reporust_rebootcancel

156,940 Commits over 4,566 Days - 1.43cph!

Yesterday
Remove the cachedPostIK system - its not needed after spine IK has been moved into jobs - Cleanup mag drops
Yesterday
Don't calculate/trigger haptics/rumble if gamepad not current input device
Yesterday
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
Yesterday
russian roulette; - item updated - sitem updated
Yesterday
Fixed item stup for halloween DLC, (halloween lights not being craftable, having different stack size and crafting cost to xmas lights, and alien suit blocking torso instead of legs)
Yesterday
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Yesterday
revert accidental cloth asset change
Yesterday
optim bone retarget, cache the found bones on the first lod's search so following lods can just read the cache directly ~6.5ms -> ~1ms
Yesterday
high stakes pack; - setup sitem for pack and contents - updated skins and localization electronic chessboard; - polished textures - updated prefab - item updated russian roulette; - item updated
Yesterday
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
Yesterday
Merge from skim_changes
Yesterday
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
Yesterday
merge from railcolliders_optim
Yesterday
Rail segments now cook their collider mesh in a job instead of on the main thread 5.2ms -> 0.03ms on the main thread per segment
Yesterday
- Add badges to DLC - Show badge on dlc bound items in the character creator - Add crappy sunburn badge
Yesterday
Merge from skim_changes
Yesterday
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Yesterday
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
Yesterday
Merge from main
Yesterday
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
Yesterday
square steam images for halloween sitems
Yesterday
Merge from salvaged_ice_pick_wr_fix
Yesterday
Fix alignment
Yesterday
Flail vm and 3p set up with placeholder animations
Yesterday
store icons for halloween limited items, plus set all to limited
Yesterday
Fix compile
Yesterday
Merge from main
Yesterday
Merge from render_pipeline_testing
Yesterday
merge from buildingprivilege_cache
Yesterday
Comment
Yesterday
Fixed regression with player boat privs when using the cache
Yesterday
merge from gate_speed_fix
Yesterday
Cleaned up building priv cache vs vis tests
Yesterday
Merge from main
Yesterday
update from main
Rin
Yesterday
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Yesterday
Merge from neon_sfx_occluded
Yesterday
Neon sign sounds are now occluded Had to adjust their volume slightly
Yesterday
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Yesterday
Merge from solar_explosive_fix
Yesterday
Fixed attached explosives getting scaled incorrectly on the solar panel
Yesterday
Merge from spray_reskin_atlas_fix
Yesterday
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
Yesterday
Fixed chainlink gate speed opening 2x slower
Yesterday
Merge from mount_size_changes
Yesterday
Cleanup
Yesterday
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
Yesterday
Merge from OreNodeNetworkFix
Yesterday
Merge from WeaponRackFlamethrower