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134,055 Commits over 4,444 Days - 1.26cph!

Yesterday
Fixed subway town square collider Fixed terrain opacity map near subway entrance
Yesterday
Auto fill monument info scriptables based on whats inside the monument prefab
Yesterday
Merge from shield_disconnect_fix
Yesterday
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
Yesterday
Typo fix
Yesterday
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
Yesterday
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
Yesterday
Added framework for blocking some items in rentable store inventory
Yesterday
Merge from demo_cfg_frame_0
Yesterday
Adjust timing so this runs after replicated vars are applied
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Don't run the sprint sub system on npc's
Yesterday
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
Yesterday
Merge from melee_subsystem_weapons
Yesterday
Some more mild sub system editor speed ups
Yesterday
Bring in both arms on the attack state
Yesterday
Fixed SetParameterLerpAnimatorBehaviour not working
Yesterday
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
2 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
2 Days Ago
Merge from parent
2 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
2 Days Ago
Merge from main
2 Days Ago
Merge from phone_handle_fix
2 Days Ago
Fixed phonebooth handset position as well
2 Days Ago
Add PNG sequence/MP4/Prores demo exporter
2 Days Ago
Add linear/cubic spline camera math utils/jobs
2 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
2 Days Ago
Add demo controls UI
2 Days Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
fix AnimalFur shader missing g-buffer stencil write
2 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
2 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
2 Days Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
2 Days Ago
merge from fix_deepsea_teleport_consistent -> main
2 Days Ago
small backpack prefab and material setup
2 Days Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
2 Days Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
2 Days Ago
Update phrases
2 Days Ago
Change phrase name for apartment breaking in
2 Days Ago
FlexElements allow negative gaps
2 Days Ago
Monument info popup baseline
2 Days Ago
Set display floor number for basement elevator
2 Days Ago
Set floor display numbers in the apartment elevator shaft
2 Days Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
2 Days Ago
Ridable horse prefab
2 Days Ago
Add icons for elevator floors
2 Days Ago
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Update test lists