reporust_rebootcancel

141,053 Commits over 4,383 Days - 1.34cph!

Today
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
Today
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
Today
missed couple of texture files
Today
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
Today
Hooked kiosk poster sign textures back up
Today
update manifest
Today
updated protorype icon and .item prefab to link to proper icon now
Today
Removed obsolete kiosk blockouts
Today
Compile fixes
Today
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
Today
Restored FixCaret because looks like its still needed
Today
added first pass of rentable kiosk c
Today
Shaders update, stripped mobile and sprite shaders we dont need
Today
Merge from main
Today
merge from automated_testing
Today
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
Today
Removed NUnit refs in TestPlayerBoat and RHIB
Today
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
Today
Relinked third parties using the TMP assembly
Today
Removing -quit param for unity test method to allow async tests to run properly.
Today
merge from main
Today
merge from automated_testing
Today
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
Today
Merge from main
Today
merge from toolbar_fixes
Today
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
Today
merge from main
Today
merge toolbar_fixes
Today
Rewrite toolbar extensions in UTK, remove old toolbar extender.
Today
Refactor terrain alphamap to packed bools in bytes
Today
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
Today
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
Today
Fixes for assigning guests
Today
Add PickAFriend dialog to the apartment rent terminal
Today
merge from lookingat_io_qol
Today
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
Today
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
Today
merge from automated_testing/skins
Today
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Today
Add minimum rent to apartment prefabs
Today
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
Today
Added 5 new skin tests
Today
merge from main
Today
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Today
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
Today
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
Today
Fix "Rent Due" not showing
Today
Fix "Rent Due" vital not being assigned the correct type
Today
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
Today
RTL and emoji input field stuff compile fixes