reporust_rebootcancel

135,163 Commits over 4,444 Days - 1.27cph!

Yesterday
gamesroom shotgun trap - updated greybox model & material
Yesterday
Added new sounds to the industrial double doors :minecraft-door:
Yesterday
Apartment complex b shadowproxy
2 Days Ago
Fixed an issue that was causing all additional lights to sample the shadow atlas using NGSS even when the light was set to have no shadows enabled
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
Merge from main
2 Days Ago
Merge from apartment_complex_monument/conversation_fixes
2 Days Ago
Arm weight IK, needs more param tweaks
2 Days Ago
Restore thank you message change
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
2 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
2 Days Ago
merge from main
2 Days Ago
Merge from satellite_art
2 Days Ago
Merge from playermaintainedmonuments
2 Days Ago
Recycler merge fix
2 Days Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
2 Days Ago
unifying SDF shapes into a single struct
2 Days Ago
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
2 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
2 Days Ago
Merge from satellite_crash
2 Days Ago
- More crappy UI - Animator changes
2 Days Ago
Minor 3p animation fixes
2 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
2 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
2 Days Ago
implement actual turn in place on the player animation controller with blend trees
2 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
2 Days Ago
merge from glowing_wallpapers
2 Days Ago
fixed wrong name / description on graffiti concrete bend
2 Days Ago
merge from spawn_terrainignore_fix
2 Days Ago
Fixed an issue where various effects on the camera weren't being updated correctly in the build when RRP was enabled
2 Days Ago
Added Darts Mat Model, Textures and GIBS Setup Darts Mat Prefab and LODS Added Darts Mat as a placeholder in the Dart Board Prefab
2 Days Ago
Updating cached materials for supply signal
2 Days Ago
merge from main
2 Days Ago
Merge from main
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
Stricter water checks
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
merge from main
2 Days Ago
Refactor to allow for additional error messages. Add error message for trying to move target out of map bounds. Don't consume fuel if trying to move out of map bounds. Run cheap bounds check before others.
2 Days Ago
merge rust_relay_server/remove_serversubscriptions -> rust_relay_server
2 Days Ago
fixed skinned mesh on prefab exporter
2 Days Ago
merge from main
2 Days Ago
First pass animations and set up for the supply signal refresh
2 Days Ago
apartment complex s2p
2 Days Ago
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
2 Days Ago
optimizing a bunch of prefabs for better occlusion
2 Days Ago
apartment complex s2p
2 Days Ago
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume