reporust_rebootcancel

135,305 Commits over 4,324 Days - 1.30cph!

Yesterday
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2 Days Ago
Merge: from main
2 Days Ago
Bugfix: prevent leaking entities into save from transient containers Tests: 2.5k procgen map with disabled deep sea - 5 time save-load, went from 15,565 to 15,606. So we're still leaking, but less than a 0.1% per save. Didn't see anything specific in the entity dump.
2 Days Ago
- Create basic golf ball entity - Create golf ball projectile - Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)
2 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
2 Days Ago
Dealt with the escaping when formatting for ADX. Also fixed the construction of the array syntax so it automatically parses into the dynamic type in ADX (previously it was still treated as a string) (Note: the confusion is that there is slightly different syntax when using datatable vs .ingest and I had used a combination of both DOH)
2 Days Ago
merge from prefab_preprocess_fix
2 Days Ago
PlayerRigUpdate2 -> hackweek_golf
2 Days Ago
main -> hackweek_golf
2 Days Ago
Now excludes inactive settings. And added todos for remaining work
2 Days Ago
merge from main
2 Days Ago
Blockout for rentable kiosk A
2 Days Ago
Read the log file instead and run the server in the shell
2 Days Ago
merge from main
2 Days Ago
meds box corpse
2 Days Ago
armor box corpse
2 Days Ago
merge from industrial_redirect_fix
2 Days Ago
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2 Days Ago
merge from sprinkler_obb_fix
2 Days Ago
tool box corpse
2 Days Ago
last one, texture setting adjustment for boxes and reducing AO texture size
2 Days Ago
more texture setting adjustment for boxes and reducing AO texture size
2 Days Ago
texture setting adjustment for boxes and reducing AO texture size
2 Days Ago
charcoal box matrix added, prefab adjustments, corpse added, icon rendered, loca updated, AO texture reduced to 1k
2 Days Ago
wip comps box fbx update
2 Days Ago
Properly route stdout to the rust client Watch for server ready message, connect player once server has booted
2 Days Ago
First steps for a local tutorial Start up a local server via debug.startLocalTutorial convar, currently only loads craggy
3 Days Ago
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3 Days Ago
Better fix, match the old capsule entirely with an OBB If anything this will allow sprinklers to hit more planters slightly
3 Days Ago
Adjust sprinkler splash bounds box to more closely match last months behaviour Should fix sprinklers on walls
3 Days Ago
Fixed redirect skins not working with Industrial filter optimisations Added a test to cover this case
3 Days Ago
Fixed possible NRE when looking at an object thrown into a small ramp
3 Days Ago
merge from bbs_exploit_fix_v2
3 Days Ago
merge from lowfps_oven_improvements
3 Days Ago
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
3 Days Ago
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3 Days Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from guntrap_leak_fix
3 Days Ago
merge from fix_texture_streaming_naval
3 Days Ago
merge from bbs_overlapping_building_construction
3 Days Ago
merge from hold_type_swap_footstep_fix
3 Days Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
3 Days Ago
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
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