reporust_rebootcancel

111,524 Commits over 3,928 Days - 1.18cph!

5 Days Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
5 Days Ago
merge from primitive
5 Days Ago
Compile fix
5 Days Ago
Codegen, manifest
5 Days Ago
merge from primitive
5 Days Ago
Horse TerrainCollisionProxy
5 Days Ago
Horse animation tweaks
5 Days Ago
Un-saved assets
5 Days Ago
Re-organized horse folders
5 Days Ago
Suggest an id for newly created skins in the skin inspector
5 Days Ago
Merge from Medieval_Metal_Double_Door
5 Days Ago
Update id's to fix conflict with knight armour
5 Days Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
5 Days Ago
Id's, categories
5 Days Ago
Merge from main
5 Days Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
6 Days Ago
Merge from main
6 Days Ago
Added updated siege harness art to testridablehorse
6 Days Ago
Merge from midi_multi_command
6 Days Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
6 Days Ago
Merge from Knight Armour DLC
6 Days Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
6 Days Ago
Merge from main
6 Days Ago
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6 Days Ago
Merge from train_tunnel_altitude_2
6 Days Ago
Fixed terrain around train tunnel above / below ground connection
6 Days Ago
support uv2 for emission and detail layer on Rust/Standard
6 Days Ago
- Hopper mesh + texture updates
6 Days Ago
Fix broken reload timings
6 Days Ago
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
6 Days Ago
Added test clothing items with differing amounts of armor slots. Added test leather and metal inserts with differening stats.
6 Days Ago
Ballista things/progress backup
6 Days Ago
Include armor inserts in armor info UI stats
6 Days Ago
updated mini crossbow 3p anims and edited skinning on gun rig
6 Days Ago
Add primitive version of T1 tech tree, except satchel is missing (as an example)
6 Days Ago
Mark existing tech trees as the unknown era
6 Days Ago
Add support for a different tech tree for primitive gamemode
6 Days Ago
adobe folder structure fixes
6 Days Ago
adobe fixes
6 Days Ago
Restored standing anim when pressing ctrl Code cleanup, naming
6 Days Ago
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6 Days Ago
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6 Days Ago
Remove log, cleanup.
6 Days Ago
Merge from main
6 Days Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
6 Days Ago
Bugfix: more NRE reductions in server-demo - Skip VoiceData and other messages that we can't support in editor environment (or don't want to) - Properly "disconnect" player when entity is being destroyed - "shutdown" the demo server when at the end of the demo to avoid unnecessary replication attempts/NREs This brings down NRE count during playback and shutdown from 40+ down to 4. Next up need to figure out if Tick processing works correctly (it ticks, but main player doesn't move). Tests: played back the same client demo, saaw the reduction in errors
6 Days Ago
Added Viewmodel Renderers to arm and arrow parts
6 Days Ago
Fixed horse saddle stack sizes
6 Days Ago
Remove start and end duration on fractional reload
6 Days Ago
Removed RidableHorseAudio logs