reporust_rebootcancel

139,445 Commits over 4,505 Days - 1.29cph!

4 Days Ago
More UI changes Backdrop setup FIxed players eyes being black in the preview Eyes now follow you around as you orbit around the player
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
updated large fireworks pack description to add white firework. Updated all fireworks icons to use lewis's new icons. Updated small and large fireworks pack steam store icons
4 Days Ago
FIxed an issue where the to cull components on a HLOD mesh could get lost due to unity's dirty check Removed a runtime allocation when a HLOD mesh enters/exits range Improved handling of biome visual meshes when generating HLOD meshes, now uses the Temperate mesh if available for rendering the HLOD mesh but adds all biome visuals to the to cull list so they are disabled at range (could cause cliff flickering at a distance)
4 Days Ago
Better handling of clan score
4 Days Ago
Optim: Jobs 4 - reduce server.ParallelNetworkQueueBatchSize to 16 by default 256 was waaay to high for the per-frame workload we get, it basically disabled parallelization Tests: none, trivial change
4 Days Ago
Bugfix: fix 6 TestMTSave failures No legit mt issues, just new entity types with missing unit test setup Tests: ran all TestMTSave tests, pass
4 Days Ago
Fix: - old scientists not moving at multiple locations - animal stuck in charge stack around jungle trees - ais getting stuck - move without polyref log spam - scientist crouchwalk weird angle on stairs - slower old ais
4 Days Ago
Merge from main
4 Days Ago
Commit libraries
4 Days Ago
Fix non-deterministic tests that only failed sometimes, remove extra long tests
4 Days Ago
Bugfix: make card table saving MT-friendly Done by removing the concept of item "busy" or "locking" - was never set but checked against Time.time Tests: none, trivial change
4 Days Ago
Merge from rendererlod_collapse_improvements
4 Days Ago
Fix NRE when using a planner that is placing a collapsed renderer
4 Days Ago
fixed empty procmap scene
4 Days Ago
converted all jobs to batch by rows instead of pulling XY coordinates out of the flat array's index, fixed some other minor issues 4500 map erosion time down from 47s to 39s
4 Days Ago
Bugfix: cache rocket ammo def to avoid get_gameObject calls in AttackHelicopterRockets Tests: spawned attack heli and geared it up - could see them in inventory
4 Days Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
4 Days Ago
Adjust conversation readout timings again
4 Days Ago
Initial setup of repairable helipad at bandit camp Buying air vehicles from the vendor is disabled until players contribute enough resources to repair the helipad. Works similar to constructing siege weapons Once repaired stays repaired for the wipe Placeholder art whilst helipad is under construction
4 Days Ago
Merge: from main
4 Days Ago
merge from ArrowRevamp :bow_and_arrow:
4 Days Ago
Reapply reduced network range on arrow.prefab Testlist
4 Days Ago
merge from main keep destination on some bow entities
4 Days Ago
merge from 2026_worldmodels
4 Days Ago
merge from medkit_sfx
4 Days Ago
merge from locked_water_bucket_fix
4 Days Ago
merge from store_image_descriptions_aug26
4 Days Ago
merge from flamethrowerpilot
4 Days Ago
merge from legacyfurnace_col_fix
4 Days Ago
merge from chainlink_fence_fix
4 Days Ago
merge from showusebind_settings_fix
4 Days Ago
Fix "Show use bind" and "Show belt bar binds" settings not doing anything because they were pointing to the wrong convar
4 Days Ago
Fix all chainlink fences in all monuments manually since they had material overrides applied to LOD1 in the scene S2P
4 Days Ago
Coverage Queries Renderer Feature
4 Days Ago
Updated sheep model and prefab to improve lods further. added an opaque sheep fur mat for lods.
4 Days Ago
Adjusting attachment positions for glass ak color variations
4 Days Ago
Merge from main
4 Days Ago
Updating attatchments positions for glass ak
4 Days Ago
merge from main
4 Days Ago
merge from woodarmor_skinnable
4 Days Ago
Merge from main
4 Days Ago
Merge from main
4 Days Ago
merge from main
4 Days Ago
Reduce amount of network groups for rooms
4 Days Ago
legacy furnace COL 350 triangles -> 240 well within the convex mesh collider threshold (255)
4 Days Ago
Fix mac compile error
4 Days Ago
Fix compile errors
4 Days Ago
Send network updates of room behind the door before the door's network update is sent