125,991 Commits over 4,171 Days - 1.26cph!

3 Days Ago
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3 Days Ago
progress on guide mesh rendering improvements
3 Days Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
3 Days Ago
water shader data fixes Fixes water on sp_a3_03 looking wrong, but not completely EnvMap support for expensive water Updated some map icons that had ugly water Increase hardcoded max update rate to 150 Fix `kickid` by SteamID64 not working on dedicated servers Minor cleanups Prevent crashes in engine tracing code Fixed render.SetShadowsDisabled calling the wrong function Improve handing of BSP model names for clientside entities Tries to set the model index so tracing code can work
3 Days Ago
Fix color picker events, upgrade components to look more rust-y
3 Days Ago
Walkway LOD/COL progress
3 Days Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
3 Days Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
3 Days Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
3 Days Ago
UI pages cache their scroll rect components and disable them when invisible
3 Days Ago
Musical instrument and bow updates for entity, hold types and anims
3 Days Ago
merge from main
3 Days Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
3 Days Ago
More dirt on food market containers. Alpha added to hanging fish material.
3 Days Ago
Removed the blue cast from the clovers on our old grass splat texture.
3 Days Ago
Ground spawn improvements.
3 Days Ago
merge from skeleton_bonename_fix
3 Days Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
3 Days Ago
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3 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
Fixed problematic range mapping
3 Days Ago
merge strip_ghostship_renderbatch to naval_update
3 Days Ago
Strip renderer batch components from ghost ships
3 Days Ago
Adding vendor NPCs and recycler, etc. to floating city level
3 Days Ago
missing localize on rcmenu
3 Days Ago
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
3 Days Ago
ignore obstacle logic running when the desired pedal is meant to be around 0
3 Days Ago
color tweak on floating_walkways_surfaces_a mat
3 Days Ago
Force a reverse of at least x seconds
3 Days Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
3 Days Ago
merge from drone_storage_slot
3 Days Ago
merge from main
3 Days Ago
material tweaks to piers of floating city to enhance readability, increase algae look
3 Days Ago
undo typo
3 Days Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
3 Days Ago
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
3 Days Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
3 Days Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
3 Days Ago
Merge from vram_monitoring
3 Days Ago
Changed the texture.memory_budget_factor convar to texture.memory_vram_factor to prevent old settings being loaded. This was also set to Debug only with no saving, as the memory budget for textures is now fully calculated via code.