reporust_rebootcancel

132,278 Commits over 4,262 Days - 1.29cph!

9 Days Ago
Merge: from main
9 Days Ago
Optim: DensitySpawnPopulation - stop trying to spawn prefabs when used up available prefabs This eliminates a lot of wastefull attempts Tests: while at full population, ran dump_map with 1000 items to fill - reported 0 attempts
9 Days Ago
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
9 Days Ago
Bugfix: DensitySpawnPopulation - avoid weighted prefab pool starvation Bug from 2022 - we never checked if prefab instantiation ever failed, as it has it's own internal checks Tests: ran spawn.report - saw that junkpiles population was full after boot. deleted junkpiles pop then immediately simulated spawning - saw green pixels, got the count
9 Days Ago
Update: spawn.dump_map - also report how many spawned and how many attempts were taken Looking at the texture it's hard to believe it has 800 green pixels, but apparantly it does. Tests: used dump_map right after delete_populations
9 Days Ago
merge from store_gallery
9 Days Ago
Added store images for the following: - LNY wallpaper - LNY wall divider - Halloween wallpapers - Balloon pack
9 Days Ago
Hide pants repose
9 Days Ago
merge from obb_test
9 Days Ago
removed 3D gaussian blur entirely, it was too slow
9 Days Ago
split censoring XYZ segment counts and convarred, defaulting to (4,5,4)
9 Days Ago
Fixed steam inventory modal unable to send coroutines during their init
9 Days Ago
Fix issue causing low ammo indicator to be always on
9 Days Ago
Only scroll when the item is not 100% visible Some safety checks
9 Days Ago
merge from indirect_instancing (for real this time)
9 Days Ago
merge from indirect_instancing
9 Days Ago
local-region OBB pointcloud fitting
9 Days Ago
Some bug fixes, reset scroll pos after closing the skin modal NRE fixes
9 Days Ago
Update: differentiate SpawnPosOverride and Density errors Noticed a bug that can cause random prefab picking starvation (we don't return prefabs if instantiating a prefab fails), will fix in a separate CL to confirm via debug maps Tests: ran dump_map junkpiles 1000 on 4.5k procgen
9 Days Ago
slight cleanup, disabling blur for now
9 Days Ago
Adding extra unitybuild args that were missing on OSX builds
9 Days Ago
9 Days Ago
Update: refactor SpawnPopulationBase to work with ISpawnHandler - got rid of SimulateSubFill, consolidated logic - changed dump_map default simulation count to 100 (to avoid iteration explosion) - added more fail reasons This both reduces code duplication and makes sure we run exactly the same SubFill logic when simulating to generate debug maps Tests: ran it on 4.5k procgen with dump_map junkpiles 1000 - found why they don't spawn
9 Days Ago
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
9 Days Ago
* Moved fallback bounds transformation to a job * Removed old fallback culling code
10 Days Ago
Layout tweaks
10 Days Ago
Moved gallery images to CoverImage Fixed scroll view paddings for items with more than 5 images Clicking a gallery button scrolls to center the clicked element
10 Days Ago
Cleanup: Remove old MotionList code
10 Days Ago
* Fixed objects in fallback renderer not updating correctly when in motion. * Added profiler markers for draw call submission of instanced and fallback renderers. * Fixed streaming_use_mesh_uv_distribution_metrics not actually doing anything.
10 Days Ago
support for movement sounds on pt boat turrets
10 Days Ago
Fixed weekly items modal not showing "This item can't be broken down" Cleanup
10 Days Ago
Parachute backpack/canopy/gibs reposed
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
merge from console_autocompletion_contains
10 Days Ago
Changed the console autocompletion from StartsWith to Contains
10 Days Ago
Steam inventory modals fixes following the gallery changes
10 Days Ago
Remove SimpleFloatingEntity and associated prefabs, they were never used
10 Days Ago
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10 Days Ago
Ghost sheet and Dracula outfit repose
10 Days Ago
Fixed pool leak in BuildingBlock::DrawHighlight
10 Days Ago
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count Tests: none, trivial change
10 Days Ago
Update: add ability to dump pngs of simulated spawning of a population Tests: used locally
10 Days Ago
merge from birthday2025 -> main
10 Days Ago
merge from fix_balloon_error_log -> birthday2025(main)
10 Days Ago
merge from fix_balloon_lock -> birthday2025(main)
10 Days Ago
First pass of gallery view for limited items with more than one image
10 Days Ago
updated manifest
10 Days Ago
network_profiler -> main
10 Days Ago
Compile fix (random include statement)