201,164 Commits over 4,171 Days - 2.01cph!

7 Years Ago
Starting gear changes. Weather sound test. Rusty equipment is properly trash-tier.
7 Years Ago
Merge basic game modes implementation into Main. It's not complete but it's stable enough and there are already lots of changes.
7 Years Ago
King Of The Hill mode work
7 Years Ago
It's just a big cylinder TBH
7 Years Ago
WIP logo customisation stuff/tweaked logo random parameter
7 Years Ago
Fixed fireball FX. Fireball balance tweak.
7 Years Ago
short material and fuzz updates
7 Years Ago
Hapis progress
7 Years Ago
WiseGuys Tools option to turn editor bonus inventory items on and off
7 Years Ago
interactive garage door / wheel end
7 Years Ago
merge from main
7 Years Ago
NRE fixes
7 Years Ago
Fixed people being stuck when trying to perform NextInteraction
7 Years Ago
CraggyIsland updates
7 Years Ago
Fixed projectile particle systems no longer playing after being pooled
7 Years Ago
Run FileSystem_Warmup on dedicated servers
7 Years Ago
merge from main
7 Years Ago
SmartObject.OnSmartBehaviourCompleted checks matching SmartSubscription.SmartObject
7 Years Ago
7 Years Ago
Added a bunch of conditional logging to ActionChain, gated by BeforeDebug.AI_ActionChainLogs
7 Years Ago
Added entity and entindex to the "Changing collision rules within a callback is likely to cause crashes!" error message
7 Years Ago
adding missing stuff
7 Years Ago
NRE logging fixes, ActionChain.Behaviour has CanBeNull attr
7 Years Ago
Fixed debug settings tab overriding ai debugger toggles
7 Years Ago
Fixed action chain logs being gated by additional flags
7 Years Ago
wip reworking of career generation stuff to allow for better balancing. can now hold shift when clicking on create career (in editor) and it'll let you skip entering a team and manager name.
7 Years Ago
quick go at a new unit cost generation algo
7 Years Ago
more
7 Years Ago
Navigation state machine
7 Years Ago
CraftItemProcess persistence WIP
7 Years Ago
Fixed Navigation.TickStateMachine not ticking state when new forced state was passed in
7 Years Ago
Navigation FSM enter/exit
7 Years Ago
Fixed Navigation not calling SetState for all assignment
7 Years Ago
Got rid of force state argument
7 Years Ago
Navigation behaviour callback improvements
7 Years Ago
Navigation.States.Pending now two states, NavigationPending, MovementPending
7 Years Ago
Fixed Unit.Navgation+Callbacks.OnPrimaryBehaviourEnded not listening to AgentBehaviourSlot.OnCompleted (was only listening to OnBreak)
7 Years Ago
crafting order tidy up
7 Years Ago
Fixed trace errors, needs testing
7 Years Ago
Navigation state cleanup
7 Years Ago
untested craft item persistence stuff
7 Years Ago
Added serverlist.AddCurrentServerToFavorites(), CanAddServerToFavorites(), menustate only Added Favorite this server button to the bottom bar of the main menu when you are on a server Slightly adjusted alignment of text and icons on the bottom bar of the main menu
7 Years Ago
Reduced action chain log spam
7 Years Ago
Fixed AnimatorParameterHolderEx.Set returning when the components parent Unit's view was culled
7 Years Ago
Devs can craft all workshop skins if "unlock all items" is set in the editor Added some item schema debug convars (autoschema, loadschema, printschema)
7 Years Ago
Fixed client reconnection bug, over subscribing to message handlers
7 Years Ago
More CraftItem stuff
7 Years Ago
Navigation cleanup
7 Years Ago
player animator blendtree updates and poses
7 Years Ago
Hapis progress