108,150 Commits over 3,867 Days - 1.17cph!
Added placeholder level models for all building components
Made placeholder building level textures slightly less shitty
Fixed building guides being invisible
Added a buttload of unused substances
updated anims, model, prefab & anim controller for view model bow
created bow_tier1 materials
Cleaned up lerping (removed old, unused code)
Fixed warnings, cleaned up redundant startup output
Split the snapshot messages until smaller chunks
Made furnace destroyable
Made campfire destroytable
Prevented building campfire, sleeping bag, furnace inside each other
Prevented stacking furnace/storage boxes
Fixed storage box not having collisions
Protocol++
Fixed player ragdoll's ass exploding out when killed
Fixed gathering a human skull using a projectile
Reverted changes to TestLevelTerrain
Added debug output to wakeup command, to diagnose not spawning when pressing the button
Fixed NRE in AtmosphericBlend
medical syring rigged up and some view model anims done.
edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
rigged the new flare mesh.
Backup committing WIP files.
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
Wind speed now varies depending on your location and the time of day.
Added Howie's placeholder monuments
Protocol++
Updated UnityEngine.dll used by plugins
Fixed NRE in SkinnedMeshCollision.TraceTest
Fixed rare EasyAntiCheat initialization error
Enabled EAC for OSX/Linux
Fixed NRE in RifleControl.OnClientTick
Fixed NRE in ConstructVision.OnObjectRemoved
Fixed NRE in Lidgren.Client.Cycle
Fixed NRE in Planner+Guide.UpdateComponent
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
added 'spear' category to the devplayer script
Fixed cursor tooltips not showing for players
Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet
Time of Day update to 2.3.0 prerelease 1
Added P2P networking
Made voice chat use P2P networking
Made voice chat work
Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4
protocol++
Wolves and Bears now attack
Generisized GameSignal stuff
Protocol++
Fixed hammer world model prefab
Demolish weapons are now more/less proficient towards different building levels
Slowed rock attack time
Rock does less damage
Updated steam libraries for dedicated server
finished the rest of the player holding spear animations;
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
Don't report [EAC] Authed when they've just been kicked
Reject joins with obviously invalid steamids
Fixed connecting from server list (changed with steamworks_net)
Updated steam libraries to sdk 1.31
Fixed burlap trousers again
Fixed playercounts in server list (wasn't reading tags properly)
Recompiled plugins (for andre)
Tweaked player movement (mainly animation events and jump conditions)
Fixed missing skinned mesh renderer reference on hazmat_pants
Deleted some name conflict files that never should have been committed
Updated Steamworks.NET native library platform settings
tweaked mesh to remove clipping
fixed hazmat pants prefab ( which broke when updating the mesh)
fiixed issues with hazmat pants mesh + added scale bone for waist