119,046 Commits over 4,018 Days - 1.23cph!
merge from high_walls_skins
Whitelist doors as well (to make sure gates aren't blocking reskin)
merge from high_walls_skins
Whitelisted furnaces, building blocks and barricades
NRE fix
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merge from high_walls_skins
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process
Show a toast indicating which entity is blocking the action
gantry pipe end flipped variation. updated textures too
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Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
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Update: Split various tick validation functions into smaller loops
- Added a couple small extension utils to NativeList
This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split
Tests: Staging demo playback - got comparable results
progress on working underwater effects for rivers/lakes
also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
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merge from fix_tc_corpse_building_split -> main
Fix deployable corpses (specifically TCs) losing their attached building when the building splits
- try to find closest building block, fallback to the largest of the splits
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
Update prefab with new model
merge from fix_lock_ownerid_debris -> main
Fix lock not saving ownerid for deployable debris
merge from softcore_update -> main
merge from cinematic_export_pipes -> main
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
Change output directory from `Assets/Cinematic` -> `Assets/Media`
merge from main -> cinematic_export_pipes
merge from copy_paste_clientside_fixes -> main
Fixed `killbox` command skipping entities it should delete instead of the other way around
Prevent `killbox` from killing players on the server
Print out "Pasted 5 entities" in F1 console
merge from main -> copy_paste_clientside_fixes
merge from softcore_update -> aux2
Set softcore max team size for 4
- also limits 4 players per TC and turret