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145,468 Commits over 4,444 Days - 1.36cph!

Yesterday
Fix `immortalProtection` static field inside ProtectionProperties not being cached on the server (because it was only calling IsImmortal() on client in the item info panel - fixes server apartment entities not being set immortal
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Cobalt Statue - Minor texture fixes
Yesterday
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Yesterday
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
Yesterday
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Yesterday
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
Yesterday
merge from fueltanks_wiring_fix
Yesterday
Allow fuel tanks to be connected together
Yesterday
Fix NRE in PhoneController.Server_AddSavedNumber()
Yesterday
Fix apartment upkeep terminal not being immortal
Yesterday
monument blocker - vent. Optimized assets, added gibs, collision & lods
Yesterday
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
Yesterday
Restored L96 icon rendering settings
Yesterday
Compile fix
Yesterday
merge from analytics_remove_uploader
Yesterday
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
Yesterday
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
Yesterday
Yesterday
Remove logging "Waiting for player to leave"
Yesterday
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
Yesterday
Scaling, convars.
Yesterday
assign proper scaling root to spawned charms in skin viewer
Yesterday
update apartment_complex_monument/prototype
Yesterday
merge from main -> apartment_complex_monument
Yesterday
updated 3p weapon/tool run anims to 16 frames
Yesterday
Add basic object motion vector shader (WIP)
Yesterday
updated 3p weapon/tool run anims to 16 frames
Yesterday
updated 3p weapon/tool run anims to 16 frames
Yesterday
updated 3p weapon/tool run anims to 16 frames
Yesterday
updated 3p weapon/tool run anims to 16 frames
Yesterday
updated 3p weapon/tool run anims to 16 frames
Yesterday
merge from main
Yesterday
updated 3p weapon/tool run anims to 16 frames
Yesterday
update apartment_complex_monument/prototype
Yesterday
Switch between billboard and model (wip)
Yesterday
fix devLocal/WorldCoord shaders missing g-buffer stencil write
Yesterday
Fix 4 boxes not being placeable in a foundation anymore
Yesterday
merge from attachment_charms
Yesterday
merge from contact_lowresasset_fix
Yesterday
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
Yesterday
More billboard work, supports fake extreme distance, temp shader, mat.
Yesterday
Carry over equipped charm when reskinning a gun to a redirect
Yesterday
autofind_deployable_snapping -> main
Yesterday
Mark auto snap as experimental
Yesterday
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
Yesterday
Post merge fixes
Yesterday
merge from main
Yesterday
merge from attachment_charms/skinviewer
Yesterday
fixed Paintable shop sign at apartments zfighting in paint view