reporust_rebootcancel

111,546 Commits over 3,928 Days - 1.18cph!

7 Days Ago
Assets backup
7 Days Ago
▆▋▇▉▌ ▇▄▇▇▊▄▊/▇▅▌▍▌▉▉ ▊▇▅ ▋▊▅▋▋█▋ ▄▇▌▄ ▍▍ ▉▊█ ▅▉▉▆
7 Days Ago
Remove debug logging
7 Days Ago
WIP reload rotation fixes
7 Days Ago
Modify era editor window so you can select an era and see what items are blocked - default is "none", will show orange for unassigned items - selecting "primitive" will show red for blocked items
7 Days Ago
Bugfix: no more duplicate players when playing a client demo on server-editor Now there's an issue with disconnecting/destryoed players - about 8 NREs about acessing something dead during BasePlayer.ServerCycle Tests: played the same demo - max players was 20 instead of 1k
7 Days Ago
Climate update (copying temperate parameters to jungle)
7 Days Ago
RustNative update (jungle biome has forest topology everywhere)
7 Days Ago
Update: properly initialize players when playing a client-demo in server-editor - Also log when creating a main player - Report kick reasons as errors No more unexpected kicks for players. But, looks like we're duplicating players - by the end of playback we had 1k players, which is much more than I expected Tests: played back the same demo to completion, accumulated errors are only related to some invalid packets that we don't care about (like Voice)
7 Days Ago
TerrainConfig update (copying temperate parameters to jungle)
7 Days Ago
Sorted most other issues, just left with reload
7 Days Ago
RustNative update (jungle biome baseline)
7 Days Ago
ProceduralMapEmpty fixes
7 Days Ago
Update: Server-editor is able to see ticks from the player when playing a client-demo - now also handling flag messages - skip server demos and warn user that it's not supported for now There are a couple things left to investigate and validate - why the kicks happening for being under terrain, whether I can restore full initialization flow Tests: ran the same demo, was able to verify that main player is identified and it's tick history is being stepped through
7 Days Ago
▆▉▊▅█ ▄▊▌▋ ▌▉▆_▍▅▅▌▄▉▍█▉▄_▆▇▅▆▊█_▍▅▉▇▉_█▉▊▆ -> ▅▉▉█
7 Days Ago
▋▆▍ ▌▍▅▅▇▊█▌▉▆ ▊█▆▊▍▍ (▄█ ▋▄▄▄▉▋▌▊) ▇▆▄▅▇ ▆▉▇█ █▄▊▅▉▌▋▅▆▌ ▅▌▆▉ ▍ ▌▆▍▆▍▌ ▇▇▇▊▆ - ▆▋▇▌█▌▌ ▆▉▍█▇▅▆▆▌▇ ▍▊▋▄▊ ▄▇ ▅▆▇█ ▉▄▊▇ █▆ ▉▍▌█▇▇▄▄▄
7 Days Ago
Removed logs in legs animator Comments
7 Days Ago
Added LODs for jungle floor pieces
7 Days Ago
exported updated vm minicrossbow anims
7 Days Ago
merge from primitive -> aux2
7 Days Ago
merge from primitive_gm -> primitive
7 Days Ago
Fix compile error from using statement creeping in
7 Days Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
7 Days Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
7 Days Ago
Switched population to use the new horse prefab Ranches as well
7 Days Ago
Same treatment for deploy mask
7 Days Ago
Ensured idle animation mask includes all hand movements
7 Days Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
7 Days Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
7 Days Ago
adobe wall texture fixes
7 Days Ago
merge from primitive
7 Days Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
7 Days Ago
Reduce horse skidding sound volume
7 Days Ago
Armor slots UI/interaction
7 Days Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
7 Days Ago
adjusted horse physics mat
7 Days Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
7 Days Ago
horse skidding behaviour fixes and improvements
7 Days Ago
Merge from siegefx
7 Days Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
7 Days Ago
Final prefab & related files.
7 Days Ago
Added jungle ClimateParameters
7 Days Ago
exported vm minicrossbow idle strings drawn back anim
7 Days Ago
Added jungle biome to terrain backend and shaders
7 Days Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
7 Days Ago
Fix dodgy masks on idle state
7 Days Ago
- Setup mask on string layer states - Adjust some rotation angles
7 Days Ago
Manifest
7 Days Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
7 Days Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs