reporust_rebootcancel

156,845 Commits over 4,566 Days - 1.43cph!

Rin
3 Days Ago
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3 Days Ago
Merge from npc_phone_conversations
3 Days Ago
Add test conversation hidden behind admin convar to demo phone conversations S2P fishing villages
3 Days Ago
Stop sending some conversation state info with every speech node when we don't need to Add missing conversation to conversation manifest
3 Days Ago
scrap king - texture updates
3 Days Ago
scrap king - collider update
3 Days Ago
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3 Days Ago
Don't send string keys to format to client unless the current speech node contains that key
3 Days Ago
Uzi FX & related files.
3 Days Ago
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3 Days Ago
Merge fixes
3 Days Ago
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4 Days Ago
Changed default render scale upscale mode to Catmull-Rom because it looks best Changed render scale upscale mode convar name from upscaleMode to renderScaleSampling
4 Days Ago
Merge from main
4 Days Ago
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4 Days Ago
Remove client conversations having a reference to the NPC entity they are talking to. Allows phone conversations across the map without having to temporarily spawn in the NPC entity clientside
4 Days Ago
Merge from grid_optimizations
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Merge from native_render_passes
4 Days Ago
Breakroom progress
4 Days Ago
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
4 Days Ago
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
4 Days Ago
Merge from main
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Building privilege debug draw convar
4 Days Ago
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4 Days Ago
- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
4 Days Ago
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
4 Days Ago
Merge from occlusion_culling
4 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
4 Days Ago
electronic chessboard - gibs added - off material state added - prefab updated
Rin
4 Days Ago
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4 Days Ago
Add occlusion culling support for RRP
4 Days Ago
run doprepare on flares again
4 Days Ago
play 3p flare fx, fix spawn position in local third person
4 Days Ago
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4 Days Ago
Random room work WIP
4 Days Ago
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4 Days Ago
more unmangling. move ignite to new grenade subsystem
4 Days Ago
Don't allow nudity in the character creator - was a bit grim
4 Days Ago
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
4 Days Ago
Fixed players being able to drive vehicles through graveyard fence
4 Days Ago
merge from main to grab grenade subsystem changes
4 Days Ago
Merge from grenade_drop_animations
4 Days Ago
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
4 Days Ago
merge from /main/Weapon_Refresh_Flare
4 Days Ago
merge back unmangled changes from main
4 Days Ago
Merge from main
4 Days Ago
Merge from Halloween_CratesFix
4 Days Ago
Fixed loot crates floating in halloween tunnels