reporust_rebootcancel

135,611 Commits over 4,474 Days - 1.26cph!

3 Days Ago
3p pool cue sticks to hand bone
3 Days Ago
Fixed audio distance for industrial single/double door
3 Days Ago
Fix foliage impostors again
3 Days Ago
Update: draw picked hiz lod for occludees in occlusion debug Tests: used debug visualization in editor
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
Added audio triggers for equip/unequip weapon charms
3 Days Ago
Adding on the spot turn step animations
3 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
3 Days Ago
merge from apartment_complex_monument/terminal_shops
3 Days Ago
merge from main
3 Days Ago
merge from darts_game -> game_room_dlc
3 Days Ago
enable leg animator for continous turns
3 Days Ago
Fix big alloc during nav save/load
3 Days Ago
Merge from main
3 Days Ago
manifest
3 Days Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
3 Days Ago
Fix foliage impostors on RRP
3 Days Ago
merge from apartment_complex_monument
3 Days Ago
merge from demo_compat_convar_default
3 Days Ago
merge from raid_window_map_widget_fix
3 Days Ago
merge from softcore_bed_corpse_respawn
3 Days Ago
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case
3 Days Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
3 Days Ago
Unoccupied occupied shop texts
3 Days Ago
monument blocker - trolley - materials
3 Days Ago
Reduce allocations in navmesh save/load
3 Days Ago
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
3 Days Ago
merge from terrain_ignore_fixes
3 Days Ago
apartments complex s2p
3 Days Ago
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
3 Days Ago
over-fitting basement terrain ignore volumes
3 Days Ago
Only validate on load, no need to validate repeatedly
3 Days Ago
Fix bear and chicken not working on tutorial island
3 Days Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
3 Days Ago
Add score event for using a red keycard (5 points)
3 Days Ago
Add score event for destroying the patrol helicopter (50 points)
3 Days Ago
Clan points balance pass - Removed scores for killing players in other clan, destroying tool cupboards - Removed score penalties for for being killed by player in another clan, killing unarmed players - Destroying bradley 10 -> 50 - Looting a hackable crate 5 -> 10 - Running excavator 10 -> 3 (its per diesel fuel consumed) - Looting an elite crate 10 -> 5
3 Days Ago
Additional checks
3 Days Ago
adding a interactive wheel version for the WTP monument with explicit gear control on the model
3 Days Ago
Show pool power bar on the ui
3 Days Ago
New, decently cleaned up test pool ui
3 Days Ago
Added rentable shops to apartment complex computer (wip)
3 Days Ago
merge from main
3 Days Ago
Fixed the low framerate shadow issues with shadow caching enabled
3 Days Ago
Disable wielding items on swings/roundabout
Rin
3 Days Ago
phrases part2
Rin
3 Days Ago
phrases
3 Days Ago
exported updated crouch anims
3 Days Ago
Bugfix: add using on actionResult to avoid leaking Tests: none, trivial change