reporust_rebootcancel

138,890 Commits over 4,352 Days - 1.33cph!

Today
merge from waterwheel_deployable
Today
merge from new_console-ui
Today
Fixed inputfield culling issues after entering long strings
Today
Console command list is now a UI_Window, some refactoring and cleanup
Today
Added a fourth row to the hud components panel in the tools tabs
Today
Fix LOD extents validation, causing rendering issues.
Today
Changed color for shared convars
Today
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server
Today
Changed deepsea.enabled logs to normal logs
Today
Console set its text size on init [truncated] shows in yellow
Today
Switch to BigEndian, fixes static AAC is working!
Today
Refactor the ShoutcastStreamer to support different underlying codecs, load the appropriate decoder for each stream MP3 is up and running (already works), AAC is implemented but not quite working yet Very experimental
Today
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Today
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Today
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
Today
merge from main/waterwheel_deployable/waterwheel_sounds
Today
Today
merge from main/waterwheel_deployable
Today
water wheel sound implementation polish add water movement loop and wheel movement accents
Today
Merge from child_dynamic_lods
Today
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
Today
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Today
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Today
merge from main
Today
merge from render_pipeline_testing
Today
fix error spam and water going invisible from water body mesh being null
Today
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Today
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Today
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
Today
Added swimming sound events
Today
Added locomotion footstep sound events
Today
merge from main -> deep_sea_sleeping_bag
Today
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
Today
Bunny ears and onesie show in conveyor filters
Today
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Today
Scale down waterwheel 80% to fit in 1x1
Today
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Today
merge from main
Today
Remove mounted check
Today
fix scale not working on prefab deploy guides
Today
wip
Today
don't overly downsample shadow map for vfog
Yesterday
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Yesterday
merge from world_serialization_high_compression
Yesterday
Fixed flickering being broken.
Yesterday
merge from Armored_ladder_hatch
Yesterday
fix name collision in maintaining backwards compat
Yesterday
Fix deep sea icon not assigned to sleeping bag button prefab
Yesterday
B, C, D and E consistency pass.
Yesterday
Scene backup