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139,068 Commits over 4,505 Days - 1.29cph!

Yesterday
Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized
Yesterday
editor_multiplayer -> main
Yesterday
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
Yesterday
fixed 3p being offset from players hand
Yesterday
Merge from main
Yesterday
Merge from render_pipeline_testing
Yesterday
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
Yesterday
proto fix after merge
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
Yesterday
merge from medical_honey_bandage
Yesterday
merge from main
Yesterday
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
Yesterday
Reduce RRP vignette effect
Yesterday
Hooked up sheep sleeping anim
Yesterday
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
Yesterday
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
Yesterday
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
Yesterday
more child pooling fixes (specifically for OnParentDestroying)
Yesterday
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
Yesterday
Tests to confirm it's fixed
Yesterday
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
Yesterday
Bull prefab setup
Yesterday
Merge from nexus_fixes
Yesterday
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
Yesterday
merge from demo_ui_2
Yesterday
update from main
Yesterday
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
Yesterday
Fixed battery ReceiveAdditionalData client rpc
Yesterday
Fix map button not enabling on the connect modal for the nexus path
Yesterday
Fixed all animals set to female Added breeding fsm states
Yesterday
Fix nexus map squishing after those changes
Yesterday
Fix underwater labs windows refraction texture with RRP
Yesterday
Cull the bone hierarchy on the building/boat planner on the server Should remove 17 gameobjects per planner on the server
Yesterday
Converted cctv cameras and windmills
Yesterday
Tesla coil and igniter tests
Yesterday
Merge from sprinkler_fixes_aug_26
Yesterday
Added white boomer firework so pack icon doesn't look misleading New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant. will need a look over
Yesterday
Merge from main
Yesterday
Nexus connect modal fixes
Yesterday
Fix MaxPlayers being wrong after my changes
Yesterday
fixed jungle primitive loot box gibs not using the proper material upon destroy
Yesterday
Converted water wheel, added some tests
Yesterday
fixed gibs for the crate_basic and its gib colliders.
Yesterday
merge from f1_menu_category_sort