reporust_rebootcancel

135,473 Commits over 4,474 Days - 1.26cph!

Yesterday
Add scrub slider similar to the one in frame debugger
Yesterday
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
Yesterday
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
Yesterday
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
Yesterday
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
Yesterday
Fixed apartment door numbers
Yesterday
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
Yesterday
Recovered layer settings in large apartment. Fixed door lighting issue.
Yesterday
supermarket freezer lods
2 Days Ago
fix trailing comma
2 Days Ago
Clean: add a comment Tests: none, trivial change
2 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
2 Days Ago
rebuilt skins
2 Days Ago
removed glowing sprays
2 Days Ago
added edited sprays
2 Days Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
2 Days Ago
Hook up FXAA to UI settings
2 Days Ago
auto close the pool table dialog if you die
2 Days Ago
Unjitter camera matrix when jittering isn't needed anymore
2 Days Ago
Actually apply jittered projection matrix to camera
2 Days Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
2 Days Ago
Founders Door - fixed skin not spawning correctly
2 Days Ago
2 Days Ago
Optim: don't create procedural batch meshes if they only contain one input mesh This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
2 Days Ago
Setup control computer entity with the WIP model
2 Days Ago
Merge from sat_con_console
2 Days Ago
satellite control console COL
2 Days Ago
Manifest after changes
2 Days Ago
AK weapon movement fix on deploy
2 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
2 Days Ago
Clean up of prefabs + folders
2 Days Ago
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
2 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
2 Days Ago
merge from main
2 Days Ago
Fixed latency issue when dismounting the terminal, causing your eyes to be in the cctv anchor for a small time
2 Days Ago
merge from apartment_complex_monument
2 Days Ago
Founders Door - initial setup
2 Days Ago
merge from clan_bugfixes
2 Days Ago
merge from ballisticlegSFX
2 Days Ago
removed loot spawns in scene S2P
2 Days Ago
merge from apartment_complex_monument
2 Days Ago
Added missing unity event attribute on terminal ui button Added new phrases for the apartment type
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
2 Days Ago
Clean up some logs Fixed rented vending machines not recording stats
2 Days Ago
Don't show the disconnect in safe zone warning if the player is inside their apartment
2 Days Ago
Fixed front door not being closed on apartment check out after a server has restarted
2 Days Ago
Merge from apartment_complex_monument