111,563 Commits over 3,928 Days - 1.18cph!
Armor slots UI/interaction
Fixed player and player body positions mismatch caused by the legs IK when riding horses
Added HorseSaddle
adjusted horse physics mat
- Sorted on attack rotation angles (they had messed themselves up)
- Implemented new all strings drawn anim into idle layer
horse skidding behaviour fixes and improvements
OnClothingChanged is now called if a wearable item's contents changes.
ItemContainer.ContentsHash now includes sub contents.
Client & server both update proteciton values when armor inserts are applied.
Final prefab & related files.
Added jungle ClimateParameters
exported vm minicrossbow idle strings drawn back anim
Added jungle biome to terrain backend and shaders
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
Fix dodgy masks on idle state
- Setup mask on string layer states
- Adjust some rotation angles
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
added updated AO. Adjusted materials and removed disable shadow component from prefabs
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Merge from train_tunnel_altitude_2
Fixed terrain around train tunnel above / below ground connection
Skin Pass for knight armour set
Merge from presets_editor/quality
Fixed preset order of values for water.reflections and graphics.shaderlod
Make the ID field read only
Fixed create button on objective fields not working when creating embedded assets
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Lighter version of legs animator on the server horses
Various anim tweaks
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
LegsAnimator culling changes to support lods
Show time remaining until food spoils on the item information panel, updates in real time down to the second
Spoiled food now swaps to a new item (like burnt food) rather than showing an icon
Setup on corn with a temp icon
Horses new animator controller
Improved skidding behaviour
Added some procedural motion when braking/skidding
Tweaked the legs IK
Merge from cmBrainEnabled
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled
Disabled saving, made admin only
Merge from demo_shot_improvements
Fixed loop option not being respected if it was enabled while switching between shots
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
Fixed interaction blocker in demo playback UI not working when the UI is disabled
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
merge from primitive_gm -> primitive
merge from primitive_gm -> primitive