reporust_rebootcancel

130,968 Commits over 4,232 Days - 1.29cph!

Yesterday
merge from islands to naval
Yesterday
Merge from parent
Yesterday
Merge from parent
Yesterday
Re-enable dynamic occlusion pausing by default again
Yesterday
merge from main -> fix_dynamic_occlusion_pausing
Yesterday
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
Yesterday
merge from icon_renderer_path -> main
Yesterday
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
2 Days Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
2 Days Ago
update manifest
2 Days Ago
added space station building skin back in to skins asset
2 Days Ago
merge from space_station_building_skin - restored sitem
2 Days Ago
merge from main
2 Days Ago
restored space station building skin sitem
2 Days Ago
▆▋▋▄▍ ▉▊▆▍ ▉▌▄▅▌▌_▄▋▅▍█▉_█▊▄█ -> ▄▉▋▆
2 Days Ago
▋█▄▋█ ▊▅▋▌ ▅▅▆█ ▇▅ ▇▆▉ ▍▄█▆█▋▇ █▊▄ ▍█▇▌▊▅ ▍█▆▋▋▉ ▆▉▅▌▉▋▍▌ ▌▄▅▆▋█
2 Days Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
2 Days Ago
merge from birthday2025 -> main
2 Days Ago
Balloons polish - fix spacing inconsistencies in UI - fix being able to place signs on balloons - add RPC/s limit
2 Days Ago
Ejection WIP.
2 Days Ago
▅▍▉▋▅ ▇▍▆▆ ▇█▇▄▋▊_▆▅█▌▄▋_▍▊▍▌▆▇ -> ▄▊██
2 Days Ago
▊▋▌ ▉▋█▉▋▅▍ ▋▉▇▆▍
2 Days Ago
50 cal attack
2 Days Ago
▉▅█▄▌ ▊▊▋▌▆▆ ▄▍ ▅▉▇▍▉▋▍ ▇▆▅ ▍▉▇▌ ▅▋▄ ▇▋▇▍▅▅▉▇ █▄▅ ▇▉▍▇▊ ▆▋▅ ▄▅▊▍▌▋ & ▇▄▉▉▉▌█▍▌
2 Days Ago
▄▌▋▌ ▇▌▅ ▆▋▌▉ ▆▆▊ ▌▋▉▍ ▊▉▆▄▍▉ █▊ ▍▉▉▆▄▉▍, ▍▌▄▋▊▆█ & ▇▄▍▌▌▋▍▊▄ - ▍▄▆▅▊▉ ▄▌ "▅█▋▌▊▋▉▌" ▍▆ ▇▌▋ & ▍▌▊▆▅▆ ▄▄▋ ▊▋▆▉▊▅
2 Days Ago
50 cal stuff.
2 Days Ago
▄▆▇ ██▄▆▆█▅ ▄▊▍ ▉█▉▊▋▊▋▍ ▉▉▌ ▆▇▆▆ ▍▊ ▆▍▅▌ ▅ "▍▅▆▍▇▌" █▌▊▋▄ ▆▊▌▊ ▌▇▋ ▆▅█▊█▅▅▌ ▍▆▌ ▌▄ █▄████▋▇▍
2 Days Ago
Fix rare boat building UI nre when using enterdeepsea.
2 Days Ago
Wrapped ValidDismountPosition debug log in the debug convar.
2 Days Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
2 Days Ago
Cocoknight armor reposed fixes
2 Days Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
2 Days Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
2 Days Ago
Merge from naval_update
2 Days Ago
▆▄▊ "▄▉█▇▋ ▅▄▍" ▄▇▌ "▋▊▄ ▌▇█" ▉▌▋▄▅▇▋ █▍ ▋▆▅ ▋▊▆▉▍▋▄ ▄▇█ ▉▇▍ ▇██▋ ▅▉▇ ▋▍▍█▆▊▍▆ ▊▌▋ ▇▌▌▇▋▉ ▆▊▆ ▌▆▅▄ ▇▇ ▄▌▌ ▆▋▋▅▌▇
2 Days Ago
merge from blueprint_viewmodel
2 Days Ago
merge from blueprint_viewmodel
2 Days Ago
merge from naval_update
2 Days Ago
merge from deep_sea
2 Days Ago
Space LR300 - Worldmodel LOD0, textures, material
2 Days Ago
exported latest space gun vm anims, exported updated rig with skinning fix and created/linked vm cam anims for it
2 Days Ago
Small engine deployment guide fixes.
2 Days Ago
Fucking plastic selecting my hidden changes by default ffs
2 Days Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
2 Days Ago
Refactor some invoking. Remove some debug logging.
2 Days Ago
Animation polish pass for both 50cal guns
2 Days Ago
▇█▇ ▄▍▌▌▅▋▄▍ ▆▆▍█▋▄ ▅▌▅▍▅▉▇▇▄█ ▊▊ █▅▄ ▅▅▊▊▆▌▋▆, ▋▅▊▆▍ ▊▄▅▌▊▇ ▋▍▅ ▅▅▍▍▋▌█
2 Days Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
2 Days Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
2 Days Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning