reporust_rebootcancel

154,381 Commits over 4,536 Days - 1.42cph!

Yesterday
merge from main
Yesterday
sea turtle anim update
Yesterday
Add bloom low filter option in uber
Yesterday
Merge from main
2 Days Ago
Fixed tests
2 Days Ago
Unsaved changes
2 Days Ago
New clothes for livestock vendor S2P stables
2 Days Ago
Implement OutlineRendererFeature
2 Days Ago
Merge from toggle_duck_mini_fix
2 Days Ago
Fixed toggle duck option not working as expected on non modular car vehicles
2 Days Ago
Fixed up colliders on sheep corpse
2 Days Ago
Fix gender of bought animals not assigning properly
2 Days Ago
Don't show auction results until the dialogue text has displayed
2 Days Ago
Sheep now gives wool when sheared
2 Days Ago
Added new wool item Added wool selling to stables vendor, works with the same auction system as selling livestock but uses a different selection of rewards (WIP) Has the same three strike system - three different rewards are offered one at a time, if you reject all three the vendor won't accept wool for 15 minutes Rewards are based on amount of wool out of 1000, so you are incentivised to bring more in a single visit Wool stacks to 100 Fixed a bug in ItemContainer.UseAmount that prevented it from deducting multiple stacks
2 Days Ago
- Fix automatic row not beign the same width as the country rows - Fix numerous bugs with selecting region then turning on automatic again/removing it etc
2 Days Ago
- New country selection UI - Split countries into continents - Add tab based movement/highlighting
2 Days Ago
Fixed some quirks with multiple players interacting with a vendor and animal Only show animals in the list that are following the conversing player Key annoyance state to the animal - not the player. This prevents multiple players taking turns leading an animal and getting twice the rolls
2 Days Ago
Merge from main
2 Days Ago
Manually copy over the milk world model assets from the /Milk branch (it was intermingled with a bunch of code changes that we don't want for perf reasons) Set up world model for milk
2 Days Ago
- Fix auto detect not working properly sometimes - Replace selected country with auto detected if they mis-match and you have auto mode on - Add a few missing country centres
2 Days Ago
merge from parent
2 Days Ago
- Fix head jitter while aiming - Heavily reduce head movements while doing turns - Fix forearm jitter when looking down - Fix remote players taking the shortest turn instead of a full rotation. - Some more general tuning based on feedback
2 Days Ago
merge from main -> base_occlusion
2 Days Ago
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turtle anim controller update
2 Days Ago
hookup sea turtle death anims with root motion
2 Days Ago
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2 Days Ago
sea turtle animation update adding death anim block out
2 Days Ago
merge from fix_automated_test_game_view -> main
2 Days Ago
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
2 Days Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
2 Days Ago
merge from critter_animals
2 Days Ago
disable debug cubes
2 Days Ago
Cow animation polish pass
2 Days Ago
merge from critter_animals
2 Days Ago
better water avoidance
3 Days Ago
Add water avoidance or preferance to roam and flee states
3 Days Ago
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
3 Days Ago
add frog and squirrel death anims, no corpses
3 Days Ago
merge from Frog_Branch
3 Days Ago
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
3 Days Ago
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3 Days Ago
merge from render_pipeline_testing
3 Days Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
3 Days Ago
set up proper renderer data for stone sculpture painting scene
3 Days Ago
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3 Days Ago
Updated projectile,entity and worldmodel with updated model