reporust_rebootcancel

143,687 Commits over 4,413 Days - 1.36cph!

5 Days Ago
Fix compile errors
5 Days Ago
Fix compile errors + the Load() method not calling the correct "SetStaticFurnitureVisible() method for client vs server mode
5 Days Ago
Lighting/FX industrial furnace.
5 Days Ago
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5 Days Ago
Industrial Torch - Updated textures (wip)
5 Days Ago
Disable the HLOD mesh renderer by default so it doesn't show in scene view (can re-enable the component on HLOD_apartment_complex_1.prefab if needed)
5 Days Ago
Various tweaks to tshirt, tshirt/long and tank top to reduce clipping
5 Days Ago
Fixed digital clock text material
5 Days Ago
Switch basement elevator door in apartment wing to the rusty version (keeping the rest of the elevator doors looking normal)
5 Days Ago
Create rusty version of apartment elevator door
5 Days Ago
Fix TMP door decal not being disabled by default on apartment door C
5 Days Ago
Update apartment elevator prefab with new lift prefab
5 Days Ago
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
5 Days Ago
merge from unity_6.3.15/keyboard_layouts_fix
5 Days Ago
Detect keyboard layout changes at runtime and refresh registered buttons
5 Days Ago
Switch apartment elevator doors from the rusty ones -> normal ones
5 Days Ago
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
5 Days Ago
Register button namse using the actual display name, so they're keyboard layouts aware
5 Days Ago
merge from fix_industrial_efurnace_io_port
5 Days Ago
fix pooling leak
5 Days Ago
Improve comment
5 Days Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
5 Days Ago
merge from fix_industrial_efurnace_io_port
5 Days Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
5 Days Ago
Merge from powerplant_powergrid
5 Days Ago
Merge from main
5 Days Ago
Separate out settings for requiring power to be functional and having different stats with power on recycler
5 Days Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
5 Days Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
5 Days Ago
tweaked turretmountpoint on bow entities
5 Days Ago
Removing duplicate anims from player animator - delicate process so doing in stages
5 Days Ago
Sized down because not used.
5 Days Ago
Industrial furnace lighting & material stuff.
5 Days Ago
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5 Days Ago
update apartment_complex_monument/prototype
5 Days Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
5 Days Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
5 Days Ago
industrial garage door; - Assign panner chain material to busy state model
5 Days Ago
Skinning industrial door
5 Days Ago
Fixing skinning and position offset for industrial door LODs
5 Days Ago
industrial garage door; - created panner material for the chain
5 Days Ago
Adding extra chain material for industrial garage door
5 Days Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
5 Days Ago
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5 Days Ago
setting up 3p M16a2 anims
5 Days Ago
disable_ping_estimation_again -> main
5 Days Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
5 Days Ago
Compile fix
5 Days Ago
merge from drawcolliders_improvements