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136,057 Commits over 4,324 Days - 1.31cph!

Yesterday
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
Yesterday
Merge from main
Yesterday
Wire snapping works on moving boats
Yesterday
Test list
Yesterday
Fixed electric furnace deploy volume not including Vehicle_Large
Yesterday
Remade large battery collider with primitives, it had a non-convex mesh collider
Yesterday
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
Yesterday
merge from workshop_animator_controls -> main
Yesterday
slightly better looking animator control buttons
Yesterday
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Yesterday
Add workshop animator controls, with setup for bbq skinnable
Yesterday
improved building_generic_trims textures
Yesterday
merge from skinviewer_cleanup
Yesterday
Tweaked chinese lantern skinviewer lighting
Yesterday
merge from skinviewer_cleanup
Yesterday
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
Yesterday
merge from harbor_container_ladder_fix
Yesterday
merge from main
Yesterday
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
Yesterday
merge from bbb_entkill_fix
Yesterday
Allow boat building blocks to be ent killed individually in edit mode
Yesterday
merge from main
Yesterday
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
Yesterday
merge from health_display_immortal_check -> main
Yesterday
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Yesterday
Updated protection assets with DoPrepare pt3
Yesterday
Updated protection assets with DoPrepare pt4 (split bc plastic)
Yesterday
Updated protection assets with DoPrepare pt2
Yesterday
Updated protection assets with DoPrepare pt1
Yesterday
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
Yesterday
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
Yesterday
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
Yesterday
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
Yesterday
Slow down player boats when after being hit by cannons.
Yesterday
Add deployable test for missing placeEffect
Yesterday
merge from parent
Yesterday
Remove leftover AI debug stuff from craggy
Yesterday
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Yesterday
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Yesterday
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
Yesterday
Merge from shadow_presets
Yesterday
merge from health_display_immoirtal_check
Yesterday
Merge from main
Yesterday
switch to dumber immortality check to fix compile issues
Yesterday
Fix compile error in BoatBuildingStation when build option is set to NONE
Yesterday
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
Yesterday
Fix compile error on client
Yesterday
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
Yesterday
Merge from give_scientists_real_weapon_entities
Yesterday
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main