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133,893 Commits over 4,293 Days - 1.30cph!

Today
Fix all frame items missing ItemModSign and Panel set to SignPanel
Today
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
Today
merge from manifestwarnings_fixes
Today
Gated the null or empty skinnable groups error to workshop skinnables only
Today
fix paintable reactive target collider issue
Today
Removed No ingredients assert on ItemBlueprint if the item is non craftable
Today
named paintable material on reactive target
Today
Assigned missing audio mixer to some prefabs
Today
Fixed copy paste file importer not setting the FilenameStringId
Today
add tint from vcolor mode to FXVille Blood World Lighting
Today
merge from artist_pack_dlc
Today
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
Today
fix large lightup frame not having interact menu with hammer
Today
Ornate frame character limit, fix large frame text behind mesh
Today
Switched wanted posters canvas texts to 3D texts
Today
removed shadow proxy's capsule colllider on oil rig leg
Today
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
Today
merge from artist_pack_dlc
Today
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
Today
merge from artist_pack_dlc
Today
Paintable Reactive Target - Updated shaders again, still no paint showing
Today
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
Today
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for an edge case of moving players during load of a save Tests: ran unit tests
Today
Bugfix: OcclusionGroup - account for server loading a save potentially recalculating network group - added a unit test to stress this scenario Seems like a weird edge case, but it means we gotta work around it Tests: ran unit tests
Today
paintable reactive target health and protection fix, now matches existing reactive target
Today
Paintball FX files Work scene backup
Today
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
Today
armor box lods and gibs
Today
Syncvar saving fixes for frames and easel, fixes to ornate frame configuration menu
Today
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
Today
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
Today
Fixed all ornate frames deploy volumes and missing prevent building collider
Today
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
Today
Fixed all artist canvases deploy volumes and missing prevent building collider
Today
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
Yesterday
Reserialize_Prefabs_2 -> main
Yesterday
p26 - DONE
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