reporust_rebootcancel

143,160 Commits over 4,413 Days - 1.35cph!

Yesterday
Updating female skinning and cloth sash
Yesterday
Quick refactor
Yesterday
Yesterday
merge from version_log_server
Yesterday
merge from traintunlightfixes
Yesterday
merge from cargoshipfixes
Yesterday
merge from terrain_lowering_nms_large_cave
Yesterday
deleted duplicated old reference prefabs
Yesterday
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
Yesterday
Deleted old hair assets Deleted old hair sets
Yesterday
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
Yesterday
merge from main
Yesterday
Penthouse apartment edge decals and remaining wall textures
Yesterday
Subtract navmesh subtraction
Yesterday
delete old materials
Yesterday
delete old head prefabs
Yesterday
Delete old player model fbx and prefab reference duplicates
Yesterday
Subtract bad merge
Yesterday
Manifest
Yesterday
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
2 Days Ago
delete debug player model prefabs, no longer needed
2 Days Ago
Delete old skinset assets
2 Days Ago
Codegen
2 Days Ago
Bunch of compile fixes
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
Can now walk around the pool table when mounted
2 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
2 Days Ago
Merge: from main
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
Sync pool mountable locations over the net
2 Days Ago
merge from mismatched_serialized_analyzer
2 Days Ago
analyzer optim, takes approx 40% the time it did before
2 Days Ago
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2 Days Ago
Fixed texture artifacts on Male/N player seed
2 Days Ago
Merge from main
2 Days Ago
Updating skinning for Ballistic and BDU clothes
2 Days Ago
Manifest and phrases
2 Days Ago
Fixed dumb 3am bug I couldn't see
2 Days Ago
Prefabs baseline
2 Days Ago
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests
2 Days Ago
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
2 Days Ago
Merge: from main
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
merge from main
2 Days Ago
Blocker evaluator micro optims
2 Days Ago
merge from main