132,847 Commits over 4,232 Days - 1.31cph!

2 Days Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
2 Days Ago
- More seat adjustments
2 Days Ago
Try out seat relative position re-sync update
2 Days Ago
Merge from boat_building
2 Days Ago
Merge from boat_building/effects
2 Days Ago
Bring down reload to like 14.7
2 Days Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
2 Days Ago
Reorient seat in the turret Better eye pos
2 Days Ago
2 Days Ago
merge from main/naval_update/modular_boat_sounds
2 Days Ago
Reorient seat in gun space
2 Days Ago
merge from main/naval_update
2 Days Ago
- Only update server seat if no client auth
2 Days Ago
Compile fix
2 Days Ago
update from naval_update
2 Days Ago
minor steering wheel sound tweaks
2 Days Ago
- Remove debug logs - Remove ddraw
2 Days Ago
- Missing
2 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
2 Days Ago
Cache blockages in all directions, saves a bunch of time for fx management
2 Days Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
2 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
2 Days Ago
play a sound when finishing building from the steering wheel
2 Days Ago
modular boat engine reverse sound
2 Days Ago
Compile fixes
2 Days Ago
- Fix client trying to override the reoncilliation when reloading
2 Days Ago
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2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
2 Days Ago
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2 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
2 Days Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
2 Days Ago
play deploy effect when rotating sail
2 Days Ago
2 Days Ago
Add splash fx to triangle hull pieces
2 Days Ago
merge from naval_update
2 Days Ago
only play water sounds if modular boat is actualy in the water
2 Days Ago
modular boat sinking and ambient low health sounds
2 Days Ago
Fixed snow inside the entrance deep sea portal
2 Days Ago
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2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Improved the deep sea billboards spawning positions
2 Days Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
2 Days Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
2 Days Ago
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2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Fixed phrase conflicts
2 Days Ago
Teleport trigger can also show toats