reporust_rebootcancel

108,125 Commits over 3,867 Days - 1.17cph!

5 Days Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
5 Days Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
5 Days Ago
Added indicators to the item information panel if a wepaon is compatible with shields
5 Days Ago
Added description to RPS gesture
5 Days Ago
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
5 Days Ago
Parent merge
5 Days Ago
Apply mask when loading a pose from file
5 Days Ago
Fixed fingers not updating due to curve namings
5 Days Ago
merge from qol_bag_unclaim_convar -> main
5 Days Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
5 Days Ago
Merge fix
5 Days Ago
Better client prediction for the ballista controls (still wip)
5 Days Ago
merge from fix_npc_death_icon -> main
5 Days Ago
Unsaved
5 Days Ago
Merge from main
5 Days Ago
Merge from gesturepack
5 Days Ago
Parent merge
5 Days Ago
Merge from main
5 Days Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
5 Days Ago
Cleanup
5 Days Ago
Media greybox scene: zero'd origins
5 Days Ago
Merge from Halloween24
5 Days Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
5 Days Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
5 Days Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
5 Days Ago
Merge from vm_names_ugc
5 Days Ago
Dev cam mat
5 Days Ago
Fix server admin panel NRE
5 Days Ago
Merge from main
5 Days Ago
siege_weapons/visual_towing -> siege_weapons
5 Days Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
5 Days Ago
merge from fix_map_focus_light -> main
5 Days Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
5 Days Ago
▍█▊▍▅ ▋▍▆▄ ▍▊_▆▊▉▌_▄▍▇▇▇▆▌▅_▋█▌█▊
5 Days Ago
▇▅▍▋▋ ▌▉▋▍ ▊▍█▍▄▅█▉▊▇▍▄▊▍_█▇▆▉▄▍▍▊▄▍
5 Days Ago
merge from main -> fix_map_focus_light
5 Days Ago
merge from qol_io_arrows -> main
5 Days Ago
Fix compile errors on CLIENT and SERVER
5 Days Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
5 Days Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
5 Days Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
5 Days Ago
merge from 106893 - skinnable backpack
5 Days Ago
Move renderersout of the rig to make FindRig work properly
5 Days Ago
Fixed catapult
5 Days Ago
nre fix
5 Days Ago
baseline
5 Days Ago
merge from main -> qol_io_arrows
5 Days Ago
merge from copypaste -> main
5 Days Ago
Remove console spam when copying entities
5 Days Ago
Fix comment