reporust_rebootcancel

131,255 Commits over 4,232 Days - 1.29cph!

4 Hours Ago
Paintball Gun - Texture update
4 Hours Ago
slight edit to vm lr300 space gun reload anim
4 Hours Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
4 Hours Ago
▌▉▋▄▇▆ █▉▋▆█▋▌▄▍ ▅▋█ ▄▌▅▋▍▍▉
4 Hours Ago
▇▇▄▌▌▇ ▍▄▉▌▊▍▅▉ ▆█▇▋▍█▄█▋▉
4 Hours Ago
▋▄▇▉██ ▉▉██▍▅ █▄▉▌▍
4 Hours Ago
Hide Skirt repose
4 Hours Ago
4 Hours Ago
Hide and disable boat ladder
5 Hours Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
5 Hours Ago
GasMaskStrapCombined and halterneck repose
5 Hours Ago
Remove new scientists from desert military base
5 Hours Ago
▊▊▋▌▌ ▉▍▉█▉ ▄▍▍▌ ▍▌ ▉▆▋▍▌▆▆█▊▋█, ▇▌▇▅▅ █▌█▉ ▉▌ ▄▋▄▅▌▆▉▋▍▉ ▌▋▋▌▍▆▇ ▇▇▇▆▄▄▉▊ ▅▇▌█▅▇ ▇▆▊▆▄▍▊ ▇▍ ▌▌▌ ▍▉
5 Hours Ago
Variable Zoom Scope LODs and prefab setup
5 Hours Ago
showing visible bullet in mag when reloading wip
5 Hours Ago
Spawn fix
5 Hours Ago
merge from naval_update
5 Hours Ago
▌█▄▉ ▌▌▄▄▅█▍▇▇ ▅▆▄▍▇█▋ ▇▉█▉▉▋ ▄▉▌▉▄▆▄▉ ▊▄█▇▅█ ▊▄▉▄▋▄ ▆▇▋▆█▌▍▍▅▇
5 Hours Ago
Swimwear 02 reposed
5 Hours Ago
Added sounds to single and double 50cal reload animations
5 Hours Ago
Final spawns on tropical2
5 Hours Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
5 Hours Ago
Fixed casino floor zfighting - S2P FCs
5 Hours Ago
merge from main
6 Hours Ago
Added naval items to primitive and hardcore tech trees
6 Hours Ago
Missing files
6 Hours Ago
Added ores chance
6 Hours Ago
merge from space_station_building_skin
6 Hours Ago
Merge from naval_update (including network++)
6 Hours Ago
merge from birthday2025
6 Hours Ago
merge from wall_parenting_triggers
6 Hours Ago
Merge from naval_update
Today
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
Today
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
Today
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
Today
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
Today
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
Today
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
Cherrypick from 138603 (mission fixes)
Merge from naval_missions
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
Today
LS gap, lowered box in gap
Today
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
Today
Tests: Amend TestNoClipConsistency to generate players permutations with non-zero vehiclePauseTime alongside forceCastTime This should trigger a slightly different code path for noclip checks. Still need to generate relevant physics colliders to validate this path. Tests: ran TestNoClipConsistency
Today
Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
Today
Bugfix: UsePlayerUpdateJobs - fix GatherWavesIndicesJobIndirect returning invalid count of deepsea players - Also fixed invalid index usage for acessing positions Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
Today
▅▌▍'▆ ▍▉▆█▉ ▍▌▍▍ ▉▅▍▊ ▉▄ ▆▇▉█▄'▇ ▊ █▋▆▌▉▇ ▋▆ ▅▋▉ ▆▄▇▍▇ ▆▄ ▌▇▅ ▉▉▆▇▍█▅▉ ▊█▍▌▇▅▉ ▆▋█▉▆ ▋█▇▇ ▇█▊▆▍ ▇█▆ ▍█▍▅▍▉▉
Today
Heavily simplified food market barge (top section) collision
Today
ore & explosive - guide meshes added