reporust_rebootcancel

140,064 Commits over 4,383 Days - 1.33cph!

Today
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Today
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
Today
merge from weapon_refresh_salvaged_cleaver
Today
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
Today
merge from main
Rin
Today
merge from weapon_refresh_salvaged_cleaver
Today
Skin pass for ice armour vest and mask
Rin
Yesterday
merge from cave_large_medium_ladder_fix
Rin
Yesterday
merge from wire_pooling_fix
Yesterday
Merge from workbench_ugprades
Yesterday
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
Yesterday
Merge from main
Yesterday
Adding unity install step for each pipeline
Yesterday
codegen
Yesterday
merge from main
Yesterday
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
Yesterday
Update: cleanup ClientVisibilityProvider when disconnecting from the server Tests: disconencted from local server
Yesterday
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
Yesterday
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
Yesterday
Merge: from main
Yesterday
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Yesterday
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Yesterday
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Yesterday
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
Yesterday
Cleanup, fixed some duplicated stuff from the shelves work
Yesterday
Add blending between aimdir pitch and reload animation.
Yesterday
Fixed some redirects
Yesterday
Fix mortar controller transitions not having any conditions
Yesterday
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
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Yesterday
Setup fire effect properly, add effect recycle to muzzle fire fx
Yesterday
Animate mortar during loading, disable the animator outside of loading.
Yesterday
Attempted fix for 'A session is already active.' EAC error
Yesterday
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
Yesterday
boatai_los_swapfix -> main
Yesterday
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
- Minor polish
Yesterday
Missed files
Yesterday
Can now make fulll vending order with drag/drop
Yesterday
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
Yesterday
Average male head model/prefab/skin set Short scruffy beard models/lods/textures/prefabs (not accessible yet)
Yesterday
Fix ItemContainer.Take() leaking items when a null list is passed in - used when taking items from a container but not keeping them (like crafting)
Yesterday
Fix virtual icon dragging not working
Yesterday
merge from deepseamarkers_mlrs_fix
Yesterday
Fixed deep sea portal marker masking issues with MLRS's map
Yesterday
Merge from main (no conflicts)