201,164 Commits over 4,171 Days - 2.01cph!
Starting gear changes.
Weather sound test.
Rusty equipment is properly trash-tier.
Merge basic game modes implementation into Main. It's not complete but it's stable enough and there are already lots of changes.
King Of The Hill mode work
It's just a big cylinder TBH
WIP logo customisation stuff/tweaked logo random parameter
Fixed fireball FX.
Fireball balance tweak.
short material and fuzz updates
WiseGuys Tools option to turn editor bonus inventory items on and off
interactive garage door / wheel end
Fixed people being stuck when trying to perform NextInteraction
Fixed projectile particle systems no longer playing after being pooled
Run FileSystem_Warmup on dedicated servers
SmartObject.OnSmartBehaviourCompleted checks matching SmartSubscription.SmartObject
Added a bunch of conditional logging to ActionChain, gated by BeforeDebug.AI_ActionChainLogs
Added entity and entindex to the "Changing collision rules within a callback is likely to cause crashes!" error message
NRE logging fixes, ActionChain.Behaviour has CanBeNull attr
Fixed debug settings tab overriding ai debugger toggles
Fixed action chain logs being gated by additional flags
wip reworking of career generation stuff to allow for better balancing.
can now hold shift when clicking on create career (in editor) and it'll let you skip entering a team and manager name.
quick go at a new unit cost generation algo
CraftItemProcess persistence WIP
Fixed Navigation.TickStateMachine not ticking state when new forced state was passed in
Navigation FSM enter/exit
Fixed Navigation not calling SetState for all assignment
Got rid of force state argument
Navigation behaviour callback improvements
Navigation.States.Pending now two states, NavigationPending, MovementPending
Fixed Unit.Navgation+Callbacks.OnPrimaryBehaviourEnded not listening to AgentBehaviourSlot.OnCompleted (was only listening to OnBreak)
Fixed trace errors, needs testing
untested craft item persistence stuff
Added serverlist.AddCurrentServerToFavorites(), CanAddServerToFavorites(), menustate only
Added Favorite this server button to the bottom bar of the main menu when you are on a server
Slightly adjusted alignment of text and icons on the bottom bar of the main menu
Reduced action chain log spam
Fixed AnimatorParameterHolderEx.Set returning when the components parent Unit's view was culled
Devs can craft all workshop skins if "unlock all items" is set in the editor
Added some item schema debug convars (autoschema, loadschema, printschema)
Fixed client reconnection bug, over subscribing to message handlers
player animator blendtree updates and poses