reporust_rebootcancel

141,848 Commits over 4,413 Days - 1.34cph!

3 Days Ago
Reapplied changes to PlayerModelAnimationInspector
3 Days Ago
Smooth out aim dir for remote players
3 Days Ago
Don't allow non matching types in the sub system dropdown
3 Days Ago
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
3 Days Ago
Added another female/asian player seed
3 Days Ago
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
3 Days Ago
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
3 Days Ago
Mortar view model polish pass and entity updates
3 Days Ago
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
3 Days Ago
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
3 Days Ago
merge from mortar_prototype
3 Days Ago
Display an icon for the currently active ammo type near the pitch indicator on mortars
3 Days Ago
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
3 Days Ago
Different explosions for HE and Frag. Fixed parenting issues.
3 Days Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
3 Days Ago
bunch of fixes and improvements after suggestions from Luke on charms master sheet
3 Days Ago
supermarket freezer blockout
3 Days Ago
merge from mortar_prototype
3 Days Ago
added 3p upperbody state anim clips
3 Days Ago
updated 3p pickup & drop anim clip lengths
3 Days Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
3 Days Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
3 Days Ago
Add one shot handles, blend IK back in after firing mortar
3 Days Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
3 Days Ago
Codegen
3 Days Ago
merge from automated_testing
3 Days Ago
Fixed raiding tests CI filtering Test lists
3 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
3 Days Ago
merge from main
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
Fix compile error from non-existant namespace
3 Days Ago
merge from optimize_plant_lod_wind
3 Days Ago
Industrial Storage - tweaked gibs
3 Days Ago
Terrazo b texture set
3 Days Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
3 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
3 Days Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
3 Days Ago
- Grab geo location from hello - Initial setup
3 Days Ago
Mortar view model updates to fix up ammo syncing
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
Merge from main
3 Days Ago
Merge from final_code_cleanup
3 Days Ago
3 Days Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
3 Days Ago
updated textures part 2
3 Days Ago
merge from automated_testing
3 Days Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
3 Days Ago
Fixed CI testlist loading
3 Days Ago
set 3p card game anim to loop
3 Days Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.