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134,068 Commits over 4,444 Days - 1.26cph!

Yesterday
Misc cleanup
Yesterday
Merge: from main
Yesterday
Merge from refactor
Yesterday
Merge from main
Yesterday
Monument info popup progress, polished the framing and buttons flow
Yesterday
smallbackpack WM setup
Yesterday
merge from main
Yesterday
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
Yesterday
apartment complex S2P
Yesterday
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
Yesterday
removing left over greybox from apartment core prefab
Yesterday
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
Yesterday
fixed statue collider import options
Yesterday
Fixed subway town square collider Fixed terrain opacity map near subway entrance
Yesterday
Auto fill monument info scriptables based on whats inside the monument prefab
2 Days Ago
Merge from shield_disconnect_fix
2 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
2 Days Ago
Typo fix
2 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
2 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
2 Days Ago
Added framework for blocking some items in rentable store inventory
2 Days Ago
Merge from demo_cfg_frame_0
2 Days Ago
Adjust timing so this runs after replicated vars are applied
2 Days Ago
Merge from PlayerRigUpdate2
2 Days Ago
Don't run the sprint sub system on npc's
2 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
2 Days Ago
Merge from melee_subsystem_weapons
2 Days Ago
Some more mild sub system editor speed ups
2 Days Ago
Bring in both arms on the attack state
2 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
2 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
2 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
2 Days Ago
Merge from parent
2 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
2 Days Ago
Merge from main
2 Days Ago
Merge from phone_handle_fix
2 Days Ago
Fixed phonebooth handset position as well
2 Days Ago
Add PNG sequence/MP4/Prores demo exporter
2 Days Ago
Add linear/cubic spline camera math utils/jobs
2 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
2 Days Ago
Add demo controls UI
2 Days Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
fix AnimalFur shader missing g-buffer stencil write
2 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
2 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
2 Days Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
2 Days Ago
merge from fix_deepsea_teleport_consistent -> main
2 Days Ago
small backpack prefab and material setup
2 Days Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition