reporust_rebootcancel

145,543 Commits over 4,444 Days - 1.36cph!

2 Days Ago
monument blocker - vent - updated manifest
2 Days Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
2 Days Ago
Add control computer static variant. Immortal, no monument info, no pickup, etc.
2 Days Ago
Fix compile error
2 Days Ago
Make sure path is reset / agent position is reprojected even when we are removing a null entry from the pausingSources, fix the warp not working when on a moving navmesh
2 Days Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
2 Days Ago
Merge from satellite_crash
2 Days Ago
Merge from main
2 Days Ago
Merge: from server_player_refreshcolliders_optim (previously jobs3_...) - Optim: avoid water queries when refreshing connected player colliders Tests: On Craggy, ran around, sawm and crouched - could see gizmo size change
2 Days Ago
Optim: use cached swimming results instead of new water queries when refreshing player's collider Tiny savings(~1 micro per player), but every bit helps Tests: ran around craggy, went swimming, crouched - saw collider gizmo size change
2 Days Ago
Make the 4x multiplier a convar. Codegen.
2 Days Ago
monument blocker vent - setup entity, updated manifest
2 Days Ago
Increase the size of the billboard 4x over phase1. Add perspective compensation to billboard so it doesn't appear larger in the corners of screen.
2 Days Ago
snapping_fixes -> main
2 Days Ago
Fix issues with vertical barrel snapping
2 Days Ago
Clean: refactor ConnectedPlayersUpdate into batched blocks Makes it easier to see at a glance where our time is spent in profiling snapshots Tests: ran around on craggy
2 Days Ago
Update Rust.CodeAnalyzer - bring back .editorconfig list as a secondary way of marking methods as non caching - fall back to allow tagging unity / third party methods that we can't easily add the attribute to, like GameObject.GetComponentsInChildren<T>(List<T>)
2 Days Ago
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2 Days Ago
Add SatelliteRenderProxy to fake render the satellite model when it is out of draw distance. Remove lods from FX. Delete old satellite billboard prefab. (now contained in satellite itself)
2 Days Ago
Merge from BDU_set_and_bowless_phys_impact_fix
2 Days Ago
Remove some lods from satellite for now
2 Days Ago
phys impacts sound fix
2 Days Ago
Glass AR - split worldmodel FBX, fixed wm magazine LODs, added mag to viewmodel prefab for testing
2 Days Ago
merge from inventory_playerquality
2 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
2 Days Ago
Add satellite.descent_angle to control entry angle. Push satellite origin further out x,z so it moves through the sky more horizontally.
2 Days Ago
Added .gitattributes file for RRP repo
2 Days Ago
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
2 Days Ago
Metas from main
2 Days Ago
Converted debug pass line endings from CRLF to LF
2 Days Ago
merge from attachment_charms
2 Days Ago
Select attachment -> Select accessory
2 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
2 Days Ago
Apply amount clamping in the vending machine purchase UI on value changed instead of end edit to match how it was before the ui refresh
2 Days Ago
Fixed path warning when opening the charms picker
2 Days Ago
Fixed charms picker background dismisser not closing the dialog
2 Days Ago
Fix 4 pool leaks that got flagged
2 Days Ago
Move the attribute to Facepunch.System so it can be used in more places Apply it to 42 more suitable methods across the project
2 Days Ago
apartment wing prefab - all sentries placed
2 Days Ago
Merge from main
2 Days Ago
Merge from 2stage
2 Days Ago
Added bloom clamp, diffusion, and dirt texture for the RRP bloom
2 Days Ago
Fix null texture warning when switching between AO apply options
2 Days Ago
monument blocker - vent -- adding collision for every stage
2 Days Ago
merge from main
2 Days Ago
Fix motionvectors in AO apply pass Fix temporal blending issues
2 Days Ago
Fixed VM stats not working on rentable shops
2 Days Ago
Various cleanup
2 Days Ago
Cleanup