133,447 Commits over 4,262 Days - 1.30cph!

2 Days Ago
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2 Days Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
2 Days Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
2 Days Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
2 Days Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
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Removed stray MonumentInfo from Ruins_D
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birthday cake - adjusted LODs distance screen percentages, added world outline to wm
2 Days Ago
Missing proto file
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Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
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Floating city farm barge door now plays chainlink sounds
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Alternate grill fix
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Add a death screen icon for the new scientist
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Fix ClientOnPlayerDismount NRE
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Merge from parent
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Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
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turned floor.triangle.grill collision convex
2 Days Ago
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
2 Days Ago
Merge: from invis_phantom - Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
2 Days Ago
Compile fix
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- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
2 Days Ago
dot matrix - example matrix characters updated
2 Days Ago
Added birthday hat to the store skin viewer
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Phrase contexts
2 Days Ago
added balloon pack icon to sitem
2 Days Ago
mrege from parent
2 Days Ago
Swimwear 06 reposed
2 Days Ago
Bugfix: ServerOcclusion - don't send out initial snapshot if other player is invisible/spectating UsePlayerUpdateJobs 0 & 1 only issue. Fallout from my invis rewrite Tests: on playground, went invis and flew away from spawn. p2 connected then flew to p1 - no more phantom. Repeated 3x. Tested UsePlayerUpdateJobs 0, 1, 2
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merge from main
2 Days Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
2 Days Ago
Phrase update
2 Days Ago
Protobuf, codegen
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Renamed Rug Bear Skin to Bear Rug Skin
2 Days Ago
Swimwear 05 and all variations reposed
2 Days Ago
Merge from main (will need fixes)
2 Days Ago
Removed boat ladder from prim and hardcore tech trees, moved naval tree so it fits on the screen
2 Days Ago
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
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"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
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Swimwear 04 repose
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merge from main
2 Days Ago
Fixed paint texture res on Artist Canvas S
2 Days Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
2 Days Ago
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
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Fixing Jenkins pipeline flow when pushing a client build with skipped unity build step.
2 Days Ago
Last minute UV cleanup on canvases