140,839 Commits over 4,383 Days - 1.34cph!
Set up sound anim events for binoculars viewmodel, added sounds for deploy
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
merge from main -> apartment_complex_monument
S2P'd some stuff to fix compact ceiling light regression.
Reapply the increased building blocked + added safezone from the merge
Merge from 3p_spectator_improvements
Fix potential NRE when starting debug camera
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merge from apartment_complex_monument/prototype -> apartment_complex_monument
Take scrap from the apartment every 30m for rent payment
Remove TC prefab from medium apartment
merge from automated_testing
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
removed duplicate asmdef refs
Added baked textures for the LODBakerTestPrefab
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
Fix oilrigs not having navmesh when outside of map bounds
Apartment bed prefabs and lods
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
Updated the LOD Baker to take into account per-mesh instance transformations and materials
Potential fix for ResetPath error spam
merge rust_relay_server -> main
edited 3p sprint update anim
Update second gingerbread npc, should fix nre
Skinning update for wooden armour jacket
Update source entity of wolf corpse, should fix broken head trophy
Merge from viewmodel_early_disable_fix
Move viewmodel clear config file
merged main -> rust_relay_server
vendingmachine_ui_refresh -> main
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
Fixed passed/failed filter text width
Throw if the scoped convar doesn't have a SetOveride (methods)
Fixed scoped convars being case sensitive
Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
Merge from viewmodel_early_disable_fix
Fix issues with third person anims still stopping early on molotov, bandage and syringe
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
exported edited 3p jump animations and added correct jump anim to player animation controller
vendingmachine_ui_refresh -> main
Fix 100 issues with the search bar in the sell order creator
merge main -> rust_relay_server