105,536 Commits over 3,806 Days - 1.16cph!
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
Fixed bug where admins in god mode take 1 bleed damage on fall
Fixed paddling and above ground pools showing power usage 0
Disabled the duplicate translation error for now, need a better solution
Fixed random typos reported on Crowdin
Fixed typos in seed item descriptions
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PlaceCliffsUniform improvements
merge from fix_reserved_slot_kick -> main
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
Rock formation density improvements
traveling_vendor_fixes -> main
Attempt to fix get path index ahead NRE
More work on ziggurat interior
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
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Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
Fixed death screen 'Respawn' button text being truncated in Finnish
Set prevent building radius to is trigger on new divesites
Removed 'doorway_desc' unused phrase from a bunch of prefabs
Update: output results in micros for Recursion test
Tests: ran the benchmark, confirmed output
radtown_npc_drivethrough -> world_update_2
Adjusted entry triggers at radtown to increase reliability
Minor fixes, removed unused phrases
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Bradley now sucessfully enters and exists splines when at the end/start of radtown
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Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
Added FlextText to RustText converter (similar to TMP -> RustText)
Fixed wallpaper store page wainscoting preview not cycling through variations
Localized all store pages
Fixed bugs when Bradley locks into spline
Added methods for start and end depending on direction
Radtown changes
S2P
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
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Conditional first person FX stuff.