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111,518 Commits over 3,928 Days - 1.18cph!

Today
3p minicrossbow 4 reload animations set up
Today
4k textures for lunar wall frames
Fixed screwed reload wm animation speed
Today
Texturing feedback Old TV 2
Today
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
Today
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
Today
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
Today
Rider eye motion when galloping
Ensure entity handles arrow head swapping the same as viewmodel
Today
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- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
Today
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Today
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
Today
Siege harness bone constraints setup
merge from Knight Armour DLC - KnockerPhys
Today
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Today
Merge from main
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
Today
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Updated SiegeHarness model in RidableHorse2
Today
Export medium as default settings, bumping it up a level.
Today
Medieval itemstore prefab
Today
Merge from /indirect_instancing
Today
Fix non-debug build
Today
Merge from /indirect_instancing (fix server build)
Today
Fix server build
Today
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
Today
- Old TV 2
Today
merge from primitive
Today
Submitting Outbreak scientist rig
Today
Medieval store additions
Today
Blowpipe reload and firing anim update
Today
merge from primitive -> aux2
Today
Fix compile error from System namespace applying to Random class
Today
Fix scientists footstep sounds not playing correctly
Today
merge from primitive -> aux2
Today
merge from primitive_gm -> primitive
Today
merge from main -> primitive_gm
Today
medieval store view setup
Today
merge from monument_menu_items -> main
Today
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
Today
merge from main -> monument_menu_items
Today
merge from fix_banlist_allocation -> main
Today
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
Today
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
Today
Merge from main
Today
merge from preserve_settings
Today
Bump the lowest preset mipmap resolution up from eighth to quarter.
Today
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
Today
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server