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137,585 Commits over 4,474 Days - 1.28cph!

5 Days Ago
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
5 Days Ago
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
5 Days Ago
merge from gamemode_tag_active_fix
5 Days Ago
merge from editor_hotbar_swap -> main
5 Days Ago
Cleanup redundant UIBeltSecondRowPreview.cs
5 Days Ago
FX updates
5 Days Ago
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
5 Days Ago
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
5 Days Ago
Add undo/redo to demo2 ui
5 Days Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
5 Days Ago
Merge from terrain_renderer
5 Days Ago
changed SculptingToolData from mono to static helper class
5 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
5 Days Ago
Merge from terrain_renderer/holes
5 Days Ago
mark ice sculpture as hidden
5 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
5 Days Ago
Remove some left over logging, and testing holes from foundations
5 Days Ago
Crash fixes/tweaks/wip
5 Days Ago
merge from main
5 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
merge from buried_item_null_checks
5 Days Ago
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
5 Days Ago
merge from main
5 Days Ago
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
5 Days Ago
GetExtrapolationTime tweak
5 Days Ago
Bugfix: fixup pooling errors in 4 places - 2 in WireTool, BaseAIBrain and CommunityEntity - added a bunch of PoolAnalyzerNonCachingAttribute to BaseAIBrain calls working on proto types Noticed 2 cases where analysis escape didn't trigger like it should've Tests: none, trivial changes
5 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
5 Days Ago
Change min region size to meters, include oom logs
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Merge from main
5 Days Ago
Fix for powerplant steam being visible when it shouldn't S2P powerplant
5 Days Ago
Remove old placeholder explosion/effect, use new one.
5 Days Ago
Update: update CodeAnalyzer with support for PoolAnalyzerGetWrapperAttribute - tag NetRead.Proto and ProtoDelta with it Tests: editor compile shows 4 pooling errors
5 Days Ago
Fix old tile remaining after failed tile rebuild, which will cause it to exist in native but not in managed, and be ignored by saves
5 Days Ago
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes
5 Days Ago
FIx borders not being right now that we rely on only one physics query to decide if we build normal or hires
5 Days Ago
Fixed holding [USE] to open the sculpture editor drawing an unintended line on the structure as it opens
5 Days Ago
Fix tile bounds height being too larged when passed to create heightfield
5 Days Ago
Adjust calf walk speed to 0.58
5 Days Ago
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
5 Days Ago
Fix potential exception
5 Days Ago
adjust push velocity for short time after sculpture edit
Rin
5 Days Ago
merge from CollaredShirt0
5 Days Ago
Merge from main
5 Days Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
5 Days Ago
overlap censor bounds to avoid nasty visible grid
5 Days Ago
Fix navmesh load failing because of invalid tile count, just because it has more than 10000 tiles which is possible
5 Days Ago
Adding second loop for master key
5 Days Ago
Cleanup unused variables and redundant comments