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133,551 Commits over 4,293 Days - 1.30cph!

Today
meds box ran manifest, localization and icon manifest
Today
food matrix prefab tweak
Today
meds box item, icon, prefabs. matrix models, setup
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
tryfind_matchiongdeployables_fix -> main
Hardening incase traced ent is null (when finding matching deployables)
Today
Paintball Gun - hopper shader tests
Today
merge from naval_update
Today
Prevent crossing if the vehicle has a non whitelisted vehicles parented
Today
merge from naval_update/deep_sea
boatai_balance_changes -> main
Today
changes on crickets ambience values and storm ambience audio volume
main -> boatai_balance_changes
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
Today
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travelling_vendor_vis_fix -> main
Today
meds box folder struct b
Today
meds box folder struct a
Today
Fixed deep sea exit buoys being visible from the main land and the other way around
Today
merge from naval_update
Today
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
Today
Setup AI sleeping on islands, not working, still figuring out why
Today
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
Today
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
Today
ran manifest and localization
Today
food box corpse added, model updates, prefab updates
Today
food box prefab updates
Today
exported a version of w paintball gun rig without wee little ballz
Today
Merge from main
Today
merge from sks_skinviewer
Today
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
Today
Compile fix
Today
Lighting transition.
Today
Clean: reclaim occludees name Tests: compiles
Today
Fixed the issue with photo frames having the photo rendering on the frame
Today
merge from main
Today
merge from vending_cluster_pool_leak_fix
Today
merge from sks_skinviewer
Today
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
Today
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
Today
Added SKS to the skin viewer
Today
Bugfix: OcclusionGroups - make subscribers leave occlusion group once player leaves it - add similar logic to subscribing to a cell This fixes the new unit test, but trips up the old (though I feel the asserts there might be wrong, need to double check). Will validate, but likely will rewrite new logic to be simpler. Tests: unit tests
Today
Merge from naval_update
Today
merge from main
Today
Removed inactive couch from ghostship, it was getting the way of the locked crate spawn.
Today
merge from "paintball_gun_tests"
Today
ran manifest, ran icon manifest, ran localization
Today
box armour item, prefab, icon, matrix
Today
box armor naming
Today
subtractive merge (sorry about that)