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130,599 Commits over 4,171 Days - 1.30cph!

4 Days Ago
m249 - updated weapon audio timings
4 Days Ago
Update related monument prefabs
4 Days Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
4 Days Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
4 Days Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
4 Days Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
4 Days Ago
Chandelier, Electric Table Lamp - Added cinematic 4k textures
4 Days Ago
Beanbag Seat - Added fuzz shader to the cinematic materials, fixed them a bit and made them the default material for the prefab on this branch
4 Days Ago
Block spray can reskinning of ceilinglight
4 Days Ago
Wallpaper - tweaked carpet, added hexagon tiles
4 Days Ago
Fixed store takeover editor following the localization changes
4 Days Ago
updated timing of world sks reload weapon anim
4 Days Ago
PT Boat Updates
4 Days Ago
Merge from deep_sea
4 Days Ago
- Move recast code to the rust native project - Rust native local DLL build to test
4 Days Ago
Beanbag Seat - Added 4K textures and materials for media
4 Days Ago
split collider data SO out into its own file
4 Days Ago
better default params and fixed it not actually using the target MeshFilter it's given
4 Days Ago
More set dressing floating walkways and docks WIP
4 Days Ago
adjust shore epsilon for terrain-water check
4 Days Ago
Skin list update
4 Days Ago
4 Days Ago
Skin asset name
4 Days Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
4 Days Ago
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Remove non threadsafe timeWarning from multithreaded part
4 Days Ago
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Beanbag Seat - Updated textures with colour changes and added fuzz shader
4 Days Ago
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merge from main
4 Days Ago
merge from decor_lighting_dlc
4 Days Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
4 Days Ago
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4 Days Ago
Media assets, store page
4 Days Ago
positioned lock empty in wall cabinet
4 Days Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
4 Days Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
4 Days Ago
gunshot_network_range_improvements -> main
4 Days Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
4 Days Ago
fix for double audio trigger bug
4 Days Ago
Ensure the AK variants have the same sound range as the base ak
4 Days Ago
logs
4 Days Ago
Floating city scene cleanup Medical bay progress
4 Days Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
4 Days Ago
Floating walkways set dressing WIP
4 Days Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
4 Days Ago
moved mannequin body part prefabs to their own folder so theyre easier to find