reporust_rebootcancel

133,673 Commits over 4,293 Days - 1.30cph!

Today
Fixed palm_tree_tropical_short_d colliders
Today
merge from naval_update
Today
merge from naval_update/deep_sea
Today
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
Today
appended tools box to the storage adaptor allow collision group list
Today
ran manifest, icon manifest and localization
Today
tools box prefab created
Today
tools box item created icon created, matrix model added
Today
tools box file struct
Today
food box repair and pickup updated
Today
Force update sleeping bag map markers when toggling deep sea map layer
Today
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
Horse mask initial model/materials/prefab
Today
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
Today
Track/assign editing boat. Toggle finished flag.
Today
merge from naval_update
Today
merge from main
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
Today
Updated ghost ship map marker icons Fixed rotations not matching
vedning_machine_vis_fix -> main
Fix fetch cycle throwing an NRE
Today
Added search bar and failed/passed filtering
Today
adjusted lod distances on various boxes
main -> travelling_vendor_vis_fix
mountplayersync_ai_bypass -> main (yolo2)
Remove garbage allocations from BaseMission.id property Codegen
Today
metal box matrix setup, updated icon
Today
metal box removing temporary files
Today
removed slight finger clipping on vm paintball gun admire animation
Today
fixed crazy deploy size on paintable reactive target
Today
Compile fix
Today
added correct collision for window paintable but still cant see paint
Today
latest paintable reactive target lods with power sockets skinned to rig and exported
Today
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
Today
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
Today
Applying all my recent shelved work.
Today
Merge from naval_update
Today
param changes to stone component box corpse, reran manifest
Today
merge from naval_update
Today
Prevent storage adaptor placement on boats
Today
Updated performance logging to include the new shadow quality preset ConVar
Today
stone box gibs corpse WIP
Today
export update moving camera to origin
Today
Merging main to build_cache_redirect
Today
ore box prefab adjusted
Today
ore box added corpse, split off matrix, lod adjustments, model adjustments
Today
food box prefab tweaks for socket
Today
Update ignore list to include new boxes
Today
Merge from storage_adaptor_box_collisions