reporust_rebootcancel

158,807 Commits over 4,566 Days - 1.45cph!

Yesterday
Fixed shears world model not playing deploy animation (was playing fire instead)
Yesterday
Attempt to make clearer what recessive genes are, by naming them explicitely in the UI and vendor instead of hinting at them
Yesterday
Possibly fixed double firing shears sfx and missing attack event warnings
Yesterday
Fix steam networking bug from only sending the last batch as Immediate - set every single batch as immediate on steam networking, only set last batch on raknet - fixes every packet waiting 5ms for nagle in steam networking
Yesterday
Merge from main
Yesterday
small games wooden table; - texture polish
Yesterday
Optimised RendererGroup invalidation, only the combined mesh holding the block is switched back to separate renderers Editor profiling, walking around the same big base: slowest LOD switch ~2.5ms -> ~1ms
2 Days Ago
merge from held_item_fixes
2 Days Ago
Compile fix
2 Days Ago
fix weapons aim while holding items and turning + melee head wobble when jogging. (move more code to HasHeldItemAnimations to work with subsystem held items)
2 Days Ago
fix predict turn feet yaw being completely wrong in rowboats, use raw aim yaw instead.
2 Days Ago
merge from fix_packet_capture_rustrelay -> main
2 Days Ago
Fix packet capture writing packets sent to rust relay - intended to only capture player-facing traffic - can use convar `packet_capture_rust_relay` to enable capturing rust relay if you really want
2 Days Ago
▅ ▊▉▆ ▅▄▄█ ▍▌ ▅▅██▊ ▆▋▋▉▌▌█▍▄▌ ▋█▌▌▅▌▄▉ ▋▉ █▍▄ █▅▊▆▋▉▆▋▉▇▆▅▊▊▌▊▆ ▊▋█▇█ ▊▆▊▋▍▄▉
2 Days Ago
Fix edge links which have identical distances flipping based on what was placed first - make the tiebreak use the lower network ID so tests don't have to wonder about this small inconsistency
2 Days Ago
sprinkler_color_fix -> main
2 Days Ago
Fix radwater sprinklers spraying clear water for a moment when switched on Sprinkler now gets its container to adopt it before its On flag is networked, so the rad effect shows from the first frame
2 Days Ago
Use a sparse grid for CullWhenInside so foundations changing only queues nearby bushes into the work queue Add some pool analyzer attributes
2 Days Ago
▍ ▅▆▄▄▊ ▅▍▇ ▅▌█▉▇▇ ▅▉▋▋▊▄ ▇▄▍▄▄█▌ ▌▌▅ █▍▄▇ ▆▍▇█▊▇▆▅▆▍ ▆▊▌
2 Days Ago
Updated icon meta for garage door, box and charm (broke during merge i suppose)
2 Days Ago
Premium Warhead Box - Added WIP conditional meshes for adaptors
2 Days Ago
