reporust_rebootcancel

136,934 Commits over 4,352 Days - 1.31cph!

Yesterday
merge from main
Yesterday
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
Yesterday
Fix naval scientist laser sight not being on during the day
Yesterday
Clean up
Yesterday
delay_browser_changes -> main
Yesterday
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
Yesterday
NRE fix and move GetPriv to OnDeployed from ServerInit
Yesterday
Fix FSMTransitionBase.get_Senses NRE
Yesterday
Revert region changes until next month - bring back ping for now
Yesterday
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
Yesterday
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
Yesterday
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Yesterday
Can now override store page elements as well
Yesterday
Added skin test material
2 Days Ago
Cannon animation updates to include fuse movement in the reloaded clip
2 Days Ago
exported updated motorboat sit anims
2 Days Ago
Scene2prefab
2 Days Ago
Scene2prefab
2 Days Ago
Scene2prefab
2 Days Ago
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2 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
2 Days Ago
Added some test hair cards/materials for debugging
2 Days Ago
merge from boxes_dlc
2 Days Ago
stone box - matrix lod tweak, prefab updated
2 Days Ago
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2 Days Ago
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2 Days Ago
exported updated 3p ejector seat idle anim
2 Days Ago
Merge from shipping container optimizations
2 Days Ago
Committed missing collider mesh for deep sea signal computer
2 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
2 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
2 Days Ago
merge from deepsea_fixes
2 Days Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
2 Days Ago
merge from main
2 Days Ago
rentable shop neon signs blockout + atlas planning (temp materials)
2 Days Ago
beach chair 3p idle anim exported
2 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
2 Days Ago
Terrain cell mesh colliders with separate cellsize from rendering
2 Days Ago
merge from main
2 Days Ago
adjusted LODs
2 Days Ago
edited minicopter 3p anims
2 Days Ago
merge from wire_shader_pixel_scaling
2 Days Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
2 Days Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
2 Days Ago
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2 Days Ago
Fix PartialMobileStaticGrid NRE on startup
2 Days Ago
Fixed store skin tile header text wrapping issue
2 Days Ago
Merge from main
2 Days Ago
Fixed browser not selecting a tab by default (regression from 144689)
2 Days Ago
merge from store_dashboard/menu_loading_changes