reporust_rebootcancel

140,195 Commits over 4,383 Days - 1.33cph!

Today
▋▄▇▌▆ ▇▉▌▇█▍▆▍▅▌ ▌█▊██▍ ▉█ ▅▌▊▅▋ ▉▅ ▌▄▇ ▅▋▉▋▌▊▄▅ ▅▄▍▅▍ ▄▇▊▇ ▋▄▊ ▆▅▅▊▅▍
Today
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
Today
▋▉▍▇▇▉ ▊▌▄▋ █▊▊▅█▉▊█▇▊▊▅▅█▊▇█▉▄▉▅▉▉▅
Today
▅▆▆▅▍▋ ▅▇▍▇▋▌▍ ▉▋▍▆▌ ▇▆▉▌▍▄▉▊▉▌▋▋▋ ▇▅▄ ▋█▆▌▅▇▌▇▆▊ ▉▇▄ ▇▇▍█▊ ▉▊▉▇▆
windmill_fixes -> main
Today
Rebase on /main
Today
merge from tincanalarm_v2
Today
Updated tin can alarm description
Today
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
Today
Reduced loaded molotov light range
Today
Kiosk A - LODs, collision, shutter LODs, prefab setup
Today
Added tin can alarm open/close sounds
Today
Merge from workbench_upgrades
Today
Tooltip repurpose.
Today
merge from main
Roof structures progress
Fix windturbine gib scale
Yesterday
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
Yesterday
merge from main
Yesterday
removed overhang from crypt window collider
Yesterday
added temporary oven model to apartment prefabs for preview
Yesterday
exported edited boombox 3p anims
Yesterday
Don't vary dye per hair type
Yesterday
Metabolism values should now immediately update to latest values upon spectating a player
Yesterday
Merge from main
Yesterday
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
Yesterday
Fix terrain.geometryclipmaps not persisting properly
Yesterday
Get Unity to shut up about CBuffer setup (Rust/Standard)
Yesterday
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
Yesterday
merge from fix_forceaddtoteam
Yesterday
Fix another edge case with forceaddtoteam causing errors
Yesterday
Merge from main
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
Merge from main
Yesterday
3p mace deploy anim edited to match viewmodel
Yesterday
Swapped out cannon gibs for mortar
Yesterday
added MLRS bare (modding)
Yesterday
Picking up mortar gives back mortar.item instead of cannon.item
Yesterday
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
Yesterday
bulky sofa mesh col
Yesterday
fix for l shaped sofa not culling
Yesterday
Wood shutters lods and prefab setup
Yesterday
Fixed LODs on female bone armour
Yesterday
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
Yesterday
air raid sfx
Yesterday
Fixed player heads not appearing on small hunting trophy
Yesterday
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
Yesterday
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
Yesterday
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
Yesterday
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)