reporust_rebootcancel

144,196 Commits over 4,444 Days - 1.35cph!

4 Days Ago
Merge from bowless_crossbow_audio
4 Days Ago
tweak
4 Days Ago
Optim: avoid boxing allocs in Azure.LogResource Weirdly Enum.ToString has 2 boxing allocs, totalling 48b. Tests: none, trivial change
4 Days Ago
merge from keyboard_layouts_fix
4 Days Ago
Popup background blur/color consistency pass
4 Days Ago
Better looking key conflict popup
4 Days Ago
Codegen
4 Days Ago
fix active state for underwater effect not propagating
4 Days Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
4 Days Ago
Clean: fixup formatting in BasePlayer.OnProjectileAttack Tests: none, trivial change
4 Days Ago
▍ ▊▋▌▇▅▋ ▄▆▄█▍ ▄▊█ ▊▇▋▆▉ ▄▇▄▇ ▌▇▊ ▄ ▋▅▉▉▇▉▋▄▍▌█▉▋▍▍▉▅█ ▅▋ ▇█ ▅█▄▄ ▉ ▊▊█▄▍█▋▇▅ █▌▉█ ▍▇▊▉▆▋▋▅█ █▅ ▇▅▍▊▆▍▅▉ ▇▍ ▄█▉▌▉▄▍▉▋▄▇▍▋ ▋▄▋▊▅ ▇▆█▅▅▇▊ ▋▉▅▄▅▇
4 Days Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
4 Days Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
4 Days Ago
fixed industrial auto turret gibs referencing original auto turret
4 Days Ago
Codegen/proto
4 Days Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
4 Days Ago
Tweak placeholder remains size/pos/rot
4 Days Ago
Merge from Main
4 Days Ago
Updating industrial torch mesh
4 Days Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
4 Days Ago
▉ █▆▄▆▇ ▊▄▄▇ ▅▌▊▇
4 Days Ago
Optim: cache RemoveOldNoises invoke Saves 1-2 allocs, 128b each Tests: none, trivial changes
4 Days Ago
exported updated v_m16a2 anims
4 Days Ago
█ ▄▊▇▊█ ▄▄▄█ ▆▊▅▅▆▇█▊▉█▊▍▊▆▆▊▇▌
4 Days Ago
▌ ▋ ▍▅▅▉▊▉▍▄▉▌█▊▉▋ ▄▄▉▄ ▉▋█ ▌▅▄ █▆▆█▉██▌▆▍ ▊█ ▌ ▆▍██▉▍▋▄ ▆▋ ▌▄▆█▉▅▅▆▄▍▅▄ ▇▆ ▉▉▄▇▉▇▊ ▅▉▅▇▄▄▆▍▍█▄▅▉ ▇ ▇▇▄▍▊▅▊▉▉▋▅▉▅ ▍▄▌ ▇█▍ ▅▋█▄▅█▄▌▇▅█ ▅▍▌▌▅▅ ▄▇▍ ▅▍▉▄█▅█ ▍▇ ▍▄▅▉▅█▊▌▆ ▍█▉▆▆ █▄ ▊▆▋▇▋ ▌▌▍█▋▅ ▅█▊▍▍▅▉█▄▇ ▉▋█▅▇▍ ▅▍▇▍▊▄▍ ▌▍▋▊▊ ▄▆▅▅█▆▉█▊▍██▋▌ █▋▄█▇▅ █▌▊▄▅▌█▄█ ▋▍▆▉▌▇▋▅ █▆▅▊▌▆▅█▍▅▌▊▆▋█▇ █▅▅ ▉▄▍▉▋ █▄▌▍▆▌ ▌▉▊▉▊▆▅█▉▊ █▊ ▆ ▋▊█▆▄█▌▄▊ ▅▅ ▅█▊█▆ ▋█ ▆▆▅ ▆▇▄▊▄▆▆▄▊▉ ▅█ ▋▌▅ ▄▌▌█▇ ▋▆ ▇██▆ ▉▋▅▌▆▆ █▅█▇█▊ ▍▆▊ ▄▄▉▄▋▋ ▌▆▆▍▉▋▌ ▇▄▍ ▉▅▌▋▉ ▍▌▇▌▄▊█▋▉ ▅▍▆▋▋▅
4 Days Ago
Fixed some bind widgets not using the full command
4 Days Ago
player_loot_mark_dirty_fix -> main
4 Days Ago
Remove repeated allocation in PlayerLoot::MarkDirty
4 Days Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
4 Days Ago
small and medium apartment, mesh colliders
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
dance gesture animation update
4 Days Ago
Merge from PlayerRigUpdate2
4 Days Ago
Optim: use pooling in BaseNetworkable::OnNetworkLimitStart Saves us 3 allocs, 100b min Tests: none, trivial change
4 Days Ago
UI sounds polish and audio tweaks
4 Days Ago
merge from main
4 Days Ago
Optim: cache action in PlayerLoot.MarkDirty 1 alloc/128b Tests: none, trivial change
4 Days Ago
Optim: cache PlayerLoot.MarkDirty action creation Saves 1 alloc/128b per container Tests: none, trivial change
4 Days Ago
merge from PlayerRigUpdate2
4 Days Ago
merge from PlayerRigUpdate2 (just texture metas)
4 Days Ago
commit annoying body hair and mannequin texture metas
4 Days Ago
Optim: cache actions in TrainEngine.PlayerServerInput Saves 2 actions, 128b per Tests: none, trivial change
4 Days Ago
Male playermodelskin set up
4 Days Ago
for the apartment corridors: added lods, vertex paint, tweaked trim material, set culling distances
4 Days Ago
Fix 'elbow-ness' a little on the front turret
4 Days Ago
merge from resourcedispenser_allocs
4 Days Ago
Avoid double lookup
4 Days Ago
Optim: cache BasePlayer.ForceUpdateTriggersAction allocation Saves a single 128b alloc Tests: none, trivial change
4 Days Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0