reporust_rebootcancel

108,036 Commits over 3,867 Days - 1.16cph!

3 Days Ago
merge from t1smg - WIP
3 Days Ago
merge from io_research_table
3 Days Ago
merge from main, stomping radtown_1 changes from main
3 Days Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
3 Days Ago
Fix for FizzleEffect being hardcoded on DudExplosives
3 Days Ago
Merge from gesturepack
3 Days Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
3 Days Ago
Merge from shields
3 Days Ago
Animator fixes
3 Days Ago
Satchel polish/debug. LOD distances, FX orientation translation.
3 Days Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
3 Days Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
3 Days Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
3 Days Ago
Added indicators to the item information panel if a wepaon is compatible with shields
3 Days Ago
Added description to RPS gesture
3 Days Ago
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
3 Days Ago
Parent merge
3 Days Ago
Apply mask when loading a pose from file
3 Days Ago
Fixed fingers not updating due to curve namings
3 Days Ago
merge from qol_bag_unclaim_convar -> main
3 Days Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
3 Days Ago
Merge fix
4 Days Ago
Better client prediction for the ballista controls (still wip)
4 Days Ago
merge from fix_npc_death_icon -> main
4 Days Ago
Unsaved
4 Days Ago
Merge from main
4 Days Ago
Merge from gesturepack
4 Days Ago
Parent merge
4 Days Ago
Merge from main
4 Days Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
4 Days Ago
Cleanup
4 Days Ago
Media greybox scene: zero'd origins
4 Days Ago
Merge from Halloween24
4 Days Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
4 Days Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
4 Days Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
4 Days Ago
Merge from vm_names_ugc
4 Days Ago
Dev cam mat
4 Days Ago
Fix server admin panel NRE
4 Days Ago
Merge from main
4 Days Ago
siege_weapons/visual_towing -> siege_weapons
4 Days Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
4 Days Ago
merge from fix_map_focus_light -> main
4 Days Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
4 Days Ago
▍█▊▍▅ ▋▍▆▄ ▍▊_▆▊▉▌_▄▍▇▇▇▆▌▅_▋█▌█▊
4 Days Ago
▇▅▍▋▋ ▌▉▋▍ ▊▍█▍▄▅█▉▊▇▍▄▊▍_█▇▆▉▄▍▍▊▄▍
4 Days Ago
merge from main -> fix_map_focus_light
4 Days Ago
merge from qol_io_arrows -> main
4 Days Ago
Fix compile errors on CLIENT and SERVER
4 Days Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu