126,618 Commits over 4,109 Days - 1.28cph!
Disable condition on compass
Clean up v_compass.anim.controller missing local files
Fix resetfogofwar command
Mark a bunch more meshes as read/write
Possibly, maybe, finally fixed loading fog of war from a save
UI_FoilShaderMouseFollow compile fix
Fixed nre when opening skin viewer while connected to a server
merge from new_menu/skin_viewer_merge2
Fix research table snapping issues
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
Add padding when trying to snap to twig walls
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
Removed some assets I don't need for the merge
crash at monument distance 800 -> 1200
Revert level manager - ready for merge
Setup new demo window
Setup FlexVirtualScroll
Fixed alignment and width bugs with demos item
Can click on items to bring them full screen
Drag to rotate controls first pass
Skin viewer support in steam inventory screen
Fixed scuffed description box on server connect modal
Further premium tag adjustments
Fix wearables not rendering their icon to the existing item icon
- search for ItemModWearable to connect Wearable <-> Item
Much nicer logic for calculating angle
Made premium tag look like it should
Applied foil shader to premium tag
Mip Maps
Slightly better angle calculations for foil mouse follow script
Merge from trimmed_asset_warmup/scene_warmup
Remove Skybox/Procedural instead, we don't use it
Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it
Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
Also search for wearables when generating PropRenderer manifest
- display progress bar when generating manifest to give you hope it's working
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue
Applied on some premium images
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
Switch from showing the scene view in the preview window to running the Screenshot() method every frame
- applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
Explicitly pull compute shaders into content.bundle
Setup heart particle effects when you favourite a server
Add ParticleEffectForUGI
Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
Skin viewer parallax when moving the mouse around
Merge from trimmed_asset_warmup/scene_warmup
Fix running in editor with use bundles off
Fix destroying and recreating render textures over and over until it starts throwing errors
Hopefully fix mac path issue
Move logging to editor/development builds only
Always include SKybox/Procedural shader for ReflectionProbeEx