reporust_rebootcancel

142,263 Commits over 4,413 Days - 1.34cph!

Yesterday
anim updates to new 00 sweep and attack animations
Yesterday
Merge from subtract_new_navmesh
Yesterday
Merge from main
Yesterday
Fixed wire isolation not working on player boats
Yesterday
Add chest offset IK, enable it for mortar to fix clipping issues
Yesterday
▄ ▍ ▉▅▆ ▉▌▄▇▋▋█ ▍█▋▌▅▄▋ ▉▉ ▍▋▆ ▉▄█▋ ▆▌▋▌▅▅▆▊▋ ▍▅▌▊▋▋▆▅▌▊▌▅ ▇▅▅ ▌▍▍ ▄▆▇▊▅▄▅▋▉▄▍ ▆▋▆▄ ▄▆▍▌▌▋▆█▅▊█ ▉▉▍▋▊▍ ▆▆ ▅▇▇▇▍▋█ ▄▆▆▅ ▊▌▊▅ ▆▌▅▄▄▅▌▌▆▍▋▉ ▊▌▋ ▇▄▄▉▄▊ ▊▌▍▄▇ ▋▍▅ ▍▄▉▍█▊▌▉
Yesterday
▄▇▅▋▇▌ ▍▄▅▄ ▆▌▉█▇▉ ▇▌▋ ▋▆█▇▉▇▌▋█ ▋▆▄▆▇▅▉ ▉▄▊▋▋▄▆ ▊▄ ▄▅▍▌▍▅ ▌▆█▉▉▉▍▊ ▇▉ ▄█▇▌ ▄▍▉█▍▋
Yesterday
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
Yesterday
Restored chippy arcade assets filtering mode
Yesterday
merge from workbench_upgrades
Yesterday
wb2 fix for the fix
Yesterday
Save the last open category in F1 items and vehicles tabs
Yesterday
Fix prototype visual clipping in wb2
Yesterday
▋ ▌▌▅▍▇▉▄▊▊█▉▇ ▆▍▄▇ █▇ ▄▊▉▇▇▅▄█▄█▉ ▉▅ ▉▌▇ ▄▅█▋▍▌ ▌▋ ▊▋▉▌▊ ▌▉▉▋▋▅▅ ▅██▍▌
Yesterday
merge from main
Yesterday
Fix efficiency visual clipping
Yesterday
Phrases update
Yesterday
fixes for surplus and reinfored upgrade icons
Yesterday
▄▋▍▊▋▅ █▉▋▄▆▄█▉ ▄▋▇▄ ▆▇▋▌▅▍█ ▉█▋█▍▄▆ ▋▊▍▋▇▊▉ ▍▉▍▋▌ ▄▇▉▉▅▊▊ ▊▊▊▋▆▊ ▄▅▅ ▋▋▄▌ ▄▍▇ ▌▊▇▇▋▉▆▌ ▌▄▆▌▄
Yesterday
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
Yesterday
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
Yesterday
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
Yesterday
merge mortar_prototype
Yesterday
remove default value on recoil pitch duration
Yesterday
Phrase contexts
Yesterday
Fixed copypaste names not being truncated in list view
Yesterday
Added confirmation popups when deleting loadouts and copypastes files
Yesterday
Cherry picking Jenkinsfile changes
Yesterday
Added FPBuild to list of files that should be ignored by plastic
Yesterday
Merge from workbench_upgrades
Yesterday
Merge from main
Yesterday
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
Yesterday
merge from defaultsortingorder_update
Yesterday
Merge from main
Yesterday
removed gear crafting cost from binoculars
Yesterday
merge from workbench_upgrades
Yesterday
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
Yesterday
efficency now excludes beancans and gunpowder
Yesterday
server compil;e fix
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
merge from mortar_prototype
Yesterday
Fix terrain and foliage RenderParams rendering layer mask
Yesterday
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
Yesterday
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
Yesterday
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
Yesterday
▆▆▋▍▉▋ ▇█▇▋ ▋▍▋▌▌▆▆▋▆█▍▄▄▇▍███▉▍▋▋▆
Yesterday
Fix NRE when no editor window is selected
Yesterday
Ensure mask update group is provided