reporust_rebootcancel

136,011 Commits over 4,474 Days - 1.27cph!

Yesterday
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
Yesterday
compile fixes
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
Yesterday
- Add mouse instructions to the ui - Minor ui changes
Yesterday
Fix pool balls not rolling when they get slow enough
Yesterday
merge fix
Yesterday
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
Yesterday
merge from game_room_dlc
Yesterday
Stop dismounting from the pooltable ending up killing you
Yesterday
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
Yesterday
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
Yesterday
Fix darts game board breaking aux1 builds
Yesterday
gamesroom shotgun trap - fix ansio setting for specgloss texture map
Yesterday
Enabled/Disabled states for freezer
Yesterday
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
Yesterday
Merge from playermaintainedmonuments
Yesterday
Merge from satellite_crash, keeping the monuments in conflict from this branch
Yesterday
merge from smallbackpack_workshop_setup - made small backpack skinnable
Yesterday
Codegen
Yesterday
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
Yesterday
Fix skinned legs/hands getting culled when using debug cam
Yesterday
Merge from main
Yesterday
S2P powerplant
Yesterday
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests - fix TestPlayer.UpdateSubscriptionsConsistency unit test Tests: ran unit test
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
Yesterday
Fix vignette settings remapping
Yesterday
Add screen_blur_UI_RRP volume asset
Yesterday
Merge from main
Yesterday
fixed up rotation on icon for smallbackpack and re-rendered icon
Yesterday
Setup night vision overlay and volume
Yesterday
merge from main
Yesterday
Better update process (pause and resume the playable, don't manually evaluate it)
Yesterday
gamesroom shotgun trap - game model updated - textures added with bake preview - max res set to 1k for skin - updated material - updated prefab
Yesterday
Yesterday
Stop pooltable floating
Yesterday
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
Yesterday
Clean: initial pass of removal Jobs 2 code - removed hand-rolled async state machines - removed all code dependent on !UseUniTasks Tests: compiles
Yesterday
Added new sounds for supermarket freezer
Yesterday
Merge: from culling_falsepos_improve - Update: restore culling.debugshowstats functionality Tests: built debug client standalone, used the command in editor
Yesterday
Update: replace editor GUIStyle with default one to allow culling.debugshowstats to work - remove UNITY_EDITOR defines Tests: built debug client standalone
Yesterday
merge from main
Yesterday
Fixed the rendering of the night light and prevented it from rendering during the day
Yesterday
smallbackpack material tweaks - set textures to stream, fixed itemname, fixed workshopsource url
Yesterday
merge from piemenu_binds_feedback
Yesterday
Fixed the ambient probe lighting and removed Rust.Global dependancy from the RRP asmdef
Yesterday
Fixed some letter being truncated
Yesterday
CRLF to LF line endings for the BlurOptimized shader
Yesterday
Added the night light renderer feature and pass