reporust_rebootcancel

131,334 Commits over 4,262 Days - 1.28cph!

4 Days Ago
merge from ice_sculptures2/pointgrid_to_sdf
4 Days Ago
Merge from naval_update
4 Days Ago
Merge from naval_update
4 Days Ago
updated space station lr300 description
4 Days Ago
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
4 Days Ago
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
4 Days Ago
updated ice sculpture description
4 Days Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
4 Days Ago
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
4 Days Ago
Updated male model/prefabs
4 Days Ago
ore box texture pass
4 Days Ago
set up lr300 space entity with space gun rig
4 Days Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
4 Days Ago
Merge from parent
4 Days Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
4 Days Ago
Parent entities before initializing them
4 Days Ago
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4 Days Ago
Gibs and LODs for Artist Canvas S
4 Days Ago
Balloon config UI improvements
4 Days Ago
player update car pose change + IK adjustment
4 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
4 Days Ago
don't let you push a PlayerBoat if you're parented to it
4 Days Ago
Make sure placement error is correct for the deep sea build fix
4 Days Ago
and added the texture too
4 Days Ago
added store icon for birthday candle hat
4 Days Ago
merge from deep_sea
4 Days Ago
Fixed being able to build in the deep sea when looking at an entity
4 Days Ago
setup worldmodel prefab for lr300 space gun
4 Days Ago
Removed deep sea hackable crate map marker
4 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
4 Days Ago
50cal_animations -> naval_update
5 Days Ago
S2P all
5 Days Ago
merge from boat_building
5 Days Ago
50cal -> naval
5 Days Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
5 Days Ago
50cal_Animations -> naval_update
5 Days Ago
50cal_animation -> naval_update
5 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
5 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
5 Days Ago
Update all ship trigger parent shapes to match the ship
5 Days Ago
Projector in stables_b now permanently on
5 Days Ago
Merge from deploy_fixes_wip
5 Days Ago
FX tweak to better faciliate adjacent wall.
5 Days Ago
Try authority with higher yield state acceptance
5 Days Ago
50cal_animations -> naval_update
5 Days Ago
plugged gap in stairs_overhang_300x300_corner
5 Days Ago
double 50Cal mounting sounds and shooting volume changes
5 Days Ago
Bugfix: SpawnGroup now applies entitie's world<->navmesh transformations when picking a spawn point Tests: Spawned ghostship - all NPCs spawned, but not moving (likely my other experimental code borks it)
5 Days Ago
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5 Days Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet