reporust_rebootcancel

134,064 Commits over 4,293 Days - 1.30cph!

Yesterday
frameless canvases - moved tape outwards to improve tiling
Yesterday
merge from artist_pack_dlc
Yesterday
Tweaked light-up frame sockets so they don't stick in wall too much
Yesterday
Merge from parent
Yesterday
Merge from naval_update
Yesterday
Merge from small_engine_colliders_fix
Yesterday
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
Yesterday
Paintable windows are destroyed when a player boat sinks
Yesterday
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
2 Days Ago
Started work on setting up performance tests for shadow presets
2 Days Ago
meds box guide mesh and gib surface property on prefab
2 Days Ago
adaptor position on scrap, stone, ammo, explosive box
2 Days Ago
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2 Days Ago
Merge from artist_pack_dlc
2 Days Ago
Merge from main
2 Days Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
2 Days Ago
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2 Days Ago
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2 Days Ago
artist pack deployable sounds
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
Merge from naval_update
2 Days Ago
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2 Days Ago
Merge from naval_missions
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
Merge from parent
2 Days Ago
Merge from naval_update
2 Days Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
2 Days Ago
Merge from naval_missions
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
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2 Days Ago
Update manifest (manifest)
2 Days Ago
Update manifest (prefabs)
2 Days Ago
merge from naval_update
2 Days Ago
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2 Days Ago
Optimise HasRequiredItem
2 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
2 Days Ago
Tweaked colliders on the small engine deployable prefab
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Only show block and deployable limits if enabled and above a threshold.
2 Days Ago
NRE fix for construction with no deployable component (building blocks)
3 Days Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
3 Days Ago
Always show the edit/finish options but show an error toast when on cooldown.
3 Days Ago
merge from main -> fix_manifest_errors
3 Days Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
3 Days Ago
merge from artist_pack_dlc
3 Days Ago
Phrase update