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129,701 Commits over 4,232 Days - 1.28cph!

2 Days Ago
Fix NRE when in build priv zone
2 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
3 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
3 Days Ago
Can favorite items Added All and Favourites tabs
3 Days Ago
3 materials for the 3 extra materials created
3 Days Ago
Cherrypick CS 107107 - Wind shader fix
3 Days Ago
3 more meta files
3 Days Ago
16k .meta files
3 Days Ago
Height fixaroos
3 Days Ago
Splat cleanup
3 Days Ago
hackweek arcade machine wip
3 Days Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
3 Days Ago
More automatic upgrades
3 Days Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
3 Days Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
3 Days Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
3 Days Ago
Clarify namespaces for rendering in Rust code after namespaces changed
3 Days Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
3 Days Ago
More auto applied upgrades
3 Days Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
3 Days Ago
Fix render pipeline switch using statement -> Begin() & End() calls
3 Days Ago
So much cliffing
3 Days Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
3 Days Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
3 Days Ago
merge from floating cities
3 Days Ago
Script auto compile / fixes
3 Days Ago
A little bit more
3 Days Ago
Cherrypick CS 107091 - TMP_script changes
3 Days Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
3 Days Ago
Cherypick CS107089 - CurrentVersion.cs
3 Days Ago
Update ProjectVersion.txt to 6000.0.58f2
3 Days Ago
3 Days Ago
3 Days Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
3 Days Ago
merge from hbhf_deployvolume_fix
3 Days Ago
Fixed HBHF sensor being deployable through constructions
3 Days Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
3 Days Ago
HBHF Sensor tests
3 Days Ago
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
3 Days Ago
hide poncho repose
3 Days Ago
Clean: remove binary dumping debug code Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway. Tests: none, trivial change
3 Days Ago
Wooden pants repose/lods - added female version
3 Days Ago
Bugfix: treat instruction stream as 64bit, not 32bit - ServerProfiler built from 6c5c94dd Got mislead by Unity's mono --version reporting it as x86. Last bug left - an unexpected byte appearing mid instruction stream when copying from unmanaged, but missing on managed side Tests: viewed BasePlayer::ServerUpdateParallel
3 Days Ago
Item buttons are working, added styling etc
3 Days Ago
Restore engine ui blur background
3 Days Ago
Wood chestplate pose/lods male/female
3 Days Ago
Bugfix: use ListView+labels intead of multiline TextField Fixes weird disappearing text and gets rid of the vertex limit for text Tests: viewed BasePlayer.ServerUpdateParallel
3 Days Ago
merge from boat_building
3 Days Ago
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl
3 Days Ago
wood armour helmet repose