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140,083 Commits over 4,505 Days - 1.30cph!

3 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 4kb to 2kb
3 Years Ago
merge from industrial
3 Years Ago
merge from rf_streamer
3 Years Ago
merge from PZTMissingFaceFix
3 Years Ago
Don't show attack heli health info while player is mounted
3 Years Ago
Update spawn list minicopter convar name
3 Years Ago
Stop hitting yourself
3 Years Ago
Fixed gun turret rotation local vs. world space. other minor fixes.
3 Years Ago
Censor the frequency display on RF Transmitter item icons when streamer mode is active (displays xxxMHz) instead
3 Years Ago
Fix autoHover again
3 Years Ago
Fix client/server issues
3 Years Ago
Fix autohover affecting every heli
3 Years Ago
Merge Main -> AttackHelicopter. +manifest rebuild
3 Years Ago
Added zoom to gunner cam (RMB). Any mountable can now process local client inputs using LocalInput method (not just computer stations).
4 Years Ago
Industrial conveyor will now attempt to fill any existing stacks in an output container before making a new stack
4 Years Ago
Ensure filter dialog still exists when receiving buffer info
4 Years Ago
Fixed conveyors set to AND mode incorrectly starting a transfer if there were multiple stacks of the same filtered item in an input container
4 Years Ago
Prevent keybinds running when renaming a shot Added an interaction blocker underneath the demo UI to prevent any mouse interaction with game UI
4 Years Ago
Attack heli gunner UI work + gun status networking
4 Years Ago
Scene tweaks Scene2prefab
4 Years Ago
Fixed broken intensity on flickering lights
4 Years Ago
Optimized LOD distances on a bunch of objects old and new Disabled shadow casting on some small and flat objects Other optimization tweaks
4 Years Ago
Disabled shadow casting on decals
4 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 8kb to 4kb
4 Years Ago
Further reduced variants by nuking a couple of unused keywords (metal/spec)
4 Years Ago
Thick transmission WIP
4 Years Ago
Fixed terraiun collision triggers
4 Years Ago
Switched to a more optimal data type for instance data
4 Years Ago
Bug fixes, hooking renderer culling into the system
4 Years Ago
Horse double saddle lods materials and prefab setup
4 Years Ago
wip lookat refactor/testing
4 Years Ago
Fixed missing face for real this time, preserving all functionality.
4 Years Ago
Drone's range 250m -> 500m
4 Years Ago
ferry sky bridge set LODs/Colliders and prefabs Level update
4 Years Ago
NMS scene progress
4 Years Ago
reordering
4 Years Ago
Improvements to renderer culling
4 Years Ago
Changed layer assignment on deployables that can be used to block sight - related to relflection probe not calculating them.
4 Years Ago
show outlines when hovering mounted weapons
4 Years Ago
Managing active renderers but messy
4 Years Ago
merge from main
4 Years Ago
Merge from main
4 Years Ago
Changed smoothness on the wood material
4 Years Ago
Fix drone not resetting state when ending remote control
4 Years Ago
Add first pass on an edit screen to allow modifying map markers after they are placed Supports changing icon and colour
4 Years Ago
Cleanup of my TV Static shader and enable HDR colour
4 Years Ago
Subtract 79900, go back to my TV static shader
4 Years Ago
Discovered we already had a TV static shader. Remove mine and switch to it. Also fixed snow.tga being 8x larger than necessary (each pixel was scaled to 4x4 pixels).
4 Years Ago
Reimplement colour/sprite swaps boilerplate, most of it left over from the last implementation
4 Years Ago
Merge from main