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144,654 Commits over 4,444 Days - 1.36cph!

Yesterday
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Yesterday
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Yesterday
m92 charm anchor tweaks
Yesterday
removed corridor fbx from blockers folder
Yesterday
Static version of industrial barricade for material checking
Yesterday
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
Yesterday
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
Yesterday
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Yesterday
merge from storepage_industrial
Yesterday
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
Yesterday
Added branded 9x16 media for pack showcase
Yesterday
edited vm empty magazine reload animation so it looks like the mag release button is pressed
Yesterday
Industrial decor pack showcase
Yesterday
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
Yesterday
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Yesterday
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
Yesterday
Updated conditional mesh to improve clipping issues on vagabond jacket.
Yesterday
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
Yesterday
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Yesterday
Quick fixes to playground assets
Yesterday
Industrial decor pack store page
Yesterday
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
Yesterday
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Yesterday
Skin bundle update
Yesterday
Use HasGreatlyChanged() for wetness, calories and hydration
2 Days Ago
first pass of the monument blocker-collapse
2 Days Ago
merge from main
2 Days Ago
fixing coconut underwear skinning
2 Days Ago
merge from industrial_dlc
2 Days Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
2 Days Ago
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
2 Days Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
2 Days Ago
merge from workshop_legacy_pose_client_fix
2 Days Ago
added torch image to industrial dlc sitem
2 Days Ago
Thruster UI button tweak to allow for the extra text
2 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
2 Days Ago
new sounds for the bdu helmet and vest
2 Days Ago
fix some warning spam in the iconrender scene in editor
2 Days Ago
Merge: from main
2 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
2 Days Ago
Fixed use legacy bind pose being editor only
2 Days Ago
Merge from main
2 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
2 Days Ago
Merge: from main
2 Days Ago
Bowless crossbow store page media
2 Days Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
2 Days Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
2 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
2 Days Ago
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2 Days Ago
Merge from main