reporust_rebootcancel

140,448 Commits over 4,536 Days - 1.29cph!

3 Days Ago
Merge: from async_serveroccl_gen - Bugfix for exception about profiler being not available on server boot Tests: booted craggy
3 Days Ago
Clean(editor): a bit more dead code removal Tests: used LoadMapTool to investigate server occlusion concerns
3 Days Ago
test scene fluff
3 Days Ago
support for burstcloth chains to be fixed at any arbitrary bone, allowing connections at either end
3 Days Ago
arrows were supposed to gib when on the off-chance they break but they weren't being referenced properly making them just vanish but now they break. added gibbable to the arrow worldmodel
3 Days Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
3 Days Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
3 Days Ago
radwater_buff_2 -> main
3 Days Ago
Buff sprinkler rads by another 1.5x
3 Days Ago
russian roulette; - vm for chain parts that connect to guns - reference model to help with anim of chains over the table
3 Days Ago
Analogue steering support WIP
3 Days Ago
world model fixes: - kick hazmat fixed missing back faces, now uses single lod texture set isntead of 4to 5 - fixed missing faces on the water pump world model - fixed divingsuit having offset texture on the world model
3 Days Ago
Bunch of driving improvements + refactor. Driving control set updates.
3 Days Ago
Clean: remove profiler disabling on boot Was temp measure code that slipped in Tests: none, trivial change
3 Days Ago
Merge: from main
3 Days Ago
Merge: from mt_snapshot_saving - Bugfixes for saving corpse and skipped storage boxes in Jobs 4 mode Tests: spawned and interacted with them
3 Days Ago
Added missing PostOpaqueDepth to skin viewer cameras
3 Days Ago
Bugfix: avoid thread race modifying same list when saving DisplayBoxStorage - cache is now an array rather than a list Tests: setup a display box storage, showed items in it, could see contents inside change
3 Days Ago
Crystal AR page media
3 Days Ago
Driving controls wip
3 Days Ago
Arrow world model colider change
3 Days Ago
Bugfix: eagerly instantiate PaintballColorLookup to avoid it happening on Save, which is not mt safe Tests: spawned on craggy, switched on jobs 4 and shot with a paintball gun
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
champagne mortar icon tweak
3 Days Ago
merge from main
3 Days Ago
Revert Bootstrap, commited by accident in 162774
3 Days Ago
Double radiation output of sprinklers with radwater
3 Days Ago
Fixed settings menu dropdown text not being marked as dynamic Updated the colors to match the rest of the screen while I'm there
3 Days Ago
WIP control sets. Added initial code support and specific controls sets for: Car / Boat / Heli / Sub / Horse / Train
3 Days Ago
Fix manifest
3 Days Ago
Second part missing from the initial commit
3 Days Ago
statesync tests for events not firing if they're on frame 0
3 Days Ago
merge from glass_ar - square steam images, pack icon, naming tweaks
3 Days Ago
added square steam images to crystal ar pack, updated store icon, changed instances of "AR" to "Assault Rifle"
3 Days Ago
merge from main
3 Days Ago
First step to port old animals to new AI system (no behaviour change, it just makes them easier to maintain, we'll do proper behaviour rework in the future)
3 Days Ago
Merge from effect_recycle_glass_fix
3 Days Ago
detachTime and recycleTime is no longer read only Don't set those times to 0 at build time if no particle system is present Temporary fix for this month, needs a nicer fix next month as those fields should be readonly
Rin
3 Days Ago
merge from underwaterlabs_monument_blockers
3 Days Ago
russian roulette; - gibs added - guide prefab - prefab updated - icon updated
3 Days Ago
merge from medical_honey_bandage
3 Days Ago
Added missing teas to the cooking workbench cooking visuals All teas spawns the kettle now
3 Days Ago
Adjusted the world model LODS to match the regular bandage
3 Days Ago
fix for missing colliders on the frame of the attack heli, allowing unnecessary damage
3 Days Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
3 Days Ago
Added monument blockers to underwater labs red key card doors
3 Days Ago
fixed missing back faces of hide poncho world model and optimised lods so last lod is sub 100 triangles
3 Days Ago
fix to recycle and efficiency worldmodel upgrades for missing faces