reporust_rebootcancel

139,628 Commits over 4,383 Days - 1.33cph!

6 Hours Ago
merge from main
6 Hours Ago
merge from main
6 Hours Ago
merge from main
6 Hours Ago
fixed perf.playermodel scene
6 Hours Ago
merge from main
6 Hours Ago
Cherry Picked 148115 (Added a way to prevent the vertex alpha applying to the detail mask when additional mask blending options are enabled on a standard shader material)
6 Hours Ago
merge from main
6 Hours Ago
Merge from standard_shader_detail_vertex_color_tint
6 Hours Ago
Added a way to prevent the vertex alpha applying to the detail mask when additional mask blending options are enabled on a standard shader material
6 Hours Ago
Skinning pass for small backpack
6 Hours Ago
Merge from main
Today
Fixing skinning for bowless crossbow world model
Today
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
Today
merge from wakeaiz_optim
Today
added additional filter to Any grid query, lets you set an ignore filter for contents that you never care about and can consider the region "empty" for - as well as the usual filter based on gameplay spec (finer distance, player state, etc.) - lets us sleep the WakeAIZ properly while still allowing early-exit on the first found filter-matching player
Today
Add can't afford overlay panel to prototype button, toggle as needed.
Today
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
Today
merge from main
Today
Industrial Storage - blockouts and initial prefab configuration
Today
Hook up prototype failed overlay
Today
corrected empty grid logic
Today
Restore water wheel reference to its sounds to fix NRE spam
Today
Move prototype button next to unlock button, keep single unclock cost display at the top
Today
Still show icons as locked, even with prototype installed.
Today
Skinning pass for diving suit and diving tank
Today
added ultra wide screen script/offset to bowless crossbow viewmodel prefab
Today
Merge from main
Today
Subtract the subtract
Today
merge from main
Today
switch to AnyPlayersInSphereFast to inline non-npc + trigger volume checks against players, avoids gathering all players in a huge region to then get a passing check on the 1st one, still provides information on whether the grid regions checked were all empty to allow the trigger to stop ticking
Today
Subtract 147919 merge from terrain_lower_fixes
Today
additional boat types, missing files
Today
Merge from main
Today
Renames Add a skinnable for half shelves and single shelves
Today
Created new hidden/uncraftable base storage horizontal and vertical storage barrels Added skins for original storage barrels, abyss, warhammer and jungle versions Can now use the spray can or repair bench to reskin between these versions Future items can now just mark themselves as skins of the hidden base barrels and they will be treated as a normal skin No changes to crafting menu, these barrels still appear as separate items there
Today
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
Today
Fixed code locks on cars disappearing (except for the red spheres) after too many code attempts Swapped the red sphere material to an opaque version so we don't get weird depth fighting issues
Today
Merge from main
Today
Fix NRE when renaming a demo shot to a name that already exists
Today
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
Today
Remove log when loading player inventories for the first time
Today
Merge from main
Today
Merge from main
merge from playerrigupdate2
Modified skinning on the leather gloves
Updated underwear male/female meshes
Updated player mouth/voice logic to work with new player models (and made jaw rotate as well as move)
Today
Add another parameter to chat.add2 so modders can put text before the username without polluting the client's name cache
Today
Speculative fix for changes being lost in the graph view of conversations from copilot
Today
Split dump commands into parts (adding, no change to original) - Animators - Entities - LODGroups - Network - Physics - Root Objects (all gameobjects all scenes) - Warmup - System info