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135,796 Commits over 4,324 Days - 1.31cph!

Yesterday
Fixed client/server serialized field mismatch in HeldEntity
Yesterday
Separate paintable signs for rentable shop kiosks
Yesterday
merge from deepsea_fixes
Yesterday
Test setup
Yesterday
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
Yesterday
RHIBs cannot enter the deep sea
Yesterday
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
Yesterday
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
Yesterday
Charcoal Box - texture and icon update
Yesterday
Merge from redirect_tests
Yesterday
Compile fixes
Yesterday
Merge from main
Yesterday
Added an attribute to allow optional bypass of mandatory callback system
Yesterday
rotated penthouse bath door to prevent blocking path
Yesterday
Merge from naval_update
Yesterday
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
Yesterday
rebase on main
Yesterday
Add initial static boat building station prefab
Yesterday
merge from main
Yesterday
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
Yesterday
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
Yesterday
Component Ammo Box - Updated corpse mesh and prefab
Yesterday
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
Yesterday
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
Yesterday
merge from hackweek_more_tests/fixes
Yesterday
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
Yesterday
Apartment complex greybox update
Yesterday
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
Yesterday
append clothing box and charcoal box to the storage adaptor allow collision group.
Yesterday
Merge from main Conflict on building_planner.entity, auto resolved
Yesterday
ran manifest, localization, icon manifest
Yesterday
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
Yesterday
hamster water wheel blockout
Yesterday
Clearer feedback in editor when using the deepsea.enabled convar
Yesterday
Better fix for the portal map marker nre Compile fixes
Yesterday
Merge from vine_rotation_error_fix
Yesterday
Merge from scientist2_trophy_fix
Yesterday
Fix groundwatch issues for 8 deployables
Yesterday
Remove collision and push force from divesite buoys
Yesterday
Fix missing phys impact sounds for 6 items
Yesterday
Fix missing io arrows for 5 items
Yesterday
Merge from pm_equip_tool
Yesterday
Compile fix
Yesterday
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
Yesterday
Merge from main
Yesterday
Merge from demo_improvements_feb_2026
Yesterday
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Yesterday
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Yesterday
merge from wantedposters_canvas_fix
Yesterday
merge from prefab_preprocess_fix