reporust_rebootcancel

130,266 Commits over 4,232 Days - 1.28cph!

Yesterday
- Lerp state rather than trying to force it (feels way better to aim with) - Only calculate time different once (states times dont line up) - Store states in local time instead - Of course we have to add the time difference offset (in order to find the right state), not take away
Yesterday
Remove a fog of war log
Yesterday
- More conversions in places there shouldn't be any - use aliased angles in aiming snapshot, not old values
Yesterday
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
Yesterday
Don't reconcile with present states
Yesterday
- Dont mix local pivot angles and global pitch/yaw angles - Full rewrite of angle processing code - Cleanup Client + Server prediction code: create one unified method
Yesterday
merge from deep_sea -> deep_sea/island_scenes
Yesterday
add another variable to balloon text for correcting pivot displacement from vertical rotation
Yesterday
Lumberjack hazmat repose/lods
Yesterday
Send right first server snapshot time
Yesterday
Only show crosshair when not using sights (front turret)
Yesterday
Only bother reconcilling when firing or reloading (like the ballista), active prediction is proving bothersome with the waves Increase lerp states from 6 to 12
Yesterday
merge from boat_building
Yesterday
Merge from parent
Yesterday
Add Assets\Plugins\crosstales back (minus voice plugin folder)
Yesterday
Add text to both sides of balloons
Yesterday
Merge from parent
Yesterday
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
Yesterday
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
Yesterday
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
Yesterday
Update for line spacing, text sizes, text colour, and small tweaks for balloons
Yesterday
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
Yesterday
Extra protection to on cl_attack and on cl_reload
Yesterday
Paintball Gun - texture update
Yesterday
Reposed barrel and crate wearables
Yesterday
naval_update -> pt_boat_turrets
Yesterday
scientist_boat_ai -> naval_update
Yesterday
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
Yesterday
merge from naval_update
Yesterday
scientist_boat_ai -> naval_update
Yesterday
Ensure front turret is playing the front turret animation
Yesterday
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
Yesterday
merge from naval_update/deep_sea
Yesterday
Change tip wording.
Yesterday
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
Yesterday
Fixed debug portal renderer being visible with the convar off
Yesterday
Small engine skinning fix
Yesterday
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
Yesterday
Only try and ram occasionally
Yesterday
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
Yesterday
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
Yesterday
Set default EditFinishUseInterval to 1 second.
Yesterday
Frog boots repose
2 Days Ago
Only fill fuel to 50
2 Days Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
2 Days Ago
Npc aim refactor progress
2 Days Ago
naval_update -> scientist_boat_ai
2 Days Ago
Check textures for null in ApplyMipLevels()
2 Days Ago
Check textures for null in ApplyMipLevels()
2 Days Ago
Merge Indirect Instancing Fixes