reporust_rebootcancel

141,326 Commits over 4,383 Days - 1.34cph!

Yesterday
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
Yesterday
TestGuns maintenance
Yesterday
added base decor pack sitem as required item for storage barrels in their steam item files
Yesterday
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
Yesterday
penthouse apartment plaster WIP
Yesterday
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
Yesterday
exported 3p drop/pickup item anims
Yesterday
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
Yesterday
sprays and emojis for industrial
Yesterday
Merge from 3p_spectator_improvements
Yesterday
Fixed launch site terrain
Yesterday
merge from workbench_upgrades
Yesterday
Codegen
Yesterday
Prefab cleanup pass
Yesterday
Diving wetsuit male and female adjustments
Yesterday
Merge from main
Yesterday
Request linear color space for render targets in UnderwaterPostEffect
Yesterday
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Yesterday
merge from FireRate_Tooltip
Yesterday
merge from main
Yesterday
low fences LODs and updated prefabs
Yesterday
First pass on vehicles affecting navmesh
Yesterday
Merge from main
Yesterday
merge from radtown_1_lightstuff
Yesterday
Fix VM camera animations on mortar
Yesterday
Merge from workbench_upgrades
Yesterday
main -> binoculars_ui_refresh
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
Yesterday
removed the interior concrete lip from the apartment core facade
Yesterday
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
Yesterday
Reapply changes to oilrigs, codegen
Yesterday
WB1 corpse fix
Yesterday
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
Yesterday
Move PB to shared, common. WB1-3
Yesterday
Fix powerline poles being ignored by navmesh (handle capsule colliders)
Yesterday
Merge from main
Yesterday
io table
Yesterday
wb3 pb setup
Yesterday
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Yesterday
Merge from shadow_convars_fix
Yesterday
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
Yesterday
T2 bench prevent building setup
Yesterday
renamed mortar materials to match new naming conventions
Yesterday
T1 bench prevent building setup
Yesterday
Ignore the full filler, just use the individuals.
Yesterday
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
Yesterday
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
Yesterday
merge from main
Yesterday
Fixing dracual cape vertex being skinned to eye lids