reporust_rebootcancel

135,955 Commits over 4,324 Days - 1.31cph!

Yesterday
merge from health_display_immoirtal_check -> main
Yesterday
Added immortal check before showing health info of entities
Yesterday
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
Yesterday
Merge from main
Yesterday
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
Yesterday
Golf test course (+ mediascenes folder)
Yesterday
fix after merge
Yesterday
Removed shader debug symbols from various shaders that had them left on
Yesterday
Delete component used for lightweight non-entity weapons + codegen
Yesterday
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
Yesterday
Merge from shader_variant_cleanup
Yesterday
Merge from main
Yesterday
Updated Salvaged Axe LOD 3 to be even lower
Yesterday
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Yesterday
Fixed string light bulb rotation when deploying them on floor/ceilings
Yesterday
merge from fix_submerged_states
Yesterday
merge from deep_sea_network_range
Yesterday
String lights line renderer now use local space positions, deployable on boats
Yesterday
Updated LOD 3 on Salvaged Axe World Model
Yesterday
Fix reload sounds not playing (does not support swapping weapons for now)
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
Yesterday
Flagged more prefabs to be deployable on boats
Yesterday
texturing progress - apartment complex prefabing windows and glass, S2P scene
Yesterday
merge from main ( kept destination viewmodel prefab conflict changes)
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
Yesterday
merge from painting_autosave_timer -> painting_qol_fixes
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Disabled IO snapping on boat for now, it doesn't work well
Yesterday
codegen
Yesterday
Forcing a shader variant change to trigger variant compilation
Yesterday
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Yesterday
merge from main (needs a codegen)
Yesterday
Fix boat related client/server field mismatches.
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
merge from boat_socketparent_fix
Yesterday
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
Yesterday
merge from main
Yesterday
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Yesterday
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
Yesterday
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
Yesterday
Fix scoreboard issues