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135,025 Commits over 4,444 Days - 1.27cph!

Yesterday
fixed incorrect grab / drop SFX for ballistic leg armor
Yesterday
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
Yesterday
Fixed incorrect SFX for open and knocking of exterior double doors, and swapped physics material to wood (Parity with other monuments)
Yesterday
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
Yesterday
Split the roundabout and swing models
Yesterday
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab
Yesterday
Apartment complex zones audio weaks
Yesterday
Added attachment icon Updated "Change Accessory" icon to it and swapped position with the "Drop" action https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
Yesterday
Merge from conversation_disconnect_fix
Yesterday
Fix NPC conversations not being correctly cleaned up if disconnecting while talking
Yesterday
Merge from apartment_complex_monument
Yesterday
S2P apartments to make sure sign changes get picked up
Yesterday
demo_comptatbility_editor_fix -> main
Yesterday
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
Yesterday
New(editor): CulledLightsChecker, reports lights that don't have a culling setup Inspired by ShadowProxyChecker. Can be found in Tools/Find/Lights without Occlusion setups. Tests: Used it to inspect the appt scene
Yesterday
Removed sockets and deploy volumes from rentable shop signs Manifest
Yesterday
Demo compat manifest!
Yesterday
merge from main
Yesterday
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
Yesterday
Disable shadows on LOD2/3 of the rentable shop signs
Yesterday
Fixed shop D not using sitting NPC Apartments S2P
Yesterday
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
Yesterday
Wood armour helmet, jacket, pants and gloves updated with new UVs. updated materials and textures. added new SG texture for gloves.
Yesterday
Fixed not being able to delete sell orders
Yesterday
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
Yesterday
merge from main
Yesterday
gamesroom minifridge - textures updated
Yesterday
Fixed rent multiplier not getting reset when a player closes the store manually
Yesterday
Unify motion vector colour format preferences
Yesterday
Use AddRasterPass for motion vectors
Yesterday
Merge from satellite_art
Yesterday
Merge from main
Yesterday
Cherry picking 155706
Yesterday
satellite model + textures and materials uv2 with composite ao baked
Yesterday
merge from rpctool_generic_fix
Yesterday
Add new 'Names' class and set camera matrices globally in setup pass
Yesterday
merge from apartment_complex_monument
Yesterday
Base/Player/Horse modifier system pooling
Yesterday
merge from apartment_complex_monument/terminal_ui
Yesterday
Compile fixes
Yesterday
Re applied apartment_complex_wing.prefab changes S2P apartment complex
Yesterday
merge from apartment_complex_monument
Yesterday
Added missing loc Removed mockup assets
Yesterday
Bump targeting budget
Yesterday
4:3 and 21:9 aspect ratio fixes
Yesterday
Opening sequence
Yesterday
Merge from weaponracks_prefabattribute
Yesterday
Codegen
Yesterday
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
Yesterday
Merge from MonumentBlockers