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153,745 Commits over 4,536 Days - 1.41cph!

2 Days Ago
enable mipmapping on tiger textures
2 Days Ago
Update: make store page fallback to assets from UI bundle if failed to load textures from backend - item tile now only initializes once it's shown (as was intended this entire time) - fixed duplicating OnImageLoaded callbacks - reactive cover image if httpImage failed Tests: navigated through store - right images are in place, but wrong layout. need to figure out how to unify it all
2 Days Ago
Squirrel new animation set
2 Days Ago
Added textures for procuderal calf patterns, set up new material.
2 Days Ago
enable mipmapping on polarbear textures
2 Days Ago
visual pass on existing fur materials
2 Days Ago
Apply GrabPass fix to 5 more shaders
2 Days Ago
exported nailgun refresh vm anims
2 Days Ago
Fixed the crate outside the entrance of cave_small_easy spawning inside the cave wall, S2P cavesmalleasy
2 Days Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
2 Days Ago
Harbor 2 power grid room
2 Days Ago
Merge from Livestock_animals
2 Days Ago
merge from Seaturtle -> critter_animals
2 Days Ago
fixed the metal detector worldmodel bulb being turned on
2 Days Ago
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
2 Days Ago
- Desaturate unselected slots - Fix dust not showing
2 Days Ago
Created Cow Meat Cooked, Raw and Spoiled Icon Created Lamb Meat Cooked, Raw and Spoiled Icon Hooked Up New Icons
2 Days Ago
merge from locomotive_bell_fix
2 Days Ago
Delete the now unused physics material
2 Days Ago
Fix the locomotive bell sound being clientside only, now other players can hear it
2 Days Ago
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
2 Days Ago
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Rin
2 Days Ago
Construction sockets Relaxed prevent building volumes for easier deployment
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from main
2 Days Ago
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
2 Days Ago
Merge from playerboat_wheel_codelock_change
2 Days Ago
Added an option to change the steering wheel code lock for player boats
2 Days Ago
Added Lamb Meat Model and Textures Setup Lamb Cooked, Raw and Spoiled Meat Materials Setup Lamb Cooked, Raw and Spoiled Prefabs Updated Lamb Meat item names and descriptions
2 Days Ago
Merge glass AR motion blur fix
2 Days Ago
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
2 Days Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
2 Days Ago
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
2 Days Ago
- UI tweaks
2 Days Ago
Subtract the subtraction that nuked the navmesh doors
2 Days Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
2 Days Ago
Airfield and Harbor 1 loot rooms
2 Days Ago
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
2 Days Ago
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2 Days Ago
Updated cow, bull and calf with new uv set and LODs.
2 Days Ago
Add support for initiating NPC conversations over telephones
2 Days Ago
Force a depth clear before rendering the GBuffer renderer list
2 Days Ago
Texture Update Bradley flatbed
2 Days Ago
Merge from directional_armour_changes
2 Days Ago
Fix a save/load bug I found at the same time
3 Days Ago
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3 Days Ago
Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
3 Days Ago
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
3 Days Ago
Update Cow meat item names and descriptions
3 Days Ago
merge from misc_error_cleanup