reporust_rebootcancel

134,410 Commits over 4,444 Days - 1.26cph!

2 Days Ago
Fix compile errors
2 Days Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
2 Days Ago
2 Days Ago
Front doors of apartments will close themselves after 5s when non-owners let themselves out
2 Days Ago
Clean: remove IServerCallback save request support Keeping the core functionality on SaveRestore Tests: compiles
2 Days Ago
Clean: remove FullServerDemos.cs Tests: compiles
2 Days Ago
Clean: remove BaseNetwork.SupportsServerDemos Tests: compiles
2 Days Ago
Clean: remove demo.full_server_demo - rip out a bunch of stuff related to it, including transient entity serialization - remove MessageType.DemoDisconnect and DemoTransientEntities (no need for protocol change) Tests: compiles
2 Days Ago
Glowing wallpapers - foxfire wallpaper update
2 Days Ago
Ensure the NPC takes the scrap before granting access to the security room
2 Days Ago
merge from dpv_fuelbar_fix
2 Days Ago
Fixed DPV fuel bar text regression
2 Days Ago
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
2 Days Ago
Clean(editor): remove ServerDemoPlayer Tests: compiles
2 Days Ago
Rotate security guard 180 degrees
2 Days Ago
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
2 Days Ago
Clean: remove AntiHackDemoProcessor - drive by deprecated API fixup Starting process of removing full server demos Tests: compiles
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
Arrow Feedback
2 Days Ago
Setup enum dropdown to override initial gamemode in Game Setup
2 Days Ago
games minifridge - updated with game model - added some early baked textures - updated prefab light - updated materials
2 Days Ago
Manifest, localization
2 Days Ago
Adjusted how sockets are counted in the test. Fireplace now passes
2 Days Ago
Cherrypick 154959 155015
2 Days Ago
Add bonerenderer baker + conversion components. Converts non-deforming skinned meshes to normal meshes and attaches them to transforms.
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
satellite blockout progress
2 Days Ago
Resave TimeManager Tests: nothing specific, but have been running with this changed for a couple days
2 Days Ago
Merge from new_navmesh_fixes, adds low level logs to help debug crash
2 Days Ago
Merge: from waterlevel_deepsea_sample_fix - Bugfix for water level queries incorrectly mixing deep sea and overworld states - Bugfix for deep sea ocean sim using overworld heightmap - Simplified TerrainHeightMap API Tests: ran unit tests, booted into craggy, explored deep sea and swam around
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
Merge from main
2 Days Ago
Add -checkTileValid starter param that slows down everything, but can help us narrow down the crash
2 Days Ago
Bugfix: avoid NRE when ocean sim is not initialized and we don't need it Tests: booted into craggy
2 Days Ago
Subtract merge from main 154957
2 Days Ago
Added sounds to the rentable shops at the apartment complex
2 Days Ago
Lighting prefab update
2 Days Ago
added third option for roll container
2 Days Ago
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2 Days Ago
Merge: from main
2 Days Ago
Clean: simplifyy WaterSystemBurst.GetHeightArray_Burst Tests: none, trivial changes
Rin
2 Days Ago
merge from clan_table_box
Rin
2 Days Ago
Adjusted prevent building volumes to allow box deployment under the clan table Added foliage displacement
2 Days Ago
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
2 Days Ago
Bugfix: OceanSimulation.GetHeightAttenuation - handle positions in deep sea Tests: WaterLevel unit tests pass
2 Days Ago
Bugfix: Rewrite WaterLevel.GetWaterLevel to properly take in deep sea state Tests: ran unit tests, water level consistency tests fail due to bug on OceanSimulation side, serial path, will fix next
2 Days Ago
merge from main
2 Days Ago
Targeting flashes
2 Days Ago
Basic implementation of softcore 'raiding windows' This prevents raiding outside of predefined server hours. - Prevent building block damage outside the window (by projectile or explosive) - Freshly placed tool cupboard (up to an hour) can be raided even outside the window - Melee damage is still allowed - Twig is always breakable - Can't fire MLRS outside the window - Per server convars for control (ability to also customize weekend hours) - Setup to a open/close noise when the window opens or closes
2 Days Ago
Recalculate bounds on the champagne firework `MortarChampagne`