108,036 Commits over 3,867 Days - 1.16cph!
merge from io_research_table
merge from main, stomping radtown_1 changes from main
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
Fix for FizzleEffect being hardcoded on DudExplosives
Added the option for gestures to not get cancelled via LMB/RMB
Enabled on RPS
Satchel polish/debug. LOD distances, FX orientation translation.
Fix shield viewmodel getting culled when offscreen
Fixed blocking state getting reset every tick
Cleanup
C4 polish:
Lighting & light texture improvements.
FX orientation polish.
Show damage protection % when inspecting shields in the inventory
Set some starting values per shield for testing
Added indicators to the item information panel if a wepaon is compatible with shields
Added description to RPS gesture
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
Apply mask when loading a pose from file
Fixed fingers not updating due to curve namings
merge from qol_bag_unclaim_convar -> main
Change hardcoded value of how long bag unclaim button has to be held to a convar
- default to same 2 seconds
- can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
Better client prediction for the ballista controls (still wip)
merge from fix_npc_death_icon -> main
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
Media greybox scene: zero'd origins
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
Add ability for loadouts to reference an NPC prefab to override the death icon
- HumanNPC will send the prefab name the loadout wants if configured
- this fixes NVG scientist outfits in military tunnels not using the NVG death icon
Added arctic scientist icon
- added arctic variant prefab so it can source death info
- left spawners using the same scientist prefabs
- updated loadouts to point to new arctic scientist prefab
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
Fix server admin panel NRE
siege_weapons/visual_towing -> siege_weapons
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
merge from fix_map_focus_light -> main
Fixed not working in standalone builds due to lighttoggle being a server convar
- split into a client & server command
- client checks if map is open and sends convar to server
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merge from main -> fix_map_focus_light
merge from qol_io_arrows -> main
Fix compile errors on CLIENT and SERVER
Add io arrow accessibility settings to options menu
- already existed as convars but weren't in menu