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140,389 Commits over 4,383 Days - 1.33cph!

3 Days Ago
Update: StableObjectArray rewrite - version 2 - Replaces PlayerCache on the server in all the relevant paths Still need to do clientside projectiles stable cache before ripping it out Tests: booted into Craggy, ran around. Need to test 2p, but being stopped by some shore vector out of bounds access, hoping sync fixes it
3 Days Ago
At first add no limit on max build queue
3 Days Ago
Bugfix: StableObjectArray.StableIndexLookup was returning unbounded array Tests: booted into craggy and ran around
4 Days Ago
Compile fix UIPrisonerHoodOverlay
4 Days Ago
Merge from main
4 Days Ago
Replace LocalOrSpectatePlayer property with GetLocalOrSpectatePlayer() that will always prefer to return the currently spectated player regardless of current camera viewmode Replaced property with getter method to make it clearer that we should prefer to cache the player rather than repeatedly fetching Checked and replaced all the previous usages. Many files touched, many minor bugs fixed due to the spectate player value having been wrong. Definitely* no new bugs introduced
4 Days Ago
Jump suit skinning update
4 Days Ago
merge from storeoverride_loading_fix
4 Days Ago
Fixed store content loading when using overrides
4 Days Ago
npc tutorial animations updated
4 Days Ago
Fix potential culprit for double free of tileData
4 Days Ago
Halterneck skinniing update
4 Days Ago
Limit max number of tiles being built in the background
4 Days Ago
Added Salvaged Sword invetory sounds and bone club drop sound tweaks
4 Days Ago
Hide skirt skinning
4 Days Ago
moved ScopedOcean from TestFixture->RustTestFixture
4 Days Ago
Update: useful bits from the first failed StableObjectArray conversion It ended up being too pervasive for my liking, going to try a simpler approach Tests: compiles as part of rewrite, but none otherwise
4 Days Ago
fixed playerboat test fixture SetUp not calling base.SetUp and nuking the GlobalNetworkHandler in teardown
4 Days Ago
Prisoner hood overlay fixes
4 Days Ago
removed old test fixture api usage
4 Days Ago
merge from console_uparrow_fix
4 Days Ago
Fixed console auto complete preventing you to go through the history when open
4 Days Ago
Fix budget being treated as seconds despite being miliseconds
4 Days Ago
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
4 Days Ago
merge from playerboat_tests
4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
Merge from water_well_B_spawn_fix
4 Days Ago
Fixed food cache not spawning in water well B
4 Days Ago
Testing changes to Jenkinsfile
4 Days Ago
Fixed client convars with an empty default value showing as [?]
4 Days Ago
merge from convar_defaultvalue_fix
4 Days Ago
merge from main
4 Days Ago
Prevent nullref when navmesh is not built but is queried, error will be logged in ai.logIssues 1
4 Days Ago
Sit visuals correctly
4 Days Ago
Do no rebuild tiles when using unity navmesh, do not log error when no nav found when an entity tries to rebuild (it's normal for some entity to spawn before navmesh is built)
4 Days Ago
4 Days Ago
Removed the loading thingy, few more adjustments
4 Days Ago
Added electric furnace to the skin viewer
4 Days Ago
merge from automated_testing
4 Days Ago
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
4 Days Ago
edited 3p sit driving snowmobile rear lean R/L anims to correct clip ranges
4 Days Ago
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
4 Days Ago
Add a twist relax slider for hand IK
4 Days Ago
Add offset to left hand IK
4 Days Ago
Update: StableObjectArray now exposes stable index lookup map (needed for transform access array jobs) - moved NativeArrayEx to Facepunch.UnityEngine plugin, enabled unsafe code, added Unity.Collections dep Tests: none, code is in the middle of breaking rewrite
4 Days Ago
replaced missed topology usage
4 Days Ago
replace topology query in road terrain modification with type query
4 Days Ago
exported edited 3p beanbag anim and set to loop