reporust_rebootcancel

137,372 Commits over 4,352 Days - 1.32cph!

Yesterday
merge from the deployguide box fix branch
Yesterday
re-linked up prefab deploy guides on comps, meds, explosives and meds box skins
Yesterday
Fixed the issue with the shutter frame not working correctly with indirect instancing
Yesterday
restore guidePrefab on DLC boxes
Yesterday
adjusted armoured hatch meshes to close gaps, updated textures to improve normal shading.
Yesterday
merge from event_timing_adjust
Yesterday
enabled vert colour tinting on trim material paint mask (new textures coming soon)
Yesterday
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Yesterday
merge from detail layer tint shader
Yesterday
merge from main
Yesterday
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
Yesterday
merge from TechTree556fix
Yesterday
merge from mission_tackletheday_fix
Yesterday
merge from tutorial_death_fix
Yesterday
merge from store_analytics_fix
Yesterday
merge from floating_city_safezone_fix_merge_stomp_fix
Yesterday
merge from boxes_dlc
Yesterday
merge from comp_box_sorting
Yesterday
merge from serverbrowser_secure
Yesterday
Merge from nightlight_adjustment
Yesterday
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Yesterday
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Yesterday
- Dont apply secure filter in history - not required
Yesterday
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
Yesterday
Fixed paintball gun tile in the artist pack showcase opening the pilot pack page
Yesterday
Fix inconsistent results NRE
Yesterday
Fixed artist pack and storage box pack showcases source id
Yesterday
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
Yesterday
Add a temp Change attachment button in the inventory
Yesterday
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
Yesterday
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
Yesterday
Fixed RPC flooding when looking at IO handle while building blocked This also fixes IO handles showing up in monuments
Yesterday
Restored lighting, fixed armored double door mat
Yesterday
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
fix sky and clouds seam in water reflection probe
Yesterday
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
Yesterday
Enable box sorting on the component boxes
Yesterday
merge from main
Yesterday
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
Yesterday
fix vclouds shader error on macos preventing them from showing up in water reflections
Yesterday
Fixed bugged candle flame.
Yesterday
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Yesterday
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Yesterday
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
Yesterday
added mannequin poses
Yesterday
replace temp wheel art with new models, update manifest
Yesterday
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
Yesterday
Merge from floatingcity_boatshopkeeper_fix