reporust_rebootcancel

108,151 Commits over 3,867 Days - 1.17cph!

5 Days Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
5 Days Ago
Merge from vm_names_ugc
5 Days Ago
Dev cam mat
5 Days Ago
Fix server admin panel NRE
5 Days Ago
Merge from main
5 Days Ago
siege_weapons/visual_towing -> siege_weapons
5 Days Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
5 Days Ago
merge from fix_map_focus_light -> main
5 Days Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
5 Days Ago
▍█▊▍▅ ▋▍▆▄ ▍▊_▆▊▉▌_▄▍▇▇▇▆▌▅_▋█▌█▊
5 Days Ago
▇▅▍▋▋ ▌▉▋▍ ▊▍█▍▄▅█▉▊▇▍▄▊▍_█▇▆▉▄▍▍▊▄▍
5 Days Ago
merge from main -> fix_map_focus_light
5 Days Ago
merge from qol_io_arrows -> main
5 Days Ago
Fix compile errors on CLIENT and SERVER
5 Days Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
5 Days Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
5 Days Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
5 Days Ago
merge from 106893 - skinnable backpack
5 Days Ago
Move renderersout of the rig to make FindRig work properly
5 Days Ago
Fixed catapult
5 Days Ago
nre fix
5 Days Ago
baseline
5 Days Ago
merge from main -> qol_io_arrows
5 Days Ago
merge from copypaste -> main
5 Days Ago
Remove console spam when copying entities
5 Days Ago
Fix comment
5 Days Ago
Allow player models to be pasted - convar `paste_players` (default false) - change the steam id of the players pasted so they can't conflict with existing players in the server as it causes issues (give them a steam id above bots but below the range of real players)
5 Days Ago
▌▉▋▆ ▍▅▌ ▊▋▄▋ ▅▄█▍▆▊▉▊ ▌▊▆▉▇▌▉▅▍▋ ▄▄ ▆▉▋ ▊▇▉▍▋▍▊▄.▄▋▇▉▇▊▍▉▄▉▄▊ - ▅▉▍█▇█▍▍ ▍▋▍▉▊▇ ▌▊▊▊▌▊ ▅▉▆ ▌▍ ▇▅▉▍▆▍ █▅▌▉▄▇▅ ▉▆▄▋▅▇▋▌▌▄▌▇ ▌▇▋ ▇▉ ▊▆▄█▄ ▆▇▍▊▌█▇▋▋ ▋▆█▅▉▊▇█, ▍▅▅ █▅▋▊ ▇▉▋▋▇ ▍▋▇▋ █▄ ▊▌██▆█▅▆▄▄█▆, ▅▋▅▅▇▍▆▉▅▊ ▆▇▇ ▋▊█▌▍▍▊▊
5 Days Ago
Merge from ai_wolf_iteration
5 Days Ago
Undo accidental change to procedural map
5 Days Ago
Do filtering of pasted entities before they are spawned by filtering the prefab instead of the spawned entity and then trying to delete it Fix autosnap for pasting not working if there were no foundations in the paste - disable autosnap when no foundations are found
5 Days Ago
Make wolves more accurately align with food when eating
5 Days Ago
Make wolf decelerate faster when approaching a player holding fire, as to not end up charging them by accident, which would make them think the fire is not working
5 Days Ago
Fix for gap in cliff_tall_a
5 Days Ago
siege_weapons -> siege_weapons/visual_towing
5 Days Ago
Reduce the padding distance
5 Days Ago
Merge: from main Tests: none (trivial merge)
5 Days Ago
Merge: from remove_editor_update - Removes last editor-only update invoke case with many invocations(saves a measly 0.1ms). - `demo.play` accepts absolute paths Tests: setup an industrial chain with a chest provider and a crafter and linked those up - debug vizualization worked. Loaded a demo outside of demos folder.
5 Days Ago
Update: demo.play respects absolute paths Tests: Tried to play a demo outside of demos folder
6 Days Ago
Added Catapult Stone Ammo FBX, Materials, Textures and LODS Setup Basic Prefab for Catapult Stone Ammo
6 Days Ago
merge from main -> copypaste
6 Days Ago
kitbashed ice sculpture stub prefab setup - only diverting damage of allowed type at the moment
6 Days Ago
merge from qol_teleport2grid -> main
6 Days Ago
Fixed comment
6 Days Ago
Fix vertical offset of grid not being correct on certain map sizes - due to image being placed from the bottom left but grids starting in the top left, but also rounding the number of grids on the map downwards
6 Days Ago
Optim: Remove IO pipe debug update invoke Turns out to save much less than expected (just 0.1ms), but this eliminates last editor-only update invoke with many instances. Tests: On craggy setup a chest->producer industrial circuit, was able to visualize debug
6 Days Ago
Fix recipe clicks triggering when drag scrolling the recipe list
6 Days Ago
▅▆▅▆▇▊ ▇▊▆▋▅▆▌▍▇▋ ▌▆ ▌▄▍█ ▌▉▅▉▅▊ ▄█▋▌ ▆▄▌▅ ▇▌▍▄▆▆▄▉▉▌ ▌▆▆▌▌▍▋▍▉▋ █▊▅ ▌▉▋ ▉▌▍▇ ▄▋▄▆ ▇▄▆▌▌▊/▇▆▍▆▊▌ ▇▅▊▋▅ (▇█▄▊▋▊▅▉ █▊▅▉▆▌▄▅▍)
6 Days Ago
Add some profiling
6 Days Ago
- Increase tow rope resolution - Increase length slightly from the optimal distance in order to make the rope slightly slack - Setup lead points on visuals to try and make the rope -> transform rope a little nicer