111,518 Commits over 3,928 Days - 1.18cph!
3p minicrossbow 4 reload animations set up
4k textures for lunar wall frames
Fixed screwed reload wm animation speed
Texturing feedback Old TV 2
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
Update: DemoServer - bypas failed validation
- We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against
Tests: played the opriginal long demo - 1711 total violations across ~18 players.
Rider eye motion when galloping
Ensure entity handles arrow head swapping the same as viewmodel
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- Worldmodel masks
- Shorten reload to single loop
- Update arrow tip enable list in the worldmodel
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Update: DemoServer - rudimentary tick visualization using gizmos
- Temporrary while working on server demo reconstruction - will rip out once done with feature
Tests: used on a demo recording on Craggy + the original demo that started it all.
Siege harness bone constraints setup
merge from Knight Armour DLC - KnockerPhys
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Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
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Updated SiegeHarness model in RidableHorse2
Export medium as default settings, bumping it up a level.
Medieval itemstore prefab
Merge from /indirect_instancing
Merge from /indirect_instancing (fix server build)
Cherrypick CS
110544 compile fix (unsure why it didn't show in this branch originally)
Submitting Outbreak scientist rig
Blowpipe reload and firing anim update
merge from primitive -> aux2
Fix compile error from System namespace applying to Random class
Fix scientists footstep sounds not playing correctly
merge from primitive -> aux2
merge from primitive_gm -> primitive
merge from main -> primitive_gm
medieval store view setup
merge from monument_menu_items -> main
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
merge from main -> monument_menu_items
merge from fix_banlist_allocation -> main
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
Fix banlist & banlistex command allocating 130MB every time it was ran
- was set to a starting length of 64M characters instead of 64K
- reuses the StringBuilder instead of making a new one each time
merge from preserve_settings
Bump the lowest preset mipmap resolution up from eighth to quarter.
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded
- we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server