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108,125 Commits over 3,867 Days - 1.17cph!

4 Days Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
4 Days Ago
Fixed battering ram jittery reverse speed
4 Days Ago
Use a flag instead, for safety
4 Days Ago
Cherrypicked 106981 (Fixed battering ram fire button working only once on the client)
4 Days Ago
Fixed battering ram fire button working only once on the client
4 Days Ago
Updated battering ram hardware art
4 Days Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
4 Days Ago
Hook remaining wolf idles
4 Days Ago
Make sure state and transitions are always deep copying internal lists
4 Days Ago
merge from siege_weapons
4 Days Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
4 Days Ago
merge from siege_weapons/horses
4 Days Ago
Fix wolves sliding when waking up
4 Days Ago
Cleanup, removed the stand when braking at full speed Compile fix
4 Days Ago
When wolf braking too abruptly
4 Days Ago
Tick steering manually from serverMgr instead of unity's update
4 Days Ago
Fix typo in time warning comment
4 Days Ago
merge from siege_weapons
4 Days Ago
merge from main
4 Days Ago
Merge from /main to continue old work
4 Days Ago
Ballista aiming clientside prediction, feels way better with high latency
4 Days Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
4 Days Ago
merge from save_260
4 Days Ago
Cave med hard S2P
4 Days Ago
manifest
4 Days Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
4 Days Ago
Convert mixing table UI to use pooling. Misc performance improvements.
4 Days Ago
Remove hardcoded speed values
4 Days Ago
subtracting t1smg
4 Days Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
4 Days Ago
merge from latest media projects as plastic auto selected an earlier changest
4 Days Ago
T1 SMG cinematic files
4 Days Ago
Burlap gloves viewmodel uses correct material
4 Days Ago
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4 Days Ago
Merge from main
5 Days Ago
Compile fix
5 Days Ago
merge from save_260 - Staging wipe
5 Days Ago
network++ save++
5 Days Ago
merge from t1smg - WIP
5 Days Ago
merge from io_research_table
5 Days Ago
merge from main, stomping radtown_1 changes from main
5 Days Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
5 Days Ago
Fix for FizzleEffect being hardcoded on DudExplosives
5 Days Ago
Merge from gesturepack
5 Days Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
5 Days Ago
Merge from shields
5 Days Ago
Animator fixes
5 Days Ago
Satchel polish/debug. LOD distances, FX orientation translation.
5 Days Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup