reporust_rebootcancel

144,825 Commits over 4,444 Days - 1.36cph!

5 Days Ago
Text expands if the icon link is disabled Clearing anim polish
5 Days Ago
Modify EntityItem_RotateWhenOn to also support moving position
5 Days Ago
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
5 Days Ago
5 Days Ago
Make entity version of apartment mailbox + relevant code
5 Days Ago
Rotated dart animations to be facing the correct direction
5 Days Ago
compiler fixes
5 Days Ago
Disable mipmaps on the LR300 display numbers texture, fixes the ammo readout not rendering Disable biome layer on the number materials, did not appear to be doing anything
5 Days Ago
Midlength test setup
5 Days Ago
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5 Days Ago
Notifications can hold more text, they auto scale to fit
5 Days Ago
Fixed light collider oddities.
5 Days Ago
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Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
5 Days Ago
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5 Days Ago
Make the RRP toggle a saved ConVar
5 Days Ago
Merge from main
5 Days Ago
Notifications: - Fixed scroll not working - Fixed clear all button text wrapping issue Prefabed everything, cleanup
5 Days Ago
Fixes
5 Days Ago
Configured custom tone mapping setting for all main camera post process volumes
5 Days Ago
Updated FBX with new poncho fur fix. updated prefab with new fbx.
5 Days Ago
Added new Custom mode for tone mapping in RRP
5 Days Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
5 Days Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
5 Days Ago
Additional logging
5 Days Ago
monument blocker - collapse: combined and cleaned up assets
5 Days Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
5 Days Ago
merge from main
5 Days Ago
Tweaks to LOD textures for crew cut, ponytail and bun
5 Days Ago
Merge from render_pipeline_testing
5 Days Ago
Merge from parent
5 Days Ago
Merge from main
5 Days Ago
Pre-thruster testing... test
5 Days Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
5 Days Ago
handling max-triangles length properly
5 Days Ago
Add blue noise dithering (but don't use it yet)
5 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
5 Days Ago
temp fix
5 Days Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag
5 Days Ago
merge from main
5 Days Ago
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
5 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
5 Days Ago
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
5 Days Ago
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
5 Days Ago
combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
5 Days Ago
fix missing resource reset
5 Days Ago
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5 Days Ago
Adeed sound to helmet and vest bdu set