reporust_rebootcancel

120,535 Commits over 4,018 Days - 1.25cph!

5 Days Ago
Fix dart rotations to work with recent projectile rotation changes
5 Days Ago
merge from jungle_update/meat_visuals
5 Days Ago
Cooking workbench new meats setup
5 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
5 Days Ago
Merge from parent
5 Days Ago
Merge from jungle_update
5 Days Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
5 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
5 Days Ago
updated snake test escape anim
5 Days Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
5 Days Ago
Movement fixes.
5 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
5 Days Ago
Merge: from main
5 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
5 Days Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
5 Days Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
5 Days Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
5 Days Ago
jungle_update -> aux3
5 Days Ago
boomerang -> jungle_update
5 Days Ago
Client server mismatched fields error
5 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
5 Days Ago
Fixing incorrect naming for coconut armour fbx mats
5 Days Ago
New meats visual added to bbq and campfire
5 Days Ago
Transition tweak
5 Days Ago
jungle_update -> aux3
5 Days Ago
boomerang -> jungle_update
5 Days Ago
Last minute changes
5 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
5 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
5 Days Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
5 Days Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
5 Days Ago
Added controller
5 Days Ago
Cancel 3p animation if hits the ground
5 Days Ago
duration & speed tweeks
5 Days Ago
Assigned correct texture reference to cocoknight arms material
5 Days Ago
Mat fix
5 Days Ago
more wip
5 Days Ago
Test
5 Days Ago
merge from main
5 Days Ago
Merge: from main Tests: none, no conflicts
5 Days Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
5 Days Ago
Improve script notes.
5 Days Ago
Reassigned Material and texttures
5 Days Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
5 Days Ago
enabled r/w on ziggurat gate colliders
5 Days Ago
some tweaking of the jungle_ruins_e alpha map
5 Days Ago
Remove rotating logs
5 Days Ago
Dont fly to a player thats ran too far from the starting position
5 Days Ago
Aim slightly higher up than the feet
5 Days Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones