reporust_rebootcancel

111,518 Commits over 3,928 Days - 1.18cph!

2 Days Ago
Parent merge
2 Days Ago
Merge from main
2 Days Ago
Asset backups, collection update
2 Days Ago
Merge from demo_shot_improvements
2 Days Ago
Fixed spears not working with shields
2 Days Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
2 Days Ago
Restrict double barrel shotgun
2 Days Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
2 Days Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
2 Days Ago
Merge from main
2 Days Ago
Merge from primitive
2 Days Ago
Merge from admin_wanted_toggle
2 Days Ago
Added a toggle to control whether to show wanted posters in the admin UGC panel
2 Days Ago
Better generic conversation flow
2 Days Ago
Can now specify which NPC has a mission from the mission inspector
2 Days Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
2 Days Ago
Cata airtime & impact WIP.
2 Days Ago
Scene tweaks
2 Days Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
2 Days Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
2 Days Ago
Catapult flame ammo + lighting + sound emitter.
2 Days Ago
Fixed siege_weapon_ballista_base generating new materials on import
2 Days Ago
Fixed incorrect back bone offset on knight chest piece
3 Days Ago
lunar new year branch and very wip item setup
3 Days Ago
Nuked the legacy source engine RCON code. +rcon.web now just toggles websocket RCON on or off (default on as before).
4 Days Ago
Catapult incen ammo.
4 Days Ago
Fixed potential NRE when using ioentity.debugqueue
4 Days Ago
Disable all scientists in primitive mode
4 Days Ago
Add convars to block NPCs from spawning - `npc_spawn_on_junkpile` specifically for junkpiles - `scientist_spawners_enabled` will disable all scientists spawning (peaceful & hostile)
4 Days Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
4 Days Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
4 Days Ago
FX progress backup. Small transmission tweak on catapult bucket.
4 Days Ago
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5 Days Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
5 Days Ago
Ensured reload to reload step is smooth
5 Days Ago
Adding boomerang animation content and initial set up files
5 Days Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
5 Days Ago
Clean: removing no longer relevant comment
5 Days Ago
Update: DemoServer improvements and fixes - All ticks are now accepted - exposed an editor only API to inject ticks (avoid serialization roundtrip) - cleaned away tick logging - it generated too many logs Ticks are now caught, which is nice, but it looks like it's not validating them all outside of demo playback (saw only 2 players doing it on a perf capture). That'll be next. Tests: added temp debug assertions that would catch any discarded tick - played the new demo, and there were no more assertions.
5 Days Ago
Indirect Instancing: Add initial support for sub meshes
5 Days Ago
Fire ammo stuff/backup
5 Days Ago
- Hopper LODS
5 Days Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
5 Days Ago
dropped explosion force multiplier on catapult by a factor of 10
5 Days Ago
towing looks for non-interactive layered collider setup on towable vehicles, no longer get useless towing prompts when you back up to the wrong side of siege weapons
5 Days Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
5 Days Ago
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5 Days Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
5 Days Ago
adobe fixes
5 Days Ago
allowed better validating from the towed vehicle whether it is in a state to be towed - exposed through virtual in BaseSiegeWeapon at the moment, only the siege tower has cases where it doesn't want to be towed (when it's toppled)