reporust_rebootcancel

120,505 Commits over 4,018 Days - 1.25cph!

Yesterday
Fix being able to kite croc around foundation
Yesterday
Fix NRE in tiger and croc corpse dragging
Yesterday
Merge from jungle_update
Yesterday
Merge from snakes
Yesterday
Merge from jungle_update
Yesterday
Compile fix
Yesterday
Set correct material collider to fix impact sounds.
Yesterday
merge from laserdetector_ai
Yesterday
Laser detector now detects horses (and anything on the AI layer)
Yesterday
merge from lootdestroy_corpse_fix
Yesterday
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
Yesterday
Remove unused variable
Yesterday
Remove debug logs
Yesterday
Bump reposition chance
Yesterday
Timings, hit effect.
Yesterday
Cleanup
Yesterday
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
Yesterday
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
Yesterday
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
Yesterday
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
Yesterday
Merge: from main Tests: none, no conflicts
Yesterday
Merge from jungle_update (compile error fix)
Yesterday
Fix compile error
Yesterday
Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
Yesterday
Update: further filtering of methods - Dropping BaseEntity.Is* methods that are just HasFlag wrappers - Dropping new Rust.Data BufferStream and RangeHandle Should reduce overhead on serialization Tests: snapshot on Craggy in editor
Yesterday
Merge: from main Tests: none, no conflicts
Yesterday
Merge from workshop_normal_and_compression_fix
Yesterday
Merge from reposition
Yesterday
Merge from jungle_update
Yesterday
scene to prefab all (to refresh tunnel entrances for env volumes)
Yesterday
Restore changes to BaseProjectile lost in merge
Yesterday
Added a tip for how to climb trees
Yesterday
merge from spatially aware branch - underground train tunnels and caves content converted
Yesterday
merge from main
Yesterday
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
Yesterday
Merge from jungle_update
Yesterday
Another fix for serialisation layout
Yesterday
Merge from jungle_update
Yesterday
Compile fix
Yesterday
Merge from jungle_update
Yesterday
Yesterday
Added kapok_b variant Manifest
Yesterday
Expose DismountViewmodelHoldTime on VineMountable
2 Days Ago
Flatten look angle when deciding what branch to swing to
2 Days Ago
Merge from TransferAllItemsToContainer_nre_fix
2 Days Ago
Speculative TransferAllItemsToContainer nre fix
2 Days Ago
freezing_icon -> main
2 Days Ago
Add a corner icon when meat is being refrigerated. Especially important with the new vending machine fridge https://files.facepunch.com/ianhenderson/1b1611b1/Unity_3xOHJjqneq.png
2 Days Ago
vending_machine_fridge -> main
2 Days Ago
Reset all existing vending machine prefabs to 128 slots for good measure