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128,725 Commits over 4,201 Days - 1.28cph!

Yesterday
Combine create and load init, remove now redundant duplicated code.
Yesterday
Metal Plate LODs - Male/Female
Yesterday
FC3 s2p
Yesterday
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
Yesterday
Undo: 135590 - ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions After implementing throttling realized there's a better way(invalidate grid sbuscriptions for spectator) - thottling solves only half of problem Tests: editor compiles
Yesterday
wip cleaning up creation code
Yesterday
Roadsign pants LODs + fixed normals
Yesterday
merge from untranslated_strings_fix
Yesterday
Fixed untranslated strings showing the token instead of defaulting to English
Yesterday
vendor_ui_drone_accesibility -> main
Yesterday
more stomped map fixes
Yesterday
Reducing per pixel complexity on FC materials - pass 2
Yesterday
merge from fix_colourpicker_gradient -> main
Yesterday
Fixed broken drone phrase
Yesterday
Fix colourpicker not adjusting to linear colour space
Yesterday
Rverted a bunch of the stomped drone changes
Yesterday
boat engines don't apply force when boat isn't in water
Yesterday
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Yesterday
Reducing per pixel complexity on FC materials - pass one of a few
Yesterday
Fix merge conflicts
Yesterday
Merge from horse_medsyringe_healing
Yesterday
Fix horse buff icons not disappearing on the client when the modifier gets removed Rebalance speed boost following feedback
Yesterday
merge from hackweek_automatedtesting
Yesterday
Added commands to print the test list in a readable format Code cleanup
Yesterday
main -> vendor_ui_drone_accessibility
Yesterday
Fix prediction NRE for NPCVendingMachines
Yesterday
Roadsign jacket LODs + fixed normals
Yesterday
merge from bot_exec
Yesterday
removed scrap costs from softcore workbenchs
Yesterday
restore WB tax reductions codegen
Yesterday
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Yesterday
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
Yesterday
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
Yesterday
Added a test spawning and killing all entities, looking for NREs
Yesterday
Normal fix on coffecan helmet repose
Yesterday
merge from main
Yesterday
No need to cache saild wind blocked status if not lowered
Yesterday
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
Yesterday
save++ network++
Yesterday
Compile fix
Yesterday
merge from garage_door_2k
Yesterday
merge from computerstation_cap_fix
Yesterday
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Yesterday
merge from marker_teleport_from_server
Yesterday
merge from boat_better_shallow_water_behaviour
Yesterday
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Yesterday
Allow mummy mask in conveyor filters
Yesterday
- Fix issue where loaded mission data could retrieve an invalid active mission index - Improvements for how map and compass mission markers handle deep sea locations - Various bits of cleanup to places retrieving the active mission instance from a player
Yesterday
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P