reporust_rebootcancel

137,993 Commits over 4,352 Days - 1.32cph!

Today
fixed check for is in lake
Today
S2P both oil rigs
Today
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
Today
code clean up and refactor for better ocean/river/lake waterflow calculations
Today
lots more charm attachment points
Today
Loadout widgets show belt and wearables items
Today
merge from reapply_136367
Today
Kitchen Mod Set 1 update
Today
merge from new_console-ui
Today
merge from main
Today
merge from iocounter_resetvalue
Today
Auto clamp the counter reset value when typing in the input field
Today
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
Today
setting up m16a2 prefbabs
Today
merge from iocounter_resetvalue
Today
More IO counter code cleanup
Today
Phrases, fixed conflict in PressButton.cs
Today
Can now change the reset value of IO counters Cleaned up some old code
Various final fixes with console input and autocomplete fuckery
Today
Added salvaged axe, bunny costume and new egg to the skin viewer
Today
Updating female bunny costume prefab with burst cloth and correct mesh
Today
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
Today
Reapply 136367
Fix top level padding
Today
merge from Armored_ladder_hatch
Today
Re-made armored ladder hatch icons
Today
Ladder hatch crafting pass and techtree
Fix a bunch of borked server compiles
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds
Gracefully close the autocomplete window if we click off the search input field
- Dont use selection colour inside the command list input window - Cleanup various autocomplete bugs (0 result searches, not selecting input field etc
- Swap dropdown to Show Client/Show server buttons - Minor code cleanup - Add Claude/Network profiles to ignore.conf
- Add same darken logic to the toplevel console - Swap autocomplete tooltips to the new menu ones
- Fix bug where the new console input could be blank sometimes - Stop text wrapping on autocomplete suggestions - Darken background of command list when typing in command list input - Hide commandlist when pressing escape - Fix description text wrapping - Add tooltip to default values for autocomplete list
Today
set avatar on v_M16a2 rig and setup v_M16a2 animation clips
Today
Applied metal material to all the ladder colliders on both the triangle and square armored hatch.
Yesterday
merge from coloured_buttons
Yesterday
Fix big button mat not being pushed in the last commit, Add more colors
Yesterday
Mortar idle and attack anim block out + vm camera files and animators
Yesterday
Fixed memory cell short circuiting when it has more than 8 components connected to one of its outputs
Yesterday
▌ ▌▊▄▍▋█ ▇▆▋▅▋ ▄▉██▌▌▍▅██▉█▌▋▉▋▍▋▅▆▆▆
Yesterday
Implement being able to set colors for buttons. Fix not being able to chain context menus. Setup material with button detail mask.
Yesterday
Applied metal material to square ladder hatch
Yesterday
bulky sofa, lods and prefab
Yesterday
- Fix misaligned header spacing - Update culling groups
Yesterday
salvaged axe skinnable correct setup
Yesterday
Improved contrast and subtracted edges in trim blend mask
Yesterday
Clear out a huge amount of bloat
Yesterday
Mark TMP text as dynamic for command list entries
Yesterday
Fix broken text scaling after animating the command list