reporust_rebootcancel

154,374 Commits over 4,536 Days - 1.42cph!

Yesterday
Implement OutlineRendererFeature
Yesterday
Merge from toggle_duck_mini_fix
Yesterday
Fixed toggle duck option not working as expected on non modular car vehicles
Yesterday
Fixed up colliders on sheep corpse
Yesterday
Fix gender of bought animals not assigning properly
Yesterday
Don't show auction results until the dialogue text has displayed
Yesterday
Sheep now gives wool when sheared
Yesterday
Added new wool item Added wool selling to stables vendor, works with the same auction system as selling livestock but uses a different selection of rewards (WIP) Has the same three strike system - three different rewards are offered one at a time, if you reject all three the vendor won't accept wool for 15 minutes Rewards are based on amount of wool out of 1000, so you are incentivised to bring more in a single visit Wool stacks to 100 Fixed a bug in ItemContainer.UseAmount that prevented it from deducting multiple stacks
Yesterday
- Fix automatic row not beign the same width as the country rows - Fix numerous bugs with selecting region then turning on automatic again/removing it etc
Yesterday
- New country selection UI - Split countries into continents - Add tab based movement/highlighting
Yesterday
Fixed some quirks with multiple players interacting with a vendor and animal Only show animals in the list that are following the conversing player Key annoyance state to the animal - not the player. This prevents multiple players taking turns leading an animal and getting twice the rolls
Yesterday
Merge from main
Yesterday
Manually copy over the milk world model assets from the /Milk branch (it was intermingled with a bunch of code changes that we don't want for perf reasons) Set up world model for milk
Yesterday
- Fix auto detect not working properly sometimes - Replace selected country with auto detected if they mis-match and you have auto mode on - Add a few missing country centres
Yesterday
merge from parent
Yesterday
- Fix head jitter while aiming - Heavily reduce head movements while doing turns - Fix forearm jitter when looking down - Fix remote players taking the shortest turn instead of a full rotation. - Some more general tuning based on feedback
2 Days Ago
merge from main -> base_occlusion
2 Days Ago
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turtle anim controller update
2 Days Ago
hookup sea turtle death anims with root motion
2 Days Ago
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2 Days Ago
sea turtle animation update adding death anim block out
2 Days Ago
merge from fix_automated_test_game_view -> main
2 Days Ago
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
2 Days Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
2 Days Ago
merge from critter_animals
2 Days Ago
disable debug cubes
2 Days Ago
Cow animation polish pass
2 Days Ago
merge from critter_animals
2 Days Ago
better water avoidance
2 Days Ago
Add water avoidance or preferance to roam and flee states
2 Days Ago
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
2 Days Ago
add frog and squirrel death anims, no corpses
2 Days Ago
merge from Frog_Branch
2 Days Ago
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
2 Days Ago
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2 Days Ago
merge from render_pipeline_testing
2 Days Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
2 Days Ago
set up proper renderer data for stone sculpture painting scene
2 Days Ago
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Updated projectile,entity and worldmodel with updated model
2 Days Ago
Fix mesh painting in RRP (🥚🧥)
2 Days Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
2 Days Ago
c4_client_prediction -> main
2 Days Ago
Missing files
2 Days Ago
exported latest frog anims
2 Days Ago
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2 Days Ago
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step