▉ ▇▆▋▄▅ ▅▍ ▌▋▄▌▋ ▍▇▊▅ ▇▅▍▇█▊▍ ▄▆▆▉▇▋▋ ▅▌ ▉▇▇█▋ ▄▇▄▊▋▍▇ ▉▌ ▉█▋▍▉▆▋█▄ ▊▇▊ ▌▍▊▊▅▍ ▌▍▆▉ ▄▆█▇▌ ▌▋▊▊ ▉█▇▋▄ ▉▋▆▍ ▅▅▇ ▊▄▄▆▇▇▄ ▉▄ █▊▉ ▄██▉▅▇▌ ▊▇▄▋ ▅█▅▉▄█▋ ▍▌▅▆▇▅▇▅██▊▅▊▄▌▋▊▊ ▅▅▄▉▇█ ▍▊▇ ▌▋▅ ▋▄▅▆ ▉▋█▌▄▇ ▅▄ ▌▇▄▆▇▊▆▋▉ ▍▍▆▊▇▉▋ ▆▋▌██ ▆▊▊▄▇▉▅▇ ▌▉▋ ▄▄▋▍▇▊▆ ▋▉▄ ▊▌▄▌▊ ▆▆▊▉▇▉ ▊▉▉▊ ▇▆▄ ▅▅▇▊█ ▅▆▊▊▉ ▇▊█ ▄▍█▊▌▉ ▅▋ ▆▌▋▆▅▆▇█▅ ▇▄█▆▉ █▊▍▇▍▊▍ ▊▋▆▍▍█ ▋▅▍▋▋▄▆ ▌▇▊ ▇▆▌▍▆█▆▇ ▅▆▉█▌▊▉▉ █▋▊▅█▇▆▌▉▆▅▉▆▇▍▋▄▍▉▄▅▋▋▅▉▍▋ ▊▌▆ ▇▇▆▅▉▉▅▆▆▄▄▄▇▍▇▊▄▌▆▋▇▌▄▉█▋▄▉▉█▉▉ ▍▆▍ ▌▇▅▋ █▉▌▋▉▄▄▇▌▌▌▍▍█▅▍▉▆ ▋▊▌█▊▊▋ ██ ▄▄▍█▇ ▍▄▌▆ ▉▄▉▉▇ ▇▆▊ ▋▉▉▅▌▇█▉▊█ ▍▍▌ ▆▍▄ ▉▄▆▌ ▇█▄▍▉▌▇ █▋ ▆▇▉ ▆▍▌▆ ▌▆▆▋▉▌ ▋▉ ▅▍█▆▅█▍▇▄█▇▆▉▊▉▍▍▍▌ █▅█▊ ▌▇▋▅▇ ▋ ▉▆█▋▉▋▊ █▅▇▆ ▆▍█▌▊ ▊▋▆ ▊▆▋▉ ▄▆▇ ▋▆ ▉▍▇▆▊▉▉ ▅▌█ ▄▌▍ ▉▌▊▉▅▅▍▌▅▋▄▍▊▉▋▊██▅▄█▍▅▍▄▊▇▍▊▌▅ ▋▇ ▋▊▍ ▌▉▅▆ ▋▇▇▅▇▇▄ ▄▋▉█▄▌▌█▊▊▋ ▉▉▋▄▅▇▊ ▇ ▊▌▌▌ ▋▍▇▌▆▄▉▄▊ ▋▊▇▅ ▅▇▄▌▉ ▆▄ ▆▅▍▊█▋▆▍▉▄ ▊▅ ▅▍▋▉▋▍ ▉█ ▅ ▊▅▌▌█▌▄▍▉ █▄▊▌▉▊▍▊██ ▌▉▉▉▄
2 Days Ago
Reset the flag when pooled, doesnt seem to cause issues but good practice
2 Days Ago
▉ ▅▊▆▉▌▋ ▇▆▍▊█ ▇▍▊▉▆ ▇▊▋▉ ▆▄▊▄▋▆ █▉▋▄▊█▍
2 Days Ago
merge from ugc_censor_option -> main
2 Days Ago
fix compile error
2 Days Ago
merge from demoui2_fixes
2 Days Ago
Set timeout for uploads of signs to 10s
2 Days Ago
Merge from main
2 Days Ago
Fixes from API changes - max amount of uploads queued to 1k - include server ip & port in JSON body instead of headers - update endpoint
2 Days Ago
Building blocks, workbenches, planters, container io entities now also override IsEntityDynamic to false so things attached to them can be static Also update dynamic state when the ancestor parent changes (could cause issues when for example a storage adaptor is parented to a box which then gets parented to a boat, but the adaptor wouldn't know)
2 Days Ago
merge from batch_all_packets -> main
2 Days Ago
merge from batch_all_packets -> main
2 Days Ago
Match network to main (since it will be increased during staging wipe)
2 Days Ago
Enable jakes dynamic_occlusion_pausing by default again Possibly fix the "door stuck half open after alt tabbing" issue that caused us to revert it last time
2 Days Ago
merge from demoui2_fixes
2 Days Ago
fix physical cam
2 Days Ago
█ ▌▅▍▆▍ ▉▌▅▋▅▍▅ ▍▅▍▋▌▍ ▄ ▆▅▌▍▉ ▊▋▄▉▊ ▋ ▄▇▇▇ ▇▆▇▅▅▋▌█▋▅
2 Days Ago
Fix after merge
2 Days Ago
Fixed batch groups staying unbatched for good when their rebuild got cancelled by another change in the same cell
2 Days Ago
Fixed LODs being worked out from the camera position before a respawn or CCTV switch (regression from 169523)
2 Days Ago
merge from main -> ugc_censor_option
2 Days Ago
update from main
2 Days Ago
merge from main -> batch_all_packets
2 Days Ago
Cut offset distance customisation.
2 Days Ago
Add a saw model prefab. Bunch of fixes/improvements
2 Days Ago
Tiny polishy fixes to lamphouse light damage stages
2 Days Ago
Ensure rad water sprinklers turn on the right color initially
2 Days Ago
exported wip 3p uzi animations
2 Days Ago
▄ ▉▆█▊▌ ▆▊▉▆ ▅▄▉▋▆▆▉▊▍▉▊▅▆█▌▌