reporust_rebootcancel

141,676 Commits over 4,383 Days - 1.35cph!

2 Days Ago
Viewmode fixes: - Now need to press shift+F3 to set additional viewmodes. Just pressing F3 will only toggle between standard 1st and 3rd person. - SpectatePlayer should now return the correct currentViewMode during both spectate and demo playback. Removed hack for getting the viewmode - Can now switch between all viewmodes during demo playback - Fix SpectatorMode.Update not being called in third person during demo playback
2 Days Ago
Industrial Storage - texture update
2 Days Ago
Make lower LOD material variants of the berry plants with wind disabled
2 Days Ago
updated 3p c4 holdtype run/jog clips so they play correctly
2 Days Ago
Fix RendererLOD not saving motion vectors for different LODs (so the lower LODs of plants can turn off motion vectors)
2 Days Ago
main -> server_browser_update_2
2 Days Ago
merge from cpu_batching_submesh -> main
2 Days Ago
Fix merge conflicts on meshCache submeshes
2 Days Ago
Fixed batched shipping container losing color - caused by some meshes missing vertex color and not adding any default vertex color causing the batched color to not be correctly applied when the meshes were merged
2 Days Ago
binoculars_ui_refresh -> main
2 Days Ago
Merge from main
2 Days Ago
main -> binoculars_ui_refresh
2 Days Ago
- Change rangefinder palette to white - Fix dodgy material
2 Days Ago
Added Freestanding Sink Prop Models and Textures Setup Freestanding Sink Prop Folders, Prefabs, Materials, Colliders and LODS Removed Old Freestanding Sink Prop Blockout Model
2 Days Ago
- Further shader improvements - Added scratch and lens dirt - Styled rangefinder - Seperate out new font material - Further minor changes
2 Days Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
2 Days Ago
Updating ghost sheet skinning
2 Days Ago
Salvage cleaver animation updates
2 Days Ago
Mortar anim updates, IK hand fix and viewmodel camera animations
2 Days Ago
Updated wip floorpapers, icons, textures. Updated skins list, manifest, localization
2 Days Ago
merge from automated_testing
2 Days Ago
Autoturret tests cleanup and fixes
2 Days Ago
- New supress HUD system - Supress HUD whilst you have it out - Add clicks that correspond to distance - Hide crosshair - Shader fixes and improvements
2 Days Ago
* Sample first before adding navmesh agent, to avoid warning spam when navmesh is not there yet * Prevent entering recast code paths when unity agent is null but convar indicates to use unity, instead do nothing
2 Days Ago
merge from main
2 Days Ago
Potential fix for "can't do X on agent not on navmesh" error spawn when toggling useUnityNavmesh convar
2 Days Ago
Make sure all modifications of navPos (through property or warp) also update the world position if updateWorldPos is enabled, before warp would not update worldPos
2 Days Ago
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
2 Days Ago
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2 Days Ago
HBHF sensor tests fixes
2 Days Ago
merge mortar_prototype
2 Days Ago
Fix mortar compile error
2 Days Ago
merge from hbhf_power_fix
2 Days Ago
merge from automated_testing
2 Days Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
2 Days Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
2 Days Ago
merge from gamephysics_schedule_improvements
2 Days Ago
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
2 Days Ago
main -> binoculars_ui_refresh
2 Days Ago
merge from mortar_prototype
2 Days Ago
Fix occlusion popping on mortar, add condition loss on shot
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Fix defensive upgrade description.
2 Days Ago
Merge from Main
2 Days Ago
Merge from main
2 Days Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
2 Days Ago
Industrial Storage - corpse meshes, gibs tweak
2 Days Ago
merge from main
2 Days Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
2 Days Ago
merge from storepage_crypt