reporust_rebootcancel

139,766 Commits over 4,383 Days - 1.33cph!

2 Days Ago
update from mortar
2 Days Ago
Adding sweep animation with no root motion for 3p character
2 Days Ago
Skinning update for space hazmat
2 Days Ago
Temp fix for scientists not facing their target
2 Days Ago
Fixed ice mask/vest not appearing
2 Days Ago
New(tests): tests for BaseNetworkable.HasCloseConnections and GetCloseConnections - named cell sizes for various layers in NetworkVisibilityGrid Tests: ran tests, failing where expected
2 Days Ago
add io for twitch rivals desk skin
2 Days Ago
Alternate idea
2 Days Ago
console_quickjoin_fix -> main
2 Days Ago
Merge from main
2 Days Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
2 Days Ago
renames for wall tiles mosaic textures
2 Days Ago
merge from playerrigupdate2
2 Days Ago
Material updates Beard textures
2 Days Ago
Bunch of UI/UX wip for prototype techtree
2 Days Ago
some cleanup post merge
2 Days Ago
main -> console_quickjoin_fix
2 Days Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
2 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
2 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
2 Days Ago
merge from main
2 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
2 Days Ago
Merge from Main
2 Days Ago
Workbench NRE fix
2 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
2 Days Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
2 Days Ago
prototype initial implementation
2 Days Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
2 Days Ago
Merge: from main
2 Days Ago
Slots
2 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
2 Days Ago
Updating skinning for female legs
2 Days Ago
Set upgrade limits to 4,5,6 for now
2 Days Ago
merge from new_texture_suffixes_naming_convention
2 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
Fixing arm skinning for female player model
2 Days Ago
Merge from terrain_renderer (culling ConVar)
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)
2 Days Ago
Make terrain culling ConVar accessible
2 Days Ago
Merge from main
3 Days Ago
Disable VM broadcast option Route vm admin to a control panel
3 Days Ago
Can now paint the sign while interacting with the rentable shop
3 Days Ago
Merge from main
3 Days Ago
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
3 Days Ago
Change contact image render to WaitForEndOfFrame coroutine
3 Days Ago
Make apartment entity class partial for codegen