reporust_rebootcancel

155,526 Commits over 4,536 Days - 1.43cph!

Yesterday
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
Yesterday
Fix look rotation viewing vector zero when bull loses its target mid observe
Yesterday
Fix rotations on ladders
Yesterday
Fix ladder hatches so they pull skins properly
Yesterday
Merge from livestock_animals (new icons)
Yesterday
Tea icons
Yesterday
Pie icons
Yesterday
hooked up workshop render settings scripts
Yesterday
biofuel_generator_sounds_fix -> main
Yesterday
Fixed skin viewer and steam inventory not loading anything in editor since 163749
Yesterday
twitchdropsrender ladder hatches
2 Days Ago
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
2 Days Ago
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
2 Days Ago
Ensure Biofuel generator is silent at idle
2 Days Ago
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
2 Days Ago
merge from main
2 Days Ago
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Rin
2 Days Ago
merge from Crossbow_Arrow_Fix
Rin
2 Days Ago
merge from PregnantUI
Rin
2 Days Ago
merge from pickupnotices_flex
Rin
2 Days Ago
merge from cold_overlay_lingering_fix
2 Days Ago
Merge from main
Rin
2 Days Ago
merge from Machete peg adjust
2 Days Ago
Machete refresh weapon rack peg adjustment
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
merge from Livestock_animals
2 Days Ago
merge from main
2 Days Ago
merge from skinnable_ladder_hatch
2 Days Ago
re-rendered ladder hatch and triangle ladder hatch icons now theyve been retextured
2 Days Ago
Snap cold overlay to zero to fix lingering post effect
2 Days Ago
merge from main
2 Days Ago
Fix camera path spline getting desyncedm when moving keyframes around.
2 Days Ago
fixed auto turret pitch cover not being in the lod component
2 Days Ago
Fix mortar camera animation not playing in builds
2 Days Ago
Fixing bowless crossbow arrow head rotations
Rin
2 Days Ago
Fixed duplicate Custom SMG entry in livestock vendor sales. Replaced with Thompson.
2 Days Ago
Fix some incorrect pooling in LivestockAnimal, add some pool analyzer attributes
2 Days Ago
Merge from main
2 Days Ago
Merge from livestock_animals
2 Days Ago
Filter items offered by livestock vendor by game mode so we don't give guns in primitive
2 Days Ago
Livestock sale updates: Fixed turret being offered for low quality, meant to be on the high end Added options for high end sales: 2-4 basic bp frags Thompson, custom smg, python, hc revolver Updated wool sales chart, is now about 75% of livestock sales with no guns
2 Days Ago
Fixed NPCAnimController allocation per frame when an animal is playing an animation with look at disabled
2 Days Ago
Brioche icon
2 Days Ago
FIx weird animal behaviours around food, and disable food sensing for all animals and critters that don't need it
2 Days Ago
Merge from livestock_animals
2 Days Ago
Timing fix, don't re-up the negotiation timer if the stack has changed
2 Days Ago
Merge from livestock_animals
2 Days Ago
Livestock vendor will now pause the auction process if the wool stack size changes mid offer, you need to make your inventory match the original size for the sale to continue (otherwise it will time out) Hooked up the icon on the conversation vendor page
2 Days Ago
Reapply modified armoured hatch bounds (affects square and triangle versions)