reporust_rebootcancel

119,046 Commits over 4,018 Days - 1.23cph!

5 Days Ago
merge from high_walls_skins
5 Days Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
5 Days Ago
merge from high_walls_skins
5 Days Ago
Whitelisted furnaces, building blocks and barricades NRE fix
5 Days Ago
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5 Days Ago
merge from high_walls_skins
5 Days Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
5 Days Ago
gantry pipe end flipped variation. updated textures too
5 Days Ago
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5 Days Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
5 Days Ago
merge from main
5 Days Ago
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5 Days Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
5 Days Ago
Merge from parent
5 Days Ago
Layer fix
5 Days Ago
trawler greybox progress
5 Days Ago
Merge from ent_setup
5 Days Ago
Skeleton.Snake fix
5 Days Ago
Some entity tweaks
5 Days Ago
fix compute shader error
5 Days Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
5 Days Ago
Remove blank line
5 Days Ago
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5 Days Ago
Merge from parent
5 Days Ago
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5 Days Ago
merge from fix_tc_corpse_building_split -> main
5 Days Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
5 Days Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
5 Days Ago
Merge from main
5 Days Ago
Update prefab with new model
5 Days Ago
Kapok tree progress
5 Days Ago
merge from fix_lock_ownerid_debris -> main
5 Days Ago
Fix lock not saving ownerid for deployable debris
5 Days Ago
merge from softcore_update -> main
5 Days Ago
merge from cinematic_export_pipes -> main
5 Days Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
5 Days Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
6 Days Ago
merge from main -> cinematic_export_pipes
6 Days Ago
merge from copy_paste_clientside_fixes -> main
6 Days Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
6 Days Ago
Print out "Pasted 5 entities" in F1 console
6 Days Ago
merge from main -> copy_paste_clientside_fixes
6 Days Ago
merge from softcore_update -> aux2
6 Days Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret