reporust_rebootcancel

155,209 Commits over 4,536 Days - 1.43cph!

2 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
2 Days Ago
biofuel_generator -> main
2 Days Ago
biofuel_generator -> main
2 Days Ago
Merrge from main (need to regen test list, not done yet)
2 Days Ago
merge from automated_testing
2 Days Ago
Test framework cleanup following livestock merge
2 Days Ago
Compile errors
2 Days Ago
merge from main
2 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
2 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
2 Days Ago
merge from JellyfishShader_edit
2 Days Ago
main -> biofuel_generator
2 Days Ago
Fixed topper materials
2 Days Ago
merge from Livestock_animals
2 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
2 Days Ago
Lods gibs and col
2 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
2 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
2 Days Ago
merge from main
2 Days Ago
Fix demoui2 scenes not saving
2 Days Ago
throwable_prediction_fixes -> main
2 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
2 Days Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
2 Days Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
2 Days Ago
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2 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
2 Days Ago
Fix incorrect rounding on vendor auction hqm ore
2 Days Ago
fix aiming not being accurate when using turn in place
2 Days Ago
Merge from new_achievements_oct26
3 Days Ago
merge from automated_testing
3 Days Ago
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
3 Days Ago
Merge: from main
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Mergee from heldentity_persist_anims_subsystems_fix
3 Days Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
3 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
merge from main
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from /critter_animals
3 Days Ago
Converted the minerhat_lightcookie texture to be imported as a Cookie texture and disabled mip map gen to fix texture streaming issues that were causing problems for the light attenuation
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from save289 - Staging wipe!
3 Days Ago
Network++ Save++ persistance++
3 Days Ago
redo crouch changes after merge
3 Days Ago
merge from Livestock_animals
3 Days Ago
barrel texture resize
3 Days Ago
bradley flatbed -collision update -combined barrel, pallet, box and bed into one mesh -baked LODs down to one material to reduce material count on lower LOD levels -wind material setting tweaks