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137,851 Commits over 4,505 Days - 1.27cph!

2 Days Ago
Soundclass audio changes
2 Days Ago
Audio file settings change
2 Days Ago
Merge from satellite_crash
2 Days Ago
Enforce more distance between rivers so they block less space for monuments
2 Days Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
2 Days Ago
rename_test_warning -> main
2 Days Ago
Show an minor inspector warning if an item has been renamed recently
2 Days Ago
Time the search in the debug commands too
2 Days Ago
Codegen
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
merge from game_room_dlc to main
2 Days Ago
Merge from satellite_crash
2 Days Ago
Rename
2 Days Ago
Remains physics mat fix
2 Days Ago
Default site_check_physical_surface to true
2 Days Ago
jukebox - updated localization
2 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
2 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
2 Days Ago
adding small and medium stations for testing
2 Days Ago
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
2 Days Ago
merge from sculptures
2 Days Ago
nre guard push collider adjustment
2 Days Ago
demo_compat_fix_2 -> main
2 Days Ago
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
2 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
2 Days Ago
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
2 Days Ago
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
2 Days Ago
game_room_dlc -> new_pool_ui
2 Days Ago
main -> game_room_dlc
2 Days Ago
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
2 Days Ago
tightened up sculpture placement sockets
2 Days Ago
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item
2 Days Ago
jukebox - minor polish to screen scroller - display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky - tweak cassette text display for matrix screen in prefab
2 Days Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
2 Days Ago
merge from main
2 Days Ago
Improved gibs for water wheel
Rin
2 Days Ago
merge from save287
2 Days Ago
Merge From Main
2 Days Ago
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
2 Days Ago
Don't spawn canyons on maps below 4500 size
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
Better green recycler convar fix
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
S2P airfield
2 Days Ago
Subtract 159563 (will need to s2p to be safe)
2 Days Ago
WTP S2P
2 Days Ago
Fix for green recycler efficiency convar
2 Days Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag
2 Days Ago
Merge from satellite_crash
2 Days Ago
Added small, high radiation area to satellite remains