197,744 Commits over 4,140 Days - 1.99cph!

5 Days Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
5 Days Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
6 Days Ago
Cannon whitebox deployabke
6 Days Ago
Recently helicopter will restrict how far it goes on patrols
6 Days Ago
Update: GamePhysics tests - move box grid creation to individual tests Avoids polluting the world for other tests(problem for LineOfSightBatched) Tests: ran the updated unit tests
6 Days Ago
Initial setup of Tugboat horn
6 Days Ago
Update: GamePhysics tests - spawn ignore volumes per tests Tests: ran the 3 affected tests - they pass
6 Days Ago
Merge from deployable_cannon
6 Days Ago
Flip default anchor rotation so it's easier to place at edges
6 Days Ago
cannon scale blockout
6 Days Ago
Initial setup of anchor as deployable.
6 Days Ago
Fix windows server console lagging server when spamming console (usually with errors) - buffer log messages in ConcurrentQueue and write to console on a separate thread - redraw input and status messages on that same thread - Unity logging is still slowish but improves windows console stalling the server when logging is spammed Add 'console_spam' command to forcibly spam the server console with text
6 Days Ago
multiple significant fixes to GameTrace, new Projectile and GameTrace tests are passing but seeing a slight differences in projectile counts with performance test that's indicating some untested edgecases
6 Days Ago
Update: TestTraceAll - don't spawn Terrain boxes We already have terrain at the bottom of the ocean Tests: ran TestTraceAll
6 Days Ago
Tests: new GamePhysics tests - TestLineOfSight - Also making craggy loading in unit test stable by applying same fixes from Test.Projectile No batched variant as we haven't implemented it yet Tests: ran the new unit tests
6 Days Ago
Dont wait for market price request to finish before opening the item modal Stripped out more old steam inventory code
6 Days Ago
main -> patrol_heli_revision_2
6 Days Ago
Disable horizontal spine rotation
6 Days Ago
4k materials/textures for deployable anchor
6 Days Ago
Re-enable scientist procedural aim up/down
6 Days Ago
snap_deployables -> main
6 Days Ago
Storage barrel changes
6 Days Ago
Merge from manual_anchor
6 Days Ago
Snapping for Abyss barrels Better barrel to barrel snapping
6 Days Ago
main -> snap_deployables
6 Days Ago
Turn on snapping for bamboo shelves (full size)
6 Days Ago
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
6 Days Ago
Breakdown buttons styling
6 Days Ago
added detail map to enhance deployable anchor material
6 Days Ago
texture optimisations
6 Days Ago
Prevent pressure pads from being able to be placed on top of each other infinitely
6 Days Ago
merge from fogmethod1
6 Days Ago
Tests: new GameTrace tests - TestsTraceAll and TestsTraceAllBatched TestTraceAllBatched is currently failing, as it's wip Tests: ran new unit tests
6 Days Ago
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
6 Days Ago
Balance scientists vehicle awareness
6 Days Ago
merge from new_menu
6 Days Ago
Menu compile errors
6 Days Ago
Fix twitch drops json model error
6 Days Ago
Enabled left and right triangle roof line conditional models on the server (for most skins) Fixes flyhack kicks when climbing them
6 Days Ago
gibs and collision setup for deployable anchor texture update
6 Days Ago
Make horse riding players more visible to npcs
6 Days Ago
Add convar to tweak npcs health
6 Days Ago
Compile fixes
6 Days Ago
Restored TMP menu drop shadow preset
6 Days Ago
Tags styling, price is in the marketable tag
6 Days Ago
Potential fix for all scientist placeholder audio being feminine on some systems
6 Days Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
6 Days Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
6 Days Ago
Have scientists coordinate a push together when throwing a smoke grenade
6 Days Ago
Steam inventory twitch drop nicer view