reporust_rebootcancel

156,607 Commits over 4,566 Days - 1.43cph!

2 Days Ago
renamed skull wall light folder to skull wall lamp, rebuilt manifest, updated engine.json for spooky decor bundle, added temporary store icons
2 Days Ago
Merge from livestock_potential
2 Days Ago
Fixed failing tests
2 Days Ago
Merge from light_fixes
2 Days Ago
Fix prefabID on c
2 Days Ago
merge from ghostshiptodlighting
2 Days Ago
Reapply the stomped test testlist
2 Days Ago
merge from Livestock_animals/livestock_hotfixes/playercolliders/trigger_pushback
2 Days Ago
merge from main stomped TestLivestockPrefabs
2 Days Ago
merge from storepage_plaguedoctor
2 Days Ago
merge from cargolightingfix
2 Days Ago
merge from elevatorlightfix
2 Days Ago
▋▊ ▇▍▌▍█ ▅▉▅▅ ▌▅█▇▅▊▄▍▇▄▍█▅▇▋▋▌▊█
2 Days Ago
Wire and decal pass for Small Random Room K. Fixed broken boiler room prefab links.
2 Days Ago
merge from world_setup_hierarchy
2 Days Ago
Fix light c and d wiring: All lights were referencing the red light
2 Days Ago
Merge from main
2 Days Ago
▅ ▊██▋▌ ▆▊▊▊ ▍▇▇▋█▋▊▋▋▊▄▅▆▋▊▆▋▉▋▌█▇
2 Days Ago
▉ ▇▋▆▆▍ ▌▅▉▆ ▆▊▊▆▋▅▆▅▋▆▍▍▄▇▉▉▌▌█▍▅▄▄▍▅▆▅█▄▌▉▉▊
2 Days Ago
▄ ▄▄▄▌▄ ▇▊▇▌ █▌▄▋▄▉▌▉▋▌▌▋▍▄█▍▄▆▆▅▋▌▊▌▌▆▆▋▌
2 Days Ago
merge from main
2 Days Ago
stronger recursion checks
2 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Merge from cctv_postfx_fixes
3 Days Ago
Fix cctv blur fade and adjust colour mixer to match BIRP
3 Days Ago
▆▌▉▍▊▌▇▉▊ ▌█▅▌▍█▌▌▍ ▊▅▋▇ █▋▋▉▇▋ ▋▉▋▋ ▇▍ ▉▊▌▌▇▋▊ ▋▇▇▉▋▉ ▍▊▆▋ ▉▌█▊▌ █▋▆▅▉ ▊▌▅▅▊▌▍
3 Days Ago
Merge from livestock_potential
3 Days Ago
Cap potential if the animal has no mother (found in wild/bought from vendor) You will only be able to sell the subsequent generation of animals Configurable with livestock.potentialUnbredCap
3 Days Ago
Merge from livestock_potential
3 Days Ago
Dialogue setup bits
3 Days Ago
Modified potential so it slowly increases and decreases based on if the current happiness is higher or lower than potential Takes 10 minutes to go from 0->100 if happiness is 100 Takes 15 minutes to go from 100 -> 0 if happiness is 0
3 Days Ago
New stat for animals - potential Starts at 0 and and can only be modified while an animal is a child Potential is the average happiness over time of an animal, gets locked in once they become and adult Wild and purchased animals have 0 potential Vendor sales are multiplied by potential, animals with potential of 0 cannot be sold
3 Days Ago
merge from horse_optims
3 Days Ago
Fixed SM_DisableHorseProceduralMotion OnStateEnter allocs...
3 Days Ago
Fixed SM_DisableHorseProceduralMotion OnStateExit allocs
3 Days Ago
merge from horse_optims
3 Days Ago
Well actually lets drop the sounds from missed rays because that meant all the shit at 0,0,0 would be audible now
3 Days Ago
Fixed missed rays spawning the footstep sounds at 0,0,0 🙃
3 Days Ago
Animal footsteps raycast optims: - On dry terrain, we read the terrain splat map instead of raycasting, one ray every 2 meters to check the animal is still on terrain - If not on terrain (rocks, base, water) we just do one ray instead of 4 - If the animal is in water, we still play the effect past the audible range to make sure you can see the water splash effects 5 wolves running around on grass, 80% less raycasts ~0.115 -> ~0.08 ms
3 Days Ago
Skip footstep effect spawning and only keep the sound if they're fully invisible It cuts all the effect spawning on grass for all animals Wolf footstep playing in editor: ~0.15ms -> ~0.11ms (this is not applied if music is enabled because aggressive animals footstep effects increase music intensity when nearby)
3 Days Ago
- Re-add reload - Fix rear turret not aiming down sights properly - Setup viewmodel controllers
3 Days Ago
Fixed all wild animals in network range casting rays for their footsteps effects regardless of distance (if occlusion culling disabled) We now match the footstep sound def max hearing distance before casting the ray (around 50 meters) Was spending 0.5ms and 1.2KB every frame for 4 animals
3 Days Ago
▅ ▍▊▅█▆▆▄▇ ▌▉▄▇▍ ▉▍▉▆▍▊▅▋▍ ▇▄▅▅▄▆▌▋▊ █▆▅ ███▋█ ▌▆▍▇▆▄█ ▉▍▋▊▇▆ ▍▆▇ ▄▇▄ ▇▅ ▆▋▉▅ ▍▉▄▋▄▉▄█ ▉▌▍▌▉▄▄ ▋▉▄▉
3 Days Ago
Cherrypick 166476 -> turret_viewmodels
3 Days Ago
Initial support for mounted turret viewmodels - This will stop PT Boat turrets from having stuttery movement/glitchy rendering
3 Days Ago
Merge from animal_purchase_sfx
3 Days Ago
Added the purchase sfx when selling wool or animals
3 Days Ago
Fix mortar desync
3 Days Ago
Fixed UICompass copying its mat properties every frame, saves ~0.05ms a frame