reporust_rebootcancel

123,195 Commits over 4,171 Days - 1.23cph!

3 Days Ago
Fixed an issue where the Night parameters for light intensity, ambient multiplier, and reflection multiplier were all being forced to 0 via script
3 Days Ago
Scene cleanup / medical barge prefab
3 Days Ago
Revert change to calculating distance on MissionPoint
3 Days Ago
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
3 Days Ago
Add method to calculate remaining path length
3 Days Ago
Revert bad file change from merge
3 Days Ago
tweaked lod distances on clothing mannequin to cull sooner
3 Days Ago
corrected artifical water sources not populating the artificalWater field in WaterInfo in all test cases, buoyancy flow force ignores artifical water sources
3 Days Ago
Merge from mission_create_streamlining
3 Days Ago
- Various small misc changes to working with missions in editor - Fixes for Activate Sensor mission - Adds ShowIf attribute to contextually hide fields in the inspector
3 Days Ago
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3 Days Ago
merge from decor_lighting_dlc
3 Days Ago
Clean: extra "can kick" annotation Tests: none, trivial change
3 Days Ago
Clean: fix formatting in BasePlayerr-Server.cs after merges Tests: none, trivial change
3 Days Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
3 Days Ago
fluorescent wall light no longer a skin of the ceiling light
3 Days Ago
re-exporting 3p boomerang anim to fix shoulder issue
3 Days Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
3 Days Ago
Pickup toast message keys now correctly display when using DebugLanguage 1
3 Days Ago
merge from dunes_barricade_fix2
3 Days Ago
merge from scrap_heli_gibs_fix_2
3 Days Ago
Fixed despawn rates for: M15 Pilot suit Abyss hazmat
3 Days Ago
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Rin
3 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
Patrol helicopter gibs
4 Days Ago
Fix scrap hei gibs read/write after they were reverted by a previous change
4 Days Ago
Apply 129057 on new branch
4 Days Ago
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4 Days Ago
merge from decor_lighting_dlc
4 Days Ago
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
4 Days Ago
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
5 Days Ago
merge from deep_sea/islands
5 Days Ago
Code cleanup
5 Days Ago
Scene backup. Editor script fix.
5 Days Ago
Set ghost ship as deep sea global networked
5 Days Ago
merge from naval_update/deep_sea
5 Days Ago
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5 Days Ago
beanbag chair destroy sound + sound tweaks table lamp deploy deploy sound tweak for a few other lights
5 Days Ago
Merge from baseplayer_serverupdateparallel - Optim: reduce GC allocs by 60% when creating tasks for UsePlayerUpdateJobs 2 - Optim: skip occlusion queries for pairs of same players (affects all modes) Tests: 2p tests on Craggy + 2k procgen with UsePlayerUpdateJobs 0/1/2 (covered spawning, sleeping, killing and occlusion kicking in)
5 Days Ago
Merge: from main
5 Days Ago
Optim: skip running server occlusion between a pair of same players Saves us a bunch of extra dictionary entries, running extra occlusion jobs Tests: 2p sessions with UsePlayerUpdateJobs 0/1/2 on Craggy (with reconnects, kills, occlusion culling)
5 Days Ago
Fix bug in new implementation of Parallel.Call that caused the terrain accordion incident
5 Days Ago
Subtract 127690 - get rid of the custom Parallel class