reporust_rebootcancel

157,890 Commits over 4,566 Days - 1.44cph!

2 Days Ago
Fixed safe zone warning persisting on the main menu, also fixed missing title
2 Days Ago
Added contact shadow presets
2 Days Ago
Updated texture sizes for seagullflock textures
2 Days Ago
merge from main -> base_occlusion
2 Days Ago
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
2 Days Ago
Add 4px spacing between the upkeep labels to fix large upkeep numbers overlapping
2 Days Ago
Move upkeep value label 4px down after centering it
2 Days Ago
Merge from lighthouse_deep_sea
2 Days Ago
Fix mortar's snapping after a shot instead of playing the firing animation
2 Days Ago
merge from mortar_firing_fix
2 Days Ago
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
2 Days Ago
merge from leading_boostui_fix
2 Days Ago
Revert my temp proc map changes
2 Days Ago
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2 Days Ago
Merge From Main
2 Days Ago
Merge from main
2 Days Ago
Console autocompletion fills entity name and path in lowercase, fixes some case sensitive commands
2 Days Ago
Gamepad map zooming now centers around the crosshair
2 Days Ago
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2 Days Ago
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2 Days Ago
- Increase interpolation delay the further away the object is instead of trying to predict lod based delay via changes in packet timings - Let clients drop the extra delay if the setting is off on the server
2 Days Ago
dpad inventory behaviour improvements
2 Days Ago
Fixed wires parented to doors stretching towards world origin after exiting/entering network range
2 Days Ago
merge from parentedwires_fix
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
P90 Blockout
2 Days Ago
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2 Days Ago
merge from spine_fixes
2 Days Ago
Fix crawling head IK being croooked. Fix spine IK not rotating fully when using held items (HasHoldTypeAnimations vs HasHeldItemAnimations)
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
adding war hammer blockout mesh
2 Days Ago
Small 3x3 randomised rooms added (still WIP)
2 Days Ago
Attempt at an experimental network LOD system - updates entities more or less often depending on how close they are to the player. Uses cell coordinates Doesnt affect players. Needs more work to stop affecting gameplay with animals etc. Initial experiments show a 75% decrease in entity position network traffic at high distances 50% reduction in entity position updates at medium distances
2 Days Ago
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2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Added support for lens distortion and added cinematic volume profiles
2 Days Ago
Experiment with moving the cargo plane movement to the clientside Circumvents 380 B/s per player when cargo plane is out
2 Days Ago
updated g3a3 blockout mesh with a rail system for mounting attachments
2 Days Ago
added katar blockout mesh
2 Days Ago
blur/bump taps lod out, reducing texture reads when not needed
2 Days Ago
seagull rig and anims exported
2 Days Ago
merge from prefab_hierarchy_flattening
2 Days Ago
Added missing AmbientLightLOD to NVG scientist lights
2 Days Ago
merge from pool_review2