reporust_rebootcancel

139,375 Commits over 4,383 Days - 1.32cph!

4 Days Ago
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4 Days Ago
new tech tree unlock sounds are a bit quieter
4 Days Ago
Apartment complex b mesh fixes
4 Days Ago
Bitumen roof texture tweaks
4 Days Ago
Window atlas texture value fixes
4 Days Ago
Fixed console autocomplete ranking by match position in fullname instead of command name (party.connectparty instead of client.connect)
4 Days Ago
merge from main
4 Days Ago
- industrial large furnace: prefab and item setup, lod0, material - industrial decor pack sitem - ran manifest and localization
4 Days Ago
Dye material updates
4 Days Ago
Adding some roof barriers models to the apartment complex main building scene save
4 Days Ago
Deleted old hair dye sets
4 Days Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
4 Days Ago
Asset bundle test: Use full absolute path and platform-specific directory separator
4 Days Ago
Merge from main
4 Days Ago
Merge from editor_copytexture_error_spam_fix
4 Days Ago
Add copilot-instructions.md
4 Days Ago
ignore.conf update
4 Days Ago
Merge from terrain_culling_uav_fix
4 Days Ago
Merge from main
4 Days Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
4 Days Ago
merge from waterwheel_deployable
4 Days Ago
merge from atmosphere_workshop_error_fix
4 Days Ago
subtracting 147419 waterwheel headbob - Camera fuckery
4 Days Ago
UAV format support check for terrain culling
4 Days Ago
potential fix for obscure Graphics.CopyTexture error spam in editor
4 Days Ago
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
4 Days Ago
Added playground.hair to test dye sets Added mid length dye materials Added mid-length gradient map
4 Days Ago
merge from main
4 Days Ago
fix water wheel pushing splash sound effect playing when the wheel is on land
4 Days Ago
tier 3 reinforcement plates, lods and prefab setup
5 Days Ago
Added mid-length style
5 Days Ago
Fix remove default unity terrain check from map render
5 Days Ago
Play poof particles when fuse becomes visible
5 Days Ago
merge from junkyard_greencard_fix - build
5 Days Ago
merge from wiretool_fluidtankboat_fix
5 Days Ago
merge from devtools_escape_fix
5 Days Ago
merge from adminui_copy_fix
5 Days Ago
merge from loadoutUI_refresh_fix
5 Days Ago
merge from waterwheel_deployable
5 Days Ago
merge from skinviewer_chickencostume_bc_fix
5 Days Ago
merge from sessionmodal_fixes
5 Days Ago
merge from vclouds_refl_error_fix
5 Days Ago
merge from storehero_text_fix
5 Days Ago
update from main
5 Days Ago
update from main
5 Days Ago
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
5 Days Ago
Make some progress getting Rust/Standard to work with BatchRendererGroup