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127,713 Commits over 4,201 Days - 1.27cph!

Yesterday
Fix crash
Yesterday
Invert forward support Compile fixes Setup rear turret as inverted forward
Yesterday
Disabled shadow casting on casino ropes
Yesterday
Improvised walkway set optimization. Reduced materials across several objects that used multiple material. On average each of those has been reduced by 1 material per object.
Yesterday
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
Yesterday
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Yesterday
wip parenting changes
Yesterday
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
Yesterday
Fix broken reference to `ServerOnly` GameObject in RealmedRemove on Tropical1 (was correct on other islands) S2P
Yesterday
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
Yesterday
merge from fix_deep_sea_wipe -> naval_update
Yesterday
Switch from List -> HashSet when collecting entities for deletion to avoid having a second ListHashSet<> to check for duplicates try catch deleting the entities so the delete coroutine is less likely to break
Yesterday
Fix fully global networked entities not getting killed when the deep sea wipes
Yesterday
Merge: from analytics_queue_rewrite - Bugfix for missing session-start event from Client, invalid session-end event from Client, malformed json aggregation - Added support to edit upload intervals (tied to existing same server vars) - Adjusted uploaders for some tables to avoid trying to send to our backend Tests: unit tests + manual testing on Craggy (S+C mode) and Bootstrap (C only)
Yesterday
Merge: from main
Yesterday
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Yesterday
Update(editor): AnalyticsV2 - emit session start event This is to make validating analytics on the backend easier (as this helps to form a full session) Tests: with logging enabled observed session-start being fired before player_connect for server is sent
Yesterday
Attack update
Yesterday
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Yesterday
Update female torso skin weights to fix neck seam
Yesterday
merge from shorevector_disabled_terrain_fix
Yesterday
rebaked Tropical 3 and 4, slope data was broken
Yesterday
handling disabled terrain properly in shore vector bake
Yesterday
Static string lights optimization / made them all one material and enabled batching
Yesterday
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
Yesterday
Small boat crane prop LODs and COL, prefab setup
Yesterday
Fix chainsaw viewmodel fx not showing up
Yesterday
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
Yesterday
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
Yesterday
Removed deep sea island tree spawning code, not needed anymore
Yesterday
Merge from parent
Yesterday
merge from deep_sea
Yesterday
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
Yesterday
Update: AnalyticsV2 - add support for changing upload intervals - made RuntimeProfiler and TickLogger adjust their intervals Tests: enabled runtime profiler and changed interval - confirmed sent when expected
Yesterday
Update: AnalyticsV2 - restore gameplay_events upload interval Accidentally submitted while testing it yesterday Tests: none, trivial change
Yesterday
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
Yesterday
more bug fixes on level
Yesterday
merge from naval_update
Yesterday
merge from deep_seaa
Yesterday
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
Yesterday
Made a proper material for the sea floor of the deep sea
Yesterday
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Yesterday
prop fixes
Yesterday
merge from naval_update
Yesterday
floating city 4 bug fixes
Yesterday
Bugfix: AnalyticsV2 - don't spam "appended 0 bytes" when logging is enabled Tests: none, trivial change
Yesterday
Bugfix: AnalyticsV2 - ensure events sent at shutdown have valid steam tickets Done by pumping steam event queue while analytics thread is shutting down Tests: unit tests and ran Client mode in editor
Yesterday
merge from fix_boat_paste -> naval_update
Yesterday
Add error log indicating what entity failed to paste when exception was thrown
Yesterday
Fix NRE when loading a steering wheel without SteeringWheel protobuf - fixes pasting boats in completely broken physics state - old boat pastes still may not work