reporust_rebootcancel

123,353 Commits over 4,171 Days - 1.23cph!

5 Days Ago
added missing rhib buttons
5 Days Ago
Add mannequin image to general store and page
5 Days Ago
Added dials to control panel on rhib crane
5 Days Ago
rhib crane lods and prefab
5 Days Ago
moved volumes in a little on wall mountable spotlight so it deploys to all building tiers
5 Days Ago
Merge from parent
5 Days Ago
Hazmat suit despawn rarity set
5 Days Ago
Fixed an issue where the Night parameters for light intensity, ambient multiplier, and reflection multiplier were all being forced to 0 via script
5 Days Ago
Scene cleanup / medical barge prefab
5 Days Ago
Revert change to calculating distance on MissionPoint
5 Days Ago
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
5 Days Ago
Add method to calculate remaining path length
5 Days Ago
Revert bad file change from merge
5 Days Ago
tweaked lod distances on clothing mannequin to cull sooner
5 Days Ago
corrected artifical water sources not populating the artificalWater field in WaterInfo in all test cases, buoyancy flow force ignores artifical water sources
5 Days Ago
Merge from mission_create_streamlining
5 Days Ago
- Various small misc changes to working with missions in editor - Fixes for Activate Sensor mission - Adds ShowIf attribute to contextually hide fields in the inspector
5 Days Ago
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5 Days Ago
merge from decor_lighting_dlc
5 Days Ago
Clean: extra "can kick" annotation Tests: none, trivial change
5 Days Ago
Clean: fix formatting in BasePlayerr-Server.cs after merges Tests: none, trivial change
5 Days Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
5 Days Ago
fluorescent wall light no longer a skin of the ceiling light
5 Days Ago
re-exporting 3p boomerang anim to fix shoulder issue
5 Days Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
5 Days Ago
Pickup toast message keys now correctly display when using DebugLanguage 1
5 Days Ago
merge from dunes_barricade_fix2
5 Days Ago
merge from scrap_heli_gibs_fix_2
5 Days Ago
Fixed despawn rates for: M15 Pilot suit Abyss hazmat
5 Days Ago
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Rin
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
Patrol helicopter gibs
5 Days Ago
Fix scrap hei gibs read/write after they were reverted by a previous change
6 Days Ago
Apply 129057 on new branch
6 Days Ago
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6 Days Ago
merge from decor_lighting_dlc
6 Days Ago
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
6 Days Ago
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
6 Days Ago
merge from deep_sea/islands
6 Days Ago
Code cleanup
6 Days Ago
Scene backup. Editor script fix.
6 Days Ago
Set ghost ship as deep sea global networked
7 Days Ago
merge from naval_update/deep_sea
7 Days Ago
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7 Days Ago
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