reporust_rebootcancel

144,599 Commits over 4,444 Days - 1.36cph!

Yesterday
Fix buttons always showing as red at lower LOD
Yesterday
merge from main
Yesterday
Merge from shelves_fixes
Yesterday
Slightly tweaked area check positions
Yesterday
industrial decor pack square steam images on sitem (just missing torch)
Yesterday
merge from bowless_crossbow
Yesterday
bowless crossbow steam icon and steam images of sitem
Yesterday
M16 higher burst fire rate
Yesterday
Shotgun and item updates
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
Yesterday
Industrial Storage - updated icon
Yesterday
merge from m16a2
Yesterday
merge from discord_plushie (fixes)
Yesterday
Industrial Storage - adjusted bottom piece on vertical barrel
Yesterday
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
Yesterday
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
Yesterday
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
Yesterday
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
2 Days Ago
Support multiple inventories being added to the reclaim contents
2 Days Ago
Merge: from main
2 Days Ago
Added support for taking over a shop if you can pay twice the fee
2 Days Ago
Compile fixes
2 Days Ago
First pass on rentable shop ownership prompt
2 Days Ago
Added support for hunting trophies to store the skin of clothing items
2 Days Ago
Merge from main
2 Days Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true
2 Days Ago
m16 sounds
2 Days Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
2 Days Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
2 Days Ago
Don't apply if we have an active clothing offset
2 Days Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
2 Days Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
2 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
2 Days Ago
Updated prop renderer transforms for workshop gloves
2 Days Ago
deleted blockout mesh in folder
2 Days Ago
1p and 3p attachment positional updates
2 Days Ago
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2 Days Ago
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2 Days Ago
Turret uses burst fire if attached gun is forced to use burst fire mode
2 Days Ago
Fixed egg suit's wrong orientation in paint mode
2 Days Ago
Fix electric furnace reskin not preserving attached storage adaptors Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
2 Days Ago
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window
2 Days Ago
Converted ceiling light, smart switch, fuse
2 Days Ago
merge from main
2 Days Ago
merge from excavator_light_fix
2 Days Ago
Fix static SimpleLight broken material on LOD1, further fix plight.backup.off S2P both oil rigs, sewer branch, harbor 1, excavator
2 Days Ago
Cobalt Statue - Minor texture and material edits (concrete pedestal)
2 Days Ago
shadow fix's for new anim content