reporust_rebootcancel

142,250 Commits over 4,413 Days - 1.34cph!

2 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
2 Days Ago
Garage door industrial animations
2 Days Ago
merge from game_room_dlc -> darts_game
2 Days Ago
merge from main
2 Days Ago
only show 5 leaderboard spots
2 Days Ago
merge from fix_storage_adapter_invisible -> main
2 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
2 Days Ago
Kiosk lighting WIP.
2 Days Ago
Fixing chicken suit skeleton skin
2 Days Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
2 Days Ago
Compile fix
2 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
2 Days Ago
Ninja suit skinning fix
2 Days Ago
Fixed electric furnace gibs not being skinned
2 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
2 Days Ago
Merge from main
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
merge from main
2 Days Ago
Make entityComponent.baseEntity work in OnEnable
2 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
2 Days Ago
Fix
2 Days Ago
merge from mortar_prototype
2 Days Ago
▍ ▍▍▌▅▋█ ▋▊▍▅▋█▋ ▍▍▌▄ ▋▆▄▌▊▍ ▉▋▆▋█▊ ▌▇▅▉▍ ▊▇▉▊█▇▊ ▉█▅▌▄▄▆▄ ▋▅▅█ ▅▄▇▄▇██▋▆▍▄▌ ▊▌▋▆▉ ▆▇ ▇▌█ ▇▅▌▊▊▆██ ▍▊▅▋█▍▇▇▆▅▍▊▇▉ ▇▆ ▆▅▆▍ ██▋▋▉ ▊▋▅▅▋▋▆ ▆▌ ▄█▊▌█▌▍▆ ▄▅█▆▄▋▌ ▊█▉▄▉▍█ ▌▇▅ ▋▅▅▅▉█▊
2 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
2 Days Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
2 Days Ago
Readd navmesh agent to realmed remove
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
Movember moustache partial fix
2 Days Ago
Added allocation free encryption
2 Days Ago
Fixed DigitalClockAlarm pooling issue
2 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
2 Days Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
2 Days Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
2 Days Ago
Test result stacktraces are now populated correctly with captured errors
2 Days Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
2 Days Ago
Fix new scientists hovering slightly above ghostship floor
2 Days Ago
▋ █▋▊▄██▅ ▄▆▌▅█▊▊▌▊▄▄▄ ▆▋▋▌▊▄▇ ▋█▇▅▊▉▌
2 Days Ago
Fixed editor performance after merging child animator system
2 Days Ago
merge from dont_bake_on_load
2 Days Ago
merge from custom_item_fixes
2 Days Ago
Fix items not stacking together after they've been part of a copypaste
2 Days Ago
merge from main
2 Days Ago
Santa beard partial fix
2 Days Ago
merge from mortar_prototype
2 Days Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
2 Days Ago
Fix look rotation spam when in network range of a freshly placed mortar
2 Days Ago
▌ ▌█▊▉▌▍ ▊▊▆▌▇█ ▋▇▍▊▆█ ▊▋▄█▅▌ ▌▍ ▍▆▄▅ ▊▌▇▆▉ ▉▌█▅ ▉▇ ▄▄▋▉▋ ▆▉ ▋▅▉▆▊▉▋ ▇▆▌▊▌▍█▊▅▅ █▄▉▋▇▌ ▌▇▅█▄█▇ ▆▅▋ ██▌▉ █▅▌█▆
2 Days Ago
Add model component to mortar, should stop scaled impact effects
2 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs