backgrounds, fixed some bad ones
3 Hours Ago
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3 Hours Ago
Fixed some spraycan regressions when reskinning redirect items
3 Hours Ago
Removed LOD components from skull trophies text
3 Hours Ago
Jackhammer skinviewer tweaks Removed batch component from skinviewer sleeping bag
3 Hours Ago
Cleaned up quit modal Updated generic popup blur to use the new one
3 Hours Ago
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
3 Hours Ago
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
3 Hours Ago
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
4 Hours Ago
merge from storepage_crypt
4 Hours Ago
Crypt store page media
5 Hours Ago
Add tick marks across binoculars
5 Hours Ago
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5 Hours Ago
merge from main
5 Hours Ago
merge from automated_testing
5 Hours Ago
Added +autotest command line arguments for server batchmode test runs
6 Hours Ago
scoring fixes, first pass on basic ui for seeing scores
Today
merge from cpu_batching_submesh -> main
Today
Fix compile error after merge
Today
merge from main -> cpu_batching_submesh
Today
Codegen
Today
merge from terrain_lower_fixes
Today
Link up launch site height texture again S2P launch site, military tunnels
Today
Mortar UI
Today
industrial garage door - model update - placeholder textures - material update all still wip
Today
merge from s2p_terrain_fix
Today
merge from main Keep source on launch site scene
Today
Add a comment
Today
merge from automated_testing
Today
merge from physicsmaterial_stringpool_fix
Today
Fix impact effect / stringpool warning spam issues
Today
merge from main -> cpu_batching_submesh
Today
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
Today
Launch site fix test
Today
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Today
Explicitly request linear colours for R and RG render targets