reporust_rebootcancel

142,584 Commits over 4,413 Days - 1.35cph!

4 Days Ago
merge from throwable_aim_stuck_fix
4 Days Ago
merge from heldentity_anim_fix
4 Days Ago
update from player_rig_update
4 Days Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
5 Days Ago
fix power draw for twitch rivals computer desk
5 Days Ago
update from main
5 Days Ago
clean up thrown darts after a timer
5 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
5 Days Ago
merge from store_may_fixes
5 Days Ago
merge from electricfurnace_gibs_fix
5 Days Ago
merge from spectate_map_fix
5 Days Ago
merge from doorcontroller_wiring_fix
5 Days Ago
merge from deepsea_vendingmachine_leakfix
5 Days Ago
Assigned Mat to fbx
5 Days Ago
▇ ▊▆▆▇▊ ▆▇▅▌ ▉▉▍▋▌█▆▉▌▉▋█▇▍▌▋▋▍▋▌▄▄▇▆▌▉▌▅▌▅█▍▅▍
5 Days Ago
Added LODs to ballistic/bdu items, created worldmodels and icons for shirt, pants and vest.
5 Days Ago
Update: add debug only sentinel writing to playerInfos and playerSegments Tests: ran unit tests
5 Days Ago
merge in
5 Days Ago
▆▍▄▍▊▇ ▉▇▇▊▅▌▌▊
5 Days Ago
Update colliders on industrial garage door to exactly match those on original door
5 Days Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
5 Days Ago
Bugfix: fix tick being written to an index that didn't account for growth Tests: all unit tests pass
5 Days Ago
Update(tests): add TestTickGrowth2Players that also validates tick consistency after growth Tests: ran new test - fails as expected
5 Days Ago
fix 3rd person dart throw
5 Days Ago
Bugfix: avoid out of bounds read when growing array due to tick capacity exhaustion Tests: ran unit tests - no more failures (but there's an extra known bug)
5 Days Ago
Bufix(tests): TestTickGrowth - ensure all ticks are interpolated by picking a better reset point Tests: ran unit test
5 Days Ago
Remaining cookies
5 Days Ago
cleanup, compiler fix
5 Days Ago
Update(tests): Adding TestTickGrowth - accumulates ticks past capacity This one catches out of bounds read during growth (but not the one expected) Tests: ran unit test
5 Days Ago
rework checks for determining which player is at the board, now uses userids and cached BasePlayers
5 Days Ago
Enable stopOnParentDestroy on bandage and syringe sounds to stop them from being audible after holstering
5 Days Ago
Update(tests): add TickInterpolatorCache stress unit test Slams 10k operations on it(add/remove player, move player, reset) - doesn't catch issues Tests: ran new test
5 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
5 Days Ago
Buildfix: missing files from previous submit
5 Days Ago
Scene backup
5 Days Ago
Neon prefabs to default layer for ref probe purposes.
5 Days Ago
Clean: minor reaorganization + comments Tests: unit tests
5 Days Ago
Thicker door frame for entrance
5 Days Ago
gantry clean textures
5 Days Ago
FIx old animals always fleeing, SetNavMeshEnabled was turning RustNavmeshAgent on but not the internal NavmeshAgent which defaults to disabled
5 Days Ago
fix guard checks for when no player is mounted
5 Days Ago
Entrance a / removed overlapping geo
5 Days Ago
merge from main
5 Days Ago
Disable navmesh agent until it's used, this prevents unity complaining they are not on navmesh on spawn (which can happen with ai.move)
5 Days Ago
- Temp fix the electric furnace skin rendering in twitch drops - Get the workshop render to spill the beans when something doesn't work
5 Days Ago
cleanup rocket splash scenario prefab properly
5 Days Ago
Restore checking for playermodel persist anim next frame, current frame is too early for the animator states to have been updated Adjust clear playermodel anims to be slightly before the end of the bandage and syringe anims as they weren't being invoked at the very end
5 Days Ago
A, B, C lighting prefabs. Layer stuff for remaining interior shells. Scene backup.
5 Days Ago
Removed backfaces from apartment comples b entrance
5 Days Ago
merge from main