reporust_rebootcancel

157,382 Commits over 4,566 Days - 1.44cph!

2 Days Ago
Merge from Animal_Jumping
2 Days Ago
Fixed picking up mushrooms not showing the total owned in the pickup notice
2 Days Ago
merge from optimize_upkeep_multiplier -> main
2 Days Ago
Cherrypicked 168066 "Can't use the frankenstein table if building blocked"
2 Days Ago
Can't use the frankenstein table if building blocked
2 Days Ago
merge from frankensteintable_priv
2 Days Ago
Basic setup for viewmodel animations when attaching grenades to surfaces for the grenades which have an attach anim asset
2 Days Ago
merge from aipoint_strip
2 Days Ago
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2 Days Ago
merge from cliffs_heightcollider_fix
2 Days Ago
Fixed some traincar variants not playing any SFX when destroyed/gibbed
2 Days Ago
simplified meshes on a lot of scrap king building components to accomodate revised textures, fixed lod0>lod1 mismatches across a bunch, fixed culling on corners
2 Days Ago
Strip AI cover and move points from the client, they're only used by the server Had 13k of them
2 Days Ago
Fixed cliffs not stripping their Add_To_Height heightmap mesh collider when loading from a cached map I had ~6500 of these enabled on a proc gen map
2 Days Ago
Refactor + cleanup
2 Days Ago
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2 Days Ago
Remove leftover log in RotaryGunCylinderViewmodelComponent
2 Days Ago
merge from pool_review
2 Days Ago
Ballista and static ballista 8 -> 2 Battering ram and catapult seats 8 ->
2 Days Ago
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2 Days Ago
Reduced bonuses provided by Advanced, Pure and Creamy/Milky teas. Creamy tea variant is now what Pure used to be, advanced and Pure reduced below that to compensate. Average nerf: Advanced ~11%, Pure / Milky ~18%, Creamy ~20%. Healing, Crafting Quality and Rad Removal teas unchanged.
2 Days Ago
All arrows 100 -> 25 Paintball projectile 100 -> 5 Speargun spear 100 -> 5 Shotgun slug 100 -> 10
2 Days Ago
Fix the guide not detecting if the sail would block when lowered but doesn't block when up - caused the sail to be blocked only when lowered despite the guide making it look ok
2 Days Ago
Pool review: Admin cars 2 -> 0 Snowball 100 -> 5 Snowball gun projectile 100 -> 5 Boat building blocks 100 -> 15
2 Days Ago
Fixed the codelock on frankenstein table appearing underneath the table on the floor
2 Days Ago
Tests
2 Days Ago
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2 Days Ago
Update demos to read the new batched packet format
2 Days Ago
Update SendNetworkPositions() to use the new batched path - famous last words but batched position updates shouldn't break so we shouldn't need a ConVar to toggle behavior at runtime
2 Days Ago
merge from deepsea_unloading
2 Days Ago
Merge from hemp_colour_swap
2 Days Ago
Add batching for position ticks - new packet type EntityPositionBatch so old demos keep working - batches together entity position updates per player per server frame - flushes batches after ServerMgr * Invokes - skips sending time field if it's the same as the entity before it
2 Days Ago
Cleanup, fixes
2 Days Ago
Re-enabled the final stage impostor on hemp plants - thye should now be visible from 250m
2 Days Ago
Merge from main
2 Days Ago
Fix mismatch between server's check for sails and client's check - client uses rays, server used spheres - the OBB the client used to simulate the new placement wasn't rotated correctly leading to mismatch
2 Days Ago
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2 Days Ago
Optimize calculating upkeep on the server - used to iterating through entire buildings when recalculating upkeep - now sums the building cost of all the entities and only adds & removes cost as entities are changed - means upkeep is now only multiplying the cached cost * the upkeep multiplier
2 Days Ago
Brigthened the room lighting slightly
2 Days Ago
Fixed deep sea spamming tree spawned RPCs to all players when opening
2 Days Ago
Fix halloween dungeon having no map, fix missing pieces of the map in the xmas dungeon
2 Days Ago
Deleted unsuded ghost ship population asset
2 Days Ago
Cover the case where a modded server spawns deep sea entities outside of the deep sea Client activates the asset scene without waiting for a loading screen and keeps it for the entire session
2 Days Ago
fix pooled train audio, disable pooling log for checking active states - I added it for vehicle pooling and forgot to nuke it
2 Days Ago
Fix dungeon network groups misaligned with the spawned dungeons on some map sizes
2 Days Ago
Fixed various exceptions that happen during builds Add some null guards, skip compute kernel lookups when compute shaders are unsupported, move DeferredMeshDecal in apartment_large that was missing its renderer
2 Days Ago
Security room greybox
2 Days Ago
Gate navmesh save log and AI despawn log behind ai.logIssues
2 Days Ago
Fix "[NPCAnimController.DoPrepare] Skipping blacklisted clip tiger_prowl" error on manifest regen