reporust_rebootcancel

138,928 Commits over 4,505 Days - 1.28cph!

Yesterday
Manifest Commit meta files from new recycler variant prefabs
Yesterday
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
Yesterday
Delete powerline pole entity Add comment component to powerline_pole_a
Yesterday
merge from creative_indicator_fix
Yesterday
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
Yesterday
Merge from command_buffer_names
Yesterday
update from main
Yesterday
merge from main
Yesterday
Prevent pool table debug logs from spamming constantly
Yesterday
merge from static_chair_variant
Yesterday
Reapply gas station chair fileID change
Yesterday
Merge from powergrid/tentative_recycler_fix
Yesterday
Added some checks to the SpatialBiomeFogCamera to prevent a command buffer warning from appearing
Yesterday
merge from espcanvas_autosize_clan_fix
Yesterday
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
Yesterday
merge from main stomp gas station
Yesterday
merge from train_tracks_not_connecting_fix
Yesterday
merge from automated_testing
Yesterday
merge from misc_fixes_aug_26
Yesterday
merge from fix_spectate_chat
Yesterday
Merge: from main
Yesterday
merge from kickwallpaper_drop_fix
Yesterday
Tagged some old twitch drops as drops (ninja suit, twitch sunglasses, hobo barrel, industrial door, twitch rivals desk, twich underwear)
Yesterday
merge from main
Yesterday
Fix noise texture uv in volumetric light beam
Yesterday
merge from kickwallpaper_drop_fix
Yesterday
merge from repairbench_backpack_fix
Yesterday
- Center airfields power level display - Removed 1 light from the entry door as it only needs 3 to open - ran s2p
Yesterday
Updated the CommandBufferManager to name the command buffers after their camera events, as each camera event is given a unique command buffer
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Zigg Tank Large mesh collider update and primitive collision removal.
Yesterday
merge from main -> base_occlusion
Yesterday
Codegen
Yesterday
Tests to confirm the interior walls are fixed
Yesterday
Fixes to make edge case of interior walls not be hidden
Yesterday
Add command to export a building into a format that tests can use (so we aren't spawning the giant base every single time)
Yesterday
Add more tests
Yesterday
Switch to using EnterPlayMode + DomainReload so the normal shutdown has a chance to run
Yesterday
Fix sqlite database being locked in the editor (requiring you to restart editor every time it happens) - force close all open sqlite databases when exiting playmode
Yesterday
Merge from nexus_fixes
Yesterday
Mark classes used for the nexus server browser as JSON models so they don't get mangled by the obfuscator
Yesterday
Created 8 new sprinkler tests to catch an issue with sprinklers visibly splashing but not applying water to planters after a server restart They all fail right now Remove server.useLegacySprinklerLoadProcess, should no longer be needed
Rin
Yesterday
merge from industrialTorch_SFX_fix
Rin
Yesterday
merge from torch_3p_sfx_fix
Rin
Yesterday
merge from rug_culling_distance_fix
Rin
Yesterday
merge from largeplanter_gibs_fix
Rin
Yesterday
merge from shippingcontainer_decal_fix
Rin
Yesterday
merge from muzzlebrake_pos_fix
Yesterday
merge from main -> base_occlusion