reporust_rebootcancel

130,060 Commits over 4,232 Days - 1.28cph!

Yesterday
scientist_boat_ai -> naval_update
Yesterday
Fix muzzle flash not spawning at the right location for the right pt boat turret
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
Compile fixes
2 Days Ago
Added "Super Chiby" font for balloons, fix references on prefabs
2 Days Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
2 Days Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
2 Days Ago
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
2 Days Ago
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
2 Days Ago
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes
2 Days Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
2 Days Ago
CodeGen
2 Days Ago
Merge from main
2 Days Ago
fuzz tweaks
2 Days Ago
Bandana repose
2 Days Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
2 Days Ago
lumberjack hoodie prefab update
2 Days Ago
Heavy Scientist repose/lods
2 Days Ago
audio changes on the double and single 50cal turrets
2 Days Ago
Add digital ammo counter
2 Days Ago
handmade sight refresh LOD 0 and LODs
2 Days Ago
Rabbit mask repose
2 Days Ago
Merge from naval update
2 Days Ago
painted + bare metal textue variants for explosives component box, plus LODs
2 Days Ago
Ratmask repose
2 Days Ago
ore greybox model
2 Days Ago
marging last stuff from hackweek before I forget
2 Days Ago
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2 Days Ago
wip compile fixes (PC crashed killed my library, still importing to test)
2 Days Ago
Snakemask repose
2 Days Ago
merge from main -> birthday2025
2 Days Ago
merge from boat_building
2 Days Ago
Include Vehicle_Large layer in stability notifications
2 Days Ago
merge from boat_building
2 Days Ago
Merge from parent
2 Days Ago
Fixed new scientists not applying damage to shields properly
2 Days Ago
updated textures
2 Days Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
2 Days Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
2 Days Ago
UI help info
2 Days Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
2 Days Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
2 Days Ago
Merge from naval_update
2 Days Ago
Remove voice gen plugin
2 Days Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
2 Days Ago
Assign new hazmat to new scientist
2 Days Ago
Merge from radial_context_fix
2 Days Ago
Cherrypick fix from 137044
2 Days Ago
Show block count and limit in boat building UI if a limit is set.
2 Days Ago
Merge from naval_update