reporust_rebootcancel

127,328 Commits over 4,201 Days - 1.26cph!

Yesterday
Fix NRE in server builds when scientists are talking to each other
Yesterday
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
Yesterday
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
Yesterday
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
Yesterday
backpack unlock
Yesterday
Large backpack rarity
Yesterday
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
Yesterday
naval_update -> pt_boat_2
Yesterday
xmas ceilingpaper tweaks
Yesterday
Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2 Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge. Tests: none, trivial merge
Yesterday
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
Yesterday
Add projectile info for cannonballs
Yesterday
iterations on the plank audio files
Yesterday
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
Yesterday
RPG7 - adjusted weapon position on wild west DLC racks
Yesterday
texture import setting tweaks to xmas floor and ceilingpapers
Yesterday
RPG7 - weapon rack peg adjustment to fix clipping
Yesterday
RPG7 - world model collider and weapon rack adjustments
Yesterday
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
Yesterday
structure to query drag by angle from flattened pre-baked data (dummy data for testing)
Yesterday
edited vm rpg skin anims
Yesterday
Merge from boat_building
Yesterday
Fix steering wheel/mailbox issue (properly this time?)
Yesterday
enabled texture streaming (mips) on halloween wallpaper textures
Yesterday
Merge from parent again
Yesterday
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
Yesterday
merge from Project_Hammer
Yesterday
Fixed NRE on boot caused by chicken coops
Yesterday
artist pack branch
Yesterday
Buildfix: add missing CLIENT guards Tests: build all configs locally
Yesterday
Revert rotations on guide mesh now that the animation is fixed
Yesterday
updated anchor.deployed to now properly reference anchor gibs
Yesterday
wip xmas ceilingpaper
Yesterday
Fix steering wheel id
Yesterday
anim update based on feedback
Yesterday
Yesterday
Merge from parent
Yesterday
Merge from boat_building
Yesterday
Merge from steering_wheels_fix
Yesterday
merge from main
Yesterday
Merge: from analytics_queue_rewrite - New analytics uploading backend, disabled by default (analytics.usev2) - New debug vars - analytics.log and analytics.dryrun Tests: unit tests, used both old and new analytics backends and monitored logs
Yesterday
Sail gibs
Yesterday
Updating small ramp rig skinning
Yesterday
disabling shadow casting on late LODs of casino CH47
Yesterday
boat small ramp anims exported at origin
Yesterday
disabled shadow casting on barges LOD1 and up, same for security tower as its shadows are barely visible after first cascade
Yesterday
Merge from parent
Yesterday
Increase grass distance max clamp
Yesterday
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting