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140,663 Commits over 4,383 Days - 1.34cph!

Yesterday
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Yesterday
merge from main
Yesterday
merge from spraycan_barrels_support
Yesterday
fixed shallow wall shelves skinnable redirect to shallow shelves not half
Yesterday
Prefix nav logs correctly in RustNavmeshAgent
Yesterday
Convert all old scientists to use new navmesh agent
Yesterday
Merge from terrain_renderer
Yesterday
Actually assign culling value in cullingtest
Yesterday
industrial shelves half height and wall shallow - skin created and setup - item updated
Yesterday
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
Yesterday
Check default navmesh is built and log error if not in agent queries
Yesterday
Revert last commit
Yesterday
Merge from terrain_renderer
Yesterday
Merge from main
Yesterday
Change culling test to check using map of device ids
Yesterday
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
Yesterday
build skins for industrial salvaged shelves
Yesterday
industrial electric furnace - item updated - skin
Yesterday
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
Yesterday
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
Yesterday
merge main -> rust_relay_server
Yesterday
industrial auto turret - updated item skin
Yesterday
Resolved stale state issue, tidied bootstrap
Yesterday
some more world layer setup for recent props
Yesterday
- Fix flex transition play on awake not working - Minor design stuff and alignment
Yesterday
Updated Foldable Table Prop to World Layer
Yesterday
Updated Firewood and Firewood Holder Prop To World Layer
Yesterday
Updated Makeshift Coffee Table Prop to World Layer
Yesterday
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
Yesterday
merge from tincanalarm_v2
Yesterday
Can add flares inside the tin can alarm
Yesterday
Updated All Kitchen Cupboard and Cabinet Props to World Layer
Yesterday
merge from main
Yesterday
industrial auto turret - fix localization and linked skin to industrial sitem
Yesterday
merge from main
Yesterday
merge from spraycan_barrels_support
Yesterday
industrial dlc - fix sitem localization
Yesterday
toggled hidden in workshop on shelves and barrels skinnable assets
Yesterday
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
Yesterday
industrial electric furnace - remove redundant prefab
Yesterday
merge from socialmenu_optims
Yesterday
Compile fix
Yesterday
configuration overhaul, all relay settings are now convars
Yesterday
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
Yesterday
Updated Foldable Table Folded Version Colliders
Yesterday
Populate the friend list on init so the social button can show the online count
Yesterday
merge from weapon_refresh_binoculars
Yesterday
merge from DefWorkbenchupgrade_desc
Yesterday
merge from ziggurat_materials_fix
Yesterday
merge from roadsign_spawner_fix