reporust_rebootcancel

136,237 Commits over 4,474 Days - 1.27cph!

2 Years Ago
Fixed some things like the dive suit clipping in first-person view
2 Years Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
2 Years Ago
Speculative NRE fix in MonitorLoopingGesture
2 Years Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
2 Years Ago
merge from runtime_profling_presets -> main
2 Years Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
2 Years Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
2 Years Ago
2 Years Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
2 Years Ago
Merge main -> Bikes
2 Years Ago
Merge Bikes -> main
2 Years Ago
Increased pedal bike sprint time from 4s to 5s
2 Years Ago
Tuned down and clamped crash ragdoll force
2 Years Ago
Adjusted pedal bike world collider
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Changed icon to green one Increased icon size
2 Years Ago
Null check
2 Years Ago
disable ambeint sounds on travelling vendor turrets
2 Years Ago
backfire sound
2 Years Ago
Force mount vis changes
2 Years Ago
merge from runtime_profiling_double_physics -> main
2 Years Ago
Fix physics stats being doubled on every frame FixedUpdate runs
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
DirectlyMountable check in force mount
2 Years Ago
Merge from main
2 Years Ago
Don't show the timed dismount UI if we're restrained
2 Years Ago
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
Merge from main
2 Years Ago
Moved turrets closer to the vendor centre
2 Years Ago
Added random engine backfires
2 Years Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
2 Years Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
2 Years Ago
Added side turrets to the vendor
2 Years Ago
reduced max tick rate on cloth
2 Years Ago
re-organising scene into appropriate groups re-organising radhouse large prefab
2 Years Ago
updated test scene
2 Years Ago
simplifying burst cloth in prep for separation as jiggle-only solution - position based dynamics, with hard rotation constraints - configurable relaxation factors to allow for artist control over bounciness of constraints
2 Years Ago
Added a toxic pool water surface toxic pool material
2 Years Ago
Vendor attacker is not marked as hostile
2 Years Ago
Wired headlights and spotlights to TOD
2 Years Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
2 Years Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups
2 Years Ago
Merge main -> travelling_vendor
2 Years Ago
Updated all radiator positions throughout level
2 Years Ago
tweaked radiator props draw distances, added a white material variant
2 Years Ago
merge from main
2 Years Ago
set dressing progress backup
2 Years Ago
Reduced bike passenger view range by 10 degrees each way. Reduces horrifying body twist.
2 Years Ago
viewmodel handcuffs - setup viewmodel renderer script