reporust_rebootcancel

136,928 Commits over 4,324 Days - 1.32cph!

Rin
Yesterday
save++ persistance++
Rin
Yesterday
Merge from item_field_fix
Yesterday
Disable object motion vectors on model prefabs
Yesterday
Merge from boat_aim_sway
Yesterday
Apply boat aim sway if the player is mounted to an entity on a boat ADS aim sway is now applied while mounted, might be some unintended side effects of this (although it means things mechanics like clothing accuracy bonuses are now being applied correctly)
Yesterday
Merge from main
Yesterday
Change find source prefab code to ignore the model source asset when setting motion vector settings
Yesterday
Merge from baked_mesh_optim
Yesterday
Reprocess the island meshes, apply a 10 degree limited dissolve on the underwater portions of the island and apply a 0.5 degree dissolve the above water portions Doubles the size of the mesh, but brings the collisions more in line with the visuals and it's still about 75% smaller than last months version of the meshes Moved the original FBX exports of the islands to a SourceIslandMeshes folder in the root of the project in case we need to modify these setteings in the future
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
restore pixel radius based alpha feathering to hide wire aliasing
2 Days Ago
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2 Days Ago
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2 Days Ago
merged main -> main/rust_relay_server
2 Days Ago
Added Packet relay layer + convars, Editor tool for exporting entire prefab folders to GLB
2 Days Ago
untabify
2 Days Ago
merge from painting_line_tool
2 Days Ago
remove unused "using"s
2 Days Ago
merge from painting_line_tool -> main
2 Days Ago
Remove kicked toast debug log
2 Days Ago
Fix crash with paddling pool unloading.
2 Days Ago
missing reference
2 Days Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
2 Days Ago
cargo_crate_layering_fix -> main
2 Days Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
2 Days Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
2 Days Ago
Forgot to save, material fixes
2 Days Ago
Added collision back to shop E. Small material changes.
2 Days Ago
added HUD element for line tool, new convar for configuring direction lock distance threshold
2 Days Ago
First pass of materials on rentable shop E (still WIP)
2 Days Ago
merge from naval_update/io_boats/privilege
2 Days Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
2 Days Ago
labs_crate_player_input -> main
2 Days Ago
Slight changes in GetPrivilege to support tugboats
2 Days Ago
Flame turrets deployable on boats
2 Days Ago
boat_hand_animation_fix -> main
2 Days Ago
Fixed steering wheel and throttle issues on the PT Boat
2 Days Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
2 Days Ago
Shotgun trap deployable on boats
2 Days Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
2 Days Ago
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2 Days Ago
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2 Days Ago
Added missing server collider to DS Signal Computer.
2 Days Ago
Fixed tropical1 bush billboard oddities.
2 Days Ago
merge from ddraw_sceneview