reporust_rebootcancel

136,792 Commits over 4,324 Days - 1.32cph!

Yesterday
Remove unnecessary extra field recently added to Item, use existing instanceData on the item instead Bumps network protocol due to updated protobuf definition Should only be merged with next wipe
Yesterday
merge from ambient_light_fix
Yesterday
fix hair raycasting shadows in deferred
Yesterday
menu2_play_warmup_fix -> main
Yesterday
We dont need readonly anymore - drop it
2 Days Ago
syncvar_traincoupling_fix_2 -> main
2 Days Ago
Fix wagons changed syncvar not starting audio
2 Days Ago
Merge from main
2 Days Ago
Merge from static_bbs
2 Days Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
2 Days Ago
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2 Days Ago
Changes on Bone knife pitch variation audio values
2 Days Ago
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early Setup for beancan grenade as a demo
2 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
2 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
2 Days Ago
Bone knife audio rework and implementation
2 Days Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
2 Days Ago
Clean: remove hacky testing code Tests: none, trivial change
2 Days Ago
Merge: from main
2 Days Ago
Optim: GamePhysics.Trace - replace sort with a serial scan - added unit tests and perf tests In existing perf tests scene complexity is not enough, but expecting to be a minor improvement in real world. Tests: unit tests
2 Days Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
2 Days Ago
merge from collider_cleanup_feb_26
2 Days Ago
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2 Days Ago
merge from collider_cleanup_feb_26
2 Days Ago
Small pass over deployables recently converted to convex colliders Slightly more accurate, fix some missing materials Touched large battery, reactive target, water barrel, water purifier
2 Days Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
2 Days Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
2 Days Ago
merge from assetscene_from_clean
2 Days Ago
delete AssetScene-X scenes before recreating and populating - trying to reduce chance of GUID changes causing corruption
2 Days Ago
Fix scaled netting collider on the bbs
2 Days Ago
merge from deepsea_fixes
2 Days Ago
Better repel checks for deep sea portals
2 Days Ago
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Kiosk trim paint mask and fixes to base textures
2 Days Ago
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2 Days Ago
Merge: from main
2 Days Ago
Add `server.randomize_seed` cvar to set random seeds on launch.
2 Days Ago
server_browser_ping_removal -> main
2 Days Ago
Fallback to sorting via ping if we can't find regions
2 Days Ago
Fix various collider issues for things placeable on boats, resolve stringpool warning spam, incorrect materials, offset or redundant colliders etc. Things touched are telephone, spotlights, splitter, single weapon racks, confetticannon, volcano fireworks, torch holder Manifest
2 Days Ago
Make pinging servers a valid part of the startup procedure in bootstrap. Run via a coroutine
2 Days Ago
Re-initialize stringpool for the deployable tests as part of the setup
2 Days Ago
Update terminology for debug overlay