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140,007 Commits over 4,505 Days - 1.29cph!

2 Days Ago
S2P gas station, to apply prefab fixes
2 Days Ago
Megre from attackheli_armour_damge
2 Days Ago
Merge from modular_car_handling_improvements
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Fixed an issue that was causing spotlights to project backwards
2 Days Ago
Maintainables fixes - potential fix for water pipes spawning at strange angles - fix gas station loot spawners not returning after server restart
2 Days Ago
Bugfix: dynamically load sprites in store's item overlay - converted some ugly safety code to new IsValid extension Tests: navigated and clicked through all the shop UI - stuff was there
2 Days Ago
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
2 Days Ago
Bugfix: make shop tiles clickable - reassigned bundles to resources as some were stale and wrong - ripped out Update Dyn Ref action, as the data source is now not saved - also replaced manual FileSystem calls with Load method to keep it clean - improved dynamic resource logging to know which resource failed to load Tests: was able to navigate through all menus of shop. gotta fix missing icons in places
2 Days Ago
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
2 Days Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
2 Days Ago
Fixed burnout smoke playing when it shouldnt
2 Days Ago
Merge from main
2 Days Ago
update from main
2 Days Ago
Fix navmesh not being present in some rooms behind doors even if scientists can open them (potentially missile sillo and ghostship), the room navmesh a disconnected island because the door was baked into the navmesh, blocking the doorwash, and we prune disconnected navmesh regions
2 Days Ago
merge from midi_warmup
2 Days Ago
MIDI Plugin now warms up in the thread pool on game startup, fixing 10+ second freeze in-game when first deploying/mounting an instrument
2 Days Ago
Adjusted armour fall off - 80% Left - 70% Right - 60% Front
2 Days Ago
Updated Nailgun Remake FBX to fixed overlapped UV's
2 Days Ago
Update: Mark all static asset props as NonSerialized This breaks asset dependency link, can test if everything correctly hooked up Tests: navigated shop ui - most tiles are there but some not clickable. dlc pages open but missing icons in detail view
2 Days Ago
Skull Wall Torch - missing texture
2 Days Ago
Added Nailgun Remake Viewmodel and Worldmodel FBX
2 Days Ago
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
2 Days Ago
Added Nailgun Remake Textures Setup Nailgun Remake Materials and Folders
Rin
2 Days Ago
merge from ArrowIcons
2 Days Ago
Fluidic items work in a hybrid way for now
2 Days Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
2 Days Ago
merge from Monument_Blocker_Balance
2 Days Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
2 Days Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
2 Days Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
2 Days Ago
Run clean entity labels
2 Days Ago
merge shield fixes to main
Rin
2 Days Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
2 Days Ago
add a timeline view for the player model animation inspector
2 Days Ago
Updated 3p flashlight anims, updates to blending on 3p controller
2 Days Ago
- fixed wood armour gloves viewmodel skinning issue.
2 Days Ago
Merge from marketplace_power
2 Days Ago
Flag fix, tests now pass
2 Days Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
2 Days Ago
merge from hqm_ore
2 Days Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
2 Days Ago
Merge from main
Rin
2 Days Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
2 Days Ago
merge from heavy_helmet_crafting
2 Days Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
2 Days Ago
Merge from main
2 Days Ago
Added support for Deferred+ lighting on Core type materials