reporust_rebootcancel

157,945 Commits over 4,566 Days - 1.44cph!

2 Days Ago
Fixed low ramps being blocked by deployables in the room below when placing or upgrading them Added a setting on deploy volumes to skip them when the block is attached at given sockets Before: https://files.facepunch.com/Flavien/ramp_before2.png After: https://files.facepunch.com/Flavien/ramp_after.png
2 Days Ago
Possible fix for build only issue where players can't mount a car after mounting a vehicle Doubled dismount rotation speed
2 Days Ago
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2 Days Ago
Fixed horse losing its towed entity after a server restart
2 Days Ago
Switch to IList to prevent boxing
2 Days Ago
Fixed siege weapon keeping their pulling flag if the server restarts while pulled Fixed catapult reload progress bar staying on screen if the catapult dies mid reload
2 Days Ago
Added unfiltered option for the microphone stand
2 Days Ago
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement Before: https://files.facepunch.com/Flavien/roof_before.png After: https://files.facepunch.com/Flavien/roof_after.png
2 Days Ago
radwater_color -> main
2 Days Ago
Minor colour changes
2 Days Ago
Check the 2d spatial index for rooms first before using Vis.Entities() to find a player's nearby room
2 Days Ago
merge from fix_tc_upkeep_spacing -> main
2 Days Ago
Merged shelved code review changes. Removed duplicated code.
2 Days Ago
Set horizontal spacing to 12px
2 Days Ago
Fixed more parented wire issues on boats when leaving edit mode
2 Days Ago
Improvements on top of those fixes to bring the object count back down to where it was before
2 Days Ago
Tint radioactive water a slight green colour Affects: throws, sprinklers, etc
2 Days Ago
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2 Days Ago
Fix reload sound events missing from mortars
2 Days Ago
Fixed glitchy blur with pedal bike rear wheel.
2 Days Ago
merge from vine_null_invoke_fix
2 Days Ago
merge from tv_error_spam_fix
2 Days Ago
Fix vine mountable "DeferredStopReplicatingPos invoke with null action" error Happened after a server restart if a vine was saved while swinging Fix vines not correctly resetting to their default state on server restart
2 Days Ago
Fixed the neon being overly red and blobby.
2 Days Ago
Fix TravellingVendor.IsPlayerIgnored NRE spam
2 Days Ago
Fixed some old effects that were blanket receiving every external force on all layers.
2 Days Ago
scrap king - all gibs
2 Days Ago
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2 Days Ago
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor - Military tunnels - Powerplant - Trainyard - Water Treatment Plant - Launchsite
2 Days Ago
merge from io_optims
2 Days Ago
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
2 Days Ago
merge from battery_vfx_fix
2 Days Ago
merge from repairbench_charms_fix
2 Days Ago
merge from tutorialvideos_fix
2 Days Ago
merge from menuchat_blur_fix
2 Days Ago
merge from stairs_los_improvements
2 Days Ago
merge from safezone_warningpopup_fix
2 Days Ago
pt_boat_scientists_ignoreplayer -> main
2 Days Ago
merge from f7dialog_title_fix
2 Days Ago
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
2 Days Ago
Swap over Check.cs methods to be extensions
2 Days Ago
Pt boat scientists respect Convar.AI.ignoreplayers
2 Days Ago
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
2 Days Ago
country_ui_empty_list_fix -> main
2 Days Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
2 Days Ago
Decal pass for tiny 3x3 randomised rooms
2 Days Ago
Converted the 32 tutorial mp4 videos to webm
2 Days Ago
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Added the cinematic presets for contact shadows