reporust_rebootcancel

136,253 Commits over 4,474 Days - 1.27cph!

2 Days Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
2 Days Ago
Removed old tools, now replaced with unified SceneChecker
2 Days Ago
Merge from main
2 Days Ago
Fixed some water catcher panel help issues
2 Days Ago
S2P sphere tank + HLOD
2 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
2 Days Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
2 Days Ago
Merge from shadow_caching_tooltip_fix
2 Days Ago
Merge from shadow_caching_framerate_fix
2 Days Ago
Merge from shadow_caching_ambientlightlod_fix
2 Days Ago
Merge from main
2 Days Ago
Merge from apt_cctv_culling
2 Days Ago
Merge from fix_trap_displacement
2 Days Ago
Merge from fix_buffer_upload_mode
2 Days Ago
Merge from fix_demo_culling
2 Days Ago
Removed console input field character limit
2 Days Ago
merge from console_inputlimit_fix
2 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
2 Days Ago
merge from jumpsuit_occupation_under_fix
Rin
2 Days Ago
merge from abyss_hazmat_helmet_view_fix
Rin
2 Days Ago
merge from clantable_snapping
Rin
2 Days Ago
merge from vm_stack_size_fix
2 Days Ago
Spotlight LOD fix
2 Days Ago
Ensure pool ui closes in demos (when not in first person)
2 Days Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list
3 Days Ago
merge from main
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
New powerline effects turn on/off with powergrid
3 Days Ago
merge from ui_disconnect_cleanup
3 Days Ago
Fixed nameplates and pie menu not being cleared on disconnect
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Manifest
3 Days Ago
merge from charm_craft_fix
3 Days Ago
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
3 Days Ago
Merge from main
3 Days Ago
Adjusted rock_formation_d some more to avoid gaps
3 Days Ago
Whitebox progress
3 Days Ago
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
3 Days Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
3 Days Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
3 Days Ago
invisible water producer variant, applied to pipes, manifest
3 Days Ago
remove greyboxing from water pipe prefab w/ new asset
3 Days Ago
added maintainables to WTP monument scene + S2P
3 Days Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
3 Days Ago
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
3 Days Ago
Fixed this mat being emissive on abandoned static env assets.
3 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
3 Days Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
3 Days Ago
Removed redundant Unity tools entry