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153,866 Commits over 4,536 Days - 1.41cph!

10 Months Ago
commit annoying always changing .mats
10 Months Ago
added muzzle point to LR300 slot so it shows up in turrets
10 Months Ago
Added LR space station to the weapons category
10 Months Ago
Mild tweaks on some tropical ocean color and opacity params.
10 Months Ago
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
10 Months Ago
sped up the fall anim on the string a bit on balloon gib fx
10 Months Ago
Merge from prop_caps
10 Months Ago
More balloon bugfixes - balloons no longer pop when picked up - balloons no longer pop when editing a boat they are placed on
10 Months Ago
better lod distances on balloons and made normals better on lod1s
10 Months Ago
Fix tropical1 having the wrong mesh collider assigned
10 Months Ago
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
10 Months Ago
Added LR300 space station store page
10 Months Ago
Boat ramp can no longer be picked up on a finished boat
10 Months Ago
moved balloons in balloons_store prefab apart to stop overdrawing
10 Months Ago
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10 Months Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 2
10 Months Ago
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems Its simpler and less confusing for extra items that aren't uploaded to steam yet
10 Months Ago
Balloon bugfixes - fixed text disappearing on boats when assembling - fixed arabic text not being inputtable - added lock to balloons, same behaviour as paintings - editable balloons can now be picked up
10 Months Ago
Merge from alternate_grill_fix
10 Months Ago
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
10 Months Ago
Merge from hopper_transparency
10 Months Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 1
10 Months Ago
Paintball Gun - adjusted hopper opacity values
10 Months Ago
merge from main
10 Months Ago
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too Includes some code fix for packs with no itemdef associated
10 Months Ago
Fixed incorrect LOD materials on a few improvised walkway variants
10 Months Ago
10 Months Ago
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10 Months Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
10 Months Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
10 Months Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
10 Months Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
10 Months Ago
Removed stray MonumentInfo from Ruins_D
10 Months Ago
birthday cake - adjusted LODs distance screen percentages, added world outline to wm
10 Months Ago
Missing proto file
10 Months Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
10 Months Ago
Floating city farm barge door now plays chainlink sounds
10 Months Ago
10 Months Ago
Alternate grill fix
10 Months Ago
Add a death screen icon for the new scientist
10 Months Ago
Fix ClientOnPlayerDismount NRE
10 Months Ago
Merge from parent
10 Months Ago
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10 Months Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
10 Months Ago
turned floor.triangle.grill collision convex
10 Months Ago
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
10 Months Ago
Merge: from invis_phantom - Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
10 Months Ago
Compile fix
10 Months Ago
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10 Months Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards