reporust_rebootcancel

130,887 Commits over 4,232 Days - 1.29cph!

2 Days Ago
Merge from naval_update
2 Days Ago
Merge from parent
2 Days Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
2 Days Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
2 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
2 Days Ago
Fixing skinning for 50 cal right rig
2 Days Ago
Updated screen material
2 Days Ago
merge from naval_update
2 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
2 Days Ago
Merge from main
2 Days Ago
Fix "look rotation vector is zero" error spam
2 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
2 Days Ago
Fixing 50 cal front left mesh vertex offset
2 Days Ago
Fix naval scientist corpse using normal scientist skin
2 Days Ago
merge from boat_building
2 Days Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
2 Days Ago
merge from naval_update
2 Days Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
2 Days Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
2 Days Ago
enabled mip streaming on sofa textures
2 Days Ago
merge from main
2 Days Ago
added RW to FX balloon string meshes
2 Days Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
2 Days Ago
Merge from cardinal_snapped_placement_test
2 Days Ago
Revert a ddraw debug duration back from my testing.
2 Days Ago
Merge from deploy_edit
2 Days Ago
added new rust birthday balloons to crate tools prefab
2 Days Ago
Cannon animation and viewmodel camera pass
2 Days Ago
merge from main
2 Days Ago
Steering wheel material changes
2 Days Ago
Prefix name change on the steering wheel textures
2 Days Ago
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
2 Days Ago
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2 Days Ago
merge from puzzlereset_command_improvements
2 Days Ago
merge from guide_materials_tweaks
2 Days Ago
merge from techtree_open_default_level
2 Days Ago
Merge from parent
2 Days Ago
Merge from foliage_instancing_islands
2 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
2 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
2 Days Ago
Merge from parent
2 Days Ago
Merge from hackweek_boxsorting
2 Days Ago
Fixed missing power input arrow on storage adaptor
2 Days Ago
Merge from main
2 Days Ago
Merge from food_qol
2 Days Ago
Fix food in a backpack dropped in the snow spoiling
2 Days Ago
Merge from main
2 Days Ago
merge from naval_update
2 Days Ago
Manifest
2 Days Ago
Codegen