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129,753 Commits over 4,232 Days - 1.28cph!

3 Days Ago
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
3 Days Ago
Add back parent parameter in InstantiateAsync() since it actually works in Unity 6
3 Days Ago
Entered commands always generate a new timestamp
3 Days Ago
Put console command input box at the very bottom of the window
3 Days Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
3 Days Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
3 Days Ago
Console null check, removed unused vars
3 Days Ago
Developer tools tab init fix Console UI NRE fix
3 Days Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling
3 Days Ago
merge from unity_6.0.58 -> hackweek_pool_refill/unity_6
3 Days Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
3 Days Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
3 Days Ago
Pressing tab with F1 menu open cycle through all the tabs
3 Days Ago
Added HasConsoleInput()
3 Days Ago
Deer skull mask repose
3 Days Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
3 Days Ago
Clean: get rid of debug logs Tests: none, trivial change
3 Days Ago
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
3 Days Ago
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree
3 Days Ago
Update: remember selecter row index between dissasm states Tests: viewed BasePlayer::BoxTest
3 Days Ago
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
3 Days Ago
Ensure input is displayed brighter than logs
3 Days Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
3 Days Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
3 Days Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
3 Days Ago
simple modders red puzzle prefab
3 Days Ago
Final cliff placement.
3 Days Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
3 Days Ago
Floating cities scene2prefab
3 Days Ago
merge from vehicle_large
3 Days Ago
merge from boat_building
3 Days Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
3 Days Ago
compile fixes
3 Days Ago
breaking BaseSculpture down into multiple files, getting unmanageable
3 Days Ago
merge from pointgrid_to_sdf
3 Days Ago
small cleanup
3 Days Ago
Slightly broken attempt at parallelizing ball collisions
3 Days Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
3 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
3 Days Ago
3 Days Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
3 Days Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
3 Days Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
3 Days Ago
3 Days Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
3 Days Ago
merge from boat_building
3 Days Ago
merge from vehicle_large
3 Days Ago
Steering wheel deployment volume improvements
3 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
3 Days Ago
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