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137,073 Commits over 4,474 Days - 1.28cph!

2 Days Ago
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
2 Days Ago
merge from fix_editor_disable_deepsea -> main
2 Days Ago
Don't spawn in the deep sea manager at all when it's disabled in editor preferences
2 Days Ago
merge from copy_paste_load_threaded -> main
2 Days Ago
merge from bootstrap_optims
2 Days Ago
Load the copy paste files on startup on a background thread - still loads textures and adds to the list of files on the main thread - saves 600ms for my 36 copy pastes - more important for editor iteration speed than standalone clients (as most players aren't admins and don't have copy pastes on their client)
2 Days Ago
Removed the forced world and prefabs asset scenes activation from bootstrap (they still stream in the background, bootstrap no longer waits on them) Skin viewer activates the prefabs scene when opened for the first time, it keeps waiting for it to be loaded if its not ready to be activated Skin viewer loads bundled workshop skins through a sync path when the async bundle queue is blocked (the world scene holds the queue until its activated it when connecting to a server)
2 Days Ago
pool: Ensure we cant move after hitting the ball
2 Days Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
2 Days Ago
Add the upkeep component to both high walls and gates
2 Days Ago
Add support for the "Upkeep" component to tick a bool if it's a high wall - will then use the convar for it's multiplier instead of the base's upkeep multiplier (based on size)
2 Days Ago
Add `high_wall_upkeep` convar to control what the upkeep of high walls will be - set to static value because high wall upkeep would be too low near single TCs and too high near big bases
2 Days Ago
Refactor BuildCost() so it returns a struct that contains the cost & how many items are produced each craft - allows us to divide the upkeep for high walls by 3x because we craft 3x per craft
2 Days Ago
Change start/end frames for turn animations, they had like 15 frame tails of nothing at the end.
2 Days Ago
rock carving pedestal wip baked model
2 Days Ago
merge from console_optims
2 Days Ago
Console autocomplete optims
2 Days Ago
Flare animation and events updates
2 Days Ago
One more terrain fix in puzzle zoo
2 Days Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
2 Days Ago
merge from waterwell_stock_decrease -> main
2 Days Ago
Decrease max stock of items in waterwell vendor from 10 -> 2 - increase restock time from 2m -> 10m per item - keep syringe & ammo at 10 stock & 2m restock time
2 Days Ago
dome logic decal tweaks to help left to right reading
2 Days Ago
refactor turn in place to mostly use anims, give up on ik for now.
2 Days Ago
merge from turret_hqm_increase -> main
2 Days Ago
Increase turret crafting cost from 10 HQM -> 25 HQM
2 Days Ago
Polish pass on supply signal refresh anims
2 Days Ago
merge from fix_boat_vendor_heli -> main
2 Days Ago
Add tests to confirm boat spawners don't destroy helicopters & boat spawners still destroy boats
2 Days Ago
Add support for vehicle spawners to label what kind of vehicles they spawn (boat, horse, heli) - prevent boat spawners from deleting helicopters when spawning boats since they can't get in the way
2 Days Ago
WTP fixes - gearbox wheel turns smoothly - switched from prefab serialized values to server convars - added debug convar command to check current pressure of tank(s)
2 Days Ago
Console: no more truncated combatlog, big perf improvements (only reparse changed rows, flex texts can use the measure fast path)
2 Days Ago
Add UV1 channel to the 100x300 barrels blocker for use with a new beveled rubble detail normal, in order to reduce the low poly look on some rocks
2 Days Ago
more basement player block blockouts
2 Days Ago
- play confetti effect on win
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
Wood Panelling wallpaper - WIP textures and material
3 Days Ago
Converted multi-compiles to shader-features where applicable in the cloth shaders
3 Days Ago
merge from mainmenu_toggle_optims
3 Days Ago
master key for apartments viewmodel and textures
3 Days Ago
Bar Stool Wood - Updated model with backface on cloth, updated textures
3 Days Ago
fix string alloc in VolumetricFogShadowPreProcessPass
3 Days Ago
Applied the same system to the F1 menu - ~12ms -> ~4.20ms - GC ~115KB -> ~10KB
3 Days Ago
Update: avoid Time calls in BasePlayer.GetUnderwearSkin - UnderweatManifest now initialized in ServerMgr.StartServer Tests: switched to jobs 4 and toggled underwear
3 Days Ago
Add an assertion to catch rare error spam from WaterCamera
3 Days Ago
merge from game_room_dlc -> main
3 Days Ago
merge from dart_game