143,819 Commits over 4,413 Days - 1.36cph!

Rin
4 Days Ago
save++ persistance++
4 Days Ago
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
4 Days Ago
merge from workbench_upgrades
4 Days Ago
merge from workbench_upgrades/balance
4 Days Ago
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
4 Days Ago
Merge from AnimationSubSystems
4 Days Ago
Revert playground
4 Days Ago
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
4 Days Ago
Compile fixes
4 Days Ago
Better node view
5 Days Ago
Better visualise handles of sub systems in the list view
5 Days Ago
Allowed binoculars to be placed on weapon racks
5 Days Ago
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
5 Days Ago
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
5 Days Ago
Reapplied changes to PlayerModelAnimationInspector
5 Days Ago
Smooth out aim dir for remote players
5 Days Ago
Don't allow non matching types in the sub system dropdown
5 Days Ago
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
5 Days Ago
Added another female/asian player seed
5 Days Ago
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
5 Days Ago
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
5 Days Ago
Mortar view model polish pass and entity updates
5 Days Ago
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
5 Days Ago
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
5 Days Ago
merge from mortar_prototype
5 Days Ago
Display an icon for the currently active ammo type near the pitch indicator on mortars
5 Days Ago
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
5 Days Ago
Different explosions for HE and Frag. Fixed parenting issues.
5 Days Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
5 Days Ago
bunch of fixes and improvements after suggestions from Luke on charms master sheet
5 Days Ago
supermarket freezer blockout
5 Days Ago
merge from mortar_prototype
5 Days Ago
added 3p upperbody state anim clips
5 Days Ago
updated 3p pickup & drop anim clip lengths
5 Days Ago
Remove unused steam client libraries on Linux * game\bin\libtier0_s.so and game\bin\libvstdlib_s.so specifically. They are not used since we use SteamCMD's automatic download of steamclient.so now Delete linux_server_cycle.sh * Unused file? Remove height2normal.exe & height2ssbumb.exe * Idk if they are useful for anyone. If need be, we can set them up to be compiled by the build system, since they aren't right now.
5 Days Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
5 Days Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
5 Days Ago
Add one shot handles, blend IK back in after firing mortar
5 Days Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
5 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers Disable clientside "invalid sequence ack nr" check for now
5 Days Ago
Codegen
5 Days Ago
merge from automated_testing
5 Days Ago
Fixed raiding tests CI filtering Test lists
5 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers
5 Days Ago
Fixed a crash with ragdolls when spawning in teleport triggers
5 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
5 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation
5 Days Ago
merge from main
5 Days Ago
merge from main -> apartment_complex_monument
5 Days Ago
Fix compile error from non-existant namespace