reporust_rebootcancel

135,946 Commits over 4,474 Days - 1.27cph!

Yesterday
Fixed work queue not compatible with reset static fields (abstract class)
Yesterday
Merge from weathereffect_queue
Yesterday
Fixed AuroraEffect Change budget to 0.02ms
Yesterday
Merge from apartment_complex_monument/wire_shadow_fix (fixes powerline shadows)
Yesterday
Merge from vm_currency_drop_fix
Yesterday
merge from canbe_charms_audio
Yesterday
merge from main
Yesterday
fix up charm equip/unequip sound implementation
Yesterday
Possibly fixed VM issue that was cuasing currency to be dropped from the back of the VM in some cases
Yesterday
Bugfix: ignore set calls if occlusionculling instance hasn't been created yet Tests: compiles
Yesterday
Merge: from culling_falsepos_improv - Bugfix for NRE blocking connection to the server Tests: none, trivial change
Yesterday
Compile fix 2
Yesterday
Merge from culling_falsepos_improv
Yesterday
merge from flat_estimatedvalue_sleepers
Yesterday
merge from culling_falsepos_improv
Yesterday
Compile fix
Yesterday
merge from demo_shotlist_fix
Yesterday
Merge: from culling_falsepos_improv - Update(debug): added a bunch of editor only debug tools to be available in standalone, in culling clientvar group - Update(debug): improved output of some of these tools Tests: used these tools on craggy and apartment
Yesterday
merge from piemenu_binds_feedback
Yesterday
Fixed Demo "Shot List" and folder buttons not working
Yesterday
Merge: from main
Yesterday
Fixed bind texts overflowing
Yesterday
Update: expose more of culling debug tools - DebugShowStats - same as PrintStats, but continuously rendered to screen - DebugDrawHiZMipChain - draw all depth mip levels on screen - DebugDrawHiZOverlay - overlay specific level of mipchain on the screen, -1 to disable Tests: used all on craggy
Yesterday
- Manifest - Demo compat
Yesterday
Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
Yesterday
main -> game_room_dlc
Yesterday
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
Yesterday
Codgen
2 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
2 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Rin
2 Days Ago
merge from apartment_early_evict_fix
2 Days Ago
metabolism_fixes -> main
2 Days Ago
Only advance the baseline when we report a change
2 Days Ago
Code cleanup
2 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
2 Days Ago
blast door gib material fixes
2 Days Ago
merge from doorcontroller_restart_fix
2 Days Ago
Fixed door controller triggering on server restart
2 Days Ago
Fixed BlendTreeEventTrigger log spawm in editor while holding a crossbow
2 Days Ago
merge from horseprotection_leak_fix
2 Days Ago
merge from wallpaper_deploymismatch_fix
2 Days Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
2 Days Ago
Fixed wallpaper construction switching mismatch
2 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
2 Days Ago
halloween costume mat setup
2 Days Ago
Added rabbit test asset, textures, animations, model, prefab and materials ready for testing.
2 Days Ago
halloween costume prefab conditionals
2 Days Ago
LOD stages for stacked desks monument blocker
2 Days Ago
viewmodel settings fixes
2 Days Ago
Viewmodel for halloween costume