reporust_rebootcancel

139,274 Commits over 4,352 Days - 1.33cph!

Yesterday
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
Yesterday
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
Yesterday
Merge from terrain_renderer
Yesterday
Remove unneeded map sample when culling terrain Remove terrain test scene
Yesterday
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
Yesterday
Merge from main
Yesterday
Clamp uv for min/max height sampling
Yesterday
Fix prefab id
Yesterday
Updated armoured hatch anims to prevent wall clipping
Yesterday
Fix new scientists not playing movement animation in demos after the demo was paused
Yesterday
Update manifest
Yesterday
Create new version of the mortar prefab based on ballista
Yesterday
Possible Client_OnCassetteInserted NRE while spectating fix
Yesterday
merge from main
Yesterday
Rename mortar.entity -> mortar2.entity
Yesterday
Rename MortarEntity.cs -> MortarEntityOld.cs
Yesterday
Fix HasFlags()
Yesterday
Codegen
Yesterday
Fix GetActiveItem() after merge
Yesterday
merge from mortar -> mortar_prototype
Yesterday
merge from main -> mortar_prototype
Yesterday
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Yesterday
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Yesterday
merge from main -> fix_server_browser_compression/http_client
Yesterday
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Yesterday
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Yesterday
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Yesterday
merge from fix_server_browser_compression -> main
Yesterday
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Yesterday
Fixed RW on FX meshes.
Yesterday
apartment rugs
Yesterday
merge from safezone_lootbag_fix
Yesterday
fix typo
Yesterday
merge from overfishing
Yesterday
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
Yesterday
Shutter frame audio fixes
Yesterday
Codegen
Yesterday
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Yesterday
merge from automated_testing
Yesterday
Check isValid instead
Yesterday
Compile fix
Yesterday
merge from main
Yesterday
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Yesterday
merge from techtree_multi_unlock
Yesterday
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
Yesterday
merge from waterwheel_deployable
Yesterday
support for manual use water particles with water height adapt
Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
Make ProtectionProperties.IsImmortal available serverside