reporust_rebootcancel

144,696 Commits over 4,444 Days - 1.36cph!

Yesterday
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Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
update apartment_complex_monument/prototype
Yesterday
Deploy and shadow animation updates on rifles
Yesterday
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
Yesterday
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
Yesterday
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Yesterday
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Yesterday
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Yesterday
Fixed guitare skin viewer framing
Yesterday
Fixed table skins not loading in the skin viewer
Yesterday
Ground floor mesh decals
Yesterday
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
2 Days Ago
Merge: from stringview_indexof_fix
2 Days Ago
Phrase update
2 Days Ago
Merge: from main
2 Days Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
2 Days Ago
Bugfix: StringView.IndexOf - prevent skipping a character if we had to abour a sequence match This affects Contains, Replace and IndexOfAny as well, as they depended on IndexOf Tests: ran unit tests, they pass
2 Days Ago
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2 Days Ago
Update(tests): add a unit test case for StringView.IndexOf failing edge case Tests: test fails as expected
2 Days Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
2 Days Ago
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2 Days Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
2 Days Ago
fix underwater post processing not working in proc map
2 Days Ago
Flare fix
2 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
2 Days Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
2 Days Ago
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2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
merge from main -> PlayerMaintainedMonuments
2 Days Ago
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2 Days Ago
DLC industrial light recovery. Fixed skewed tones.
2 Days Ago
Glass AR - texture update
2 Days Ago
Updated AO resolution for all bdu and ballistic items
2 Days Ago
Updated textures resolution for ballistic leg armour and ballistic helmet.
2 Days Ago
CR fix
2 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
2 Days Ago
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2 Days Ago
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2 Days Ago
m92 charm anchor tweaks
2 Days Ago
removed corridor fbx from blockers folder
2 Days Ago
Static version of industrial barricade for material checking
2 Days Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
2 Days Ago
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
2 Days Ago
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