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111,523 Commits over 3,928 Days - 1.18cph!

5 Days Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
5 Days Ago
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Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
5 Days Ago
adobe fixes
5 Days Ago
allowed better validating from the towed vehicle whether it is in a state to be towed - exposed through virtual in BaseSiegeWeapon at the moment, only the siege tower has cases where it doesn't want to be towed (when it's toppled)
5 Days Ago
UI
5 Days Ago
- skewed UV's fix Hopper
5 Days Ago
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5 Days Ago
updated minicrossbow vm anims
5 Days Ago
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5 Days Ago
Upadting skinning on lower LOD levels for knight armour
5 Days Ago
fixed floaty window collision on shipping container skin
5 Days Ago
Update: DemoServer - split ticks by distance instead of time - Splitting by time didn't guarantee that they were in valid distance ranges - Also handle case where we get positional data while the player is still initializing Getting closer, according to logs most ticks get accepted, but there are still a bunch that get filtered out - investigating. Tests: played the same demo, observed the logs.
5 Days Ago
- Hopper LOD0 Art pass
5 Days Ago
Indirect Instancing: Restored original bounds calculation (because draw order doesn't seem to matter) and other minor cleanups
5 Days Ago
updated mini crossbow 3p anims
5 Days Ago
Merge from branch /main/indirect_instancing to branch /Aux
5 Days Ago
DANGER: Enable Read/Write on ALL models project-wide
5 Days Ago
DANGER: Enable GPU instancing on ALL materials project-wide
5 Days Ago
Merge from /main
5 Days Ago
Indirect instancing: Add support for potentially any shader derived from Unity Standard, currently enabled for all shaders in the Standard/ folder. Add support for MeshCull, RendererLOD and MeshLOD. Add editor scripts to enable GPU instancing and Read/Write on all assets. Use a nullable value for Color to allow future optimisations for non-coloured objects (most of them). Add the camera component from code, but only once. Rename instanding_id to instancing_handle. Rename IndirectInstancingManager and IndirectInstancing to IndirectInstancing and IndirectInstancingCamera respectively for clariy.
5 Days Ago
Submitting burst cloth knocker for knight armour
5 Days Ago
Update blowpipe firing animation and recoil adjustment
5 Days Ago
Whoops: supposed to KEEP the RHIB in primitive
5 Days Ago
using tow anchor transforms for angle testing, not body transform
5 Days Ago
Set convar in primitive gamemode so rowboat spawns rear of cargo instead of rhib (since RHIB is supposed to be disabled)
5 Days Ago
Add convar `cargo_escape_boat_rhib` to control whether a rowboat or rhib will spawn on the back of cargoship
5 Days Ago
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
5 Days Ago
Update: Server-Editor tries to synthesize position ticks for other players in client-demos - Also supports movement of other, non-player entities - Only handling positions for now Doing this to allow for more thorough testing. Some ticks get rejected despite being in the same position - need to investigate why. Tests: played the same demo as before - checked logs to see the injection and acceptance of ticks.
5 Days Ago
ensuring towed siege weapons aren't forced to sleep while being towed
5 Days Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
5 Days Ago
Updated 4k AO textures for media
5 Days Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
5 Days Ago
merge from primitive -> aux2
5 Days Ago
merge from primitive_gm -> primitive
5 Days Ago
Ensure missions can't give out items that are blocked by an era - ideally missions rewards are changed if they aren't allowed in an era but this is a failsafe
5 Days Ago
Ensure vending machines don't sell restricted items - block orders with restricted items from being networked - also block it from being bought if the sell order somehow goes through
5 Days Ago
merge from primitive -> aux2
5 Days Ago
merge from primitive_gm -> primitive
5 Days Ago
Remove unused variable
5 Days Ago
Show a red background around restricted items in the F1 menu
5 Days Ago
Cleanup
5 Days Ago
5 Days Ago
Merge from primitive
5 Days Ago
Fixed some knight armour item setup issues
5 Days Ago
Prefab updates
5 Days Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
5 Days Ago
Merge from primitive
5 Days Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
5 Days Ago
Horse corpse buoyancy fixcars command now fill up horses stamina