136,011 Commits over 4,474 Days - 1.27cph!
Clean: got rid of Jobs 2 branches in AntiHack code
- also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup
Keeping them so that we can still use those to validate batched logic
Tests: ran unit tests
Merge from PlayerMaintainedMonuments/powergrid
Update supermarket freezer so new effects are toggled on/off with power
S2P supermarket
- Add mouse instructions to the ui
- Minor ui changes
Fix pool balls not rolling when they get slow enough
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
Stop dismounting from the pooltable ending up killing you
Darts QoL
- viewmodel rotates to aim at reticle position smoothly
- leaderboard menu is hidden in multiplayer (it's a singleplayer only feature)
- mountable headlook clamps to not look through viewmodel
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
Fix darts game board breaking aux1 builds
gamesroom shotgun trap
- fix ansio setting for specgloss texture map
Enabled/Disabled states for freezer
gamesroom shotgun trap
- added guide model for consistancy
- updated prefab
- updated game model
Merge from playermaintainedmonuments
Merge from satellite_crash, keeping the monuments in conflict from this branch
merge from smallbackpack_workshop_setup - made small backpack skinnable
Pooltable:
- Fully swap pooltable 3p animations to an animation subsystem
- Dont use leg animators anymore
- Rip out player animation test code
- When destroying an animation subsystem ensure the system is disabled
- Fix floating deployable
Fix skinned legs/hands getting culled when using debug cam
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests
- fix TestPlayer.UpdateSubscriptionsConsistency unit test
Tests: ran unit test
Merge from PlayerMaintainedMonuments
Run S2P on outpost, launch site, and powerplant again after stomping changes from
156459 Manually disabled shadows on wire_prefab
Codegen
Fix vignette settings remapping
Add screen_blur_UI_RRP volume asset
fixed up rotation on icon for smallbackpack and re-rendered icon
Setup night vision overlay and volume
Better update process (pause and resume the playable, don't manually evaluate it)
gamesroom shotgun trap
- game model updated
- textures added with bake preview
- max res set to 1k for skin
- updated material
- updated prefab
Pool table aiming logic is now client controlled - this gets around any latency.
Server will validate proposed changes.
Clean: initial pass of removal Jobs 2 code
- removed hand-rolled async state machines
- removed all code dependent on !UseUniTasks
Tests: compiles
Added new sounds for supermarket freezer
Merge: from culling_falsepos_improve
- Update: restore culling.debugshowstats functionality
Tests: built debug client standalone, used the command in editor
Update: replace editor GUIStyle with default one to allow culling.debugshowstats to work
- remove UNITY_EDITOR defines
Tests: built debug client standalone
Fixed the rendering of the night light and prevented it from rendering during the day
smallbackpack material tweaks - set textures to stream, fixed itemname, fixed workshopsource url
merge from piemenu_binds_feedback
Fixed the ambient probe lighting and removed Rust.Global dependancy from the RRP asmdef
Fixed some letter being truncated
CRLF to LF line endings for the BlurOptimized shader
Added the night light renderer feature and pass