reporust_rebootcancel

158,667 Commits over 4,566 Days - 1.45cph!

Yesterday
Merge from main
Yesterday
Adjust recoil, weapon rack config
2 Days Ago
Optimize time taken when room occlusion is turned on at runtime (18s -> 4s) - only visit every face once instead of refreshing nearby faces and calculating multiple times
2 Days Ago
Merge from livestock_animals
2 Days Ago
Merge from shears
2 Days Ago
Updated description
2 Days Ago
Hitting a sheeps skin with shears won't hurt or startle them (still does small amounts of damage to other entities)
2 Days Ago
Merge from main
2 Days Ago
Optimize network group assignment after a room is recalculated
2 Days Ago
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2 Days Ago
Seagull audio tweaks
2 Days Ago
shear sounds
2 Days Ago
Merge from swamp_tree_x_improvement
2 Days Ago
Lowered marker points on swamp_tree_f
2 Days Ago
Merge from main
2 Days Ago
Merge from Livestock_animals
2 Days Ago
Only require an infant animal to reach 80% happiness in order to max out potential stat
2 Days Ago
Add [+firemode] to ReplaceTokens
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
merge from fix_sail_guide_mismatch -> main
2 Days Ago
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2 Days Ago
Optimize network thread's batching overhead slightly - during the end of frame flush only set the last batch sent as "immediate" priority - avoids paying the extra 0.4us to wake the RakNet thread after every single batch sent, instead only paying it once for the entire batch
2 Days Ago
Add unordered batch alongside the ordered one so we keep sending position packets unordered while keeping them batched - my previous commits were incorrect: positions have always been sent unordered
2 Days Ago
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2 Days Ago
Move packet batch from Dictionary -> Connection field
2 Days Ago
main -> mainisland_roaming_scientistboats
2 Days Ago
boat_targetting_improvements -> main
2 Days Ago
Various fixes Add ForceActiveViewmodelAnimatorUpdate to viewmodel anim controller
2 Days Ago
Don't break existing server saves for livestock
2 Days Ago
fix snap settings styling
2 Days Ago
improve demo gizmos, add spotlights and demo toolbar
2 Days Ago
merge from main -> fix_sail_guide_mismatch
2 Days Ago
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2 Days Ago
main -> mainisland_roaming_scientistboats
2 Days Ago
first pass at seagull "groups" - groups (animators+rigs) are different than "flocks" (shader animation), flocks stay up high in the sky, groups actually land - groups land at "interest points" which are components that can be placed in scenes/prefabs - groups are a single entity, with multiple gulls, similar to a swarm, except they actually have hitboxes - if you come close a group of gulls, they will startle and fly off, at a sufficient distance they turn into a "flock" - after a wait time, the groups will come down to land at a new interest point, and transition from a flock back into a group - individual birds can be shot while in a "group", with ragdolling corpses - also various improvements to flock movement
2 Days Ago
Fix wool and lead armor insert worldmodel outlines
2 Days Ago
Merge: from reserialize_sprites - Update(editor): reserialized all Sprite assets to stop unexpected modifications (meta changes only) Tests: spot checked a bunch of metas
2 Days Ago
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2 Days Ago
Update: reserialized all Sprite assets, part 10/10
2 Days Ago
Update: reserialized all Sprite assets, part 9/N
2 Days Ago
Update: reserialized all Sprite assets, part 8/N
2 Days Ago
Update: reserialized all Sprite assets, part 7/N
2 Days Ago
Update: reserialized all Sprite assets, part 6/N
2 Days Ago
Final nailgun adjustments
2 Days Ago
Update: reserialized all Sprite assets, part 5/N
2 Days Ago
Update: reserialized all Sprite assets, part 4/N
2 Days Ago
Update: reserialized all Sprite assets, part 3/N
2 Days Ago
Update: reserialized all Sprite assets, part 2/N
2 Days Ago
Update: reserialized all Sprite assets, part 1/N Tests: spot checked 10-15 metas