reporust_rebootcancel

130,372 Commits over 4,232 Days - 1.28cph!

1 Hour Ago
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5 Hours Ago
Fix compile error
Today
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Today
Reset pos/rot after load
Today
Remove debug log
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
Today
Merge from parent
Today
Merge from naval_update
Today
NRE fix for deploy checks. Deploy & edit showif implementation.
Compile fixes
- Add some smoothing to the rear turret
- Fix aiming smoothing of the front gun - Fix seat nre in client
Today
Remove all dock & edit related code
Don't play the client tick if no one is home
Bring back lerping to 0 when you reload rather than a hard set
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
Today
Manually play the boat building station deploy effect
Today
Can't deploy and edit in the deep sea
Today
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
Today
Can't edit boats that are moving too fast.
Today
Refactor, including moving implementation from the wheel to PlayerBoat.
Today
Fix null refs for deep sea island models, set them to the new chunked versions
Today
Regenerate tropical 4 chunked terrain mesh
Today
Fix tropical3 LOD folders
Today
Regenerate tropical 3 chunked terrain mesh
Today
Regenerate tropical 2 chunked terrain mesh
Today
Regenerate tropical1 terrain mesh chunks and prefab
Today
kinda working
Today
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
Today
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Today
merge from main/naval_update
Yesterday
Post merge fixes
Yesterday
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Yesterday
steering wheel increased texture resolution and shading fix on some wood handles
Yesterday
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