reporust_rebootcancel

108,036 Commits over 3,867 Days - 1.16cph!

2 Days Ago
Merge from ai_wolf_iteration
2 Days Ago
Add placeholder wolf eating sounds
2 Days Ago
Fix pragma restore 414 being in the wrong place
2 Days Ago
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2 Days Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
2 Days Ago
Updating battering ram frame models
2 Days Ago
Merge from ai_wolf_iteration
2 Days Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
2 Days Ago
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2 Days Ago
Mag drop stuff
2 Days Ago
Merge from main
2 Days Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
2 Days Ago
Fixed above ground pool water being invisible inside canyons
2 Days Ago
Mag drop.
2 Days Ago
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2 Days Ago
Unparented mag drop from the bolt.
2 Days Ago
Barrel attachment offsets Ejection tweak.
2 Days Ago
Also hide side flash in ADS.
2 Days Ago
Bounding box fix.
2 Days Ago
Various viewmodel fx polish/fixes.
2 Days Ago
Anim event fix.
2 Days Ago
World space fix.
2 Days Ago
Accesorized SMG fx tweaks
2 Days Ago
compile fix
2 Days Ago
merge from siege_weapons
2 Days Ago
Code cleanup, comments Deleted old prefabs
2 Days Ago
Ballista reloading client prediction
2 Days Ago
Parent merge
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
2 Days Ago
3 Days Ago
SMG muzzle prefab updates & regression fixes.
3 Days Ago
Merge from main
3 Days Ago
Icon updates
3 Days Ago
merge from qol_io_arrows -> main
3 Days Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
3 Days Ago
merge from gesturepack
3 Days Ago
merge from flashlightfixes/fulloverhaul
3 Days Ago
merge from mixingtable_click
3 Days Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
3 Days Ago
Added end caps to ropes
3 Days Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
3 Days Ago
Cherrypicked siege harness
3 Days Ago
Update: skeleton of a server profiler - Most of the native imports in place - Implemented the general flow of per-frame tracking In theory should be able to track function entry/exits, but can't test until a decide on an early enough method of initialization. Tests: none, too early
3 Days Ago
Increase prominence of wisps
3 Days Ago
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3 Days Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints