reporust_rebootcancel

135,319 Commits over 4,324 Days - 1.30cph!

Yesterday
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
Yesterday
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Yesterday
Merge from exclude_fix
Yesterday
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
Yesterday
Potential fix for UpdateExcludeLayers related bugs
Yesterday
Various UI fixes and tweaks
Yesterday
Door closer first pass implementation
Yesterday
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
Yesterday
Data computer graph saving/loading
Yesterday
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
Yesterday
Item setup for locked loot container
Yesterday
Fixed print node printing everything as floats Added NodeValue.AsString
Yesterday
merge from LNY26
Yesterday
Compile fix
Yesterday
merge from LNY26
Yesterday
added greybox clubs
Yesterday
Added execution logic and event nodes Can finally run some graph now
Yesterday
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
Yesterday
merge from main
Yesterday
Fixed the input bar
Yesterday
Fixed the UI, kinda
Yesterday
codegen localization
Yesterday
cinema screen code
Yesterday
cinema screen ui, placeholder model and prototype code and prefab setup
Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
hooked up store icons to steam items - realised the item prefab can control the ingame icon
Yesterday
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
Yesterday
merge from main
Yesterday
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
Yesterday
comps box removing temporary files
Yesterday
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
Yesterday
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
Yesterday
Tutorial island successfuly runs as a scene in a dedicated build
Yesterday
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Yesterday
Fix clientside golf ball stuttering
Yesterday
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
Yesterday
Build stuff WIP
Yesterday
Compile fixes
Yesterday
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
Yesterday
Fix compile errors in Server mode
Yesterday
Fixed server shutting down when player tried to connect Better line reading of logs
Yesterday
Merge from main
Yesterday
Refactored node config fields Added config fields UI
2 Days Ago
Codegen / manifest
2 Days Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
2 Days Ago
Add shipping container building block trailer prototype thingy
2 Days Ago
Disable the RendererBatching components on shipping container skin for the hackweek