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108,036 Commits over 3,867 Days - 1.16cph!

3 Days Ago
Added blockout siege harness to testridablehorse
3 Days Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
3 Days Ago
Prevent fsm from waiting one frame to change state when a state succeeds or fails Fixes wolves sometimes pausing for one frame and losing momentum Added some infinite change protection in the hypothetical case a group of states keep cycling during the same frame After 3 same-tick changes we postpone the next state change for the next tick
3 Days Ago
Boulder and explosive boulders dropped item prefabs and icons
3 Days Ago
- get sun color from proper components - sharpen density curve to improve definition - also sharpen density-coverage falloff curve - better approximation of inner glow/multiple scattering and ambient scattering
3 Days Ago
Show catapult ammo model in the basket, based on the item loaded
3 Days Ago
slow and greedy starting point for marching cubes - not calculated in correct coordinate space or interactable, but can at least present the correct mesh for a given 3D dataset
3 Days Ago
Have wolf fsm tick slower when no player is nearby, similar to senses
3 Days Ago
Fix elevator and fluid splitter
3 Days Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
3 Days Ago
Fix & add IO port directions on a bunch more IO entities
3 Days Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
3 Days Ago
Fixed battering ram jittery reverse speed
3 Days Ago
Use a flag instead, for safety
3 Days Ago
Cherrypicked 106981 (Fixed battering ram fire button working only once on the client)
3 Days Ago
Fixed battering ram fire button working only once on the client
3 Days Ago
Updated battering ram hardware art
3 Days Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
3 Days Ago
Hook remaining wolf idles
3 Days Ago
Make sure state and transitions are always deep copying internal lists
3 Days Ago
merge from siege_weapons
3 Days Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
3 Days Ago
merge from siege_weapons/horses
3 Days Ago
Fix wolves sliding when waking up
3 Days Ago
Cleanup, removed the stand when braking at full speed Compile fix
3 Days Ago
When wolf braking too abruptly
3 Days Ago
Tick steering manually from serverMgr instead of unity's update
3 Days Ago
Fix typo in time warning comment
3 Days Ago
merge from siege_weapons
3 Days Ago
merge from main
3 Days Ago
Merge from /main to continue old work
3 Days Ago
Ballista aiming clientside prediction, feels way better with high latency
3 Days Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
3 Days Ago
merge from save_260
3 Days Ago
Cave med hard S2P
3 Days Ago
manifest
3 Days Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
3 Days Ago
Convert mixing table UI to use pooling. Misc performance improvements.
3 Days Ago
Remove hardcoded speed values
3 Days Ago
subtracting t1smg
3 Days Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
3 Days Ago
merge from latest media projects as plastic auto selected an earlier changest
3 Days Ago
T1 SMG cinematic files
3 Days Ago
Burlap gloves viewmodel uses correct material
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Compile fix
3 Days Ago
merge from save_260 - Staging wipe
3 Days Ago
network++ save++