reporust_rebootcancel

156,276 Commits over 4,566 Days - 1.43cph!

Yesterday
Wip/testing
Yesterday
merge from procgen_optim
Yesterday
Merge from lootmenu_distance_close
Yesterday
Merge from main
Yesterday
Merge from prisonerhood_audio_muffle
Yesterday
Merge from main
Yesterday
Merge from white_beegrenade_fix
Yesterday
Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
Yesterday
PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade Fixes bee grenade appearing as white with throw prediction enabled
Yesterday
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Yesterday
Sprint toggle works when stationary
Yesterday
Add experimental tracks for emotions in demoui2
Yesterday
Merge from split_axis
Yesterday
Run toggle persists between movement sprints
Yesterday
Restore changes from 166730
Yesterday
Prevent cows from picking destinations where they will clip with each other
Yesterday
merge from quickcraft_optims
Yesterday
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
Yesterday
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
Yesterday
Merge from rrp_ore_marker_fix
Yesterday
Fix NaN in vertex lighting causing crash
Yesterday
Merge from main
Yesterday
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
Yesterday
Merge from main
Yesterday
merge from teamui_optims
Yesterday
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
Yesterday
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
Yesterday
merge from main
Yesterday
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
Yesterday
flail blockout
Yesterday
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Yesterday
Merge: from main
Yesterday
Merge from main
Yesterday
Fix BillboardLight-RRP addtional lights in vertex lighting path
Yesterday
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Yesterday
Merge from painting_fixes
Yesterday
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Yesterday
Merge from animal_anim_compression
Yesterday
Merge from legacy_anim_deletes_oct_2026
Yesterday
Merge from fluidswitchlodfix
Yesterday
Disable duplicate main camera in test scene
Yesterday
Merge from distanceflareorientationfix
Yesterday
Merge from menuvideo_nre_fix
Yesterday
Merge from meshlod_updaets_oct_26
Yesterday
S2P apartment complex again
Yesterday
Merge from binbagpile_optimisation
Yesterday
Also fixed up 31 clutter and collectable prefabs
Yesterday
Update the rest of the code to work with the new NativeArrays for mapdata
Yesterday
Add support to TerrainMap to return a NativeArray