reporust_rebootcancel

141,821 Commits over 4,413 Days - 1.34cph!

Yesterday
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
Yesterday
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
Yesterday
krieg chainsword better charm positon
Yesterday
Resetting lights to their original shadow strength when shadow caching is disabled
Yesterday
merge from mortar_prototype
Yesterday
Fix compile error
Yesterday
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
Yesterday
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
Yesterday
Fix a bunch of the country select settings
Yesterday
merge mortar_prototype to main
Yesterday
merge aim blending for mortar to mortar_prototype
Yesterday
industrial garage door - merged sub objects on skin model
Yesterday
merge from mortar_prototype
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
2 Days Ago
Commiting a bunch of shelved wip
2 Days Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
2 Days Ago
Forgot to refresh the test list
2 Days Ago
merge from automated_testing
2 Days Ago
More work on kitchen lino for penthouse apartment
2 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
2 Days Ago
merge from automated_testing
2 Days Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
2 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
2 Days Ago
removed dummy from hierachy and re exported fbx
2 Days Ago
vendingmachine_updateammocount_nre -> main
2 Days Ago
Properly fix the bug
2 Days Ago
merge from main
2 Days Ago
Update animator to include blend trees
2 Days Ago
merge from main
2 Days Ago
Fixed tutorial completed commands not running quietly
2 Days Ago
Fix update ammo count nre
2 Days Ago
merge from automated_testing
2 Days Ago
merge from automated_testing/raiding
2 Days Ago
Another raiding test and some inspector tweaks
2 Days Ago
Updating ballistic armour and bdu set skinning
2 Days Ago
main -> server_browser_update_2
2 Days Ago
Finally fixed the flaky raiding tests
2 Days Ago
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
2 Days Ago
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
2 Days Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
2 Days Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
2 Days Ago
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
2 Days Ago
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
2 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
kiosk C - addressed feedback, added collision & lods
2 Days Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works