126,649 Commits over 4,109 Days - 1.28cph!
Skin viewer framing tweaks, added discord trophy
Merge from fix_paste_stability -> main
Fix stability not being updated when a base is pasted with copy paste commands
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
merge from qol_print_queues -> main
Add `printqueues` command to print off all ObjectWorkQueues in console
- number of items processsed, size and total execution time
- must be admin to run command
- available on both client & server
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
Fix spawning world not correctly waiting for additional asset scenes to finish loading
Item modal new design
Fixes
merge from qol_autosave_convars -> main
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
Merge from hardcore_refresh
Premium CD opens the premium modal
Fixed vanilla gamemode button using the wrong icon
Add back the premium modal
Hook it into the premium tags as usual
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
Server Browser:
Show a no servers found image if there are no servers found
Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query
Animations
Bunch of cleanup
Fixed clearAllFogOfWar not working on large maps
Enable Burst on DrawPixelsJob
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20%
Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
Fixed map marker sfx still playing even if map markers are disabled by game mode
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
Possibly fixed out of range exception when saving fog images
Fix alphaHitTestMinimumThreshold error spam
Skin viewer framing tweaks for rock, doors, hammer and fridge
Added per-item settings
Fixed store NREs when Steam is down
Start on additional auto-screenshots for workshop submissions
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown
Merge from trimmed_asset_warmup/scene_warmup
Change log for prefabs not found in any asset scenes from error to info
Only log this in development builds - occurs in AnimationEvents for things like the wire tool
Remove redundant scene unload code in LevelManager
Remove LevelManager logs in non-development builds
Re-enable scrappy damage fx, disabled when waterlogged
Update: BaseRaidBench - output avg projectiles per frame
Helps us track changes to timers(bases made the benchmark faster as there's less projectiles on average)
Tests: ran the scene
More consistent refresh button behaviour
Call favourite refresh on active refresh
Move a bunch of method logic out of local stacks and just into the method call like it should be
Older server browser update queries wont update the UI, only the most recent one will. Stale ones are chucked
Update: BaseRaidBench - support skins for spawned bases
Tests: ran the scene in editor
Polished the panning settings
Change ping header to 'last played' in favourites
Try running pre warm without cache (cleaner behaviour - needed for the modal)
Refresh all can force cache on or off
New shorter streamermode sanitise
Prewarm the server browser, so when you access it it's already filled with servers