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143,598 Commits over 4,413 Days - 1.36cph!

4 Days Ago
updated dart movement in 1p throw and added a temp 3p idle loop and trimmed the start animation clip
4 Days Ago
Adjusted tshirt mesh to avoid clipping with pants, and some other general cleanup
4 Days Ago
Adjusted the pickup volumes for bamboo and industrial single shelf. This fixes not being able to pick up the shelf if you've deployed it too close to the TC.
4 Days Ago
wire deploy update
4 Days Ago
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4 Days Ago
Fixed infinitely stacking bamboo and industrial half shelves on top of eachother
4 Days Ago
cobweb fixes
4 Days Ago
fixed apartment_b_concrete_mixed_slab
4 Days Ago
Add computer station reskinning Now preserves all the saved cctv codes and wire stays connected to the sub io entity, snapping to the new handle position Fix an NRE when trying to control drones on playground
4 Days Ago
merge from industrial_dlc
4 Days Ago
merge from main
4 Days Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
4 Days Ago
torch animation updates
4 Days Ago
Removed EffectRecycle Script from the enabled.prefab (was causing issues).
4 Days Ago
update from main
4 Days Ago
Fix miner's hat not showing up in the workshop editor
4 Days Ago
merge from PlayerRigUpdate2
4 Days Ago
apartment corridor update
4 Days Ago
main -> game_room_dlc
4 Days Ago
edited crossbow bowless viewmodel prefab iron sight postion
4 Days Ago
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4 Days Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
4 Days Ago
merge from mortar_fixes
4 Days Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
4 Days Ago
Merge from batch_renderer_group
4 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
4 Days Ago
merge from auto_turret_cover_fix including scene2prefabs
4 Days Ago
scene2prefab with auto turret fixes
4 Days Ago
Merge from Main/bowless_crossbow
4 Days Ago
merge from mfm (merge from main)
4 Days Ago
Industrial Storage - added missing physics material to horizontal variant
4 Days Ago
Merge from main Manually resolve merge hell in SprayCan.cs
4 Days Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
4 Days Ago
Optim: Jobs 3 - skip running PreallocNetWrites On a busy server we can end up sending 1.5k entities in a frame, and it can cost us 0.7ms total on preallocation. With recent pool rewrite we should be able to allocate on demand. Tests: On Craggy ran around/broke stuff/ziplined with Jobs 3
4 Days Ago
Full screen skinviewer layout/transition changes
4 Days Ago
Collision for large apartment
4 Days Ago
Adding new world model rig for m16
4 Days Ago
Merge from industrial_dlc
4 Days Ago
Reorder industrial shelf colours to match shipping container
4 Days Ago
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4 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
4 Days Ago
Fix rare NRE from missing player models when creating sweep handles
4 Days Ago
update from main
4 Days Ago
merge from PlayerRigUpdate2
4 Days Ago
Fix burst cloth when spawning in near sleeping players
4 Days Ago
Updated shorts to eliminate transparency bleed in some skins
5 Days Ago
Caching m16 viewmodel textures
5 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
5 Days Ago
Mortar animation update
5 Days Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated