reporust_rebootcancel

143,248 Commits over 4,413 Days - 1.35cph!

Yesterday
Fix movember card moustache (for modders)
Yesterday
exported updated 3p jump anim
Yesterday
Combine both entiities
Yesterday
Updating industrial torch viewmodel rig
Yesterday
wip rain grace period
Yesterday
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
Yesterday
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Merge from main
Yesterday
merge from devtools_scaling_fixes
Yesterday
Copy paste list view fixes
Yesterday
Tweaked free aspect layout of item and vehicle tabs
Yesterday
Fixed F1 loadout tab scaling issues when using free aspect
Yesterday
Fixed copypaste grid button title text layout issues
Yesterday
Fixed F1 copy paste tab scaling issues when using free aspect
Yesterday
merge rust_relay_server -> main
Yesterday
merge main -> rust_relay_server
Yesterday
Updating m16 view model rig with new mesh
Yesterday
merge from iolines_shader_fix
Yesterday
Restored invisible wire material
Yesterday
Restored hose material colours
Yesterday
merge from main
Yesterday
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
Yesterday
merge from barrel_conveyor_fix
Yesterday
Fix barrels not showing up in conveyor filters since reskin support was added
Yesterday
tweaked central oak for better fit in market place near final splat painting
Yesterday
Merge from main
Yesterday
merge from optimize_deep_sea_texture -> main
Yesterday
Change deep sea height data from managed -> native array
Yesterday
Exterior lighting progress & related files
Yesterday
merge from iolines_shader_fix
Yesterday
Fixed remaining hose IO material still using the wire shader
2 Days Ago
merge from wallpaper_defaultskin_fix
2 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
2 Days Ago
Russian roulette progress
2 Days Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
2 Days Ago
merge from optimize_generate_textures_alloc -> main
2 Days Ago
Fix VS putting the wrong class name
2 Days Ago
Add profiler samples
2 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
2 Days Ago
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2 Days Ago
lod baker: distinguish identical mesh names
2 Days Ago
merge from server_browser_description_loading_fix
2 Days Ago
Lighting prefabs
2 Days Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
2 Days Ago
Fixed scroll speed issues
2 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
2 Days Ago
updated 3p talking anim
2 Days Ago
cinematic animator updates