reporust_rebootcancel

111,563 Commits over 3,928 Days - 1.18cph!

7 Days Ago
Armor slots UI/interaction
7 Days Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
7 Days Ago
adjusted horse physics mat
7 Days Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
7 Days Ago
horse skidding behaviour fixes and improvements
7 Days Ago
Merge from siegefx
7 Days Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
7 Days Ago
Final prefab & related files.
7 Days Ago
Added jungle ClimateParameters
7 Days Ago
exported vm minicrossbow idle strings drawn back anim
7 Days Ago
Added jungle biome to terrain backend and shaders
7 Days Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
7 Days Ago
Fix dodgy masks on idle state
7 Days Ago
- Setup mask on string layer states - Adjust some rotation angles
7 Days Ago
Manifest
7 Days Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
7 Days Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
7 Days Ago
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7 Days Ago
Merge from train_tunnel_altitude_2
7 Days Ago
Fixed terrain around train tunnel above / below ground connection
7 Days Ago
Skin Pass for knight armour set
7 Days Ago
Merge from main
7 Days Ago
Merge from presets_editor/quality
7 Days Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
7 Days Ago
Fixed mipmap tooltip.
7 Days Ago
Fix skin weights
7 Days Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
7 Days Ago
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7 Days Ago
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8 Days Ago
Lighter version of legs animator on the server horses Various anim tweaks
8 Days Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
8 Days Ago
Merge from primitive
8 Days Ago
LegsAnimator culling changes to support lods
8 Days Ago
Backups
8 Days Ago
Merge from parent
8 Days Ago
Merge from main
8 Days Ago
Merge from main
8 Days Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
8 Days Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
8 Days Ago
Merge from main
8 Days Ago
Merge from cmBrainEnabled
8 Days Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
8 Days Ago
Merge from main
8 Days Ago
Merge from demo_shot_improvements
8 Days Ago
Fixed loop option not being respected if it was enabled while switching between shots
8 Days Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
8 Days Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
8 Days Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
8 Days Ago
merge from primitive_gm -> primitive
8 Days Ago
merge from primitive_gm -> primitive