reporust_rebootcancel

137,536 Commits over 4,352 Days - 1.32cph!

Yesterday
Set default discord message colour to previous discord colour.
Yesterday
Apply correct channel label colours. Colour external/discord messages correctly.
Yesterday
fixed trim metallics
Yesterday
updated charms ids and updated skins list
Yesterday
second pass kiosk trims
Yesterday
Updating armoured ladder hatch fbx
Yesterday
more charms folder tidy
Yesterday
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
Yesterday
Fixes
Yesterday
merge from main
Yesterday
Separated out interior of kiosk E + set dressing within prefab
Yesterday
BunnySuit Texture fixes
Yesterday
Allow Chinese lanterns to be placed on rock ceilings
Rin
Yesterday
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Yesterday
Added a super simple 3rd person rotation component for attachments
Yesterday
Cull the third person attachment at 10m
Yesterday
Convert remaining attachments to prefab variants
Yesterday
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
Yesterday
Remaining lights.
Yesterday
Update DLLs with latest W11 fix
Yesterday
Merge from main
Yesterday
Remove accidental include
Yesterday
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
Yesterday
Merge from priv_softcore_nre_fix
Yesterday
Possible fix for GetBuildingPrivilege client softcore NRE
Yesterday
Merge from main No conflicts!
Yesterday
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
Yesterday
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Yesterday
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Yesterday
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Yesterday
Aniso setting fix
Yesterday
Various light fixture stuff.
Yesterday
Saloon kick updates - Updated player animator with correct anims - Added anim events
Yesterday
Top bleed fix.
Yesterday
Scene backup. Light prefab optimizations and tweaks.
Yesterday
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
Yesterday
Bunny Suit Texture delete
Yesterday
Bunny Suit Material and Texture Fixes
Yesterday
Lighting stuff.
Yesterday
Added a button to toggle open/closed the command list
Yesterday
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Yesterday
Fix command.GetOverride() NRE when populating the command list
Yesterday
Light scene & related files.
Yesterday
Fix creative.freebuild (setting grades) breaking with the boat building plan
2 Days Ago
thicker/detailed window frames to match apartments around
2 Days Ago
removed introduced allocations
2 Days Ago
moved frameNo+serverTs to NetWrite (main thread set)
2 Days Ago
merge from main
2 Days Ago
pushing scene before merge
2 Days Ago
updated steam id on crypt building skin