reporust_rebootcancel

154,423 Commits over 4,536 Days - 1.42cph!

4 Days Ago
Update: Add HttpImage.MissingSprite - reroute all dynamic sprites to MissingSprite - added store.HttpImageFailLoads to simulate loading failure Tests: navigated store with failloads 1, skin tiles need fixing
4 Days Ago
Festive garlands now work on player built boats
4 Days Ago
Update rustnative libs for all platforms
4 Days Ago
Update rust native windows dll
4 Days Ago
Part 4/4
4 Days Ago
Part 3/4
4 Days Ago
Part 2/4
4 Days Ago
Bugfix(editor): StoreBundleTool - fix missmatching file extension, part 1/4 - ran Update Urls(force) Tests: navigated through store tabs, only 1 image failing to download
4 Days Ago
loop frog pose for anims
4 Days Ago
Add in a stir status panel showing if we are currently stirred or not
4 Days Ago
Added support for a RendererLOD to collapse if the only blocking component is a DeferredDecalComponent Tracks at which LOD levels the decal component was active and enables/disables a single component Should allow collapsing on an additional 5000 prefabs across the project, some of these are used in the train tunnels and repeated a lot so it could make a difference Also converted three train tunnel lights to MeshLOD
4 Days Ago
Added support for changing the number of depth bins per tile via the rendering debugger
4 Days Ago
Beginning to delete old player model animation content 7 weapon specific animation fbx's, each one verified as 0 usages 1 unused override controller (krieg shotgun)
4 Days Ago
main -> biofuel_generator
4 Days Ago
country_selection_refresh -> main
4 Days Ago
Folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Sword references correct files, testing and working
4 Days Ago
Better ui again (v3.5?)
4 Days Ago
▍▆▄▅▉▋▆▇▆▅▇▉█▇▍ ▇▉▇▄▄▋▊▍▆▌▍█▇▆▅ ▉ ▋▊▉█▇▍▍▉ ▉▅ ▆▋ ▍▄ ▊█▇▇▍▋ ▌▄▌▊▆▇▌▆ ▊▇▍▄ ▅▉▊▍▌▍▉█▉ ▌█▍▉▌▍▆▆█ ▅▍▇▇ ▋▋▌▍▅▄▄▊▌▆ ▅▅▊▇▇▋ ▉▇▋▉ ▆▄▊▍▄█ ▇▊▄▆▆ ▍▊▌▌▍▅▌▌▉▇▌▄▆▋▇ ▆▉▌█▍ ▋▆▋▄ ▊▅▌ ▍▋▊ █▊▊▄▆█▋██▊ ▊▉▆ ▆▇▄▇▅▋▅▌ ▌▊▆ █▊▍▋▆ ▌▆ ▍▅▌▍▆▇ ▅█▌ █▄▇ ▋▆▆ ▄▉▋▊▋▋▅▉▋▊▍▇ ▉▉▉ ▍▆▊█▊█ ▇▇▄▊ ▅▋▌▋▌█▌▄ ▆▊▇ ▄▉▄ ▉ ▌▉▅▆▆ ▄▊▌▇▉▋▋▇
4 Days Ago
Fix navmesh sometimes building on top of fences, fix rustNavmeshVolumes not working on new navmesh
4 Days Ago
- v3 country selection screen - Better handling for automatic country finding
4 Days Ago
merge from reactivetarget_rcturret_fix
4 Days Ago
Remotely controlled turrets can now hit reactive targets It needed a hack because they could only react to client projectiles and RC turrets are using ServerUse
4 Days Ago
Re-connected sword anim files (shared with old machete)
4 Days Ago
Merge from main/Livestock_animals/critter_animals
Rin
4 Days Ago
merge from sandbag_barricade_variants
Rin
4 Days Ago
Reduce crafting recipe and time 100 > 50 stone 10 > 5 cloth 30 > 10 seconds
4 Days Ago
Ensure all haptic feedback is stopped on application quit, just incase. Move intensitiy settings to their own new UI sub-category.
4 Days Ago
▄ ▆▅▉▍▌▊▋▅ ▌▌▆▋ ▉▄▋ ▇▌▉███▄▆▆▍▋▋ ▊█▆ ▆▌▅█▊▌ ▇▉▍▄█▄ ▄▄▋▊▄
4 Days Ago
Tweak low health heartbeat. More noticeable in strength but fades out after 3 seconds of health loss at low health.
4 Days Ago
merge from main, will need to rebuild phrases
4 Days Ago
Anim fix for sheep charge attack
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
Restore some spacing gaps in gamepad UI
4 Days Ago
Fix pt boat turrets not showing up correctly on the death screen
4 Days Ago
Update root motion data for cows so animaiton updates are visible in game
4 Days Ago
Implement HapticSource to track where the rumble is coming from. Add per-source haptic intensity convars so each can be customised. Add sliders for them all to gamepad options UI.
4 Days Ago
Merge from main
4 Days Ago
added viewmodel deploy events
4 Days Ago
Merge from main
4 Days Ago
Major haptics refactor/improvements. Added a dedicated rumbler mixer to support multiple sources/blending. Added a bunch of extra rumble features, piggy backing existing call sites where possible to minimise gameplay code intrusion. Added vehicle based rumble, running off their audio systems. Added light horse hoof rumble. Added impact/explosion rumble. Added generic HapticPulseEffect component ready for other uses.
4 Days Ago
Better avoidance stop behaviour, don't congo line to the trough, instead fan out
4 Days Ago
merge from main
4 Days Ago
sea turtle anim update
4 Days Ago
Add bloom low filter option in uber
4 Days Ago
Merge from main
4 Days Ago
Fixed tests
4 Days Ago
Unsaved changes
4 Days Ago
New clothes for livestock vendor S2P stables
4 Days Ago
Implement OutlineRendererFeature